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Final goal (of multiple PR's) is to remove all remaining pointers from serializeable game state, and replace them with either identifiers or with shared/unique pointers. CGTownInstance::town and CGHeroInstance::type members have been removed. Now this data is computed dynamically using subID member. VLC entity of a town can now be accessed via following methods: - getFactionID() returns ID of a faction - getFaction() returns pointer to a faction - getTown() returns pointer to a town VLC entity of a hero can now be accessed via following methods: - getHeroTypeID() returns ID of a hero - getHeroClassID() returns ID of a hero class - getHeroType() returns pointer to a hero - getHeroClass() returns pointer to a hero class |
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.. | ||
battles | ||
processors | ||
queries | ||
CGameHandler.cpp | ||
CGameHandler.h | ||
CMakeLists.txt | ||
CVCMIServer.cpp | ||
CVCMIServer.h | ||
GlobalLobbyProcessor.cpp | ||
GlobalLobbyProcessor.h | ||
LobbyNetPackVisitors.h | ||
NetPacksLobbyServer.cpp | ||
NetPacksServer.cpp | ||
ServerNetPackVisitors.h | ||
ServerSpellCastEnvironment.cpp | ||
ServerSpellCastEnvironment.h | ||
StdInc.cpp | ||
StdInc.h | ||
TurnTimerHandler.cpp | ||
TurnTimerHandler.h |