..
Filesystem
- a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp
2013-02-23 12:22:23 +00:00
Mapping
some changes towards editing H3 objects via mods. Should be stable, report if not.
2013-03-02 16:55:51 +00:00
RMG
* refactoring
2013-02-11 19:11:34 +00:00
AI_Base.h
* Final commit
2011-12-13 21:35:28 +00:00
BattleAction.cpp
* JsonReader can convert to enums
2013-02-03 21:05:44 +00:00
BattleAction.h
* JsonReader can convert to enums
2013-02-03 21:05:44 +00:00
BattleHex.cpp
add some missing licence headers
2012-12-19 14:54:10 +00:00
BattleHex.h
- gcc compile fix
2013-02-05 19:56:28 +00:00
BattleState.cpp
* SlotID refactoring
2013-02-16 14:03:47 +00:00
BattleState.h
* SlotID refactoring
2013-02-16 14:03:47 +00:00
CArtHandler.cpp
some changes towards editing H3 objects via mods. Should be stable, report if not.
2013-03-02 16:55:51 +00:00
CArtHandler.h
some changes towards editing H3 objects via mods. Should be stable, report if not.
2013-03-02 16:55:51 +00:00
CBattleCallback.cpp
One more fix for turrets — defender should also not be turned.
2013-02-27 07:40:21 +00:00
CBattleCallback.h
* refactoring, a few intriguing problems remain
2013-02-13 23:55:42 +00:00
CBuildingHandler.cpp
* fixes for town building campaign bonus
2013-02-13 14:21:11 +00:00
CBuildingHandler.h
* refactoring
2013-02-11 19:11:34 +00:00
CConfigHandler.cpp
- moved json-related functions (e.g. ParseBonus) into JsonUtils namespace
2012-12-02 12:21:44 +00:00
CConfigHandler.h
- build system update
2012-09-29 12:02:46 +00:00
CConsoleHandler.cpp
* bug 1193 should be fixed
2013-01-30 21:28:31 +00:00
CConsoleHandler.h
- removed creature-related code from ModHandler
2012-11-13 11:52:23 +00:00
CCreatureHandler.cpp
some changes towards editing H3 objects via mods. Should be stable, report if not.
2013-03-02 16:55:51 +00:00
CCreatureHandler.h
some changes towards editing H3 objects via mods. Should be stable, report if not.
2013-03-02 16:55:51 +00:00
CCreatureSet.cpp
* SlotID refactoring
2013-02-16 14:03:47 +00:00
CCreatureSet.h
* SlotID refactoring
2013-02-16 14:03:47 +00:00
CDefObjInfoHandler.cpp
* refactoring, including a generic solution for IDs
2013-02-10 23:24:57 +00:00
CDefObjInfoHandler.h
* refactoring, including a generic solution for IDs
2013-02-10 23:24:57 +00:00
CGameInterface.cpp
* JsonReader can convert to enums
2013-02-03 21:05:44 +00:00
CGameInterface.h
* refactoring
2013-02-12 19:49:40 +00:00
CGameState.cpp
some changes towards editing H3 objects via mods. Should be stable, report if not.
2013-03-02 16:55:51 +00:00
CGameState.h
Significant changes to saving system. Now both client and server store their lib part.
2013-02-18 22:37:22 +00:00
CGeneralTextHandler.cpp
* editor menus
2013-02-16 16:37:43 +00:00
CGeneralTextHandler.h
* editor menus
2013-02-16 16:37:43 +00:00
CHeroHandler.cpp
some changes towards editing H3 objects via mods. Should be stable, report if not.
2013-03-02 16:55:51 +00:00
CHeroHandler.h
some changes towards editing H3 objects via mods. Should be stable, report if not.
2013-03-02 16:55:51 +00:00
CLogger.cpp
add some missing licence headers
2012-12-19 14:54:10 +00:00
CLogger.h
add some missing licence headers
2012-12-19 14:54:10 +00:00
CMakeLists.txt
- a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp
2013-02-23 12:22:23 +00:00
CModHandler.cpp
some changes towards editing H3 objects via mods. Should be stable, report if not.
2013-03-02 16:55:51 +00:00
CModHandler.h
- basic support for dependencies\conflicts for mods
2013-01-10 18:53:49 +00:00
CObjectHandler.cpp
some changes towards editing H3 objects via mods. Should be stable, report if not.
2013-03-02 16:55:51 +00:00
CObjectHandler.h
Significant changes to saving system. Now both client and server store their lib part.
2013-02-18 22:37:22 +00:00
CObstacleInstance.cpp
[refactor] spell handling
2013-02-13 19:35:43 +00:00
CObstacleInstance.h
add some missing licence headers
2012-12-19 14:54:10 +00:00
CondSh.h
* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
2012-02-19 21:03:43 +00:00
Connection.cpp
- a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp
2013-02-23 12:22:23 +00:00
Connection.h
Fixed crash on the new month when there are no creatures that can get double growth. ( #1219 , possibly #1217 )
2013-02-27 03:11:45 +00:00
ConstTransitivePtr.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CRandomGenerator.h
- Compile fixes
2013-01-08 18:32:47 +00:00
CScriptingModule.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CSpellHandler.cpp
[refactor] spell handling
2013-02-13 19:35:43 +00:00
CSpellHandler.h
[refactor] spell handling
2013-02-13 19:35:43 +00:00
CStopWatch.h
- fixed save games issues ( #1044 )
2012-08-07 11:28:52 +00:00
CThreadHelper.cpp
Mac OS patch from stopiccot
2012-12-01 06:30:52 +00:00
CThreadHelper.h
- fixed #582 , #1019 and #1022
2012-06-27 20:44:01 +00:00
CTownHandler.cpp
some changes towards editing H3 objects via mods. Should be stable, report if not.
2013-03-02 16:55:51 +00:00
CTownHandler.h
some changes towards editing H3 objects via mods. Should be stable, report if not.
2013-03-02 16:55:51 +00:00
GameConstants.cpp
* SlotID refactoring
2013-02-16 14:03:47 +00:00
GameConstants.h
some changes towards editing H3 objects via mods. Should be stable, report if not.
2013-03-02 16:55:51 +00:00
HeroBonus.cpp
- Some work on bonus system, effect range can be ignored. TODO: usage of bonus with any subtype.
2013-02-26 09:36:21 +00:00
HeroBonus.h
- compile fix
2013-02-26 15:07:21 +00:00
IGameCallback.cpp
Significant changes to saving system. Now both client and server store their lib part.
2013-02-18 22:37:22 +00:00
IGameCallback.h
Significant changes to saving system. Now both client and server store their lib part.
2013-02-18 22:37:22 +00:00
IGameEventsReceiver.h
* refactoring, a few intriguing problems remain
2013-02-13 23:55:42 +00:00
int3.h
Some improvements for AI logging.
2012-11-15 10:40:40 +00:00
Interprocess.h
- fix for boost 1.49
2012-04-02 11:14:38 +00:00
JsonNode.cpp
[refactor]
2013-02-25 12:18:45 +00:00
JsonNode.h
some changes towards editing H3 objects via mods. Should be stable, report if not.
2013-03-02 16:55:51 +00:00
NetPacks.h
Significant changes to saving system. Now both client and server store their lib part.
2013-02-18 22:37:22 +00:00
NetPacksLib.cpp
Significant changes to saving system. Now both client and server store their lib part.
2013-02-18 22:37:22 +00:00
RegisterTypes.cpp
* MSVC compilation fixes
2013-02-23 19:16:14 +00:00
RegisterTypes.h
* MSVC compilation fixes
2013-02-23 19:16:14 +00:00
ResourceSet.cpp
add some missing licence headers
2012-12-19 14:54:10 +00:00
ResourceSet.h
add some missing licence headers
2012-12-19 14:54:10 +00:00
StartInfo.h
* enum serialization/deserialization (si32 as basetype ought to be enough for anybody)
2013-02-01 22:04:25 +00:00
StdInc.cpp
* Final commit
2011-12-13 21:35:28 +00:00
StdInc.h
* CHexField renamed to CBattleHex
2011-12-17 18:59:59 +00:00
StringConstants.h
* refactoring
2013-02-12 19:49:40 +00:00
UnlockGuard.h
add some missing licence headers
2012-12-19 14:54:10 +00:00
vcmi_endian.h
- gcc compile fix
2013-02-05 19:56:28 +00:00
VCMI_lib.cbp
[c::b] update projects, fix compilation
2013-02-23 16:05:32 +00:00
VCMI_Lib.cpp
Last breaking change into mod system (will explain on forum)
2013-01-16 14:28:49 +00:00
VCMI_Lib.h
[c::b] renamed map subfolder to workaround dependency tracking bug
2013-01-03 12:19:20 +00:00
VCMI_lib.vcxproj
* MSVC compilation fixes
2013-02-23 19:16:14 +00:00
VCMIDirs.h
A patch from stopiccot http://forum.vcmi.eu/viewtopic.php?p=8340#8340
2013-02-04 23:12:43 +00:00