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Open-source engine for Heroes of Might and Magic III
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Ivan Savenko d40d5250b7 changes to status bar according to review comments:
- renamed IStatusBar API to more clear names
- removed "locking" of status bar
- added comments for IStatusBar API
- removed dynamic_casts to CGStatusBar, now IStatusBar API is fully
sufficient
2022-12-12 18:23:41 +02:00
.github/workflows [CI] use setup-python action 2022-11-02 11:07:20 +03:00
AI use ArtifactID 2022-11-29 00:32:18 +02:00
CI [CI] use specific GitHub release for macOS dependencies 2022-10-18 20:50:38 +03:00
client changes to status bar according to review comments: 2022-12-12 18:23:41 +02:00
cmake_modules Merge pull request #1083 from vcmi/fix-android 2022-10-23 10:39:25 +03:00
config Remove casting sound from quick sands - should be applied on obstacle 2022-12-02 01:57:04 +02:00
debian Added Lua library to Debian dependencies 2022-11-14 12:12:03 +02:00
docs [Conan] add docs 2022-10-18 20:50:37 +03:00
include Added possibility to define per-town tower icon for battle queue in siege 2022-11-29 14:47:51 +02:00
ios [iOS] workaround having TBB symlink in NullkillerAI’s RPATH 2022-10-18 20:50:38 +03:00
launcher Merge pull request #1156 from vcmi/features/online 2022-11-29 20:43:39 +04:00
lib Fix obstacle rendering 2022-12-12 00:05:00 +02:00
lib_client add ability to build VCMI as single process 2022-09-24 15:55:21 +03:00
lib_server add ability to build VCMI as single process 2022-09-24 15:55:21 +03:00
mapeditor Merge pull request #1176 from IvanSavenko/tower_shooter_icons 2022-12-01 12:30:24 +02:00
Mods/vcmi VCMI mod version bump 2022-11-29 19:07:21 +02:00
osx [macOS] don't use macdeployqt together with Conan 2022-10-22 16:59:45 +03:00
rpm Update RPM spec 2020-05-05 18:44:42 +10:00
scripting Merge remote-tracking branch 'origin/develop' into terrain-rewrite 2022-09-27 07:50:17 +02:00
scripts/lib battlefields in VLC and custom bonuses for terrain patches 2022-09-11 11:31:27 +03:00
server Merge pull request #1156 from vcmi/features/online 2022-11-29 20:43:39 +04:00
test Remove T prefix from new typedefs 2022-09-29 11:44:46 +02:00
win Update vcpkg, fix QT paths 2022-09-24 10:53:09 +03:00
.gitignore update gitignore 2022-10-18 20:50:38 +03:00
.gitmodules Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
.travis.yml Squashing editor 2022-09-18 03:23:17 +04:00
AUTHORS update AUTHORS 2022-09-24 15:55:24 +03:00
CCallback.cpp Fix for callback return. More code optimization 2022-11-11 01:28:04 +02:00
CCallback.h Fix for callback return. More code optimization 2022-11-11 01:28:04 +02:00
ChangeLog Increment vcmi version 2022-09-22 16:41:23 +04:00
CMakeLists.txt Attempt to fix cmake with older gcc 2022-11-28 23:05:36 +02:00
CMakePresets.json Merge pull request #972 from vcmi/cpp-map-editor 2022-10-22 12:42:27 +03:00
conanfile.py [Conan] save install folder to CMake variable 2022-10-22 16:59:45 +03:00
fuzzylite.pc.in Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
Global.h NKAI: namespace 2022-10-04 08:40:14 +03:00
license.txt Configure github actions 2021-07-13 14:56:35 +01:00
README.md Add downloads badge 2022-11-08 18:31:09 +04:00
VCMI_global_debug.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global_release.props Workaround linker bug, set higher optimization by default 2018-11-17 11:34:39 +01:00
VCMI_global_user.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global.props Fix to include vstd/CLoggerBase.h 2017-08-19 13:32:24 +02:00
VCMI_VS15.sln Update project files to Visual Studio 2017 2018-01-13 16:33:49 +01:00
vcmi.workspace Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
vcmibuilder vcmibuilder: remove references to deprecated (and disabled) core.zip download 2022-10-03 14:48:09 +02:00
vcmimanual.tex documentation: use git repo address instead of SVN 2017-05-14 12:29:56 +03:00
Version.cpp.in wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Version.h fix MXE build 2022-09-24 15:55:25 +03:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2022 VCMI Team (check AUTHORS file for the contributors list)