1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/lib
Ivan Savenko f306d7bb70 some changes towards editing H3 objects via mods. Should be stable, report if not.
- removed duplicated json loading code in handlers
- simpler and mod-friendly handling of combined artifacts
- reorganized CCreature to avoid huge number of fields in one structure
2013-03-02 16:55:51 +00:00
..
Filesystem - a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp 2013-02-23 12:22:23 +00:00
Mapping some changes towards editing H3 objects via mods. Should be stable, report if not. 2013-03-02 16:55:51 +00:00
RMG * refactoring 2013-02-11 19:11:34 +00:00
AI_Base.h * Final commit 2011-12-13 21:35:28 +00:00
BattleAction.cpp * JsonReader can convert to enums 2013-02-03 21:05:44 +00:00
BattleAction.h * JsonReader can convert to enums 2013-02-03 21:05:44 +00:00
BattleHex.cpp add some missing licence headers 2012-12-19 14:54:10 +00:00
BattleHex.h - gcc compile fix 2013-02-05 19:56:28 +00:00
BattleState.cpp * SlotID refactoring 2013-02-16 14:03:47 +00:00
BattleState.h * SlotID refactoring 2013-02-16 14:03:47 +00:00
CArtHandler.cpp some changes towards editing H3 objects via mods. Should be stable, report if not. 2013-03-02 16:55:51 +00:00
CArtHandler.h some changes towards editing H3 objects via mods. Should be stable, report if not. 2013-03-02 16:55:51 +00:00
CBattleCallback.cpp One more fix for turrets — defender should also not be turned. 2013-02-27 07:40:21 +00:00
CBattleCallback.h * refactoring, a few intriguing problems remain 2013-02-13 23:55:42 +00:00
CBuildingHandler.cpp * fixes for town building campaign bonus 2013-02-13 14:21:11 +00:00
CBuildingHandler.h * refactoring 2013-02-11 19:11:34 +00:00
CConfigHandler.cpp - moved json-related functions (e.g. ParseBonus) into JsonUtils namespace 2012-12-02 12:21:44 +00:00
CConfigHandler.h - build system update 2012-09-29 12:02:46 +00:00
CConsoleHandler.cpp * bug 1193 should be fixed 2013-01-30 21:28:31 +00:00
CConsoleHandler.h - removed creature-related code from ModHandler 2012-11-13 11:52:23 +00:00
CCreatureHandler.cpp some changes towards editing H3 objects via mods. Should be stable, report if not. 2013-03-02 16:55:51 +00:00
CCreatureHandler.h some changes towards editing H3 objects via mods. Should be stable, report if not. 2013-03-02 16:55:51 +00:00
CCreatureSet.cpp * SlotID refactoring 2013-02-16 14:03:47 +00:00
CCreatureSet.h * SlotID refactoring 2013-02-16 14:03:47 +00:00
CDefObjInfoHandler.cpp * refactoring, including a generic solution for IDs 2013-02-10 23:24:57 +00:00
CDefObjInfoHandler.h * refactoring, including a generic solution for IDs 2013-02-10 23:24:57 +00:00
CGameInterface.cpp * JsonReader can convert to enums 2013-02-03 21:05:44 +00:00
CGameInterface.h * refactoring 2013-02-12 19:49:40 +00:00
CGameState.cpp some changes towards editing H3 objects via mods. Should be stable, report if not. 2013-03-02 16:55:51 +00:00
CGameState.h Significant changes to saving system. Now both client and server store their lib part. 2013-02-18 22:37:22 +00:00
CGeneralTextHandler.cpp * editor menus 2013-02-16 16:37:43 +00:00
CGeneralTextHandler.h * editor menus 2013-02-16 16:37:43 +00:00
CHeroHandler.cpp some changes towards editing H3 objects via mods. Should be stable, report if not. 2013-03-02 16:55:51 +00:00
CHeroHandler.h some changes towards editing H3 objects via mods. Should be stable, report if not. 2013-03-02 16:55:51 +00:00
CLogger.cpp add some missing licence headers 2012-12-19 14:54:10 +00:00
CLogger.h add some missing licence headers 2012-12-19 14:54:10 +00:00
CMakeLists.txt - a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp 2013-02-23 12:22:23 +00:00
CModHandler.cpp some changes towards editing H3 objects via mods. Should be stable, report if not. 2013-03-02 16:55:51 +00:00
CModHandler.h - basic support for dependencies\conflicts for mods 2013-01-10 18:53:49 +00:00
CObjectHandler.cpp some changes towards editing H3 objects via mods. Should be stable, report if not. 2013-03-02 16:55:51 +00:00
CObjectHandler.h Significant changes to saving system. Now both client and server store their lib part. 2013-02-18 22:37:22 +00:00
CObstacleInstance.cpp [refactor] spell handling 2013-02-13 19:35:43 +00:00
CObstacleInstance.h add some missing licence headers 2012-12-19 14:54:10 +00:00
CondSh.h * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 2012-02-19 21:03:43 +00:00
Connection.cpp - a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp 2013-02-23 12:22:23 +00:00
Connection.h Fixed crash on the new month when there are no creatures that can get double growth. (#1219, possibly #1217) 2013-02-27 03:11:45 +00:00
ConstTransitivePtr.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CRandomGenerator.h - Compile fixes 2013-01-08 18:32:47 +00:00
CScriptingModule.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CSpellHandler.cpp [refactor] spell handling 2013-02-13 19:35:43 +00:00
CSpellHandler.h [refactor] spell handling 2013-02-13 19:35:43 +00:00
CStopWatch.h - fixed save games issues (#1044) 2012-08-07 11:28:52 +00:00
CThreadHelper.cpp Mac OS patch from stopiccot 2012-12-01 06:30:52 +00:00
CThreadHelper.h - fixed #582, #1019 and #1022 2012-06-27 20:44:01 +00:00
CTownHandler.cpp some changes towards editing H3 objects via mods. Should be stable, report if not. 2013-03-02 16:55:51 +00:00
CTownHandler.h some changes towards editing H3 objects via mods. Should be stable, report if not. 2013-03-02 16:55:51 +00:00
GameConstants.cpp * SlotID refactoring 2013-02-16 14:03:47 +00:00
GameConstants.h some changes towards editing H3 objects via mods. Should be stable, report if not. 2013-03-02 16:55:51 +00:00
HeroBonus.cpp - Some work on bonus system, effect range can be ignored. TODO: usage of bonus with any subtype. 2013-02-26 09:36:21 +00:00
HeroBonus.h - compile fix 2013-02-26 15:07:21 +00:00
IGameCallback.cpp Significant changes to saving system. Now both client and server store their lib part. 2013-02-18 22:37:22 +00:00
IGameCallback.h Significant changes to saving system. Now both client and server store their lib part. 2013-02-18 22:37:22 +00:00
IGameEventsReceiver.h * refactoring, a few intriguing problems remain 2013-02-13 23:55:42 +00:00
int3.h Some improvements for AI logging. 2012-11-15 10:40:40 +00:00
Interprocess.h - fix for boost 1.49 2012-04-02 11:14:38 +00:00
JsonNode.cpp [refactor] 2013-02-25 12:18:45 +00:00
JsonNode.h some changes towards editing H3 objects via mods. Should be stable, report if not. 2013-03-02 16:55:51 +00:00
NetPacks.h Significant changes to saving system. Now both client and server store their lib part. 2013-02-18 22:37:22 +00:00
NetPacksLib.cpp Significant changes to saving system. Now both client and server store their lib part. 2013-02-18 22:37:22 +00:00
RegisterTypes.cpp * MSVC compilation fixes 2013-02-23 19:16:14 +00:00
RegisterTypes.h * MSVC compilation fixes 2013-02-23 19:16:14 +00:00
ResourceSet.cpp add some missing licence headers 2012-12-19 14:54:10 +00:00
ResourceSet.h add some missing licence headers 2012-12-19 14:54:10 +00:00
StartInfo.h * enum serialization/deserialization (si32 as basetype ought to be enough for anybody) 2013-02-01 22:04:25 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h * CHexField renamed to CBattleHex 2011-12-17 18:59:59 +00:00
StringConstants.h * refactoring 2013-02-12 19:49:40 +00:00
UnlockGuard.h add some missing licence headers 2012-12-19 14:54:10 +00:00
vcmi_endian.h - gcc compile fix 2013-02-05 19:56:28 +00:00
VCMI_lib.cbp [c::b] update projects, fix compilation 2013-02-23 16:05:32 +00:00
VCMI_Lib.cpp Last breaking change into mod system (will explain on forum) 2013-01-16 14:28:49 +00:00
VCMI_Lib.h [c::b] renamed map subfolder to workaround dependency tracking bug 2013-01-03 12:19:20 +00:00
VCMI_lib.vcxproj * MSVC compilation fixes 2013-02-23 19:16:14 +00:00
VCMIDirs.h A patch from stopiccot http://forum.vcmi.eu/viewtopic.php?p=8340#8340 2013-02-04 23:12:43 +00:00