..
BattleActionsController.cpp
Reduced usage of topWindow() method
2023-05-16 21:57:45 +03:00
BattleActionsController.h
BattleActionsController: do not pass unused caster
2023-04-13 11:24:19 +03:00
BattleAnimationClasses.cpp
Battle animations use tick() for updates
2023-05-14 22:23:00 +03:00
BattleAnimationClasses.h
Battle animations use tick() for updates
2023-05-14 22:23:00 +03:00
BattleConstants.h
Removed delays due to thread waits from battle animations
2023-03-20 20:19:05 +02:00
BattleEffectsController.cpp
vcmi: split bonus to enumerator and HeroBonus.h
2023-05-03 18:01:06 +03:00
BattleEffectsController.h
vcmi: add reverse effect animation type
2023-03-31 01:01:25 +03:00
BattleFieldController.cpp
show/showAll methods now use Canvas instead of SDL_Surface
2023-06-02 16:42:18 +03:00
BattleFieldController.h
show/showAll methods now use Canvas instead of SDL_Surface
2023-06-02 16:42:18 +03:00
BattleInterface.cpp
Renamed "Int" -> "Window" in WindowHandler API
2023-05-16 19:10:22 +03:00
BattleInterface.h
show/showAll methods now use Canvas instead of SDL_Surface
2023-06-02 16:42:18 +03:00
BattleInterfaceClasses.cpp
show/showAll methods now use Canvas instead of SDL_Surface
2023-06-02 16:42:18 +03:00
BattleInterfaceClasses.h
show/showAll methods now use Canvas instead of SDL_Surface
2023-06-02 16:42:18 +03:00
BattleObstacleController.cpp
Battle animations use tick() for updates
2023-05-14 22:23:00 +03:00
BattleObstacleController.h
Battle animations use tick() for updates
2023-05-14 22:23:00 +03:00
BattleProjectileController.cpp
Battle animations use tick() for updates
2023-05-14 22:23:00 +03:00
BattleProjectileController.h
Battle animations use tick() for updates
2023-05-14 22:23:00 +03:00
BattleRenderer.cpp
Renamed BattleControlPanel -> BattleWindow
2022-12-21 17:06:47 +02:00
BattleRenderer.h
Multiple fixes & improvements to animation ordering
2022-12-13 21:31:49 +02:00
BattleSiegeController.cpp
vcmi:towns now can choose if moat render is needed
2023-03-31 01:01:25 +03:00
BattleSiegeController.h
Fix ios compile
2023-01-20 16:11:43 +02:00
BattleStacksController.cpp
show/showAll methods now use Canvas instead of SDL_Surface
2023-06-02 16:42:18 +03:00
BattleStacksController.h
Battle animations use tick() for updates
2023-05-14 22:23:00 +03:00
BattleWindow.cpp
show/showAll methods now use Canvas instead of SDL_Surface
2023-06-02 16:42:18 +03:00
BattleWindow.h
show/showAll methods now use Canvas instead of SDL_Surface
2023-06-02 16:42:18 +03:00
CreatureAnimation.cpp
Fix special colors in battle
2023-03-26 00:46:21 +02:00
CreatureAnimation.h
vcmi: modernize headers
2023-04-30 13:35:54 +03:00