.. |
vcmi_client
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break, fix and break and fix - now its fine :)
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2008-12-26 15:00:34 +00:00 |
AdventureMapButton.cpp
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* Reverted previously changed PreGame code
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2011-04-26 13:30:29 +00:00 |
AdventureMapButton.h
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* Reverted previously changed PreGame code
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2011-04-26 13:30:29 +00:00 |
CAdvmapInterface.cpp
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- recursive directory parser for LodHandler - for creature abilities and new main menu images
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2011-04-23 10:27:44 +00:00 |
CAdvmapInterface.h
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- added new files to build system
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2011-04-07 17:54:08 +00:00 |
CAnimation.cpp
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- several changes to get reusable code
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2011-04-30 18:16:58 +00:00 |
CAnimation.h
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* basic structure of ERM interpreter
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2011-04-06 20:30:59 +00:00 |
CBattleInterface.cpp
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* Reverted previously changed PreGame code
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2011-04-26 13:30:29 +00:00 |
CBattleInterface.h
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Surrendering and related artifacts (Statesman's Medal,
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2011-03-05 16:38:22 +00:00 |
CBitmapHandler.cpp
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- recursive directory parser for LodHandler - for creature abilities and new main menu images
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2011-04-23 10:27:44 +00:00 |
CBitmapHandler.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
CCastleInterface.cpp
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- several changes to get reusable code
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2011-04-30 18:16:58 +00:00 |
CCastleInterface.h
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- several changes to get reusable code
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2011-04-30 18:16:58 +00:00 |
CConfigHandler.cpp
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* basic structure of ERM interpreter
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2011-04-06 20:30:59 +00:00 |
CConfigHandler.h
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* basic structure of ERM interpreter
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2011-04-06 20:30:59 +00:00 |
CCreatureAnimation.cpp
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* fixed displaying animation of creature starting moving
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2011-02-09 13:56:30 +00:00 |
CCreatureAnimation.h
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- fix for #95 and #602
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2011-03-22 13:19:07 +00:00 |
CCreatureWindow.cpp
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Creatures now use SHOTS Bonus to express their total ammo count. Support for "additional shots" exp premy.
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2011-04-12 08:59:18 +00:00 |
CCreatureWindow.h
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Impemented scrollbar for Creature Window. Call it finished.
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2011-04-09 19:34:48 +00:00 |
CCursorHandler.cpp
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* Reverted previously changed PreGame code
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2011-04-26 13:30:29 +00:00 |
CCursorHandler.h
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* PreGame interface gets now redrawn every frame.
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2011-04-17 18:02:13 +00:00 |
CDefHandler.cpp
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CDefHandler.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CGameInfo.cpp
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Compile fixes, more work on new artifact system.
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2010-12-26 14:34:11 +00:00 |
CGameInfo.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
CHeroWindow.cpp
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Fixed #634 and #703.
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2011-03-12 22:29:19 +00:00 |
CHeroWindow.h
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Version set to 0.83c, to be released as development build.
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2011-02-27 19:58:14 +00:00 |
CKingdomInterface.cpp
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Applied patch for #721 from Plush.
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2011-04-15 18:43:46 +00:00 |
CKingdomInterface.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
Client.cpp
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Version set to 0.83c, to be released as development build.
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2011-02-27 19:58:14 +00:00 |
Client.h
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Version set to 0.83c, to be released as development build.
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2011-02-27 19:58:14 +00:00 |
CMessage.cpp
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- recursive directory parser for LodHandler - for creature abilities and new main menu images
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2011-04-23 10:27:44 +00:00 |
CMessage.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
CMT.cpp
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* PreGame interface gets now redrawn every frame.
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2011-04-17 18:02:13 +00:00 |
CMusicBase.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CMusicHandler.cpp
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CMusicHandler.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CPlayerInterface.cpp
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- several changes to get reusable code
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2011-04-30 18:16:58 +00:00 |
CPlayerInterface.h
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Moved framerate keeper from CPlayerInterface to CGuiHandler, thing should be running smoother.
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2011-04-03 10:45:39 +00:00 |
CPreGame.cpp
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* Reverted previously changed PreGame code
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2011-04-26 13:30:29 +00:00 |
CPreGame.h
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* Reverted previously changed PreGame code
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2011-04-26 13:30:29 +00:00 |
CSndHandler.cpp
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Merged Warmonger's changes from trunk
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2011-02-06 08:32:05 +00:00 |
CSndHandler.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CSoundBase.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CSpellWindow.cpp
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* fixed bug 298
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2011-02-21 16:53:23 +00:00 |
CSpellWindow.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
CVideoHandler.cpp
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- several changes to get reusable code
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2011-04-30 18:16:58 +00:00 |
CVideoHandler.h
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* Reverted previously changed PreGame code
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2011-04-26 13:30:29 +00:00 |
DPIaware.manifest
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Fixed issue with Windows 7 DPI upscaling.
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2009-12-12 03:26:09 +00:00 |
FontBase.h
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Implementation of WOG and ROE campaign selection screen
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2011-03-15 14:35:36 +00:00 |
FunctionList.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
Graphics.cpp
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* CThreadHelper.cpp now belongs to VCMI_lib project
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2011-02-24 13:57:47 +00:00 |
Graphics.h
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* bug 392 fixed
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2011-02-23 18:21:51 +00:00 |
GUIBase.cpp
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* Reverted previously changed PreGame code
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2011-04-26 13:30:29 +00:00 |
GUIBase.h
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* Reverted previously changed PreGame code
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2011-04-26 13:30:29 +00:00 |
GUIClasses.cpp
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- several changes to get reusable code
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2011-04-30 18:16:58 +00:00 |
GUIClasses.h
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- several changes to get reusable code
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2011-04-30 18:16:58 +00:00 |
Makefile.am
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Makefiles update - new files
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2011-03-04 17:18:45 +00:00 |
Makefile.in
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(linux) Added configure test for the icc and clang compilers, and set some extra parameters for them.
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2011-04-09 17:28:51 +00:00 |
mapHandler.cpp
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- recursive directory parser for LodHandler - for creature abilities and new main menu images
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2011-04-23 10:27:44 +00:00 |
mapHandler.h
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* bug 392 fixed
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2011-02-23 18:21:51 +00:00 |
NetPacksClient.cpp
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More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison.
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2011-02-04 14:58:14 +00:00 |
resource.h
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Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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2009-10-01 20:00:21 +00:00 |
SDL_Extensions.cpp
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drawBorder should not crash when attempted drawing outside the surface.
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2011-04-29 00:50:54 +00:00 |
SDL_Extensions.h
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- Buttons optimization - less memory and CPU usage
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2011-02-20 09:24:53 +00:00 |
SDL_framerate.cpp
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Better implementation of the framerate manager, FPS timer added, minor improvements
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2011-04-05 17:38:24 +00:00 |
SDL_framerate.h
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Various gcc compile fixes, and updates to linux code.
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2011-04-07 02:16:32 +00:00 |
VCMI_client.cbp
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* patch update from Dikamilo
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2009-02-08 16:36:53 +00:00 |
VCMI_client.rc
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* fixed previous fix
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2009-10-03 10:51:05 +00:00 |
VCMI_client.vcxproj
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* PreGame interface gets now redrawn every frame.
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2011-04-17 18:02:13 +00:00 |
vcmi.ico
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Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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2009-10-01 20:00:21 +00:00 |