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Open-source engine for Heroes of Might and Magic III
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Ivan Savenko ddb7bcaf42
Merge pull request #1626 from IvanSavenko/setting_ux_improvements
New settings window ux improvements
2023-03-07 00:06:31 +02:00
.github fix uploading Android APK to server 2023-03-06 21:29:46 +03:00
AI Implemented View Earth / View Air spells 2023-03-05 17:48:02 +02:00
android fix downloading mods on Android 4.4 2023-03-04 14:35:56 +03:00
CI vcmi: use qt6 for clang linux build 2023-03-06 00:18:23 +03:00
client Added map swipe option 2023-03-05 23:53:06 +02:00
cmake_modules Moved Unicode namespace out of GeneralTextHandler file 2023-03-05 17:30:38 +02:00
config Added map swipe option 2023-03-05 23:53:06 +02:00
debian
docs [Conan][docs] add Android info 2023-03-02 12:09:49 +03:00
include vstd: pass separators and input by reference 2023-02-05 18:07:56 +03:00
ios
launcher
lib Merge pull request #1636 from rilian-la-te/remove-unused 2023-03-06 00:10:55 +02:00
lib_server
mapeditor Fix erase shortcut 2023-03-06 19:54:13 +04:00
Mods/vcmi Added map swipe option 2023-03-05 23:53:06 +02:00
osx
rpm
scripting vcmi: modernize lua v2 2023-02-12 21:23:00 +03:00
scripts/lib
server Merge pull request #1581 from IvanSavenko/map_render_rewrite 2023-03-05 19:51:07 +02:00
test
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CCallback.cpp
CCallback.h fix single process build for Android 2023-03-02 12:09:48 +03:00
ChangeLog.md Updated changelog 2023-02-03 13:30:19 +02:00
CMakeLists.txt build Android as single process by default 2023-03-02 12:14:01 +03:00
CMakePresets.json [CI] configure android builds 2023-03-02 12:09:48 +03:00
conanfile.py [Conan] add validate method to catch incorrect combination of options 2023-03-02 12:09:49 +03:00
fuzzylite.pc.in
Global.h Merge pull request #1581 from IvanSavenko/map_render_rewrite 2023-03-05 19:51:07 +02:00
license.txt
README.md add "building for Android from source" wiki link to the readme 2023-03-02 12:09:49 +03:00
VCMI_global_debug.props
VCMI_global_release.props
VCMI_global_user.props
VCMI_global.props
VCMI_VS15.sln
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vcmibuilder
vcmimanual.tex
Version.cpp.in
Version.h

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2023 VCMI Team (check AUTHORS file for the contributors list)