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CAmbarCendamo.cpp
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* slider position updated after sorting in pregame
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2008-08-05 21:28:13 +00:00 |
CAmbarCendamo.h
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* moved a few files
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2009-05-20 10:08:56 +00:00 |
CArtHandler.cpp
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Patch from Ivan ( http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=4089#4089 )
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2009-12-23 01:46:15 +00:00 |
CArtHandler.h
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* Fixed the artifact screen completely, hopefully. Structural overhaul of the CArtPlace and CArtifactsOfHero classes, and I had to add a new server message SetArtifact to deal with things properly. The only thing that differs from H3 now is that you can't have gaps of empty slots in the backpack.
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2009-12-01 23:19:43 +00:00 |
CBuildingHandler.cpp
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Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
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2009-10-04 02:02:45 +00:00 |
CBuildingHandler.h
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* faster decompression with infs2
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2009-09-27 11:37:15 +00:00 |
CCreatureHandler.cpp
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Fixed bug 143 and possibly 142.
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2009-10-12 05:00:28 +00:00 |
CCreatureHandler.h
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* restored 0.74 savegames compatibility (for easier reproducing reported issues)
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2009-11-13 19:04:36 +00:00 |
CDefHandler.cpp
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* various improvements and code cleanups
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2009-10-25 14:36:11 +00:00 |
CDefHandler.h
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* various improvements and code cleanups
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2009-10-25 14:36:11 +00:00 |
CDefObjInfoHandler.cpp
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* Implemented rivers animation. Thanks to GrayFace for giving range of colors in palette to be shifted.
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2009-12-22 21:53:50 +00:00 |
CDefObjInfoHandler.h
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* Implemented rivers animation. Thanks to GrayFace for giving range of colors in palette to be shifted.
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2009-12-22 21:53:50 +00:00 |
CGeneralTextHandler.cpp
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Patch from Ivan ( http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=4089#4089 )
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2009-12-23 01:46:15 +00:00 |
CGeneralTextHandler.h
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Patch from Ivan ( http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=4089#4089 )
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2009-12-23 01:46:15 +00:00 |
CHeroHandler.cpp
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1.Removed unused code from hero handler
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2009-10-28 10:45:45 +00:00 |
CHeroHandler.h
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* hero in siege won't be blitted below wall
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2009-09-25 11:38:18 +00:00 |
CLodHandler.cpp
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Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
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2009-12-28 04:08:24 +00:00 |
CLodHandler.h
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* various improvements and code cleanups
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2009-10-25 14:36:11 +00:00 |
CMusicBase.h
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* further code reorganization
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2009-05-20 09:02:50 +00:00 |
CMusicHandler.cpp
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Changed some log.
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2009-10-13 02:04:06 +00:00 |
CMusicHandler.h
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Fixed bug 143 and possibly 142.
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2009-10-12 05:00:28 +00:00 |
CObjectHandler.cpp
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Support for smart pointer serialization. Fixed creature banks serialization. Minor fixes.
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2009-12-29 01:07:17 +00:00 |
CObjectHandler.h
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Support for smart pointer serialization. Fixed creature banks serialization. Minor fixes.
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2009-12-29 01:07:17 +00:00 |
CSndHandler.cpp
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Changed some comments.
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2009-10-11 16:08:01 +00:00 |
CSndHandler.h
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Changed some comments.
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2009-10-11 16:08:01 +00:00 |
CSoundBase.h
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Sound patches from Ubuntux #7 - #10:
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2009-04-30 10:53:06 +00:00 |
CSpellHandler.cpp
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Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
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2009-10-04 02:02:45 +00:00 |
CSpellHandler.h
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Compile fix.
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2009-09-25 03:21:56 +00:00 |
CTownHandler.cpp
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Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
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2009-10-04 02:02:45 +00:00 |
CTownHandler.h
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* refactorings and comment coverage improvements
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2009-05-07 17:20:41 +00:00 |
CVideoHandler.cpp
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Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
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2009-10-04 02:02:45 +00:00 |
CVideoHandler.h
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* minor changes
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2009-08-17 13:08:05 +00:00 |