.. |
filesystem
|
Merge pull request #79 from ArseniyShestakov/fixIssue1557
|
2015-02-07 18:17:22 +03:00 |
logging
|
initializer lists part1
|
2014-10-02 19:43:46 +04:00 |
mapObjects
|
Attempt to compile refactored spells in MSVS.
|
2015-03-09 19:24:45 +01:00 |
mapping
|
Start spell-relatet files reorganisation
|
2015-02-26 08:39:48 +03:00 |
minizip
|
fix minizip build error for MSVC
|
2014-10-12 16:41:05 +03:00 |
registerTypes
|
Move VievXXX logic to server side (except expert ViewEarth)
|
2015-02-26 17:15:17 +03:00 |
rmg
|
Attempt to compile refactored spells in MSVS.
|
2015-03-09 19:24:45 +01:00 |
spells
|
Attempt to compile refactored spells in MSVS.
|
2015-03-09 19:24:45 +01:00 |
AI_Base.h
|
|
|
BattleAction.cpp
|
|
|
BattleAction.h
|
|
|
BattleHex.cpp
|
Minor fixes.
|
2014-08-30 18:45:11 +02:00 |
BattleHex.h
|
Minor fixes.
|
2014-08-30 18:45:11 +02:00 |
BattleState.cpp
|
Start spell-relatet files reorganisation
|
2015-02-26 08:39:48 +03:00 |
BattleState.h
|
Remove 2 unused methods
|
2014-11-25 19:45:50 +03:00 |
CArtHandler.cpp
|
Start spell-relatet files reorganisation
|
2015-02-26 08:39:48 +03:00 |
CArtHandler.h
|
Implement CArtHandler::isBigArtifact and CArtifact::isTradable
|
2014-12-24 20:43:35 +03:00 |
CBattleCallback.cpp
|
Start spell-relatet files reorganisation
|
2015-02-26 08:39:48 +03:00 |
CBattleCallback.h
|
Move battleIsImmune to CSpell
|
2014-11-29 04:25:51 +03:00 |
CBonusTypeHandler.cpp
|
Start spell-relatet files reorganisation
|
2015-02-26 08:39:48 +03:00 |
CBonusTypeHandler.h
|
|
|
CBuildingHandler.cpp
|
get rid of boost::assign
|
2014-10-04 00:34:13 +04:00 |
CBuildingHandler.h
|
|
|
CConfigHandler.cpp
|
Changed fading to be enabled by default (when entries are not present in config);
|
2015-02-09 20:41:03 +01:00 |
CConfigHandler.h
|
Added advmap config options to enable/disable fading;
|
2015-02-02 19:38:30 +01:00 |
CConsoleHandler.cpp
|
VCMIDirs update #6 fix
|
2014-08-30 15:04:00 +02:00 |
CConsoleHandler.h
|
VCMIDirs update #5 fix
|
2014-08-26 12:19:04 +02:00 |
CCreatureHandler.cpp
|
get rid of boost::assign
|
2014-10-04 00:34:13 +04:00 |
CCreatureHandler.h
|
|
|
CCreatureSet.cpp
|
Start spell-relatet files reorganisation
|
2015-02-26 08:39:48 +03:00 |
CCreatureSet.h
|
|
|
CGameInfoCallback.cpp
|
Implemented DISGUISE spell. Untested
|
2015-02-26 08:39:59 +03:00 |
CGameInfoCallback.h
|
implemented VISIONS spell (partially)
|
2015-02-26 08:39:56 +03:00 |
CGameInterface.cpp
|
Initial refactoring
|
2014-12-21 17:29:42 +03:00 |
CGameInterface.h
|
Move VievXXX logic to server side (except expert ViewEarth)
|
2015-02-26 17:15:17 +03:00 |
CGameState.cpp
|
Start spell-relatet files reorganisation
|
2015-02-26 08:39:48 +03:00 |
CGameState.h
|
Implemented DISGUISE spell. Untested
|
2015-02-26 08:39:59 +03:00 |
CGameStateFwd.h
|
Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero
|
2014-09-21 16:42:08 +03:00 |
CGeneralTextHandler.cpp
|
|
|
CGeneralTextHandler.h
|
|
|
CHeroHandler.cpp
|
|
|
CHeroHandler.h
|
|
|
CMakeLists.txt
|
Move VievXXX logic to server side (except expert ViewEarth)
|
2015-02-26 17:15:17 +03:00 |
CModHandler.cpp
|
Start spell-relatet files reorganisation
|
2015-02-26 08:39:48 +03:00 |
CModHandler.h
|
Use ESpellCastProblem inside SpellHandler
|
2014-11-12 06:17:03 +03:00 |
CObstacleInstance.cpp
|
Start spell-relatet files reorganisation
|
2015-02-26 08:39:48 +03:00 |
CObstacleInstance.h
|
|
|
CondSh.h
|
Minor fixes.
|
2014-08-30 18:45:11 +02:00 |
Connection.cpp
|
More refactoring
|
2014-12-21 21:47:02 +03:00 |
Connection.h
|
Savegame bump. To be released as 0.97b.
|
2014-12-27 09:48:16 +01:00 |
ConstTransitivePtr.h
|
|
|
CRandomGenerator.cpp
|
|
|
CRandomGenerator.h
|
|
|
CScriptingModule.h
|
|
|
CSoundBase.h
|
|
|
CStopWatch.h
|
|
|
CThreadHelper.cpp
|
add support for the HURD
|
2014-11-17 16:43:26 +01:00 |
CThreadHelper.h
|
|
|
CTownHandler.cpp
|
Start spell-relatet files reorganisation
|
2015-02-26 08:39:48 +03:00 |
CTownHandler.h
|
- Option to configure monster types spawning in a zone
|
2014-10-30 13:03:53 +01:00 |
FunctionList.h
|
Minor refactoring of FunctionList using variadic templates.
|
2014-11-12 22:46:37 +02:00 |
GameConstants.cpp
|
Start spell-relatet files reorganisation
|
2015-02-26 08:39:48 +03:00 |
GameConstants.h
|
Remove some deprecated fields from CSpell
|
2015-02-26 08:39:43 +03:00 |
HeroBonus.cpp
|
Start spell-relatet files reorganisation
|
2015-02-26 08:39:48 +03:00 |
HeroBonus.h
|
Start implementing VISIONS and DISGUISE
|
2015-02-26 08:39:53 +03:00 |
IBonusTypeHandler.h
|
|
|
IGameCallback.cpp
|
Start spell-relatet files reorganisation
|
2015-02-26 08:39:48 +03:00 |
IGameCallback.h
|
|
|
IGameEventsReceiver.h
|
World view impl -- initial;
|
2015-01-13 20:57:41 +01:00 |
IHandlerBase.cpp
|
|
|
IHandlerBase.h
|
|
|
int3.h
|
Minor fixes. fix
|
2014-08-30 19:08:04 +02:00 |
Interprocess.h
|
|
|
JsonDetail.cpp
|
Move JsonNode operator<< to right plase
|
2015-02-10 14:43:26 +03:00 |
JsonDetail.h
|
|
|
JsonNode.cpp
|
Move JsonNode operator<< to right plase
|
2015-02-10 14:43:26 +03:00 |
JsonNode.h
|
|
|
LogicalExpression.cpp
|
|
|
LogicalExpression.h
|
|
|
NetPacks.h
|
Move VievXXX logic to server side (except expert ViewEarth)
|
2015-02-26 17:15:17 +03:00 |
NetPacksBase.h
|
|
|
NetPacksLib.cpp
|
Attempt to compile refactored spells in MSVS.
|
2015-03-09 19:24:45 +01:00 |
ResourceSet.cpp
|
|
|
ResourceSet.h
|
|
|
ScopeGuard.h
|
|
|
StartInfo.h
|
|
|
StdInc.cpp
|
|
|
StdInc.h
|
|
|
StringConstants.h
|
|
|
UnlockGuard.h
|
|
|
vcmi_endian.h
|
|
|
VCMI_lib.cbp
|
Move VievXXX logic to server side (except expert ViewEarth)
|
2015-02-26 17:15:17 +03:00 |
VCMI_Lib.cpp
|
Start spell-relatet files reorganisation
|
2015-02-26 08:39:48 +03:00 |
VCMI_Lib.h
|
|
|
VCMI_lib.vcxproj
|
Attempt to compile refactored spells in MSVS.
|
2015-03-09 19:24:45 +01:00 |
VCMI_lib.vcxproj.filters
|
Attempt to compile refactored spells in MSVS.
|
2015-03-09 19:24:45 +01:00 |
VCMIDirs.cpp
|
rename preprocessor variable VCMI_LINUX to VCMI_XDG
|
2014-11-17 12:19:52 +01:00 |
VCMIDirs.h
|
VCMIDirs update #5
|
2014-08-21 22:26:28 +02:00 |