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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/client
2011-08-05 07:59:15 +00:00
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vcmi_client break, fix and break and fix - now its fine :) 2008-12-26 15:00:34 +00:00
AdventureMapButton.cpp - fixed #762 2011-07-22 23:34:15 +00:00
AdventureMapButton.h - fixed #762 2011-07-22 23:34:15 +00:00
CAdvmapInterface.cpp Fixed creature bonus parser. Fixed several uninitialized variables. Updated data build script to v0.85. 2011-06-03 03:23:50 +00:00
CAdvmapInterface.h - added new files to build system 2011-04-07 17:54:08 +00:00
CAnimation.cpp - fix for #775 2011-07-27 09:35:27 +00:00
CAnimation.h - new files JsonNode.cpp/.h 2011-07-21 18:29:22 +00:00
CBattleInterface.cpp * Fixed #33 -> Creatures tend to stop at every hex during movement 2011-08-01 17:36:18 +00:00
CBattleInterface.h * Fixed #33 -> Creatures tend to stop at every hex during movement 2011-08-01 17:36:18 +00:00
CBitmapHandler.cpp - fixed several crashes with joining creatures 2011-07-18 15:21:16 +00:00
CBitmapHandler.h - fixed several crashes with joining creatures 2011-07-18 15:21:16 +00:00
CCastleInterface.cpp - fixed several crashes with joining creatures 2011-07-18 15:21:16 +00:00
CCastleInterface.h - fixed several crashes with joining creatures 2011-07-18 15:21:16 +00:00
CConfigHandler.cpp Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window. 2011-05-25 13:11:03 +00:00
CConfigHandler.h Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window. 2011-05-25 13:11:03 +00:00
CCreatureAnimation.cpp - (linux) fixed searching/loading of scripting libraries 2011-06-28 14:19:16 +00:00
CCreatureAnimation.h * Fixed #30 2011-05-26 14:47:45 +00:00
CCreatureWindow.cpp Fixed #740 2011-08-05 07:59:15 +00:00
CCreatureWindow.h Fixed #740 2011-08-05 07:59:15 +00:00
CCursorHandler.cpp Fixed all warnings "take address of temporary". 2011-06-11 04:54:41 +00:00
CCursorHandler.h * PreGame interface gets now redrawn every frame. 2011-04-17 18:02:13 +00:00
CDefHandler.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CDefHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CGameInfo.cpp Compile fixes, more work on new artifact system. 2010-12-26 14:34:11 +00:00
CGameInfo.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CHeroWindow.cpp * Bonus system caching updated, partially rewritten, much more robust, thread-safe 2011-07-13 18:39:02 +00:00
CHeroWindow.h * Bonus system caching updated, partially rewritten, much more robust, thread-safe 2011-07-13 18:39:02 +00:00
CKingdomInterface.cpp Compile fix for Kingdom Overview 2011-07-23 06:14:05 +00:00
CKingdomInterface.h - Rewrote Kingdom Overview window - all should be stable now 2011-07-22 16:22:22 +00:00
Client.cpp Various player/AI interface related fixes and improvements. 2011-07-17 18:49:05 +00:00
Client.h Various player/AI interface related fixes and improvements. 2011-07-17 18:49:05 +00:00
CMessage.cpp Fixed #260, improvement for #250. 2011-05-25 22:44:02 +00:00
CMessage.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CMT.cpp * Bonus system caching updated, partially rewritten, much more robust, thread-safe 2011-07-13 18:39:02 +00:00
CMusicBase.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CMusicHandler.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CMusicHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CPlayerInterface.cpp * Fixed #33 -> Creatures tend to stop at every hex during movement 2011-08-01 17:36:18 +00:00
CPlayerInterface.h * Fixed #33 -> Creatures tend to stop at every hex during movement 2011-08-01 17:36:18 +00:00
CPreGame.cpp - fixed #762 2011-07-22 23:34:15 +00:00
CPreGame.h ERM is now a separate project, linking to ./Scripting/ERM.dll and consisting all ERM* files from ./lib. 2011-06-20 11:41:04 +00:00
CSndHandler.cpp Final changes for 0.84b: 2011-05-26 01:03:35 +00:00
CSndHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CSoundBase.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CSpellWindow.cpp Fixed #293 2011-06-25 06:55:35 +00:00
CSpellWindow.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CVideoHandler.cpp Support for newwer libavformat API. Patch from exine, bug #779. 2011-08-04 22:12:53 +00:00
CVideoHandler.h * Reverted previously changed PreGame code 2011-04-26 13:30:29 +00:00
DPIaware.manifest Fixed issue with Windows 7 DPI upscaling. 2009-12-12 03:26:09 +00:00
FontBase.h Implementation of WOG and ROE campaign selection screen 2011-03-15 14:35:36 +00:00
FunctionList.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
Graphics.cpp * Fixed battle positions bugs: #174, #172, #400 2011-06-27 17:11:17 +00:00
Graphics.h * bug 392 fixed 2011-02-23 18:21:51 +00:00
GUIBase.cpp * CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder). 2011-07-05 06:14:07 +00:00
GUIBase.h - fixed several crashes with joining creatures 2011-07-18 15:21:16 +00:00
GUIClasses.cpp - Rewrote Kingdom Overview window - all should be stable now 2011-07-22 16:22:22 +00:00
GUIClasses.h - fixed several crashes with joining creatures 2011-07-18 15:21:16 +00:00
Makefile.am - (linux) build system update 2011-07-05 11:31:26 +00:00
Makefile.in - (linux) build system update 2011-07-05 11:31:26 +00:00
mapHandler.cpp Fixed all warnings "take address of temporary". 2011-06-11 04:54:41 +00:00
mapHandler.h * bug 392 fixed 2011-02-23 18:21:51 +00:00
NetPacksClient.cpp * Fixed #33 -> Creatures tend to stop at every hex during movement 2011-08-01 17:36:18 +00:00
resource.h Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00
SDL_Extensions.cpp drawBorder should not crash when attempted drawing outside the surface. 2011-04-29 00:50:54 +00:00
SDL_Extensions.h - Buttons optimization - less memory and CPU usage 2011-02-20 09:24:53 +00:00
SDL_framerate.cpp Better implementation of the framerate manager, FPS timer added, minor improvements 2011-04-05 17:38:24 +00:00
SDL_framerate.h Various gcc compile fixes, and updates to linux code. 2011-04-07 02:16:32 +00:00
VCMI_client.cbp * patch update from Dikamilo 2009-02-08 16:36:53 +00:00
VCMI_client.rc * fixed previous fix 2009-10-03 10:51:05 +00:00
VCMI_client.vcxproj * CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder). 2011-07-05 06:14:07 +00:00
vcmi.ico Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00