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Open-source engine for Heroes of Might and Magic III
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Andrey Filipenkov dab9d206f1 Revert "don't build Nullkiller for 32-bit"
This reverts commit 0a5c5c3e1da76f0e202c61e9abfca9603ca7af7c.
2022-09-24 15:55:23 +03:00
.github/workflows prepare CI for iOS 2022-09-24 15:55:23 +03:00
AI Revert "don't build Nullkiller for 32-bit" 2022-09-24 15:55:23 +03:00
CI prepare CI for iOS 2022-09-24 15:55:23 +03:00
client generate zip with ipa structure using cpack 2022-09-24 15:55:23 +03:00
cmake_modules merge launcher and client 2022-09-24 15:55:22 +03:00
config Merge pull request #970 from Nordsoft91/srv-healthcheck 2022-09-23 14:00:45 +03:00
debian Disable tests to fix building deb packages 2020-11-12 13:59:06 +02:00
include wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
ios generate zip with ipa structure using cpack 2022-09-24 15:55:23 +03:00
launcher add setting to control app launch type: launcher or game 2022-09-24 15:55:23 +03:00
lib remove entitlements and shared container usage 2022-09-24 15:55:22 +03:00
lib_client add ability to build VCMI as single process 2022-09-24 15:55:21 +03:00
lib_server add ability to build VCMI as single process 2022-09-24 15:55:21 +03:00
Mods/vcmi Final preparations for merge into develop (#780) 2022-09-11 11:31:27 +03:00
osx initial iOS support to fix building 2022-09-24 15:55:15 +03:00
rpm Update RPM spec 2020-05-05 18:44:42 +10:00
scripting improve RPATH handling, apply RPATH when installing dylibs 2022-09-24 15:55:20 +03:00
scripts/lib battlefields in VLC and custom bonuses for terrain patches 2022-09-11 11:31:27 +03:00
server fix repeated launches of single player 2022-09-24 15:55:22 +03:00
test Vlc obstacles [part 1] (#888) 2022-09-15 11:06:54 +03:00
win Update vcpkg, fix QT paths 2022-09-24 10:53:09 +03:00
.gitignore add CMake presets for iOS 2022-09-24 15:55:23 +03:00
.gitmodules Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
.travis.yml Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
AUTHORS Final preparations for merge into develop (#780) 2022-09-11 11:31:27 +03:00
CCallback.cpp disable all scripting code when configuring without scripting modules 2022-09-21 19:31:42 +03:00
CCallback.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
ChangeLog Increment vcmi version 2022-09-22 16:41:23 +04:00
CMakeLists.txt generate zip with ipa structure using cpack 2022-09-24 15:55:23 +03:00
CMakePresets.json prepare CI for iOS 2022-09-24 15:55:23 +03:00
conanfile.py use Conan to make macOS CI builds for both Intel and ARM (#782) 2022-08-30 17:29:00 +03:00
fuzzylite.pc.in Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
Global.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
license.txt Configure github actions 2021-07-13 14:56:35 +01:00
README.md Feature: Army Management Shortcuts should work as in HD+ Mod 2021-11-28 20:00:43 +02:00
VCMI_global_debug.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global_release.props Workaround linker bug, set higher optimization by default 2018-11-17 11:34:39 +01:00
VCMI_global_user.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global.props Fix to include vstd/CLoggerBase.h 2017-08-19 13:32:24 +02:00
VCMI_VS15.sln Update project files to Visual Studio 2017 2018-01-13 16:33:49 +01:00
vcmi.workspace Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
vcmibuilder vcmibuilder: move mkdir 2022-04-28 10:54:52 +03:00
vcmimanual.tex documentation: use git repo address instead of SVN 2017-05-14 12:29:56 +03:00
Version.cpp.in wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Version.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2022 VCMI Team (check AUTHORS file for the contributors list)