..
battle
Pass functor via reference to avoid costly copies
2023-11-18 19:43:11 +02:00
bonuses
Identifiers that can be added by mods are now serialized as string
2023-11-17 00:48:55 +02:00
campaign
Replace static_cast's of Identifiers with getNum call
2023-11-03 16:03:29 +02:00
constants
Show proper error message if player attempts to load save with missing
2023-11-19 19:30:55 +02:00
events
Split off some netpack structures into separate files
2023-10-23 13:59:15 +03:00
filesystem
videos
2023-11-16 02:58:43 +01:00
gameState
Implemented serialization of MapObjectSubID, refactoring of related code
2023-11-17 21:18:34 +02:00
logging
Use API identical to std classes where possible
2023-08-23 16:32:29 +03:00
mapObjectConstructors
Remove all remaining implicit conversion in lib
2023-11-15 15:55:19 +02:00
mapObjects
Reworked and fixed selection of secondary skills:
2023-11-20 18:46:24 +02:00
mapping
Merge pull request #3195 from IvanSavenko/identifier_string_serialization
2023-11-20 14:07:24 +02:00
minizip
modding
Always convert mod ID to lower case before using it
2023-11-19 20:44:28 +02:00
networkPacks
Reworked and fixed selection of secondary skills:
2023-11-20 18:46:24 +02:00
pathfinder
Merge pull request #3188 from IvanSavenko/remove_identifier_implicit_int_conversion2
2023-11-16 17:26:32 +02:00
registerTypes
Reworked and fixed selection of secondary skills:
2023-11-20 18:46:24 +02:00
rewardable
Remove explicit convesion to int in operators
2023-11-15 15:55:19 +02:00
rmg
Remove few more implicit conversions
2023-11-15 15:55:19 +02:00
serializer
Fixed map startup
2023-11-17 16:19:07 +02:00
spells
Merge pull request #3188 from IvanSavenko/remove_identifier_implicit_int_conversion2
2023-11-16 17:26:32 +02:00
vstd
Revert "another approach"
2023-09-24 15:02:59 +02:00
AI_Base.h
convert line endings from CRLF (Windows) to LF (Linux/Unix)
2023-10-19 16:23:21 +02:00
ArtifactUtils.cpp
Remove explicit convesion to int in operators
2023-11-15 15:55:19 +02:00
ArtifactUtils.h
ArtifactLocation now use ID for artHolder identification part1
2023-10-29 17:46:13 +02:00
BasicTypes.cpp
Merge pull request #3113 from Alexander-Wilms/develop
2023-10-30 11:02:28 +02:00
BattleFieldHandler.cpp
Removed remaining usages of std::vector<bool>
2023-11-15 15:55:18 +02:00
BattleFieldHandler.h
Removed remaining usages of std::vector<bool>
2023-11-15 15:55:18 +02:00
CAndroidVMHelper.cpp
CAndroidVMHelper.h
CArtHandler.cpp
Remove explicit convesion to int in operators
2023-11-15 15:55:19 +02:00
CArtHandler.h
Remove explicit convesion to int in operators
2023-11-15 15:55:19 +02:00
CArtifactInstance.cpp
ArtifactLocation now use ID for artHolder identification part2
2023-10-29 17:46:13 +02:00
CArtifactInstance.h
ArtifactLocation now use ID for artHolder identification part2
2023-10-29 17:46:13 +02:00
CBonusTypeHandler.cpp
Merge branch 'josch/dos2unix' into develop
2023-10-22 18:39:03 +03:00
CBonusTypeHandler.h
convert line endings from CRLF (Windows) to LF (Linux/Unix)
2023-10-19 16:23:21 +02:00
CBuildingHandler.cpp
Minor fixes
2023-11-03 16:03:29 +02:00
CBuildingHandler.h
Minor fixes
2023-11-03 16:03:29 +02:00
CConfigHandler.cpp
Merge branch 'josch/dos2unix' into develop
2023-10-22 18:39:03 +03:00
CConfigHandler.h
convert line endings from CRLF (Windows) to LF (Linux/Unix)
2023-10-19 16:23:21 +02:00
CConsoleHandler.cpp
Use the "nullptr" literal.
2023-10-27 18:18:59 +00:00
CConsoleHandler.h
convert line endings from CRLF (Windows) to LF (Linux/Unix)
2023-10-19 16:23:21 +02:00
CCreatureHandler.cpp
Remove explicit convesion to int in operators
2023-11-15 15:55:19 +02:00
CCreatureHandler.h
Removed remaining usages of std::vector<bool>
2023-11-15 15:55:18 +02:00
CCreatureSet.cpp
Remove explicit convesion to int in operators
2023-11-15 15:55:19 +02:00
CCreatureSet.h
Use variant identifier in netpacks where applicable
2023-11-08 14:00:23 +02:00
CGameInfoCallback.cpp
Merge pull request #3188 from IvanSavenko/remove_identifier_implicit_int_conversion2
2023-11-16 17:26:32 +02:00
CGameInfoCallback.h
Merge pull request #3188 from IvanSavenko/remove_identifier_implicit_int_conversion2
2023-11-16 17:26:32 +02:00
CGameInterface.cpp
convert line endings from CRLF (Windows) to LF (Linux/Unix)
2023-10-19 16:23:21 +02:00
CGameInterface.h
convert line endings from CRLF (Windows) to LF (Linux/Unix)
2023-10-19 16:23:21 +02:00
CGeneralTextHandler.cpp
Merge branch 'josch/dos2unix' into develop
2023-10-22 18:39:03 +03:00
CGeneralTextHandler.h
convert line endings from CRLF (Windows) to LF (Linux/Unix)
2023-10-19 16:23:21 +02:00
CHeroHandler.cpp
Reworked and fixed selection of secondary skills:
2023-11-20 18:46:24 +02:00
CHeroHandler.h
Removed remaining usages of std::vector<bool>
2023-11-15 15:55:18 +02:00
CMakeLists.txt
Color.h
convert line endings from CRLF (Windows) to LF (Linux/Unix)
2023-10-19 16:23:21 +02:00
CondSh.h
convert line endings from CRLF (Windows) to LF (Linux/Unix)
2023-10-19 16:23:21 +02:00
ConstTransitivePtr.h
convert line endings from CRLF (Windows) to LF (Linux/Unix)
2023-10-19 16:23:21 +02:00
CPlayerState.cpp
Merge branch 'develop' into highscore_menu
2023-09-23 21:38:17 +02:00
CPlayerState.h
Implemented serialization of MapObjectSubID, refactoring of related code
2023-11-17 21:18:34 +02:00
CRandomGenerator.cpp
Use API identical to std classes where possible
2023-08-23 16:32:29 +03:00
CRandomGenerator.h
Add description why minstd has been chosen
2023-11-07 23:48:12 +02:00
CScriptingModule.cpp
CScriptingModule.h
convert line endings from CRLF (Windows) to LF (Linux/Unix)
2023-10-19 16:23:21 +02:00
CSkillHandler.cpp
Remove few more implicit conversions
2023-11-15 15:55:19 +02:00
CSkillHandler.h
Removed remaining usages of std::vector<bool>
2023-11-15 15:55:18 +02:00
CSoundBase.h
convert line endings from CRLF (Windows) to LF (Linux/Unix)
2023-10-19 16:23:21 +02:00
CStack.cpp
Split off some netpack structures into separate files
2023-10-23 13:59:15 +03:00
CStack.h
Merge branch 'josch/dos2unix' into develop
2023-10-22 18:39:03 +03:00
CStopWatch.h
convert line endings from CRLF (Windows) to LF (Linux/Unix)
2023-10-19 16:23:21 +02:00
CThreadHelper.cpp
convert line endings from CRLF (Windows) to LF (Linux/Unix)
2023-10-19 16:23:21 +02:00
CThreadHelper.h
convert line endings from CRLF (Windows) to LF (Linux/Unix)
2023-10-19 16:23:21 +02:00
CTownHandler.cpp
Do not select random towns as starting faction for player
2023-11-17 15:57:46 +02:00
CTownHandler.h
Removed remaining usages of std::vector<bool>
2023-11-15 15:55:18 +02:00
FunctionList.h
GameConstants.h
convert line endings from CRLF (Windows) to LF (Linux/Unix)
2023-10-19 16:23:21 +02:00
GameSettings.cpp
convert line endings from CRLF (Windows) to LF (Linux/Unix)
2023-10-19 16:23:21 +02:00
GameSettings.h
convert line endings from CRLF (Windows) to LF (Linux/Unix)
2023-10-19 16:23:21 +02:00
IBonusTypeHandler.h
convert line endings from CRLF (Windows) to LF (Linux/Unix)
2023-10-19 16:23:21 +02:00
IGameCallback.cpp
Removed remaining usages of std::vector<bool>
2023-11-15 15:55:18 +02:00
IGameCallback.h
Merge pull request #3161 from SoundSSGood/art-swap-optimization
2023-11-12 19:37:25 +02:00
IGameEventsReceiver.h
Split off some netpack structures into separate files
2023-10-23 13:59:15 +03:00
IHandlerBase.cpp
IdentifierStorage is now separate handler in VLC
2023-09-04 18:56:16 +03:00
IHandlerBase.h
Removed remaining usages of std::vector<bool>
2023-11-15 15:55:18 +02:00
int3.h
Merge branch 'josch/dos2unix' into develop
2023-10-22 18:39:03 +03:00
JsonDetail.cpp
convert line endings from CRLF (Windows) to LF (Linux/Unix)
2023-10-19 16:23:21 +02:00
JsonDetail.h
JsonNode.cpp
Use arraytxt for object bonus description
2023-11-15 14:32:40 +01:00
JsonNode.h
Remove remaining boost::mpl usages
2023-11-08 21:27:05 +02:00
JsonRandom.cpp
Remove explicit convesion to int in operators
2023-11-15 15:55:19 +02:00
JsonRandom.h
Fix build
2023-10-16 00:12:39 +03:00
Languages.h
Implemented basic support for plural forms in translations
2023-11-13 19:06:56 +02:00
LoadProgress.cpp
Redesign loading solution
2023-08-22 20:10:20 +04:00
LoadProgress.h
Redesign loading solution
2023-08-22 20:10:20 +04:00
LogicalExpression.cpp
LogicalExpression.h
MetaString.cpp
Remove few more implicit conversions
2023-11-15 15:55:19 +02:00
MetaString.h
Remove few more implicit conversions
2023-11-15 15:55:19 +02:00
ObstacleHandler.cpp
Merge pull request #3188 from IvanSavenko/remove_identifier_implicit_int_conversion2
2023-11-16 17:26:32 +02:00
ObstacleHandler.h
Removed remaining usages of std::vector<bool>
2023-11-15 15:55:18 +02:00
Point.h
convert line endings from CRLF (Windows) to LF (Linux/Unix)
2023-10-19 16:23:21 +02:00
Rect.cpp
convert line endings from CRLF (Windows) to LF (Linux/Unix)
2023-10-19 16:23:21 +02:00
Rect.h
convert line endings from CRLF (Windows) to LF (Linux/Unix)
2023-10-19 16:23:21 +02:00
ResourceSet.cpp
Remove unused constructor
2023-11-03 16:03:29 +02:00
ResourceSet.h
Remove unused constructor
2023-11-03 16:03:29 +02:00
RiverHandler.cpp
Removed remaining usages of std::vector<bool>
2023-11-15 15:55:18 +02:00
RiverHandler.h
Removed remaining usages of std::vector<bool>
2023-11-15 15:55:18 +02:00
RoadHandler.cpp
Removed remaining usages of std::vector<bool>
2023-11-15 15:55:18 +02:00
RoadHandler.h
Removed remaining usages of std::vector<bool>
2023-11-15 15:55:18 +02:00
ScopeGuard.h
ScriptHandler.cpp
Removed remaining usages of std::vector<bool>
2023-11-15 15:55:18 +02:00
ScriptHandler.h
Removed remaining usages of std::vector<bool>
2023-11-15 15:55:18 +02:00
StartInfo.cpp
Do not select random towns as starting faction for player
2023-11-17 15:57:46 +02:00
StartInfo.h
Disable experimental simturns AI option by default
2023-11-13 19:51:14 +02:00
StdInc.cpp
convert line endings from CRLF (Windows) to LF (Linux/Unix)
2023-10-19 16:23:21 +02:00
StdInc.h
convert line endings from CRLF (Windows) to LF (Linux/Unix)
2023-10-19 16:23:21 +02:00
TerrainHandler.cpp
Removed remaining usages of std::vector<bool>
2023-11-15 15:55:18 +02:00
TerrainHandler.h
Removed remaining usages of std::vector<bool>
2023-11-15 15:55:18 +02:00
TextOperations.cpp
convert line endings from CRLF (Windows) to LF (Linux/Unix)
2023-10-19 16:23:21 +02:00
TextOperations.h
convert line endings from CRLF (Windows) to LF (Linux/Unix)
2023-10-19 16:23:21 +02:00
TurnTimerInfo.cpp
Make possible to play with different timers independently
2023-08-28 19:45:15 +04:00
TurnTimerInfo.h
Timers fixes
2023-08-30 03:33:59 +04:00
UnlockGuard.h
convert line endings from CRLF (Windows) to LF (Linux/Unix)
2023-10-19 16:23:21 +02:00
vcmi_endian.h
convert line endings from CRLF (Windows) to LF (Linux/Unix)
2023-10-19 16:23:21 +02:00
VCMI_lib.cbp
new approach
2023-09-15 15:26:14 +02:00
VCMI_Lib.cpp
Fix most of memleaks discovered by valgrind
2023-11-13 16:27:15 +02:00
VCMI_Lib.h
Remove serialization of VLC, remove unused code
2023-11-08 21:27:05 +02:00
VCMI_lib.vcxproj
new approach
2023-09-15 15:26:14 +02:00
VCMI_lib.vcxproj.filters
new approach
2023-09-15 15:26:14 +02:00
VCMIDirs.cpp
VCMIDirs.h