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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/mapeditor
2024-05-30 08:45:08 +00:00
..
icons Add line and fill brushes 2023-10-14 02:58:13 +02:00
inspector #3864 possibility to search in army setting 2024-05-16 00:24:58 +02:00
mapsettings fix victory/loss conditions widget 2024-05-26 22:50:26 +02:00
resourceExtractor Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
translation feat(translations): update french translation for map editor 2024-05-30 08:45:08 +00:00
Animation.cpp Reworked JsonNode constructors to more logical form 2024-02-26 12:55:49 +02:00
Animation.h Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
BitmapHandler.cpp Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
BitmapHandler.h mapeditor: use vcmi_endian.h 2023-02-03 00:39:44 +03:00
CMakeLists.txt Update CMakeLists.txt 2024-04-07 14:17:19 -03:00
generatorprogress.cpp
generatorprogress.h
generatorprogress.ui
graphics.cpp Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
graphics.h Stabilization 2024-01-19 13:55:22 +02:00
jsonutils.cpp Restored previous solution, which is handled already. 2024-03-04 21:49:35 +01:00
jsonutils.h Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
launcherdirs.cpp
launcherdirs.h
main.cpp #2590 enable high dpi 2024-05-16 00:32:15 +02:00
mainwindow.cpp mapeditor: add extension and open vcmi folder 2024-05-16 00:01:02 +02:00
mainwindow.h mapeditor: add extension and open vcmi folder 2024-05-16 00:01:02 +02:00
mainwindow.ui Fixes for map editor 2023-10-24 23:58:26 +02:00
mapcontroller.cpp map editor: Allow to customize hero spells 2024-03-24 10:01:20 +01:00
mapcontroller.h Mod compatibility check is now in a separate class and not part of 2023-11-08 21:27:05 +02:00
mapeditor.ico
mapeditor.rc
maphandler.cpp Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
maphandler.h Redesign map editor rendering 2023-10-20 01:25:06 +02:00
mapview.cpp Make IObjectInterface::cb non-static 2024-01-19 13:55:21 +02:00
mapview.h Add line and fill brushes 2023-10-14 02:58:13 +02:00
objectbrowser.cpp Use auto instead of redundant type in initializations using new 2024-01-16 21:40:53 +00:00
objectbrowser.h Renamed Terrain.h/cpp -> TerrainHandler.h/cpp 2023-01-10 00:01:35 +02:00
playerparams.cpp Remove most of non-const access to VLC entities 2024-01-19 13:54:49 +02:00
playerparams.h Town picker in player settings implemented 2023-09-11 20:37:26 +02:00
playerparams.ui Object picker implemented 2023-09-11 20:37:26 +02:00
playersettings.cpp Remove excessive CMap.h includes 2023-05-31 23:18:38 +03:00
playersettings.h
playersettings.ui Allow single player on map and fix player params initialization 2023-04-02 14:31:57 +04:00
scenelayer.cpp Define each identifier in a dedicated statement 2024-01-10 00:22:23 +00:00
scenelayer.h Define each identifier in a dedicated statement 2024-01-10 00:22:23 +00:00
StdInc.cpp Fix: licenses, pragma guards, StdInc 2024-03-29 07:48:52 +02:00
StdInc.h Fix: licenses, pragma guards, StdInc 2024-03-29 07:48:52 +02:00
validator.cpp Remove most of non-const access to VLC entities 2024-01-19 13:54:49 +02:00
validator.h Remove excessive CMap.h includes 2023-05-31 23:18:38 +03:00
validator.ui
vcmieditor.desktop cz consisteny 2023-12-29 16:56:04 +01:00
windownewmap.cpp Compile fix 2024-02-29 20:44:14 +01:00
windownewmap.h Remove unused file 2024-02-29 20:20:35 +01:00
windownewmap.ui Add new map sizes & better layout 2024-03-01 12:15:04 +01:00