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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/hch
mateuszb 063d2279ee * nicer movement of creatures on battlefield
* amounts of creatures on battlefield
* partial support for two hex creatures
* a few minor things
2008-04-14 18:24:46 +00:00
..
CAbilityHandler.cpp another part of hero window and other improvements 2008-01-15 18:50:52 +00:00
CAbilityHandler.h another part of hero window and other improvements 2008-01-15 18:50:52 +00:00
CAmbarCendamo.cpp Recruitment should work (todo - growths, counting remaining creatures) 2008-04-11 17:41:02 +00:00
CAmbarCendamo.h * significant speed-up in def loading 2008-03-06 16:42:34 +00:00
CArtHandler.cpp * redone def info handling 2008-02-05 03:56:45 +00:00
CArtHandler.h * redone def info handling 2008-02-05 03:56:45 +00:00
CBuildingHandler.cpp Almost finished building of buildings. 2008-03-21 00:03:31 +00:00
CBuildingHandler.h Some code for town hall screen. 2008-03-09 23:06:35 +00:00
CCastleHandler.cpp Town interface and minor improvements. 2008-01-09 17:21:31 +00:00
CCastleHandler.h * hopefully last bugfix for Pandora's Box 2008-02-10 09:35:52 +00:00
CCreatureHandler.cpp * nicer movement of creatures on battlefield 2008-04-14 18:24:46 +00:00
CCreatureHandler.h * nicer movement of creatures on battlefield 2008-04-14 18:24:46 +00:00
CDefHandler.cpp * right click popups in towns 2008-03-06 18:54:35 +00:00
CDefHandler.h * right click popups in towns 2008-03-06 18:54:35 +00:00
CDefObjInfoHandler.cpp * added visitDir bitfield in CGDefInfo specifying from which directions object can be visited 2008-02-15 18:40:58 +00:00
CDefObjInfoHandler.h * added visitDir bitfield in CGDefInfo specifying from which directions object can be visited 2008-02-15 18:40:58 +00:00
CGeneralTextHandler.cpp general heroWindow improvements 2008-01-31 12:10:59 +00:00
CGeneralTextHandler.h general heroWindow improvements 2008-01-31 12:10:59 +00:00
CHeroHandler.cpp * memory usage significantly decreased (now it's about half of what was before ;]) 2008-02-10 17:44:51 +00:00
CHeroHandler.h code cleanups, etc. 2008-02-03 15:24:35 +00:00
CLodHandler.cpp * hero is displayed in battle window 2008-03-03 19:41:10 +00:00
CLodHandler.h Almost finished building of buildings. 2008-03-21 00:03:31 +00:00
CMusicHandler.cpp added requirements for some towns (to be tested - they're probably good, but seem to don't work) 2008-03-20 14:23:54 +00:00
CMusicHandler.h Interface added: CMusicHandler::playLodSnd(std::string name). 2008-03-20 09:55:33 +00:00
CObjectHandler.cpp * correctly calculated growths (including castles and horde structures) 2008-04-14 17:45:01 +00:00
CObjectHandler.h Recruitment should work (todo - growths, counting remaining creatures) 2008-04-11 17:41:02 +00:00
CPreGameTextHandler.cpp * redone ZELP.TXT handling. Now VCMI should handle all language versions of that file. 2008-02-06 05:12:59 +00:00
CPreGameTextHandler.h * redone ZELP.TXT handling. Now VCMI should handle all language versions of that file. 2008-02-06 05:12:59 +00:00
CSemiDefHandler.cpp Town interface and minor improvements. 2008-01-09 17:21:31 +00:00
CSemiDefHandler.h * upgrades in moveHero function 2007-08-30 10:11:53 +00:00
CSemiLodHandler.cpp Town interface and minor improvements. 2008-01-09 17:21:31 +00:00
CSemiLodHandler.h * upgrades in moveHero function 2007-08-30 10:11:53 +00:00
CSndHandler.cpp Play Wav from Lod directly. Need a little more work.. 2008-03-20 08:51:53 +00:00
CSndHandler.h Play Wav from Lod directly. Need a little more work.. 2008-03-20 08:51:53 +00:00
CSpellHandler.cpp Town interface and minor improvements. 2008-01-09 17:21:31 +00:00
CSpellHandler.h * upgrades in moveHero function 2007-08-30 10:11:53 +00:00
CTownHandler.cpp * correctly calculated growths (including castles and horde structures) 2008-04-14 17:45:01 +00:00
CTownHandler.h * correctly calculated growths (including castles and horde structures) 2008-04-14 17:45:01 +00:00
CVideoHandler.cpp small improvements, bugfixes etc. 2008-01-30 14:19:35 +00:00
CVideoHandler.h * upgrades in moveHero function 2007-08-30 10:11:53 +00:00