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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-14 02:33:51 +02:00
vcmi/lib/mapObjects
2015-02-26 08:39:57 +03:00
..
CArmedInstance.cpp get rid of boost::assign 2014-10-04 00:34:13 +04:00
CArmedInstance.h VCMIDirs update #4 2014-08-11 20:17:17 +02:00
CBank.cpp Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
CBank.h VCMIDirs update #4 2014-08-11 20:17:17 +02:00
CGHeroInstance.cpp implemented VISIONS spell (partially) 2015-02-26 08:39:56 +03:00
CGHeroInstance.h implemented VISIONS spell (partially) 2015-02-26 08:39:56 +03:00
CGMarket.cpp get rid of boost::assign 2014-10-04 00:34:13 +04:00
CGMarket.h
CGPandoraBox.cpp Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
CGPandoraBox.h Default constructors for Scholar, Pandora and Event. 2014-09-23 09:46:31 +02:00
CGTownInstance.cpp get rid of boost::assign 2014-10-04 00:34:13 +04:00
CGTownInstance.h get rid of boost::assign 2014-10-04 00:34:13 +04:00
CObjectClassesHandler.cpp Fixed sound on object pickup with dialog 2014-08-06 17:19:53 +02:00
CObjectClassesHandler.h Fixed sound on object pickup with dialog 2014-08-06 17:19:53 +02:00
CObjectHandler.cpp get rid of boost::assign 2014-10-04 00:34:13 +04:00
CObjectHandler.h VCMIDirs update #4 2014-08-11 20:17:17 +02:00
CommonConstructors.cpp Banks won't use fuzzy engine at all, only center of mass. 2014-12-10 12:29:51 +01:00
CommonConstructors.h Banks won't use fuzzy engine at all, only center of mass. 2014-12-10 12:29:51 +01:00
CQuest.cpp Quest Log: fix text for quests with minimal level requirement 2015-02-16 00:53:44 +03:00
CQuest.h
CRewardableConstructor.cpp
CRewardableConstructor.h
CRewardableObject.cpp Stables: give 400 movement points bonus instead of 600 2015-02-15 07:55:59 +03:00
CRewardableObject.h Fix CGBonusingObject serialization 2014-12-22 11:56:53 +03:00
JsonRandom.cpp Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
JsonRandom.h
MapObjects.h
MiscObjects.cpp Handle monster agressivness for VISIONS spell 2015-02-26 08:39:57 +03:00
MiscObjects.h Corrected monster agressiveness #2034 2015-01-10 10:23:58 +01:00
ObjectTemplate.cpp Corrected y-axis orientation, now object placement is correct. 2014-07-09 16:39:17 +02:00
ObjectTemplate.h - Implemented object per zone limit 2014-07-15 22:33:51 +02:00