..
vcmi_client
break, fix and break and fix - now its fine :)
2008-12-26 15:00:34 +00:00
AdventureMapButton.cpp
-Fixed Pyramid bug and incorrect behaviour of specific banks
2009-12-29 17:13:40 +00:00
AdventureMapButton.h
* fixed crashes with paths when fastly switching heroes
2009-09-12 22:17:23 +00:00
CAdvmapInterface.cpp
Support for smart pointer serialization. Fixed creature banks serialization. Minor fixes.
2009-12-29 01:07:17 +00:00
CAdvmapInterface.h
Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
2009-12-28 04:08:24 +00:00
CBattleInterface.cpp
Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
2009-12-28 04:08:24 +00:00
CBattleInterface.h
* fix for bug 288 (and maybe other related bugs)
2009-12-20 11:49:43 +00:00
CBitmapHandler.cpp
#39 and #106 - fixed cosmetic buildings behaviour
2009-12-29 13:40:16 +00:00
CBitmapHandler.h
* various improvements and code cleanups
2009-10-25 14:36:11 +00:00
CCastleInterface.cpp
Hopefully fixed compilation. Unified line endings.
2009-12-30 07:49:25 +00:00
CCastleInterface.h
Hopefully fixed compilation. Unified line endings.
2009-12-30 07:49:25 +00:00
CConfigHandler.cpp
* fix for bugs 47 and 89
2009-10-18 14:39:53 +00:00
CConfigHandler.h
* fix for bugs 47 and 89
2009-10-18 14:39:53 +00:00
CCreatureAnimation.cpp
Restores attacking and shooting sounds.
2009-10-13 02:01:29 +00:00
CCreatureAnimation.h
Restores attacking and shooting sounds.
2009-10-13 02:01:29 +00:00
CCursorHandler.cpp
* Fixed bug 195, possible slots for artifacts are highlighted when selecting an artifact.
2009-11-28 19:55:40 +00:00
CCursorHandler.h
* Fixed bug 195, possible slots for artifacts are highlighted when selecting an artifact.
2009-11-28 19:55:40 +00:00
CGameInfo.cpp
* moved a few files
2009-05-20 10:08:56 +00:00
CGameInfo.h
Video player compilation.
2009-06-20 01:40:52 +00:00
CHeroWindow.cpp
* Fixed the artifact screen completely, hopefully. Structural overhaul of the CArtPlace and CArtifactsOfHero classes, and I had to add a new server message SetArtifact to deal with things properly. The only thing that differs from H3 now is that you can't have gaps of empty slots in the backpack.
2009-12-01 23:19:43 +00:00
CHeroWindow.h
* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
2009-09-09 06:04:42 +00:00
Client.cpp
Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
2009-12-28 04:08:24 +00:00
Client.h
Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
2009-12-28 04:08:24 +00:00
CMessage.cpp
-Fixed Pyramid bug and incorrect behaviour of specific banks
2009-12-29 17:13:40 +00:00
CMessage.h
genWindow can center on the last mouse event instead of the screen. Fixes bug 188.
2009-10-22 00:25:39 +00:00
CMT.cpp
Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
2009-12-28 04:08:24 +00:00
CPlayerInterface.cpp
Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
2009-12-28 04:08:24 +00:00
CPlayerInterface.h
Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
2009-12-28 04:08:24 +00:00
CPreGame.cpp
Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
2009-12-28 04:08:24 +00:00
CPreGame.h
Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
2009-12-28 04:08:24 +00:00
CSpellWindow.cpp
Fixed #110 .
2009-11-13 16:02:25 +00:00
CSpellWindow.h
Second part of GUI reorganization. Some things may not work properly.
2009-08-11 16:05:33 +00:00
DPIaware.manifest
Fixed issue with Windows 7 DPI upscaling.
2009-12-12 03:26:09 +00:00
FontBase.h
* new spell: remove obstacle
2009-08-19 10:59:42 +00:00
FunctionList.h
* battle options window works again
2009-05-19 18:23:04 +00:00
Graphics.cpp
#39 and #106 - fixed cosmetic buildings behaviour
2009-12-29 13:40:16 +00:00
Graphics.h
#39 and #106 - fixed cosmetic buildings behaviour
2009-12-29 13:40:16 +00:00
GUIBase.cpp
Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
2009-12-28 04:08:24 +00:00
GUIBase.h
Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
2009-12-28 04:08:24 +00:00
GUIClasses.cpp
* Fixed bug #112
2009-12-30 15:33:28 +00:00
GUIClasses.h
* Fixed bug #112
2009-12-30 15:33:28 +00:00
Makefile.am
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
2009-10-04 02:02:45 +00:00
Makefile.in
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
2009-10-04 02:02:45 +00:00
NetPacksClient.cpp
Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
2009-12-28 04:08:24 +00:00
resource.h
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
2009-10-01 20:00:21 +00:00
SDL_Extensions.cpp
* Implemented rivers animation. Thanks to GrayFace for giving range of colors in palette to be shifted.
2009-12-22 21:53:50 +00:00
SDL_Extensions.h
* Implemented rivers animation. Thanks to GrayFace for giving range of colors in palette to be shifted.
2009-12-22 21:53:50 +00:00
SDL_framerate.cpp
* moved a few files
2009-05-20 10:08:56 +00:00
SDL_framerate.h
* moved a few files
2009-05-20 10:08:56 +00:00
VCMI_client.cbp
* patch update from Dikamilo
2009-02-08 16:36:53 +00:00
VCMI_client.rc
* fixed previous fix
2009-10-03 10:51:05 +00:00
VCMI_client.vcproj
* Implemented rivers animation. Thanks to GrayFace for giving range of colors in palette to be shifted.
2009-12-22 21:53:50 +00:00
vcmi.ico
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
2009-10-01 20:00:21 +00:00