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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-14 10:12:59 +02:00
vcmi/mapeditor
2024-10-11 15:01:55 +00:00
..
icons Remove renamed icons 2024-06-29 00:55:25 +09:00
inspector Fix initialization of hero type in map editor 2024-10-11 15:01:55 +00:00
mapsettings Replaced most of accesses to CGObjectInstance::pos with anchorPoint() 2024-10-09 15:43:46 +00:00
resourceExtractor Fix typos using https://github.com/crate-ci/typos 2024-06-24 03:47:19 +02:00
translation Update Portuguese Translation 2024-09-30 22:35:19 -03:00
Animation.cpp Map editor: Transparency fix 2024-10-03 11:55:58 +03:00
Animation.h Remove creations of custom animations in runtime 2024-07-19 10:08:50 +00:00
BitmapHandler.cpp Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
BitmapHandler.h mapeditor: use vcmi_endian.h 2023-02-03 00:39:44 +03:00
CMakeLists.txt Fix static linking 2024-10-09 11:27:43 +03:00
generatorprogress.cpp
generatorprogress.h
generatorprogress.ui
graphics.cpp Code review followup with additional refactor 2024-08-23 10:43:48 +02:00
graphics.h Stabilization 2024-01-19 13:55:22 +02:00
main.cpp #2590 enable high dpi 2024-05-16 00:32:15 +02:00
mainwindow.cpp map-editor: add hero placeholder with heroType defined to reservedCampaignHeroes on map save 2024-08-22 16:53:43 +02:00
mainwindow.h Changed settings location for Qt apps to be in line with main game 2024-06-08 15:31:40 +00:00
mainwindow.ui Embed mapeditor resources 2024-06-29 00:53:01 +09:00
mapcontroller.cpp Reduce usage of pointers to VLC entities 2024-10-10 12:28:08 +00:00
mapcontroller.h Mod compatibility check is now in a separate class and not part of 2023-11-08 21:27:05 +02:00
mapeditor.ico
mapeditor.rc
mapeditorroles.h PR review fixes: 2024-08-01 22:36:01 +02:00
maphandler.cpp Replaced most of accesses to CGObjectInstance::pos with anchorPoint() 2024-10-09 15:43:46 +00:00
maphandler.h Fix typos using https://github.com/crate-ci/typos 2024-06-24 03:47:19 +02:00
mapview.cpp lib now uses shared_ptr for entities. Removed manual memory management. 2024-05-17 15:04:05 +00:00
mapview.h Add line and fill brushes 2023-10-14 02:58:13 +02:00
objectbrowser.cpp Use auto instead of redundant type in initializations using new 2024-01-16 21:40:53 +00:00
objectbrowser.h Renamed Terrain.h/cpp -> TerrainHandler.h/cpp 2023-01-10 00:01:35 +02:00
playerparams.cpp Reduce usage of pointers to VLC entities 2024-10-10 12:28:08 +00:00
playerparams.h Town picker in player settings implemented 2023-09-11 20:37:26 +02:00
playerparams.ui Object picker implemented 2023-09-11 20:37:26 +02:00
playersettings.cpp Remove excessive CMap.h includes 2023-05-31 23:18:38 +03:00
playersettings.h code style 2024-06-13 21:35:30 +03:00
playersettings.ui Allow single player on map and fix player params initialization 2023-04-02 14:31:57 +04:00
resources.qrc Embed mapeditor resources 2024-06-29 00:53:01 +09:00
scenelayer.cpp Replaced most of accesses to CGObjectInstance::pos with anchorPoint() 2024-10-09 15:43:46 +00:00
scenelayer.h Fix typos using https://github.com/crate-ci/typos 2024-06-24 03:47:19 +02:00
StdInc.cpp Fix: licenses, pragma guards, StdInc 2024-03-29 07:48:52 +02:00
StdInc.h Separate vcmiqt lib 2024-10-07 08:47:00 +03:00
validator.cpp Reduce usage of pointers to VLC entities 2024-10-10 12:28:08 +00:00
validator.h Code review followup with additional refactor 2024-08-23 10:43:48 +02:00
validator.ui
vcmieditor.desktop cz consisteny 2023-12-29 16:56:04 +01:00
windownewmap.cpp Separate vcmiqt lib 2024-10-07 08:47:00 +03:00
windownewmap.h code style 2024-06-13 21:35:30 +03:00
windownewmap.ui Map editor: Add road types to RMG options 2024-09-16 17:35:42 +03:00