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Open-source engine for Heroes of Might and Magic III
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2009-12-29 01:07:17 +00:00
aclocal/m4 Updated autoconf generated files. 2009-05-07 04:52:40 +00:00
AI Support for smart pointer serialization. Fixed creature banks serialization. Minor fixes. 2009-12-29 01:07:17 +00:00
client Support for smart pointer serialization. Fixed creature banks serialization. Minor fixes. 2009-12-29 01:07:17 +00:00
config Corrected resolutions settings by Zamolxis 2009-11-28 15:22:49 +00:00
debian First pass at creating a Debian/Ubuntu package for VCMI's binaries. 2009-10-04 02:07:09 +00:00
hch Support for smart pointer serialization. Fixed creature banks serialization. Minor fixes. 2009-12-29 01:07:17 +00:00
lib Support for smart pointer serialization. Fixed creature banks serialization. Minor fixes. 2009-12-29 01:07:17 +00:00
scripts/lua/objects Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
server Fixed #274 2009-12-24 06:48:45 +00:00
aclocal.m4 Updated autoconf generated files. 2009-05-07 04:52:40 +00:00
AI_Base.h * next ubuntux's patch 2009-04-16 11:14:13 +00:00
AUTHORS * Fixed bug #72 2009-08-21 19:31:41 +00:00
build_data.sh (linux) Manage one directory per user for save games and config. 2009-10-10 05:47:59 +00:00
CCallback.cpp * Fixed the artifact screen completely, hopefully. Structural overhaul of the CArtPlace and CArtifactsOfHero classes, and I had to add a new server message SetArtifact to deal with things properly. The only thing that differs from H3 now is that you can't have gaps of empty slots in the backpack. 2009-12-01 23:19:43 +00:00
CCallback.h * Fixed the artifact screen completely, hopefully. Structural overhaul of the CArtPlace and CArtifactsOfHero classes, and I had to add a new server message SetArtifact to deal with things properly. The only thing that differs from H3 now is that you can't have gaps of empty slots in the backpack. 2009-12-01 23:19:43 +00:00
CConsoleHandler.cpp (linux) Disable the console. It's just too broken. 2009-10-31 22:55:05 +00:00
CConsoleHandler.h Mostly done .BIK video handling (WIN only). 2009-06-23 08:14:49 +00:00
CGameInterface.cpp Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 2009-10-04 02:02:45 +00:00
CGameInterface.h Removed unneeded predeclaration of CGHeroInstance. 2009-12-08 13:06:00 +00:00
ChangeLog Incremented versions. Updated changelog. 2009-12-01 22:14:25 +00:00
config.guess Updated autoconf generated files. 2009-05-07 04:52:40 +00:00
config.sub Updated autoconf generated files. 2009-05-07 04:52:40 +00:00
configure Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 2009-10-04 02:02:45 +00:00
configure.ac Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 2009-10-04 02:02:45 +00:00
COPYING Added COPYING (refers to license.txt). 2009-05-17 15:48:13 +00:00
CThreadHelper.cpp * further changes towards support for ranged spells 2009-04-15 14:03:31 +00:00
CThreadHelper.h * Removed trailing newline from settings.txt (caused warning) 2009-05-09 16:18:27 +00:00
depcomp Missing build file. 2009-05-17 15:42:47 +00:00
global.h Incremented versions. Updated changelog. 2009-12-01 22:14:25 +00:00
h3m.txt * right click popups in towns 2008-03-06 18:54:35 +00:00
INSTALL Updated autoconf generated files. 2009-05-07 04:52:40 +00:00
install-sh Updated autoconf generated files. 2009-05-07 04:52:40 +00:00
int3.h Fixed #229, #290. 2009-12-19 12:31:57 +00:00
license.txt * license (GPL v2 or later) 2009-01-09 18:38:08 +00:00
ltmain.sh Updated autoconf generated files. 2009-05-07 04:52:40 +00:00
Makefile.am Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 2009-10-04 02:02:45 +00:00
Makefile.amiga Renamed amiga Makefile so it won't be overwriten. 2009-05-07 04:54:41 +00:00
Makefile.in Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 2009-10-04 02:02:45 +00:00
Makefile.x Patch from keen: compatibility fixes for Mac OS X 2009-03-24 21:28:17 +00:00
mapHandler.cpp * Implemented rivers animation. Thanks to GrayFace for giving range of colors in palette to be shifted. 2009-12-22 21:53:50 +00:00
mapHandler.h * Implemented rivers animation. Thanks to GrayFace for giving range of colors in palette to be shifted. 2009-12-22 21:53:50 +00:00
missing Updated autoconf generated files. 2009-05-07 04:52:40 +00:00
NEWS Autoconf/automake scripts to easy building. 2008-08-04 09:33:08 +00:00
nodrze.h Removed a few extra semicolons. 2009-10-04 01:31:14 +00:00
README Reverted r731 2009-02-14 14:37:13 +00:00
README.linux (linux) fixed URL for windows release. 2009-10-10 01:18:02 +00:00
StartInfo.h Third part of GUI reorganization: 2009-08-17 08:50:31 +00:00
stdafx.cpp
stdafx.h unified guardians names 2008-12-26 01:46:53 +00:00
tchar_amigaos4.h Merged most of the changes from trunk. 2008-08-02 15:08:03 +00:00
timeHandler.h 1.Support for Keymaster Tent & Borderguard, Eye & Hut of The Magi, Stables. 2009-08-11 07:50:29 +00:00
vcmi.workspace * patch update from Dikamilo 2009-02-08 16:36:53 +00:00

    VCMI Project
    Copyright (C) 2007-2009  VCMI Team (check AUTHORS file for the contributors list)

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 (included in the license.txt)
    of the License, or (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License along
    with this program; if not, write to the Free Software Foundation, Inc.,
    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.