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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/lib
2015-03-09 19:24:45 +01:00
..
filesystem Merge pull request #79 from ArseniyShestakov/fixIssue1557 2015-02-07 18:17:22 +03:00
logging initializer lists part1 2014-10-02 19:43:46 +04:00
mapObjects Attempt to compile refactored spells in MSVS. 2015-03-09 19:24:45 +01:00
mapping Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
minizip fix minizip build error for MSVC 2014-10-12 16:41:05 +03:00
registerTypes Move VievXXX logic to server side (except expert ViewEarth) 2015-02-26 17:15:17 +03:00
rmg Attempt to compile refactored spells in MSVS. 2015-03-09 19:24:45 +01:00
spells Attempt to compile refactored spells in MSVS. 2015-03-09 19:24:45 +01:00
AI_Base.h
BattleAction.cpp
BattleAction.h
BattleHex.cpp Minor fixes. 2014-08-30 18:45:11 +02:00
BattleHex.h Minor fixes. 2014-08-30 18:45:11 +02:00
BattleState.cpp Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
BattleState.h Remove 2 unused methods 2014-11-25 19:45:50 +03:00
CArtHandler.cpp Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
CArtHandler.h Implement CArtHandler::isBigArtifact and CArtifact::isTradable 2014-12-24 20:43:35 +03:00
CBattleCallback.cpp Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
CBattleCallback.h Move battleIsImmune to CSpell 2014-11-29 04:25:51 +03:00
CBonusTypeHandler.cpp Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
CBonusTypeHandler.h
CBuildingHandler.cpp get rid of boost::assign 2014-10-04 00:34:13 +04:00
CBuildingHandler.h
CConfigHandler.cpp Changed fading to be enabled by default (when entries are not present in config); 2015-02-09 20:41:03 +01:00
CConfigHandler.h Added advmap config options to enable/disable fading; 2015-02-02 19:38:30 +01:00
CConsoleHandler.cpp VCMIDirs update #6 fix 2014-08-30 15:04:00 +02:00
CConsoleHandler.h VCMIDirs update #5 fix 2014-08-26 12:19:04 +02:00
CCreatureHandler.cpp get rid of boost::assign 2014-10-04 00:34:13 +04:00
CCreatureHandler.h
CCreatureSet.cpp Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
CCreatureSet.h
CGameInfoCallback.cpp Implemented DISGUISE spell. Untested 2015-02-26 08:39:59 +03:00
CGameInfoCallback.h implemented VISIONS spell (partially) 2015-02-26 08:39:56 +03:00
CGameInterface.cpp Initial refactoring 2014-12-21 17:29:42 +03:00
CGameInterface.h Move VievXXX logic to server side (except expert ViewEarth) 2015-02-26 17:15:17 +03:00
CGameState.cpp Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
CGameState.h Implemented DISGUISE spell. Untested 2015-02-26 08:39:59 +03:00
CGameStateFwd.h Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 2014-09-21 16:42:08 +03:00
CGeneralTextHandler.cpp
CGeneralTextHandler.h
CHeroHandler.cpp
CHeroHandler.h
CMakeLists.txt Move VievXXX logic to server side (except expert ViewEarth) 2015-02-26 17:15:17 +03:00
CModHandler.cpp Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
CModHandler.h Use ESpellCastProblem inside SpellHandler 2014-11-12 06:17:03 +03:00
CObstacleInstance.cpp Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
CObstacleInstance.h
CondSh.h Minor fixes. 2014-08-30 18:45:11 +02:00
Connection.cpp More refactoring 2014-12-21 21:47:02 +03:00
Connection.h Savegame bump. To be released as 0.97b. 2014-12-27 09:48:16 +01:00
ConstTransitivePtr.h
CRandomGenerator.cpp
CRandomGenerator.h
CScriptingModule.h
CSoundBase.h
CStopWatch.h
CThreadHelper.cpp add support for the HURD 2014-11-17 16:43:26 +01:00
CThreadHelper.h
CTownHandler.cpp Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
CTownHandler.h - Option to configure monster types spawning in a zone 2014-10-30 13:03:53 +01:00
FunctionList.h Minor refactoring of FunctionList using variadic templates. 2014-11-12 22:46:37 +02:00
GameConstants.cpp Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
GameConstants.h Remove some deprecated fields from CSpell 2015-02-26 08:39:43 +03:00
HeroBonus.cpp Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
HeroBonus.h Start implementing VISIONS and DISGUISE 2015-02-26 08:39:53 +03:00
IBonusTypeHandler.h
IGameCallback.cpp Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
IGameCallback.h
IGameEventsReceiver.h World view impl -- initial; 2015-01-13 20:57:41 +01:00
IHandlerBase.cpp
IHandlerBase.h
int3.h Minor fixes. fix 2014-08-30 19:08:04 +02:00
Interprocess.h
JsonDetail.cpp Move JsonNode operator<< to right plase 2015-02-10 14:43:26 +03:00
JsonDetail.h
JsonNode.cpp Move JsonNode operator<< to right plase 2015-02-10 14:43:26 +03:00
JsonNode.h
LogicalExpression.cpp
LogicalExpression.h
NetPacks.h Move VievXXX logic to server side (except expert ViewEarth) 2015-02-26 17:15:17 +03:00
NetPacksBase.h
NetPacksLib.cpp Attempt to compile refactored spells in MSVS. 2015-03-09 19:24:45 +01:00
ResourceSet.cpp
ResourceSet.h
ScopeGuard.h
StartInfo.h
StdInc.cpp
StdInc.h
StringConstants.h
UnlockGuard.h
vcmi_endian.h
VCMI_lib.cbp Move VievXXX logic to server side (except expert ViewEarth) 2015-02-26 17:15:17 +03:00
VCMI_Lib.cpp Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
VCMI_Lib.h
VCMI_lib.vcxproj Attempt to compile refactored spells in MSVS. 2015-03-09 19:24:45 +01:00
VCMI_lib.vcxproj.filters Attempt to compile refactored spells in MSVS. 2015-03-09 19:24:45 +01:00
VCMIDirs.cpp rename preprocessor variable VCMI_LINUX to VCMI_XDG 2014-11-17 12:19:52 +01:00
VCMIDirs.h VCMIDirs update #5 2014-08-21 22:26:28 +02:00