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Open-source engine for Heroes of Might and Magic III
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Alexander Shishkin e26f6ff15f
Merge pull request #505 from janisozaur/catch-by-ref
Catch exceptions by const-ref, not by value
2018-10-30 05:08:30 +03:00
AI Merge pull request #505 from janisozaur/catch-by-ref 2018-10-30 05:08:30 +03:00
CI Travis CI: use mirror on Github Releases instead of MXE repository 2018-02-11 07:26:42 +03:00
client Merge pull request #506 from janisozaur/shadow-var2 2018-10-30 05:07:40 +03:00
cmake_modules CMake: update version on each compiling 2018-02-11 13:52:29 +03:00
config Default hero AI value seems low - tweak it 2018-10-15 21:18:44 +02:00
debian Linux version bump for 0.99 2016-11-01 20:45:50 +03:00
include/vstd Settings: savefrequency is now configurable in launcher 2018-04-08 17:12:29 +07:00
launcher Prevent shadowing of function arguments by local vars 2018-10-29 16:56:14 +01:00
lib Merge pull request #505 from janisozaur/catch-by-ref 2018-10-30 05:08:30 +03:00
Mods/vcmi Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
osx CMake: try to enable automated DS_Store generation for Mac 2017-08-21 17:04:53 +03:00
rpm RPM: Fix date for 0.99 release 2016-11-01 21:26:09 +03:00
scripting/erm Spelling fixes: privilaged -> privileged, retreive -> retrieve 2018-02-10 21:52:23 +03:00
server AI: first rule extracted for pathfinder 2018-09-23 15:26:53 +03:00
test [c::b] Updated projects, applied fixes 2018-07-29 22:07:40 +03:00
.gitignore Ignore visual studio 2015 cache folder 2018-05-24 21:11:55 +03:00
.gitmodules Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
.travis.yml try fix CI 2018-05-26 16:19:23 +03:00
AUTHORS AI: replace SectorMap with new PathfinderManager 2018-10-06 16:35:31 +03:00
CCallback.cpp AI: replace SectorMap with new PathfinderManager 2018-10-06 16:35:31 +03:00
CCallback.h AI pathfinding: rename and add const to functions 2018-10-07 14:51:27 +03:00
ChangeLog Exposed more of existing limiters for modders (#449) 2018-04-17 19:59:30 +07:00
CMakeLists.txt MSVC: fixes for compatibility with latest Vcpkg packages 2018-08-27 22:19:11 +03:00
fuzzylite.pc.in Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
Global.h Move Boost Asio compatibility code to Global.h. Fix by @dydzio06143 2018-04-05 19:35:08 +07:00
license.txt * license (GPL v2 or later) 2009-01-09 18:38:08 +00:00
README.md Update README.md 2018-02-10 22:48:01 +03:00
VCMI_global_debug.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global_release.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global_user.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global.props Fix to include vstd/CLoggerBase.h 2017-08-19 13:32:24 +02:00
VCMI_VS15.sln Update project files to Visual Studio 2017 2018-01-13 16:33:49 +01:00
vcmi.workspace [c::b] Move FuzzyLite project up one level to be prepared to submodule use 2017-05-27 02:37:35 +03:00
vcmibuilder Add vcmibuilder version check for innoextract (#408) 2018-01-28 08:00:03 +03:00
vcmimanual.tex documentation: use git repo address instead of SVN 2017-05-14 12:29:56 +03:00
Version.cpp.in Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
Version.h Fix rebuilding everything on HEAD change 2016-10-23 16:56:53 +02:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2018 VCMI Team (check AUTHORS file for the contributors list)