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Open-source engine for Heroes of Might and Magic III
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Ivan Savenko fe51194e22
Merge pull request #5008 from Laserlicht/sprites_test
Tile animation for rivers with xbrz
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AI First attempt to make per-difficulty configurations for AI 2024-12-05 15:08:04 +00:00
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CCallback.cpp Split CHeroHandler.cpp/.h into 1 file per class 2024-10-13 14:01:09 +00:00
CCallback.h Implemented serialization of local player state in json form 2024-10-08 20:04:32 +00:00
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CMakeLists.txt Remove '-Og' from MINGW debug builds. It interferes with debugging. See https://stackoverflow.com/a/63386263/2323908. Instead, the default O0 is used. 2024-11-16 17:15:55 +01:00
CMakePresets.json Set CMAKE_C_COMPILER and CMAKE_CXX_COMPILER to gcc and g++ for windows-mingw-release preset. 2024-11-14 23:26:24 +01:00
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vcmibuilder
Version.cpp.in
Version.h

VCMI Project

VCMI Github Downloads Github Downloads Github Downloads Github Downloads

VCMI is an open-source recreation of Heroes of Might & Magic III engine, giving it new and extended possibilities.

Vanilla town siege in extended window Vanilla town view with radial menu for touchscreen devices Large Spellbook with German translation New widget for Hero selection, featuring Pavillon Town

Latest release

Latest release can be found in Github Releases page. As of right now we plan to have major releases around 3 times per year. Daily builds are still available at builds.vcmi.download but they are not guaranteed to be stable. So we encourage everybody to use them and report found bugs so that we can fix them. Loading saves made with different major version of VCMI is usually not supported, so you may want to finish your ongoing games before updating. Please see corresponding installation guide articles for details for your platform.

Installation guides

See also installation guide for Heroes Chronicles.

Forge Town in battle Asylum town with new creature dialog Ruins town siege Map editor

Documentation and guidelines for players

Documentation and guidelines for translators

Documentation and guidelines for game modders

Documentation and guidelines for developers

Development environment setup instructions:

Engine documentation: (NOTE: may be outdated)

Documentation and guidelines for maintainers

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: https://github.com/vcmi/vcmi-assets

Copyright (C) 2007-2024 VCMI Team (check AUTHORS file for the contributors list)