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/*
* Copyright ( c ) 2013 Clément Bœsch
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* Copyright ( c ) 2018 Paul B Mahol
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*
* This file is part of FFmpeg .
*
* FFmpeg is free software ; you can redistribute it and / or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation ; either
* version 2.1 of the License , or ( at your option ) any later version .
*
* FFmpeg is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the GNU
* Lesser General Public License for more details .
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg ; if not , write to the Free Software
* Foundation , Inc . , 51 Franklin Street , Fifth Floor , Boston , MA 02110 - 1301 USA
*/
/**
* @ file
* 3 D Lookup table filter
*/
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# include <float.h>
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# include "config_components.h"
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# include "libavutil/mem.h"
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# include "libavutil/opt.h"
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# include "libavutil/file_open.h"
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# include "libavutil/intfloat.h"
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# include "libavutil/avassert.h"
# include "libavutil/avstring.h"
# include "drawutils.h"
# include "internal.h"
# include "video.h"
avfilter/vf_lut3d: add x86-optimized tetrahedral interpolation
I spotted an interesting pattern that I didn't see before that leads to the implementation being faster.
The bit shifting table I was using before is no longer needed, and was able to remove quite a few lines.
I also add use of FMA on the AVX2 version.
f32 1920x1080 1 thread with prelut
c impl
1434012700 UNITS in lut3d->interp, 1 runs, 0 skips
1434035335 UNITS in lut3d->interp, 2 runs, 0 skips
1423615347 UNITS in lut3d->interp, 4 runs, 0 skips
1426268863 UNITS in lut3d->interp, 8 runs, 0 skips
sse2
905484420 UNITS in lut3d->interp, 1 runs, 0 skips
905659010 UNITS in lut3d->interp, 2 runs, 0 skips
915167140 UNITS in lut3d->interp, 4 runs, 0 skips
915834222 UNITS in lut3d->interp, 8 runs, 0 skips
avx
574794860 UNITS in lut3d->interp, 1 runs, 0 skips
581035090 UNITS in lut3d->interp, 2 runs, 0 skips
584116720 UNITS in lut3d->interp, 4 runs, 0 skips
581460290 UNITS in lut3d->interp, 8 runs, 0 skips
avx2
301698880 UNITS in lut3d->interp, 1 runs, 0 skips
301982880 UNITS in lut3d->interp, 2 runs, 0 skips
306962430 UNITS in lut3d->interp, 4 runs, 0 skips
305472025 UNITS in lut3d->interp, 8 runs, 0 skips
gbrap16 1920x1080 1 thread with prelut
c impl
1480894840 UNITS in lut3d->interp, 1 runs, 0 skips
1502922990 UNITS in lut3d->interp, 2 runs, 0 skips
1496114307 UNITS in lut3d->interp, 4 runs, 0 skips
1492554551 UNITS in lut3d->interp, 8 runs, 0 skips
sse2
980777180 UNITS in lut3d->interp, 1 runs, 0 skips
986121520 UNITS in lut3d->interp, 2 runs, 0 skips
986489840 UNITS in lut3d->interp, 4 runs, 0 skips
998832248 UNITS in lut3d->interp, 8 runs, 0 skips
avx
622212360 UNITS in lut3d->interp, 1 runs, 0 skips
622981160 UNITS in lut3d->interp, 2 runs, 0 skips
645396315 UNITS in lut3d->interp, 4 runs, 0 skips
641057075 UNITS in lut3d->interp, 8 runs, 0 skips
avx2
321336400 UNITS in lut3d->interp, 1 runs, 0 skips
321268920 UNITS in lut3d->interp, 2 runs, 0 skips
323459895 UNITS in lut3d->interp, 4 runs, 0 skips
324949967 UNITS in lut3d->interp, 8 runs, 0 skips
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# include "lut3d.h"
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# define R 0
# define G 1
# define B 2
# define A 3
# define OFFSET(x) offsetof(LUT3DContext, x)
# define FLAGS AV_OPT_FLAG_FILTERING_PARAM|AV_OPT_FLAG_VIDEO_PARAM
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# define TFLAGS AV_OPT_FLAG_FILTERING_PARAM|AV_OPT_FLAG_VIDEO_PARAM|AV_OPT_FLAG_RUNTIME_PARAM
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# define COMMON_OPTIONS \
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{ " interp " , " select interpolation mode " , OFFSET ( interpolation ) , AV_OPT_TYPE_INT , { . i64 = INTERPOLATE_TETRAHEDRAL } , 0 , NB_INTERP_MODE - 1 , TFLAGS , . unit = " interp_mode " } , \
{ " nearest " , " use values from the nearest defined points " , 0 , AV_OPT_TYPE_CONST , { . i64 = INTERPOLATE_NEAREST } , 0 , 0 , TFLAGS , . unit = " interp_mode " } , \
{ " trilinear " , " interpolate values using the 8 points defining a cube " , 0 , AV_OPT_TYPE_CONST , { . i64 = INTERPOLATE_TRILINEAR } , 0 , 0 , TFLAGS , . unit = " interp_mode " } , \
{ " tetrahedral " , " interpolate values using a tetrahedron " , 0 , AV_OPT_TYPE_CONST , { . i64 = INTERPOLATE_TETRAHEDRAL } , 0 , 0 , TFLAGS , . unit = " interp_mode " } , \
{ " pyramid " , " interpolate values using a pyramid " , 0 , AV_OPT_TYPE_CONST , { . i64 = INTERPOLATE_PYRAMID } , 0 , 0 , TFLAGS , . unit = " interp_mode " } , \
{ " prism " , " interpolate values using a prism " , 0 , AV_OPT_TYPE_CONST , { . i64 = INTERPOLATE_PRISM } , 0 , 0 , TFLAGS , . unit = " interp_mode " } , \
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{ NULL }
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# define EXPONENT_MASK 0x7F800000
# define MANTISSA_MASK 0x007FFFFF
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# define SIGN_MASK 0x80000000
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static inline float sanitizef ( float f )
{
union av_intfloat32 t ;
t . f = f ;
if ( ( t . i & EXPONENT_MASK ) = = EXPONENT_MASK ) {
if ( ( t . i & MANTISSA_MASK ) ! = 0 ) {
// NAN
return 0.0f ;
} else if ( t . i & SIGN_MASK ) {
// -INF
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return - FLT_MAX ;
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} else {
// +INF
return FLT_MAX ;
}
}
return f ;
}
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static inline float lerpf ( float v0 , float v1 , float f )
{
return v0 + ( v1 - v0 ) * f ;
}
static inline struct rgbvec lerp ( const struct rgbvec * v0 , const struct rgbvec * v1 , float f )
{
struct rgbvec v = {
lerpf ( v0 - > r , v1 - > r , f ) , lerpf ( v0 - > g , v1 - > g , f ) , lerpf ( v0 - > b , v1 - > b , f )
} ;
return v ;
}
# define NEAR(x) ((int)((x) + .5))
# define PREV(x) ((int)(x))
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# define NEXT(x) (FFMIN((int)(x) + 1, lut3d->lutsize - 1))
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/**
* Get the nearest defined point
*/
static inline struct rgbvec interp_nearest ( const LUT3DContext * lut3d ,
const struct rgbvec * s )
{
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return lut3d - > lut [ NEAR ( s - > r ) * lut3d - > lutsize2 + NEAR ( s - > g ) * lut3d - > lutsize + NEAR ( s - > b ) ] ;
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}
/**
* Interpolate using the 8 vertices of a cube
* @ see https : //en.wikipedia.org/wiki/Trilinear_interpolation
*/
static inline struct rgbvec interp_trilinear ( const LUT3DContext * lut3d ,
const struct rgbvec * s )
{
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const int lutsize2 = lut3d - > lutsize2 ;
const int lutsize = lut3d - > lutsize ;
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const int prev [ ] = { PREV ( s - > r ) , PREV ( s - > g ) , PREV ( s - > b ) } ;
const int next [ ] = { NEXT ( s - > r ) , NEXT ( s - > g ) , NEXT ( s - > b ) } ;
const struct rgbvec d = { s - > r - prev [ 0 ] , s - > g - prev [ 1 ] , s - > b - prev [ 2 ] } ;
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const struct rgbvec c000 = lut3d - > lut [ prev [ 0 ] * lutsize2 + prev [ 1 ] * lutsize + prev [ 2 ] ] ;
const struct rgbvec c001 = lut3d - > lut [ prev [ 0 ] * lutsize2 + prev [ 1 ] * lutsize + next [ 2 ] ] ;
const struct rgbvec c010 = lut3d - > lut [ prev [ 0 ] * lutsize2 + next [ 1 ] * lutsize + prev [ 2 ] ] ;
const struct rgbvec c011 = lut3d - > lut [ prev [ 0 ] * lutsize2 + next [ 1 ] * lutsize + next [ 2 ] ] ;
const struct rgbvec c100 = lut3d - > lut [ next [ 0 ] * lutsize2 + prev [ 1 ] * lutsize + prev [ 2 ] ] ;
const struct rgbvec c101 = lut3d - > lut [ next [ 0 ] * lutsize2 + prev [ 1 ] * lutsize + next [ 2 ] ] ;
const struct rgbvec c110 = lut3d - > lut [ next [ 0 ] * lutsize2 + next [ 1 ] * lutsize + prev [ 2 ] ] ;
const struct rgbvec c111 = lut3d - > lut [ next [ 0 ] * lutsize2 + next [ 1 ] * lutsize + next [ 2 ] ] ;
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const struct rgbvec c00 = lerp ( & c000 , & c100 , d . r ) ;
const struct rgbvec c10 = lerp ( & c010 , & c110 , d . r ) ;
const struct rgbvec c01 = lerp ( & c001 , & c101 , d . r ) ;
const struct rgbvec c11 = lerp ( & c011 , & c111 , d . r ) ;
const struct rgbvec c0 = lerp ( & c00 , & c10 , d . g ) ;
const struct rgbvec c1 = lerp ( & c01 , & c11 , d . g ) ;
const struct rgbvec c = lerp ( & c0 , & c1 , d . b ) ;
return c ;
}
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static inline struct rgbvec interp_pyramid ( const LUT3DContext * lut3d ,
const struct rgbvec * s )
{
const int lutsize2 = lut3d - > lutsize2 ;
const int lutsize = lut3d - > lutsize ;
const int prev [ ] = { PREV ( s - > r ) , PREV ( s - > g ) , PREV ( s - > b ) } ;
const int next [ ] = { NEXT ( s - > r ) , NEXT ( s - > g ) , NEXT ( s - > b ) } ;
const struct rgbvec d = { s - > r - prev [ 0 ] , s - > g - prev [ 1 ] , s - > b - prev [ 2 ] } ;
const struct rgbvec c000 = lut3d - > lut [ prev [ 0 ] * lutsize2 + prev [ 1 ] * lutsize + prev [ 2 ] ] ;
const struct rgbvec c111 = lut3d - > lut [ next [ 0 ] * lutsize2 + next [ 1 ] * lutsize + next [ 2 ] ] ;
struct rgbvec c ;
if ( d . g > d . r & & d . b > d . r ) {
const struct rgbvec c001 = lut3d - > lut [ prev [ 0 ] * lutsize2 + prev [ 1 ] * lutsize + next [ 2 ] ] ;
const struct rgbvec c010 = lut3d - > lut [ prev [ 0 ] * lutsize2 + next [ 1 ] * lutsize + prev [ 2 ] ] ;
const struct rgbvec c011 = lut3d - > lut [ prev [ 0 ] * lutsize2 + next [ 1 ] * lutsize + next [ 2 ] ] ;
c . r = c000 . r + ( c111 . r - c011 . r ) * d . r + ( c010 . r - c000 . r ) * d . g + ( c001 . r - c000 . r ) * d . b +
( c011 . r - c001 . r - c010 . r + c000 . r ) * d . g * d . b ;
c . g = c000 . g + ( c111 . g - c011 . g ) * d . r + ( c010 . g - c000 . g ) * d . g + ( c001 . g - c000 . g ) * d . b +
( c011 . g - c001 . g - c010 . g + c000 . g ) * d . g * d . b ;
c . b = c000 . b + ( c111 . b - c011 . b ) * d . r + ( c010 . b - c000 . b ) * d . g + ( c001 . b - c000 . b ) * d . b +
( c011 . b - c001 . b - c010 . b + c000 . b ) * d . g * d . b ;
} else if ( d . r > d . g & & d . b > d . g ) {
const struct rgbvec c001 = lut3d - > lut [ prev [ 0 ] * lutsize2 + prev [ 1 ] * lutsize + next [ 2 ] ] ;
const struct rgbvec c100 = lut3d - > lut [ next [ 0 ] * lutsize2 + prev [ 1 ] * lutsize + prev [ 2 ] ] ;
const struct rgbvec c101 = lut3d - > lut [ next [ 0 ] * lutsize2 + prev [ 1 ] * lutsize + next [ 2 ] ] ;
c . r = c000 . r + ( c100 . r - c000 . r ) * d . r + ( c111 . r - c101 . r ) * d . g + ( c001 . r - c000 . r ) * d . b +
( c101 . r - c001 . r - c100 . r + c000 . r ) * d . r * d . b ;
c . g = c000 . g + ( c100 . g - c000 . g ) * d . r + ( c111 . g - c101 . g ) * d . g + ( c001 . g - c000 . g ) * d . b +
( c101 . g - c001 . g - c100 . g + c000 . g ) * d . r * d . b ;
c . b = c000 . b + ( c100 . b - c000 . b ) * d . r + ( c111 . b - c101 . b ) * d . g + ( c001 . b - c000 . b ) * d . b +
( c101 . b - c001 . b - c100 . b + c000 . b ) * d . r * d . b ;
} else {
const struct rgbvec c010 = lut3d - > lut [ prev [ 0 ] * lutsize2 + next [ 1 ] * lutsize + prev [ 2 ] ] ;
const struct rgbvec c110 = lut3d - > lut [ next [ 0 ] * lutsize2 + next [ 1 ] * lutsize + prev [ 2 ] ] ;
const struct rgbvec c100 = lut3d - > lut [ next [ 0 ] * lutsize2 + prev [ 1 ] * lutsize + prev [ 2 ] ] ;
c . r = c000 . r + ( c100 . r - c000 . r ) * d . r + ( c010 . r - c000 . r ) * d . g + ( c111 . r - c110 . r ) * d . b +
( c110 . r - c100 . r - c010 . r + c000 . r ) * d . r * d . g ;
c . g = c000 . g + ( c100 . g - c000 . g ) * d . r + ( c010 . g - c000 . g ) * d . g + ( c111 . g - c110 . g ) * d . b +
( c110 . g - c100 . g - c010 . g + c000 . g ) * d . r * d . g ;
c . b = c000 . b + ( c100 . b - c000 . b ) * d . r + ( c010 . b - c000 . b ) * d . g + ( c111 . b - c110 . b ) * d . b +
( c110 . b - c100 . b - c010 . b + c000 . b ) * d . r * d . g ;
}
return c ;
}
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static inline struct rgbvec interp_prism ( const LUT3DContext * lut3d ,
const struct rgbvec * s )
{
const int lutsize2 = lut3d - > lutsize2 ;
const int lutsize = lut3d - > lutsize ;
const int prev [ ] = { PREV ( s - > r ) , PREV ( s - > g ) , PREV ( s - > b ) } ;
const int next [ ] = { NEXT ( s - > r ) , NEXT ( s - > g ) , NEXT ( s - > b ) } ;
const struct rgbvec d = { s - > r - prev [ 0 ] , s - > g - prev [ 1 ] , s - > b - prev [ 2 ] } ;
const struct rgbvec c000 = lut3d - > lut [ prev [ 0 ] * lutsize2 + prev [ 1 ] * lutsize + prev [ 2 ] ] ;
const struct rgbvec c010 = lut3d - > lut [ prev [ 0 ] * lutsize2 + next [ 1 ] * lutsize + prev [ 2 ] ] ;
const struct rgbvec c101 = lut3d - > lut [ next [ 0 ] * lutsize2 + prev [ 1 ] * lutsize + next [ 2 ] ] ;
const struct rgbvec c111 = lut3d - > lut [ next [ 0 ] * lutsize2 + next [ 1 ] * lutsize + next [ 2 ] ] ;
struct rgbvec c ;
if ( d . b > d . r ) {
const struct rgbvec c001 = lut3d - > lut [ prev [ 0 ] * lutsize2 + prev [ 1 ] * lutsize + next [ 2 ] ] ;
const struct rgbvec c011 = lut3d - > lut [ prev [ 0 ] * lutsize2 + next [ 1 ] * lutsize + next [ 2 ] ] ;
c . r = c000 . r + ( c001 . r - c000 . r ) * d . b + ( c101 . r - c001 . r ) * d . r + ( c010 . r - c000 . r ) * d . g +
( c000 . r - c010 . r - c001 . r + c011 . r ) * d . b * d . g +
( c001 . r - c011 . r - c101 . r + c111 . r ) * d . r * d . g ;
c . g = c000 . g + ( c001 . g - c000 . g ) * d . b + ( c101 . g - c001 . g ) * d . r + ( c010 . g - c000 . g ) * d . g +
( c000 . g - c010 . g - c001 . g + c011 . g ) * d . b * d . g +
( c001 . g - c011 . g - c101 . g + c111 . g ) * d . r * d . g ;
c . b = c000 . b + ( c001 . b - c000 . b ) * d . b + ( c101 . b - c001 . b ) * d . r + ( c010 . b - c000 . b ) * d . g +
( c000 . b - c010 . b - c001 . b + c011 . b ) * d . b * d . g +
( c001 . b - c011 . b - c101 . b + c111 . b ) * d . r * d . g ;
} else {
const struct rgbvec c110 = lut3d - > lut [ next [ 0 ] * lutsize2 + next [ 1 ] * lutsize + prev [ 2 ] ] ;
const struct rgbvec c100 = lut3d - > lut [ next [ 0 ] * lutsize2 + prev [ 1 ] * lutsize + prev [ 2 ] ] ;
c . r = c000 . r + ( c101 . r - c100 . r ) * d . b + ( c100 . r - c000 . r ) * d . r + ( c010 . r - c000 . r ) * d . g +
( c100 . r - c110 . r - c101 . r + c111 . r ) * d . b * d . g +
( c000 . r - c010 . r - c100 . r + c110 . r ) * d . r * d . g ;
c . g = c000 . g + ( c101 . g - c100 . g ) * d . b + ( c100 . g - c000 . g ) * d . r + ( c010 . g - c000 . g ) * d . g +
( c100 . g - c110 . g - c101 . g + c111 . g ) * d . b * d . g +
( c000 . g - c010 . g - c100 . g + c110 . g ) * d . r * d . g ;
c . b = c000 . b + ( c101 . b - c100 . b ) * d . b + ( c100 . b - c000 . b ) * d . r + ( c010 . b - c000 . b ) * d . g +
( c100 . b - c110 . b - c101 . b + c111 . b ) * d . b * d . g +
( c000 . b - c010 . b - c100 . b + c110 . b ) * d . r * d . g ;
}
return c ;
}
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/**
* Tetrahedral interpolation . Based on code found in Truelight Software Library paper .
* @ see http : //www.filmlight.ltd.uk/pdf/whitepapers/FL-TL-TN-0057-SoftwareLib.pdf
*/
static inline struct rgbvec interp_tetrahedral ( const LUT3DContext * lut3d ,
const struct rgbvec * s )
{
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const int lutsize2 = lut3d - > lutsize2 ;
const int lutsize = lut3d - > lutsize ;
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const int prev [ ] = { PREV ( s - > r ) , PREV ( s - > g ) , PREV ( s - > b ) } ;
const int next [ ] = { NEXT ( s - > r ) , NEXT ( s - > g ) , NEXT ( s - > b ) } ;
const struct rgbvec d = { s - > r - prev [ 0 ] , s - > g - prev [ 1 ] , s - > b - prev [ 2 ] } ;
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const struct rgbvec c000 = lut3d - > lut [ prev [ 0 ] * lutsize2 + prev [ 1 ] * lutsize + prev [ 2 ] ] ;
const struct rgbvec c111 = lut3d - > lut [ next [ 0 ] * lutsize2 + next [ 1 ] * lutsize + next [ 2 ] ] ;
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struct rgbvec c ;
if ( d . r > d . g ) {
if ( d . g > d . b ) {
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const struct rgbvec c100 = lut3d - > lut [ next [ 0 ] * lutsize2 + prev [ 1 ] * lutsize + prev [ 2 ] ] ;
const struct rgbvec c110 = lut3d - > lut [ next [ 0 ] * lutsize2 + next [ 1 ] * lutsize + prev [ 2 ] ] ;
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c . r = ( 1 - d . r ) * c000 . r + ( d . r - d . g ) * c100 . r + ( d . g - d . b ) * c110 . r + ( d . b ) * c111 . r ;
c . g = ( 1 - d . r ) * c000 . g + ( d . r - d . g ) * c100 . g + ( d . g - d . b ) * c110 . g + ( d . b ) * c111 . g ;
c . b = ( 1 - d . r ) * c000 . b + ( d . r - d . g ) * c100 . b + ( d . g - d . b ) * c110 . b + ( d . b ) * c111 . b ;
} else if ( d . r > d . b ) {
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const struct rgbvec c100 = lut3d - > lut [ next [ 0 ] * lutsize2 + prev [ 1 ] * lutsize + prev [ 2 ] ] ;
const struct rgbvec c101 = lut3d - > lut [ next [ 0 ] * lutsize2 + prev [ 1 ] * lutsize + next [ 2 ] ] ;
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c . r = ( 1 - d . r ) * c000 . r + ( d . r - d . b ) * c100 . r + ( d . b - d . g ) * c101 . r + ( d . g ) * c111 . r ;
c . g = ( 1 - d . r ) * c000 . g + ( d . r - d . b ) * c100 . g + ( d . b - d . g ) * c101 . g + ( d . g ) * c111 . g ;
c . b = ( 1 - d . r ) * c000 . b + ( d . r - d . b ) * c100 . b + ( d . b - d . g ) * c101 . b + ( d . g ) * c111 . b ;
} else {
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const struct rgbvec c001 = lut3d - > lut [ prev [ 0 ] * lutsize2 + prev [ 1 ] * lutsize + next [ 2 ] ] ;
const struct rgbvec c101 = lut3d - > lut [ next [ 0 ] * lutsize2 + prev [ 1 ] * lutsize + next [ 2 ] ] ;
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c . r = ( 1 - d . b ) * c000 . r + ( d . b - d . r ) * c001 . r + ( d . r - d . g ) * c101 . r + ( d . g ) * c111 . r ;
c . g = ( 1 - d . b ) * c000 . g + ( d . b - d . r ) * c001 . g + ( d . r - d . g ) * c101 . g + ( d . g ) * c111 . g ;
c . b = ( 1 - d . b ) * c000 . b + ( d . b - d . r ) * c001 . b + ( d . r - d . g ) * c101 . b + ( d . g ) * c111 . b ;
}
} else {
if ( d . b > d . g ) {
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const struct rgbvec c001 = lut3d - > lut [ prev [ 0 ] * lutsize2 + prev [ 1 ] * lutsize + next [ 2 ] ] ;
const struct rgbvec c011 = lut3d - > lut [ prev [ 0 ] * lutsize2 + next [ 1 ] * lutsize + next [ 2 ] ] ;
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c . r = ( 1 - d . b ) * c000 . r + ( d . b - d . g ) * c001 . r + ( d . g - d . r ) * c011 . r + ( d . r ) * c111 . r ;
c . g = ( 1 - d . b ) * c000 . g + ( d . b - d . g ) * c001 . g + ( d . g - d . r ) * c011 . g + ( d . r ) * c111 . g ;
c . b = ( 1 - d . b ) * c000 . b + ( d . b - d . g ) * c001 . b + ( d . g - d . r ) * c011 . b + ( d . r ) * c111 . b ;
} else if ( d . b > d . r ) {
2019-10-24 13:37:38 +02:00
const struct rgbvec c010 = lut3d - > lut [ prev [ 0 ] * lutsize2 + next [ 1 ] * lutsize + prev [ 2 ] ] ;
const struct rgbvec c011 = lut3d - > lut [ prev [ 0 ] * lutsize2 + next [ 1 ] * lutsize + next [ 2 ] ] ;
2013-05-07 15:48:56 +03:00
c . r = ( 1 - d . g ) * c000 . r + ( d . g - d . b ) * c010 . r + ( d . b - d . r ) * c011 . r + ( d . r ) * c111 . r ;
c . g = ( 1 - d . g ) * c000 . g + ( d . g - d . b ) * c010 . g + ( d . b - d . r ) * c011 . g + ( d . r ) * c111 . g ;
c . b = ( 1 - d . g ) * c000 . b + ( d . g - d . b ) * c010 . b + ( d . b - d . r ) * c011 . b + ( d . r ) * c111 . b ;
} else {
2019-10-24 13:37:38 +02:00
const struct rgbvec c010 = lut3d - > lut [ prev [ 0 ] * lutsize2 + next [ 1 ] * lutsize + prev [ 2 ] ] ;
const struct rgbvec c110 = lut3d - > lut [ next [ 0 ] * lutsize2 + next [ 1 ] * lutsize + prev [ 2 ] ] ;
2013-05-07 15:48:56 +03:00
c . r = ( 1 - d . g ) * c000 . r + ( d . g - d . r ) * c010 . r + ( d . r - d . b ) * c110 . r + ( d . b ) * c111 . r ;
c . g = ( 1 - d . g ) * c000 . g + ( d . g - d . r ) * c010 . g + ( d . r - d . b ) * c110 . g + ( d . b ) * c111 . g ;
c . b = ( 1 - d . g ) * c000 . b + ( d . g - d . r ) * c010 . b + ( d . r - d . b ) * c110 . b + ( d . b ) * c111 . b ;
}
}
return c ;
}
2020-05-24 04:04:51 +02:00
static inline float prelut_interp_1d_linear ( const Lut3DPreLut * prelut ,
int idx , const float s )
{
const int lut_max = prelut - > size - 1 ;
const float scaled = ( s - prelut - > min [ idx ] ) * prelut - > scale [ idx ] ;
const float x = av_clipf ( scaled , 0.0f , lut_max ) ;
const int prev = PREV ( x ) ;
const int next = FFMIN ( ( int ) ( x ) + 1 , lut_max ) ;
const float p = prelut - > lut [ idx ] [ prev ] ;
const float n = prelut - > lut [ idx ] [ next ] ;
const float d = x - ( float ) prev ;
return lerpf ( p , n , d ) ;
}
static inline struct rgbvec apply_prelut ( const Lut3DPreLut * prelut ,
const struct rgbvec * s )
{
2020-06-01 13:15:21 +02:00
struct rgbvec c ;
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if ( prelut - > size < = 0 )
return * s ;
c . r = prelut_interp_1d_linear ( prelut , 0 , s - > r ) ;
c . g = prelut_interp_1d_linear ( prelut , 1 , s - > g ) ;
c . b = prelut_interp_1d_linear ( prelut , 2 , s - > b ) ;
return c ;
}
2018-05-03 20:00:25 +02:00
# define DEFINE_INTERP_FUNC_PLANAR(name, nbits, depth) \
static int interp_ # # nbits # # _ # # name # # _p # # depth ( AVFilterContext * ctx , void * arg , int jobnr , int nb_jobs ) \
{ \
int x , y ; \
const LUT3DContext * lut3d = ctx - > priv ; \
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const Lut3DPreLut * prelut = & lut3d - > prelut ; \
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const ThreadData * td = arg ; \
const AVFrame * in = td - > in ; \
const AVFrame * out = td - > out ; \
const int direct = out = = in ; \
const int slice_start = ( in - > height * jobnr ) / nb_jobs ; \
const int slice_end = ( in - > height * ( jobnr + 1 ) ) / nb_jobs ; \
uint8_t * grow = out - > data [ 0 ] + slice_start * out - > linesize [ 0 ] ; \
uint8_t * brow = out - > data [ 1 ] + slice_start * out - > linesize [ 1 ] ; \
uint8_t * rrow = out - > data [ 2 ] + slice_start * out - > linesize [ 2 ] ; \
2018-05-04 23:17:53 +02:00
uint8_t * arow = out - > data [ 3 ] + slice_start * out - > linesize [ 3 ] ; \
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const uint8_t * srcgrow = in - > data [ 0 ] + slice_start * in - > linesize [ 0 ] ; \
const uint8_t * srcbrow = in - > data [ 1 ] + slice_start * in - > linesize [ 1 ] ; \
const uint8_t * srcrrow = in - > data [ 2 ] + slice_start * in - > linesize [ 2 ] ; \
const uint8_t * srcarow = in - > data [ 3 ] + slice_start * in - > linesize [ 3 ] ; \
2020-05-24 04:04:51 +02:00
const float lut_max = lut3d - > lutsize - 1 ; \
const float scale_f = 1.0f / ( ( 1 < < depth ) - 1 ) ; \
const float scale_r = lut3d - > scale . r * lut_max ; \
const float scale_g = lut3d - > scale . g * lut_max ; \
const float scale_b = lut3d - > scale . b * lut_max ; \
2018-05-03 20:00:25 +02:00
\
for ( y = slice_start ; y < slice_end ; y + + ) { \
uint # # nbits # # _t * dstg = ( uint # # nbits # # _t * ) grow ; \
uint # # nbits # # _t * dstb = ( uint # # nbits # # _t * ) brow ; \
uint # # nbits # # _t * dstr = ( uint # # nbits # # _t * ) rrow ; \
uint # # nbits # # _t * dsta = ( uint # # nbits # # _t * ) arow ; \
const uint # # nbits # # _t * srcg = ( const uint # # nbits # # _t * ) srcgrow ; \
const uint # # nbits # # _t * srcb = ( const uint # # nbits # # _t * ) srcbrow ; \
const uint # # nbits # # _t * srcr = ( const uint # # nbits # # _t * ) srcrrow ; \
const uint # # nbits # # _t * srca = ( const uint # # nbits # # _t * ) srcarow ; \
for ( x = 0 ; x < in - > width ; x + + ) { \
2020-05-24 04:04:51 +02:00
const struct rgbvec rgb = { srcr [ x ] * scale_f , \
srcg [ x ] * scale_f , \
srcb [ x ] * scale_f } ; \
const struct rgbvec prelut_rgb = apply_prelut ( prelut , & rgb ) ; \
const struct rgbvec scaled_rgb = { av_clipf ( prelut_rgb . r * scale_r , 0 , lut_max ) , \
av_clipf ( prelut_rgb . g * scale_g , 0 , lut_max ) , \
av_clipf ( prelut_rgb . b * scale_b , 0 , lut_max ) } ; \
2018-05-03 20:00:25 +02:00
struct rgbvec vec = interp_ # # name ( lut3d , & scaled_rgb ) ; \
dstr [ x ] = av_clip_uintp2 ( vec . r * ( float ) ( ( 1 < < depth ) - 1 ) , depth ) ; \
dstg [ x ] = av_clip_uintp2 ( vec . g * ( float ) ( ( 1 < < depth ) - 1 ) , depth ) ; \
dstb [ x ] = av_clip_uintp2 ( vec . b * ( float ) ( ( 1 < < depth ) - 1 ) , depth ) ; \
if ( ! direct & & in - > linesize [ 3 ] ) \
dsta [ x ] = srca [ x ] ; \
} \
grow + = out - > linesize [ 0 ] ; \
brow + = out - > linesize [ 1 ] ; \
rrow + = out - > linesize [ 2 ] ; \
arow + = out - > linesize [ 3 ] ; \
srcgrow + = in - > linesize [ 0 ] ; \
srcbrow + = in - > linesize [ 1 ] ; \
srcrrow + = in - > linesize [ 2 ] ; \
srcarow + = in - > linesize [ 3 ] ; \
} \
return 0 ; \
}
DEFINE_INTERP_FUNC_PLANAR ( nearest , 8 , 8 )
DEFINE_INTERP_FUNC_PLANAR ( trilinear , 8 , 8 )
DEFINE_INTERP_FUNC_PLANAR ( tetrahedral , 8 , 8 )
2021-01-27 15:37:10 +02:00
DEFINE_INTERP_FUNC_PLANAR ( pyramid , 8 , 8 )
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DEFINE_INTERP_FUNC_PLANAR ( prism , 8 , 8 )
2018-05-03 20:00:25 +02:00
DEFINE_INTERP_FUNC_PLANAR ( nearest , 16 , 9 )
DEFINE_INTERP_FUNC_PLANAR ( trilinear , 16 , 9 )
DEFINE_INTERP_FUNC_PLANAR ( tetrahedral , 16 , 9 )
2021-01-27 15:37:10 +02:00
DEFINE_INTERP_FUNC_PLANAR ( pyramid , 16 , 9 )
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DEFINE_INTERP_FUNC_PLANAR ( prism , 16 , 9 )
2018-05-03 20:00:25 +02:00
DEFINE_INTERP_FUNC_PLANAR ( nearest , 16 , 10 )
DEFINE_INTERP_FUNC_PLANAR ( trilinear , 16 , 10 )
DEFINE_INTERP_FUNC_PLANAR ( tetrahedral , 16 , 10 )
2021-01-27 15:37:10 +02:00
DEFINE_INTERP_FUNC_PLANAR ( pyramid , 16 , 10 )
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DEFINE_INTERP_FUNC_PLANAR ( prism , 16 , 10 )
2018-05-03 20:00:25 +02:00
DEFINE_INTERP_FUNC_PLANAR ( nearest , 16 , 12 )
DEFINE_INTERP_FUNC_PLANAR ( trilinear , 16 , 12 )
DEFINE_INTERP_FUNC_PLANAR ( tetrahedral , 16 , 12 )
2021-01-27 15:37:10 +02:00
DEFINE_INTERP_FUNC_PLANAR ( pyramid , 16 , 12 )
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DEFINE_INTERP_FUNC_PLANAR ( prism , 16 , 12 )
2018-05-03 20:00:25 +02:00
DEFINE_INTERP_FUNC_PLANAR ( nearest , 16 , 14 )
DEFINE_INTERP_FUNC_PLANAR ( trilinear , 16 , 14 )
DEFINE_INTERP_FUNC_PLANAR ( tetrahedral , 16 , 14 )
2021-01-27 15:37:10 +02:00
DEFINE_INTERP_FUNC_PLANAR ( pyramid , 16 , 14 )
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DEFINE_INTERP_FUNC_PLANAR ( prism , 16 , 14 )
2018-05-03 20:00:25 +02:00
DEFINE_INTERP_FUNC_PLANAR ( nearest , 16 , 16 )
DEFINE_INTERP_FUNC_PLANAR ( trilinear , 16 , 16 )
DEFINE_INTERP_FUNC_PLANAR ( tetrahedral , 16 , 16 )
2021-01-27 15:37:10 +02:00
DEFINE_INTERP_FUNC_PLANAR ( pyramid , 16 , 16 )
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DEFINE_INTERP_FUNC_PLANAR ( prism , 16 , 16 )
2018-05-03 20:00:25 +02:00
2020-05-19 04:00:25 +02:00
# define DEFINE_INTERP_FUNC_PLANAR_FLOAT(name, depth) \
static int interp_ # # name # # _pf # # depth ( AVFilterContext * ctx , void * arg , int jobnr , int nb_jobs ) \
{ \
int x , y ; \
const LUT3DContext * lut3d = ctx - > priv ; \
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const Lut3DPreLut * prelut = & lut3d - > prelut ; \
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const ThreadData * td = arg ; \
const AVFrame * in = td - > in ; \
const AVFrame * out = td - > out ; \
const int direct = out = = in ; \
const int slice_start = ( in - > height * jobnr ) / nb_jobs ; \
const int slice_end = ( in - > height * ( jobnr + 1 ) ) / nb_jobs ; \
uint8_t * grow = out - > data [ 0 ] + slice_start * out - > linesize [ 0 ] ; \
uint8_t * brow = out - > data [ 1 ] + slice_start * out - > linesize [ 1 ] ; \
uint8_t * rrow = out - > data [ 2 ] + slice_start * out - > linesize [ 2 ] ; \
uint8_t * arow = out - > data [ 3 ] + slice_start * out - > linesize [ 3 ] ; \
const uint8_t * srcgrow = in - > data [ 0 ] + slice_start * in - > linesize [ 0 ] ; \
const uint8_t * srcbrow = in - > data [ 1 ] + slice_start * in - > linesize [ 1 ] ; \
const uint8_t * srcrrow = in - > data [ 2 ] + slice_start * in - > linesize [ 2 ] ; \
const uint8_t * srcarow = in - > data [ 3 ] + slice_start * in - > linesize [ 3 ] ; \
2020-05-24 04:04:51 +02:00
const float lut_max = lut3d - > lutsize - 1 ; \
const float scale_r = lut3d - > scale . r * lut_max ; \
const float scale_g = lut3d - > scale . g * lut_max ; \
const float scale_b = lut3d - > scale . b * lut_max ; \
2020-05-19 04:00:25 +02:00
\
for ( y = slice_start ; y < slice_end ; y + + ) { \
float * dstg = ( float * ) grow ; \
float * dstb = ( float * ) brow ; \
float * dstr = ( float * ) rrow ; \
float * dsta = ( float * ) arow ; \
const float * srcg = ( const float * ) srcgrow ; \
const float * srcb = ( const float * ) srcbrow ; \
const float * srcr = ( const float * ) srcrrow ; \
const float * srca = ( const float * ) srcarow ; \
for ( x = 0 ; x < in - > width ; x + + ) { \
2020-05-24 04:04:51 +02:00
const struct rgbvec rgb = { sanitizef ( srcr [ x ] ) , \
sanitizef ( srcg [ x ] ) , \
sanitizef ( srcb [ x ] ) } ; \
const struct rgbvec prelut_rgb = apply_prelut ( prelut , & rgb ) ; \
const struct rgbvec scaled_rgb = { av_clipf ( prelut_rgb . r * scale_r , 0 , lut_max ) , \
av_clipf ( prelut_rgb . g * scale_g , 0 , lut_max ) , \
av_clipf ( prelut_rgb . b * scale_b , 0 , lut_max ) } ; \
2020-05-19 04:00:25 +02:00
struct rgbvec vec = interp_ # # name ( lut3d , & scaled_rgb ) ; \
dstr [ x ] = vec . r ; \
dstg [ x ] = vec . g ; \
dstb [ x ] = vec . b ; \
if ( ! direct & & in - > linesize [ 3 ] ) \
dsta [ x ] = srca [ x ] ; \
} \
grow + = out - > linesize [ 0 ] ; \
brow + = out - > linesize [ 1 ] ; \
rrow + = out - > linesize [ 2 ] ; \
arow + = out - > linesize [ 3 ] ; \
srcgrow + = in - > linesize [ 0 ] ; \
srcbrow + = in - > linesize [ 1 ] ; \
srcrrow + = in - > linesize [ 2 ] ; \
srcarow + = in - > linesize [ 3 ] ; \
} \
return 0 ; \
}
DEFINE_INTERP_FUNC_PLANAR_FLOAT ( nearest , 32 )
DEFINE_INTERP_FUNC_PLANAR_FLOAT ( trilinear , 32 )
DEFINE_INTERP_FUNC_PLANAR_FLOAT ( tetrahedral , 32 )
2021-01-27 15:37:10 +02:00
DEFINE_INTERP_FUNC_PLANAR_FLOAT ( pyramid , 32 )
2021-01-27 19:44:25 +02:00
DEFINE_INTERP_FUNC_PLANAR_FLOAT ( prism , 32 )
2020-05-19 04:00:25 +02:00
2014-02-12 12:12:46 +03:00
# define DEFINE_INTERP_FUNC(name, nbits) \
2014-02-13 15:37:32 +03:00
static int interp_ # # nbits # # _ # # name ( AVFilterContext * ctx , void * arg , int jobnr , int nb_jobs ) \
2014-02-12 12:12:46 +03:00
{ \
int x , y ; \
2014-02-13 15:37:32 +03:00
const LUT3DContext * lut3d = ctx - > priv ; \
2020-05-24 04:04:51 +02:00
const Lut3DPreLut * prelut = & lut3d - > prelut ; \
2014-02-13 15:37:32 +03:00
const ThreadData * td = arg ; \
const AVFrame * in = td - > in ; \
const AVFrame * out = td - > out ; \
2014-02-12 12:12:46 +03:00
const int direct = out = = in ; \
const int step = lut3d - > step ; \
const uint8_t r = lut3d - > rgba_map [ R ] ; \
const uint8_t g = lut3d - > rgba_map [ G ] ; \
const uint8_t b = lut3d - > rgba_map [ B ] ; \
const uint8_t a = lut3d - > rgba_map [ A ] ; \
2014-02-13 15:37:32 +03:00
const int slice_start = ( in - > height * jobnr ) / nb_jobs ; \
const int slice_end = ( in - > height * ( jobnr + 1 ) ) / nb_jobs ; \
uint8_t * dstrow = out - > data [ 0 ] + slice_start * out - > linesize [ 0 ] ; \
const uint8_t * srcrow = in - > data [ 0 ] + slice_start * in - > linesize [ 0 ] ; \
2020-05-24 04:04:51 +02:00
const float lut_max = lut3d - > lutsize - 1 ; \
const float scale_f = 1.0f / ( ( 1 < < nbits ) - 1 ) ; \
const float scale_r = lut3d - > scale . r * lut_max ; \
const float scale_g = lut3d - > scale . g * lut_max ; \
const float scale_b = lut3d - > scale . b * lut_max ; \
2014-02-12 12:12:46 +03:00
\
2014-02-13 15:37:32 +03:00
for ( y = slice_start ; y < slice_end ; y + + ) { \
2014-02-12 12:12:46 +03:00
uint # # nbits # # _t * dst = ( uint # # nbits # # _t * ) dstrow ; \
const uint # # nbits # # _t * src = ( const uint # # nbits # # _t * ) srcrow ; \
for ( x = 0 ; x < in - > width * step ; x + = step ) { \
2020-05-24 04:04:51 +02:00
const struct rgbvec rgb = { src [ x + r ] * scale_f , \
src [ x + g ] * scale_f , \
src [ x + b ] * scale_f } ; \
const struct rgbvec prelut_rgb = apply_prelut ( prelut , & rgb ) ; \
const struct rgbvec scaled_rgb = { av_clipf ( prelut_rgb . r * scale_r , 0 , lut_max ) , \
av_clipf ( prelut_rgb . g * scale_g , 0 , lut_max ) , \
av_clipf ( prelut_rgb . b * scale_b , 0 , lut_max ) } ; \
2014-02-12 12:12:46 +03:00
struct rgbvec vec = interp_ # # name ( lut3d , & scaled_rgb ) ; \
dst [ x + r ] = av_clip_uint # # nbits ( vec . r * ( float ) ( ( 1 < < nbits ) - 1 ) ) ; \
dst [ x + g ] = av_clip_uint # # nbits ( vec . g * ( float ) ( ( 1 < < nbits ) - 1 ) ) ; \
dst [ x + b ] = av_clip_uint # # nbits ( vec . b * ( float ) ( ( 1 < < nbits ) - 1 ) ) ; \
if ( ! direct & & step = = 4 ) \
dst [ x + a ] = src [ x + a ] ; \
} \
dstrow + = out - > linesize [ 0 ] ; \
srcrow + = in - > linesize [ 0 ] ; \
} \
2014-02-13 15:37:32 +03:00
return 0 ; \
2013-05-07 15:48:56 +03:00
}
DEFINE_INTERP_FUNC ( nearest , 8 )
DEFINE_INTERP_FUNC ( trilinear , 8 )
DEFINE_INTERP_FUNC ( tetrahedral , 8 )
2021-01-27 15:37:10 +02:00
DEFINE_INTERP_FUNC ( pyramid , 8 )
2021-01-27 19:44:25 +02:00
DEFINE_INTERP_FUNC ( prism , 8 )
2013-05-07 15:48:56 +03:00
DEFINE_INTERP_FUNC ( nearest , 16 )
DEFINE_INTERP_FUNC ( trilinear , 16 )
DEFINE_INTERP_FUNC ( tetrahedral , 16 )
2021-01-27 15:37:10 +02:00
DEFINE_INTERP_FUNC ( pyramid , 16 )
2021-01-27 19:44:25 +02:00
DEFINE_INTERP_FUNC ( prism , 16 )
2013-05-07 15:48:56 +03:00
# define MAX_LINE_SIZE 512
static int skip_line ( const char * p )
{
while ( * p & & av_isspace ( * p ) )
p + + ;
return ! * p | | * p = = ' # ' ;
}
2020-05-24 04:04:51 +02:00
static char * fget_next_word ( char * dst , int max , FILE * f )
{
int c ;
char * p = dst ;
/* for null */
max - - ;
/* skip until next non whitespace char */
while ( ( c = fgetc ( f ) ) ! = EOF ) {
if ( av_isspace ( c ) )
continue ;
* p + + = c ;
max - - ;
break ;
}
/* get max bytes or up until next whitespace char */
for ( ; max > 0 ; max - - ) {
if ( ( c = fgetc ( f ) ) = = EOF )
break ;
if ( av_isspace ( c ) )
break ;
* p + + = c ;
}
* p = 0 ;
if ( p = = dst )
return NULL ;
return p ;
}
2013-05-07 15:48:56 +03:00
# define NEXT_LINE(loop_cond) do { \
if ( ! fgets ( line , sizeof ( line ) , f ) ) { \
av_log ( ctx , AV_LOG_ERROR , " Unexpected EOF \n " ) ; \
return AVERROR_INVALIDDATA ; \
} \
} while ( loop_cond )
2020-05-24 04:04:51 +02:00
# define NEXT_LINE_OR_GOTO(loop_cond, label) do { \
if ( ! fgets ( line , sizeof ( line ) , f ) ) { \
av_log ( ctx , AV_LOG_ERROR , " Unexpected EOF \n " ) ; \
ret = AVERROR_INVALIDDATA ; \
goto label ; \
} \
} while ( loop_cond )
static int allocate_3dlut ( AVFilterContext * ctx , int lutsize , int prelut )
2019-10-24 13:37:38 +02:00
{
LUT3DContext * lut3d = ctx - > priv ;
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int i ;
2019-10-24 13:37:38 +02:00
if ( lutsize < 2 | | lutsize > MAX_LEVEL ) {
av_log ( ctx , AV_LOG_ERROR , " Too large or invalid 3D LUT size \n " ) ;
return AVERROR ( EINVAL ) ;
}
av_freep ( & lut3d - > lut ) ;
lut3d - > lut = av_malloc_array ( lutsize * lutsize * lutsize , sizeof ( * lut3d - > lut ) ) ;
if ( ! lut3d - > lut )
return AVERROR ( ENOMEM ) ;
2020-05-24 04:04:51 +02:00
if ( prelut ) {
lut3d - > prelut . size = PRELUT_SIZE ;
for ( i = 0 ; i < 3 ; i + + ) {
av_freep ( & lut3d - > prelut . lut [ i ] ) ;
lut3d - > prelut . lut [ i ] = av_malloc_array ( PRELUT_SIZE , sizeof ( * lut3d - > prelut . lut [ 0 ] ) ) ;
if ( ! lut3d - > prelut . lut [ i ] )
return AVERROR ( ENOMEM ) ;
}
} else {
lut3d - > prelut . size = 0 ;
for ( i = 0 ; i < 3 ; i + + ) {
av_freep ( & lut3d - > prelut . lut [ i ] ) ;
}
}
2019-10-24 13:37:38 +02:00
lut3d - > lutsize = lutsize ;
lut3d - > lutsize2 = lutsize * lutsize ;
return 0 ;
}
2014-05-04 11:36:53 +03:00
/* Basically r g and b float values on each line, with a facultative 3DLUTSIZE
* directive ; seems to be generated by Davinci */
2013-05-07 15:48:56 +03:00
static int parse_dat ( AVFilterContext * ctx , FILE * f )
{
LUT3DContext * lut3d = ctx - > priv ;
2014-05-04 11:36:53 +03:00
char line [ MAX_LINE_SIZE ] ;
2019-10-24 13:37:38 +02:00
int ret , i , j , k , size , size2 ;
2013-05-07 15:48:56 +03:00
2014-05-04 11:36:53 +03:00
lut3d - > lutsize = size = 33 ;
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size2 = size * size ;
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NEXT_LINE ( skip_line ( line ) ) ;
if ( ! strncmp ( line , " 3DLUTSIZE " , 10 ) ) {
2014-05-10 05:25:43 +03:00
size = strtol ( line + 10 , NULL , 0 ) ;
2019-10-24 13:37:38 +02:00
2014-05-04 11:36:53 +03:00
NEXT_LINE ( skip_line ( line ) ) ;
}
2019-10-24 13:37:38 +02:00
2020-05-24 04:04:51 +02:00
ret = allocate_3dlut ( ctx , size , 0 ) ;
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if ( ret < 0 )
return ret ;
2013-05-07 15:48:56 +03:00
for ( k = 0 ; k < size ; k + + ) {
for ( j = 0 ; j < size ; j + + ) {
for ( i = 0 ; i < size ; i + + ) {
2019-10-24 13:37:38 +02:00
struct rgbvec * vec = & lut3d - > lut [ k * size2 + j * size + i ] ;
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if ( k ! = 0 | | j ! = 0 | | i ! = 0 )
NEXT_LINE ( skip_line ( line ) ) ;
2018-11-11 18:41:14 +02:00
if ( av_sscanf ( line , " %f %f %f " , & vec - > r , & vec - > g , & vec - > b ) ! = 3 )
2014-05-04 11:36:53 +03:00
return AVERROR_INVALIDDATA ;
2013-05-07 15:48:56 +03:00
}
}
}
return 0 ;
}
/* Iridas format */
static int parse_cube ( AVFilterContext * ctx , FILE * f )
{
LUT3DContext * lut3d = ctx - > priv ;
char line [ MAX_LINE_SIZE ] ;
float min [ 3 ] = { 0.0 , 0.0 , 0.0 } ;
float max [ 3 ] = { 1.0 , 1.0 , 1.0 } ;
while ( fgets ( line , sizeof ( line ) , f ) ) {
2018-11-11 14:36:45 +02:00
if ( ! strncmp ( line , " LUT_3D_SIZE " , 11 ) ) {
2019-10-24 13:37:38 +02:00
int ret , i , j , k ;
2013-05-07 15:48:56 +03:00
const int size = strtol ( line + 12 , NULL , 0 ) ;
2019-10-24 13:37:38 +02:00
const int size2 = size * size ;
2020-05-24 04:04:51 +02:00
ret = allocate_3dlut ( ctx , size , 0 ) ;
2019-10-24 13:37:38 +02:00
if ( ret < 0 )
return ret ;
2013-05-07 15:48:56 +03:00
for ( k = 0 ; k < size ; k + + ) {
for ( j = 0 ; j < size ; j + + ) {
for ( i = 0 ; i < size ; i + + ) {
2019-10-24 13:37:38 +02:00
struct rgbvec * vec = & lut3d - > lut [ i * size2 + j * size + k ] ;
2013-05-07 15:48:56 +03:00
do {
2017-03-12 19:59:05 +02:00
try_again :
2013-05-07 15:48:56 +03:00
NEXT_LINE ( 0 ) ;
if ( ! strncmp ( line , " DOMAIN_ " , 7 ) ) {
float * vals = NULL ;
if ( ! strncmp ( line + 7 , " MIN " , 4 ) ) vals = min ;
else if ( ! strncmp ( line + 7 , " MAX " , 4 ) ) vals = max ;
if ( ! vals )
return AVERROR_INVALIDDATA ;
2018-11-11 18:41:14 +02:00
av_sscanf ( line + 11 , " %f %f %f " , vals , vals + 1 , vals + 2 ) ;
2013-05-07 15:48:56 +03:00
av_log ( ctx , AV_LOG_DEBUG , " min: %f %f %f | max: %f %f %f \n " ,
min [ 0 ] , min [ 1 ] , min [ 2 ] , max [ 0 ] , max [ 1 ] , max [ 2 ] ) ;
2017-03-12 19:59:05 +02:00
goto try_again ;
2018-10-24 11:36:23 +02:00
} else if ( ! strncmp ( line , " TITLE " , 5 ) ) {
goto try_again ;
2013-05-07 15:48:56 +03:00
}
} while ( skip_line ( line ) ) ;
2018-11-11 18:41:14 +02:00
if ( av_sscanf ( line , " %f %f %f " , & vec - > r , & vec - > g , & vec - > b ) ! = 3 )
2013-05-07 15:48:56 +03:00
return AVERROR_INVALIDDATA ;
}
}
}
break ;
}
}
2019-04-25 14:53:53 +02:00
lut3d - > scale . r = av_clipf ( 1. / ( max [ 0 ] - min [ 0 ] ) , 0.f , 1.f ) ;
lut3d - > scale . g = av_clipf ( 1. / ( max [ 1 ] - min [ 1 ] ) , 0.f , 1.f ) ;
lut3d - > scale . b = av_clipf ( 1. / ( max [ 2 ] - min [ 2 ] ) , 0.f , 1.f ) ;
2013-05-07 15:48:56 +03:00
return 0 ;
}
/* Assume 17x17x17 LUT with a 16-bit depth
* FIXME : it seems there are various 3 dl formats */
static int parse_3dl ( AVFilterContext * ctx , FILE * f )
{
char line [ MAX_LINE_SIZE ] ;
LUT3DContext * lut3d = ctx - > priv ;
2019-10-24 13:37:38 +02:00
int ret , i , j , k ;
2013-05-07 15:48:56 +03:00
const int size = 17 ;
2019-10-24 13:37:38 +02:00
const int size2 = 17 * 17 ;
2013-05-07 15:48:56 +03:00
const float scale = 16 * 16 * 16 ;
lut3d - > lutsize = size ;
2019-10-24 13:37:38 +02:00
2020-05-24 04:04:51 +02:00
ret = allocate_3dlut ( ctx , size , 0 ) ;
2019-10-24 13:37:38 +02:00
if ( ret < 0 )
return ret ;
2013-07-18 11:55:30 +03:00
NEXT_LINE ( skip_line ( line ) ) ;
2013-05-07 15:48:56 +03:00
for ( k = 0 ; k < size ; k + + ) {
for ( j = 0 ; j < size ; j + + ) {
for ( i = 0 ; i < size ; i + + ) {
int r , g , b ;
2019-10-24 13:37:38 +02:00
struct rgbvec * vec = & lut3d - > lut [ k * size2 + j * size + i ] ;
2013-05-07 15:48:56 +03:00
NEXT_LINE ( skip_line ( line ) ) ;
2018-11-11 18:41:14 +02:00
if ( av_sscanf ( line , " %d %d %d " , & r , & g , & b ) ! = 3 )
2013-05-07 15:48:56 +03:00
return AVERROR_INVALIDDATA ;
vec - > r = r / scale ;
vec - > g = g / scale ;
vec - > b = b / scale ;
}
}
}
return 0 ;
}
/* Pandora format */
static int parse_m3d ( AVFilterContext * ctx , FILE * f )
{
LUT3DContext * lut3d = ctx - > priv ;
float scale ;
2019-10-24 13:37:38 +02:00
int ret , i , j , k , size , size2 , in = - 1 , out = - 1 ;
2013-05-07 15:48:56 +03:00
char line [ MAX_LINE_SIZE ] ;
uint8_t rgb_map [ 3 ] = { 0 , 1 , 2 } ;
while ( fgets ( line , sizeof ( line ) , f ) ) {
if ( ! strncmp ( line , " in " , 2 ) ) in = strtol ( line + 2 , NULL , 0 ) ;
else if ( ! strncmp ( line , " out " , 3 ) ) out = strtol ( line + 3 , NULL , 0 ) ;
else if ( ! strncmp ( line , " values " , 6 ) ) {
const char * p = line + 6 ;
# define SET_COLOR(id) do { \
while ( av_isspace ( * p ) ) \
p + + ; \
switch ( * p ) { \
case ' r ' : rgb_map [ id ] = 0 ; break ; \
case ' g ' : rgb_map [ id ] = 1 ; break ; \
case ' b ' : rgb_map [ id ] = 2 ; break ; \
} \
while ( * p & & ! av_isspace ( * p ) ) \
p + + ; \
} while ( 0 )
SET_COLOR ( 0 ) ;
SET_COLOR ( 1 ) ;
SET_COLOR ( 2 ) ;
break ;
}
}
if ( in = = - 1 | | out = = - 1 ) {
av_log ( ctx , AV_LOG_ERROR , " in and out must be defined \n " ) ;
return AVERROR_INVALIDDATA ;
}
2013-06-07 02:42:18 +03:00
if ( in < 2 | | out < 2 | |
in > MAX_LEVEL * MAX_LEVEL * MAX_LEVEL | |
out > MAX_LEVEL * MAX_LEVEL * MAX_LEVEL ) {
av_log ( ctx , AV_LOG_ERROR , " invalid in (%d) or out (%d) \n " , in , out ) ;
return AVERROR_INVALIDDATA ;
}
2013-05-07 15:48:56 +03:00
for ( size = 1 ; size * size * size < in ; size + + ) ;
lut3d - > lutsize = size ;
2019-10-24 13:37:38 +02:00
size2 = size * size ;
2020-05-24 04:04:51 +02:00
ret = allocate_3dlut ( ctx , size , 0 ) ;
2019-10-24 13:37:38 +02:00
if ( ret < 0 )
return ret ;
2013-05-07 15:48:56 +03:00
scale = 1. / ( out - 1 ) ;
for ( k = 0 ; k < size ; k + + ) {
for ( j = 0 ; j < size ; j + + ) {
for ( i = 0 ; i < size ; i + + ) {
2019-10-24 13:37:38 +02:00
struct rgbvec * vec = & lut3d - > lut [ k * size2 + j * size + i ] ;
2013-05-07 15:48:56 +03:00
float val [ 3 ] ;
NEXT_LINE ( 0 ) ;
2018-11-11 18:41:14 +02:00
if ( av_sscanf ( line , " %f %f %f " , val , val + 1 , val + 2 ) ! = 3 )
2013-05-07 15:48:56 +03:00
return AVERROR_INVALIDDATA ;
vec - > r = val [ rgb_map [ 0 ] ] * scale ;
vec - > g = val [ rgb_map [ 1 ] ] * scale ;
vec - > b = val [ rgb_map [ 2 ] ] * scale ;
}
}
}
return 0 ;
}
2020-05-24 04:04:51 +02:00
static int nearest_sample_index ( float * data , float x , int low , int hi )
{
int mid ;
if ( x < data [ low ] )
return low ;
if ( x > data [ hi ] )
return hi ;
for ( ; ; ) {
av_assert0 ( x > = data [ low ] ) ;
av_assert0 ( x < = data [ hi ] ) ;
av_assert0 ( ( hi - low ) > 0 ) ;
if ( hi - low = = 1 )
return low ;
mid = ( low + hi ) / 2 ;
if ( x < data [ mid ] )
hi = mid ;
else
low = mid ;
}
return 0 ;
}
# define NEXT_FLOAT_OR_GOTO(value, label) \
if ( ! fget_next_word ( line , sizeof ( line ) , f ) ) { \
ret = AVERROR_INVALIDDATA ; \
goto label ; \
} \
if ( av_sscanf ( line , " %f " , & value ) ! = 1 ) { \
ret = AVERROR_INVALIDDATA ; \
goto label ; \
}
2019-04-19 19:44:45 +02:00
static int parse_cinespace ( AVFilterContext * ctx , FILE * f )
{
LUT3DContext * lut3d = ctx - > priv ;
char line [ MAX_LINE_SIZE ] ;
float in_min [ 3 ] = { 0.0 , 0.0 , 0.0 } ;
float in_max [ 3 ] = { 1.0 , 1.0 , 1.0 } ;
float out_min [ 3 ] = { 0.0 , 0.0 , 0.0 } ;
float out_max [ 3 ] = { 1.0 , 1.0 , 1.0 } ;
2020-05-24 04:04:51 +02:00
int inside_metadata = 0 , size , size2 ;
int prelut = 0 ;
int ret = 0 ;
2019-04-19 19:44:45 +02:00
2020-05-24 04:04:51 +02:00
int prelut_sizes [ 3 ] = { 0 , 0 , 0 } ;
float * in_prelut [ 3 ] = { NULL , NULL , NULL } ;
float * out_prelut [ 3 ] = { NULL , NULL , NULL } ;
NEXT_LINE_OR_GOTO ( skip_line ( line ) , end ) ;
2019-04-19 19:44:45 +02:00
if ( strncmp ( line , " CSPLUTV100 " , 10 ) ) {
av_log ( ctx , AV_LOG_ERROR , " Not cineSpace LUT format \n " ) ;
2020-05-24 04:04:51 +02:00
ret = AVERROR ( EINVAL ) ;
goto end ;
2019-04-19 19:44:45 +02:00
}
2020-05-24 04:04:51 +02:00
NEXT_LINE_OR_GOTO ( skip_line ( line ) , end ) ;
2019-04-19 19:44:45 +02:00
if ( strncmp ( line , " 3D " , 2 ) ) {
av_log ( ctx , AV_LOG_ERROR , " Not 3D LUT format \n " ) ;
2020-05-24 04:04:51 +02:00
ret = AVERROR ( EINVAL ) ;
goto end ;
2019-04-19 19:44:45 +02:00
}
while ( 1 ) {
2020-05-24 04:04:51 +02:00
NEXT_LINE_OR_GOTO ( skip_line ( line ) , end ) ;
2019-04-19 19:44:45 +02:00
if ( ! strncmp ( line , " BEGIN METADATA " , 14 ) ) {
inside_metadata = 1 ;
continue ;
}
if ( ! strncmp ( line , " END METADATA " , 12 ) ) {
inside_metadata = 0 ;
continue ;
}
if ( inside_metadata = = 0 ) {
int size_r , size_g , size_b ;
for ( int i = 0 ; i < 3 ; i + + ) {
int npoints = strtol ( line , NULL , 0 ) ;
2020-05-24 04:04:51 +02:00
if ( npoints > 2 ) {
float v , last ;
if ( npoints > PRELUT_SIZE ) {
av_log ( ctx , AV_LOG_ERROR , " Prelut size too large. \n " ) ;
ret = AVERROR_INVALIDDATA ;
goto end ;
}
if ( in_prelut [ i ] | | out_prelut [ i ] ) {
av_log ( ctx , AV_LOG_ERROR , " Invalid file has multiple preluts. \n " ) ;
ret = AVERROR_INVALIDDATA ;
goto end ;
}
in_prelut [ i ] = ( float * ) av_malloc ( npoints * sizeof ( float ) ) ;
out_prelut [ i ] = ( float * ) av_malloc ( npoints * sizeof ( float ) ) ;
if ( ! in_prelut [ i ] | | ! out_prelut [ i ] ) {
ret = AVERROR ( ENOMEM ) ;
goto end ;
}
prelut_sizes [ i ] = npoints ;
in_min [ i ] = FLT_MAX ;
2020-09-05 23:13:01 +02:00
in_max [ i ] = - FLT_MAX ;
2020-05-24 04:04:51 +02:00
out_min [ i ] = FLT_MAX ;
2020-09-05 23:13:01 +02:00
out_max [ i ] = - FLT_MAX ;
2020-05-24 04:04:51 +02:00
for ( int j = 0 ; j < npoints ; j + + ) {
NEXT_FLOAT_OR_GOTO ( v , end )
in_min [ i ] = FFMIN ( in_min [ i ] , v ) ;
in_max [ i ] = FFMAX ( in_max [ i ] , v ) ;
in_prelut [ i ] [ j ] = v ;
2020-09-05 23:13:01 +02:00
if ( j > 0 & & v < last ) {
2020-05-24 04:04:51 +02:00
av_log ( ctx , AV_LOG_ERROR , " Invalid file, non increasing prelut. \n " ) ;
ret = AVERROR ( ENOMEM ) ;
goto end ;
}
last = v ;
}
for ( int j = 0 ; j < npoints ; j + + ) {
NEXT_FLOAT_OR_GOTO ( v , end )
out_min [ i ] = FFMIN ( out_min [ i ] , v ) ;
out_max [ i ] = FFMAX ( out_max [ i ] , v ) ;
out_prelut [ i ] [ j ] = v ;
}
} else if ( npoints = = 2 ) {
NEXT_LINE_OR_GOTO ( skip_line ( line ) , end ) ;
if ( av_sscanf ( line , " %f %f " , & in_min [ i ] , & in_max [ i ] ) ! = 2 ) {
ret = AVERROR_INVALIDDATA ;
goto end ;
}
NEXT_LINE_OR_GOTO ( skip_line ( line ) , end ) ;
if ( av_sscanf ( line , " %f %f " , & out_min [ i ] , & out_max [ i ] ) ! = 2 ) {
ret = AVERROR_INVALIDDATA ;
goto end ;
}
} else {
2019-04-19 19:44:45 +02:00
av_log ( ctx , AV_LOG_ERROR , " Unsupported number of pre-lut points. \n " ) ;
2020-05-24 04:04:51 +02:00
ret = AVERROR_PATCHWELCOME ;
goto end ;
2019-04-19 19:44:45 +02:00
}
2020-05-24 04:04:51 +02:00
NEXT_LINE_OR_GOTO ( skip_line ( line ) , end ) ;
2019-04-19 19:44:45 +02:00
}
2020-05-24 04:04:51 +02:00
if ( av_sscanf ( line , " %d %d %d " , & size_r , & size_g , & size_b ) ! = 3 ) {
ret = AVERROR ( EINVAL ) ;
goto end ;
}
2019-04-19 19:44:45 +02:00
if ( size_r ! = size_g | | size_r ! = size_b ) {
av_log ( ctx , AV_LOG_ERROR , " Unsupported size combination: %dx%dx%d. \n " , size_r , size_g , size_b ) ;
2020-05-24 04:04:51 +02:00
ret = AVERROR_PATCHWELCOME ;
goto end ;
2019-04-19 19:44:45 +02:00
}
size = size_r ;
2019-10-24 13:37:38 +02:00
size2 = size * size ;
2019-04-19 19:44:45 +02:00
2020-05-24 04:04:51 +02:00
if ( prelut_sizes [ 0 ] & & prelut_sizes [ 1 ] & & prelut_sizes [ 2 ] )
prelut = 1 ;
ret = allocate_3dlut ( ctx , size , prelut ) ;
2019-10-24 13:37:38 +02:00
if ( ret < 0 )
return ret ;
2019-04-19 19:44:45 +02:00
for ( int k = 0 ; k < size ; k + + ) {
for ( int j = 0 ; j < size ; j + + ) {
for ( int i = 0 ; i < size ; i + + ) {
2019-10-24 13:37:38 +02:00
struct rgbvec * vec = & lut3d - > lut [ i * size2 + j * size + k ] ;
2020-05-24 04:04:51 +02:00
NEXT_LINE_OR_GOTO ( skip_line ( line ) , end ) ;
if ( av_sscanf ( line , " %f %f %f " , & vec - > r , & vec - > g , & vec - > b ) ! = 3 ) {
ret = AVERROR_INVALIDDATA ;
goto end ;
}
2019-04-19 19:44:45 +02:00
vec - > r * = out_max [ 0 ] - out_min [ 0 ] ;
vec - > g * = out_max [ 1 ] - out_min [ 1 ] ;
vec - > b * = out_max [ 2 ] - out_min [ 2 ] ;
}
}
}
break ;
}
}
2019-04-25 14:53:53 +02:00
2020-05-24 04:04:51 +02:00
if ( prelut ) {
for ( int c = 0 ; c < 3 ; c + + ) {
2019-04-25 14:53:53 +02:00
2020-05-24 04:04:51 +02:00
lut3d - > prelut . min [ c ] = in_min [ c ] ;
lut3d - > prelut . max [ c ] = in_max [ c ] ;
lut3d - > prelut . scale [ c ] = ( 1.0f / ( float ) ( in_max [ c ] - in_min [ c ] ) ) * ( lut3d - > prelut . size - 1 ) ;
for ( int i = 0 ; i < lut3d - > prelut . size ; + + i ) {
float mix = ( float ) i / ( float ) ( lut3d - > prelut . size - 1 ) ;
2020-06-01 13:15:21 +02:00
float x = lerpf ( in_min [ c ] , in_max [ c ] , mix ) , a , b ;
2020-05-24 04:04:51 +02:00
int idx = nearest_sample_index ( in_prelut [ c ] , x , 0 , prelut_sizes [ c ] - 1 ) ;
av_assert0 ( idx + 1 < prelut_sizes [ c ] ) ;
2020-06-01 13:15:21 +02:00
a = out_prelut [ c ] [ idx + 0 ] ;
b = out_prelut [ c ] [ idx + 1 ] ;
2020-05-24 04:04:51 +02:00
mix = x - in_prelut [ c ] [ idx ] ;
2020-06-01 13:15:21 +02:00
lut3d - > prelut . lut [ c ] [ i ] = sanitizef ( lerpf ( a , b , mix ) ) ;
2020-05-24 04:04:51 +02:00
}
}
lut3d - > scale . r = 1.00f ;
lut3d - > scale . g = 1.00f ;
lut3d - > scale . b = 1.00f ;
} else {
lut3d - > scale . r = av_clipf ( 1. / ( in_max [ 0 ] - in_min [ 0 ] ) , 0.f , 1.f ) ;
lut3d - > scale . g = av_clipf ( 1. / ( in_max [ 1 ] - in_min [ 1 ] ) , 0.f , 1.f ) ;
lut3d - > scale . b = av_clipf ( 1. / ( in_max [ 2 ] - in_min [ 2 ] ) , 0.f , 1.f ) ;
}
end :
for ( int c = 0 ; c < 3 ; c + + ) {
av_freep ( & in_prelut [ c ] ) ;
av_freep ( & out_prelut [ c ] ) ;
}
return ret ;
2019-04-19 19:44:45 +02:00
}
2019-10-24 13:37:38 +02:00
static int set_identity_matrix ( AVFilterContext * ctx , int size )
2013-05-07 15:48:56 +03:00
{
2019-10-24 13:37:38 +02:00
LUT3DContext * lut3d = ctx - > priv ;
int ret , i , j , k ;
const int size2 = size * size ;
2013-05-07 15:48:56 +03:00
const float c = 1. / ( size - 1 ) ;
2020-05-24 04:04:51 +02:00
ret = allocate_3dlut ( ctx , size , 0 ) ;
2019-10-24 13:37:38 +02:00
if ( ret < 0 )
return ret ;
2013-05-07 15:48:56 +03:00
for ( k = 0 ; k < size ; k + + ) {
for ( j = 0 ; j < size ; j + + ) {
for ( i = 0 ; i < size ; i + + ) {
2019-10-24 13:37:38 +02:00
struct rgbvec * vec = & lut3d - > lut [ k * size2 + j * size + i ] ;
2013-05-07 15:48:56 +03:00
vec - > r = k * c ;
vec - > g = j * c ;
vec - > b = i * c ;
}
}
}
2019-10-24 13:37:38 +02:00
return 0 ;
2013-05-07 15:48:56 +03:00
}
2021-09-29 15:57:43 +02:00
static const enum AVPixelFormat pix_fmts [ ] = {
AV_PIX_FMT_RGB24 , AV_PIX_FMT_BGR24 ,
AV_PIX_FMT_RGBA , AV_PIX_FMT_BGRA ,
AV_PIX_FMT_ARGB , AV_PIX_FMT_ABGR ,
AV_PIX_FMT_0RGB , AV_PIX_FMT_0BGR ,
AV_PIX_FMT_RGB0 , AV_PIX_FMT_BGR0 ,
AV_PIX_FMT_RGB48 , AV_PIX_FMT_BGR48 ,
AV_PIX_FMT_RGBA64 , AV_PIX_FMT_BGRA64 ,
AV_PIX_FMT_GBRP , AV_PIX_FMT_GBRAP ,
AV_PIX_FMT_GBRP9 ,
AV_PIX_FMT_GBRP10 , AV_PIX_FMT_GBRAP10 ,
AV_PIX_FMT_GBRP12 , AV_PIX_FMT_GBRAP12 ,
AV_PIX_FMT_GBRP14 ,
AV_PIX_FMT_GBRP16 , AV_PIX_FMT_GBRAP16 ,
AV_PIX_FMT_GBRPF32 , AV_PIX_FMT_GBRAPF32 ,
AV_PIX_FMT_NONE
} ;
2013-05-07 15:48:56 +03:00
2024-05-05 15:26:53 +02:00
# if CONFIG_LUT3D_FILTER || CONFIG_HALDCLUT_FILTER
2013-05-07 15:48:56 +03:00
static int config_input ( AVFilterLink * inlink )
{
2020-05-19 04:00:25 +02:00
int depth , is16bit , isfloat , planar ;
2013-05-07 15:48:56 +03:00
LUT3DContext * lut3d = inlink - > dst - > priv ;
const AVPixFmtDescriptor * desc = av_pix_fmt_desc_get ( inlink - > format ) ;
2018-05-03 20:00:25 +02:00
depth = desc - > comp [ 0 ] . depth ;
2019-10-30 15:20:55 +02:00
is16bit = desc - > comp [ 0 ] . depth > 8 ;
planar = desc - > flags & AV_PIX_FMT_FLAG_PLANAR ;
2020-05-19 04:00:25 +02:00
isfloat = desc - > flags & AV_PIX_FMT_FLAG_FLOAT ;
2013-05-07 15:48:56 +03:00
ff_fill_rgba_map ( lut3d - > rgba_map , inlink - > format ) ;
2014-02-12 12:12:46 +03:00
lut3d - > step = av_get_padded_bits_per_pixel ( desc ) > > ( 3 + is16bit ) ;
2013-05-07 15:48:56 +03:00
2018-05-03 20:00:25 +02:00
# define SET_FUNC(name) do { \
2020-05-19 04:00:25 +02:00
if ( planar & & ! isfloat ) { \
2018-05-03 20:00:25 +02:00
switch ( depth ) { \
case 8 : lut3d - > interp = interp_8_ # # name # # _p8 ; break ; \
case 9 : lut3d - > interp = interp_16_ # # name # # _p9 ; break ; \
case 10 : lut3d - > interp = interp_16_ # # name # # _p10 ; break ; \
case 12 : lut3d - > interp = interp_16_ # # name # # _p12 ; break ; \
case 14 : lut3d - > interp = interp_16_ # # name # # _p14 ; break ; \
case 16 : lut3d - > interp = interp_16_ # # name # # _p16 ; break ; \
} \
2020-05-19 04:00:25 +02:00
} else if ( isfloat ) { lut3d - > interp = interp_ # # name # # _pf32 ; \
2018-05-03 20:00:25 +02:00
} else if ( is16bit ) { lut3d - > interp = interp_16_ # # name ; \
} else { lut3d - > interp = interp_8_ # # name ; } \
2013-05-07 15:48:56 +03:00
} while ( 0 )
switch ( lut3d - > interpolation ) {
case INTERPOLATE_NEAREST : SET_FUNC ( nearest ) ; break ;
case INTERPOLATE_TRILINEAR : SET_FUNC ( trilinear ) ; break ;
case INTERPOLATE_TETRAHEDRAL : SET_FUNC ( tetrahedral ) ; break ;
2021-01-27 15:37:10 +02:00
case INTERPOLATE_PYRAMID : SET_FUNC ( pyramid ) ; break ;
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case INTERPOLATE_PRISM : SET_FUNC ( prism ) ; break ;
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default :
av_assert0 ( 0 ) ;
}
2022-06-12 05:51:12 +02:00
# if ARCH_X86
ff_lut3d_init_x86 ( lut3d , desc ) ;
# endif
avfilter/vf_lut3d: add x86-optimized tetrahedral interpolation
I spotted an interesting pattern that I didn't see before that leads to the implementation being faster.
The bit shifting table I was using before is no longer needed, and was able to remove quite a few lines.
I also add use of FMA on the AVX2 version.
f32 1920x1080 1 thread with prelut
c impl
1434012700 UNITS in lut3d->interp, 1 runs, 0 skips
1434035335 UNITS in lut3d->interp, 2 runs, 0 skips
1423615347 UNITS in lut3d->interp, 4 runs, 0 skips
1426268863 UNITS in lut3d->interp, 8 runs, 0 skips
sse2
905484420 UNITS in lut3d->interp, 1 runs, 0 skips
905659010 UNITS in lut3d->interp, 2 runs, 0 skips
915167140 UNITS in lut3d->interp, 4 runs, 0 skips
915834222 UNITS in lut3d->interp, 8 runs, 0 skips
avx
574794860 UNITS in lut3d->interp, 1 runs, 0 skips
581035090 UNITS in lut3d->interp, 2 runs, 0 skips
584116720 UNITS in lut3d->interp, 4 runs, 0 skips
581460290 UNITS in lut3d->interp, 8 runs, 0 skips
avx2
301698880 UNITS in lut3d->interp, 1 runs, 0 skips
301982880 UNITS in lut3d->interp, 2 runs, 0 skips
306962430 UNITS in lut3d->interp, 4 runs, 0 skips
305472025 UNITS in lut3d->interp, 8 runs, 0 skips
gbrap16 1920x1080 1 thread with prelut
c impl
1480894840 UNITS in lut3d->interp, 1 runs, 0 skips
1502922990 UNITS in lut3d->interp, 2 runs, 0 skips
1496114307 UNITS in lut3d->interp, 4 runs, 0 skips
1492554551 UNITS in lut3d->interp, 8 runs, 0 skips
sse2
980777180 UNITS in lut3d->interp, 1 runs, 0 skips
986121520 UNITS in lut3d->interp, 2 runs, 0 skips
986489840 UNITS in lut3d->interp, 4 runs, 0 skips
998832248 UNITS in lut3d->interp, 8 runs, 0 skips
avx
622212360 UNITS in lut3d->interp, 1 runs, 0 skips
622981160 UNITS in lut3d->interp, 2 runs, 0 skips
645396315 UNITS in lut3d->interp, 4 runs, 0 skips
641057075 UNITS in lut3d->interp, 8 runs, 0 skips
avx2
321336400 UNITS in lut3d->interp, 1 runs, 0 skips
321268920 UNITS in lut3d->interp, 2 runs, 0 skips
323459895 UNITS in lut3d->interp, 4 runs, 0 skips
324949967 UNITS in lut3d->interp, 8 runs, 0 skips
2021-10-06 05:58:30 +02:00
2013-05-07 15:48:56 +03:00
return 0 ;
}
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static AVFrame * apply_lut ( AVFilterLink * inlink , AVFrame * in )
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{
AVFilterContext * ctx = inlink - > dst ;
LUT3DContext * lut3d = ctx - > priv ;
AVFilterLink * outlink = inlink - > dst - > outputs [ 0 ] ;
AVFrame * out ;
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ThreadData td ;
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if ( av_frame_is_writable ( in ) ) {
out = in ;
} else {
out = ff_get_video_buffer ( outlink , outlink - > w , outlink - > h ) ;
if ( ! out ) {
av_frame_free ( & in ) ;
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return NULL ;
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}
av_frame_copy_props ( out , in ) ;
}
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td . in = in ;
td . out = out ;
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ff_filter_execute ( ctx , lut3d - > interp , & td , NULL ,
FFMIN ( outlink - > h , ff_filter_get_nb_threads ( ctx ) ) ) ;
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if ( out ! = in )
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av_frame_free ( & in ) ;
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return out ;
}
static int filter_frame ( AVFilterLink * inlink , AVFrame * in )
{
AVFilterLink * outlink = inlink - > dst - > outputs [ 0 ] ;
AVFrame * out = apply_lut ( inlink , in ) ;
if ( ! out )
return AVERROR ( ENOMEM ) ;
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return ff_filter_frame ( outlink , out ) ;
}
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static int process_command ( AVFilterContext * ctx , const char * cmd , const char * args ,
char * res , int res_len , int flags )
{
int ret ;
ret = ff_filter_process_command ( ctx , cmd , args , res , res_len , flags ) ;
if ( ret < 0 )
return ret ;
return config_input ( ctx - > inputs [ 0 ] ) ;
}
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/* These options are shared between several filters;
* & lut3d_haldclut_options [ COMMON_OPTIONS_OFFSET ] must always
* point to the first of the COMMON_OPTIONS . */
# define COMMON_OPTIONS_OFFSET CONFIG_LUT3D_FILTER
static const AVOption lut3d_haldclut_options [ ] = {
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# if CONFIG_LUT3D_FILTER
{ " file " , " set 3D LUT file name " , OFFSET ( file ) , AV_OPT_TYPE_STRING , { . str = NULL } , . flags = FLAGS } ,
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# endif
# if CONFIG_HALDCLUT_FILTER
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{ " clut " , " when to process CLUT " , OFFSET ( clut ) , AV_OPT_TYPE_INT , { . i64 = 1 } , 0 , 1 , . flags = TFLAGS , . unit = " clut " } ,
{ " first " , " process only first CLUT, ignore rest " , 0 , AV_OPT_TYPE_CONST , { . i64 = 0 } , . flags = TFLAGS , . unit = " clut " } ,
{ " all " , " process all CLUTs " , 0 , AV_OPT_TYPE_CONST , { . i64 = 1 } , . flags = TFLAGS , . unit = " clut " } ,
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# endif
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COMMON_OPTIONS
} ;
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# if CONFIG_LUT3D_FILTER
AVFILTER_DEFINE_CLASS_EXT ( lut3d , " lut3d " , lut3d_haldclut_options ) ;
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static av_cold int lut3d_init ( AVFilterContext * ctx )
{
int ret ;
FILE * f ;
const char * ext ;
LUT3DContext * lut3d = ctx - > priv ;
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lut3d - > scale . r = lut3d - > scale . g = lut3d - > scale . b = 1.f ;
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if ( ! lut3d - > file ) {
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return set_identity_matrix ( ctx , 32 ) ;
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}
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f = avpriv_fopen_utf8 ( lut3d - > file , " r " ) ;
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if ( ! f ) {
ret = AVERROR ( errno ) ;
av_log ( ctx , AV_LOG_ERROR , " %s: %s \n " , lut3d - > file , av_err2str ( ret ) ) ;
return ret ;
}
ext = strrchr ( lut3d - > file , ' . ' ) ;
if ( ! ext ) {
av_log ( ctx , AV_LOG_ERROR , " Unable to guess the format from the extension \n " ) ;
ret = AVERROR_INVALIDDATA ;
goto end ;
}
ext + + ;
if ( ! av_strcasecmp ( ext , " dat " ) ) {
ret = parse_dat ( ctx , f ) ;
} else if ( ! av_strcasecmp ( ext , " 3dl " ) ) {
ret = parse_3dl ( ctx , f ) ;
} else if ( ! av_strcasecmp ( ext , " cube " ) ) {
ret = parse_cube ( ctx , f ) ;
} else if ( ! av_strcasecmp ( ext , " m3d " ) ) {
ret = parse_m3d ( ctx , f ) ;
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} else if ( ! av_strcasecmp ( ext , " csp " ) ) {
ret = parse_cinespace ( ctx , f ) ;
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} else {
av_log ( ctx , AV_LOG_ERROR , " Unrecognized '.%s' file type \n " , ext ) ;
ret = AVERROR ( EINVAL ) ;
}
if ( ! ret & & ! lut3d - > lutsize ) {
av_log ( ctx , AV_LOG_ERROR , " 3D LUT is empty \n " ) ;
ret = AVERROR_INVALIDDATA ;
}
end :
fclose ( f ) ;
return ret ;
}
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static av_cold void lut3d_uninit ( AVFilterContext * ctx )
{
LUT3DContext * lut3d = ctx - > priv ;
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int i ;
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av_freep ( & lut3d - > lut ) ;
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for ( i = 0 ; i < 3 ; i + + ) {
av_freep ( & lut3d - > prelut . lut [ i ] ) ;
}
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}
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static const AVFilterPad lut3d_inputs [ ] = {
{
. name = " default " ,
. type = AVMEDIA_TYPE_VIDEO ,
. filter_frame = filter_frame ,
. config_props = config_input ,
} ,
} ;
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const AVFilter ff_vf_lut3d = {
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. name = " lut3d " ,
. description = NULL_IF_CONFIG_SMALL ( " Adjust colors using a 3D LUT. " ) ,
. priv_size = sizeof ( LUT3DContext ) ,
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. init = lut3d_init ,
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. uninit = lut3d_uninit ,
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FILTER_INPUTS ( lut3d_inputs ) ,
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FILTER_OUTPUTS ( ff_video_default_filterpad ) ,
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FILTER_PIXFMTS_ARRAY ( pix_fmts ) ,
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. priv_class = & lut3d_class ,
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. flags = AVFILTER_FLAG_SUPPORT_TIMELINE_GENERIC | AVFILTER_FLAG_SLICE_THREADS ,
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. process_command = process_command ,
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} ;
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# endif
# if CONFIG_HALDCLUT_FILTER
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static void update_clut_packed ( LUT3DContext * lut3d , const AVFrame * frame )
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{
const uint8_t * data = frame - > data [ 0 ] ;
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const ptrdiff_t linesize = frame - > linesize [ 0 ] ;
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const int w = lut3d - > clut_width ;
const int step = lut3d - > clut_step ;
const uint8_t * rgba_map = lut3d - > clut_rgba_map ;
const int level = lut3d - > lutsize ;
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const int level2 = lut3d - > lutsize2 ;
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# define LOAD_CLUT(nbits) do { \
int i , j , k , x = 0 , y = 0 ; \
\
for ( k = 0 ; k < level ; k + + ) { \
for ( j = 0 ; j < level ; j + + ) { \
for ( i = 0 ; i < level ; i + + ) { \
const uint # # nbits # # _t * src = ( const uint # # nbits # # _t * ) \
( data + y * linesize + x * step ) ; \
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struct rgbvec * vec = & lut3d - > lut [ i * level2 + j * level + k ] ; \
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vec - > r = src [ rgba_map [ 0 ] ] / ( float ) ( ( 1 < < ( nbits ) ) - 1 ) ; \
vec - > g = src [ rgba_map [ 1 ] ] / ( float ) ( ( 1 < < ( nbits ) ) - 1 ) ; \
vec - > b = src [ rgba_map [ 2 ] ] / ( float ) ( ( 1 < < ( nbits ) ) - 1 ) ; \
if ( + + x = = w ) { \
x = 0 ; \
y + + ; \
} \
} \
} \
} \
} while ( 0 )
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switch ( lut3d - > clut_bits ) {
case 8 : LOAD_CLUT ( 8 ) ; break ;
case 16 : LOAD_CLUT ( 16 ) ; break ;
}
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}
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static void update_clut_planar ( LUT3DContext * lut3d , const AVFrame * frame )
{
const uint8_t * datag = frame - > data [ 0 ] ;
const uint8_t * datab = frame - > data [ 1 ] ;
const uint8_t * datar = frame - > data [ 2 ] ;
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const ptrdiff_t glinesize = frame - > linesize [ 0 ] ;
const ptrdiff_t blinesize = frame - > linesize [ 1 ] ;
const ptrdiff_t rlinesize = frame - > linesize [ 2 ] ;
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const int w = lut3d - > clut_width ;
const int level = lut3d - > lutsize ;
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const int level2 = lut3d - > lutsize2 ;
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# define LOAD_CLUT_PLANAR(nbits, depth) do { \
int i , j , k , x = 0 , y = 0 ; \
\
for ( k = 0 ; k < level ; k + + ) { \
for ( j = 0 ; j < level ; j + + ) { \
for ( i = 0 ; i < level ; i + + ) { \
const uint # # nbits # # _t * gsrc = ( const uint # # nbits # # _t * ) \
( datag + y * glinesize ) ; \
const uint # # nbits # # _t * bsrc = ( const uint # # nbits # # _t * ) \
( datab + y * blinesize ) ; \
const uint # # nbits # # _t * rsrc = ( const uint # # nbits # # _t * ) \
( datar + y * rlinesize ) ; \
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struct rgbvec * vec = & lut3d - > lut [ i * level2 + j * level + k ] ; \
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vec - > r = gsrc [ x ] / ( float ) ( ( 1 < < ( depth ) ) - 1 ) ; \
vec - > g = bsrc [ x ] / ( float ) ( ( 1 < < ( depth ) ) - 1 ) ; \
vec - > b = rsrc [ x ] / ( float ) ( ( 1 < < ( depth ) ) - 1 ) ; \
if ( + + x = = w ) { \
x = 0 ; \
y + + ; \
} \
} \
} \
} \
} while ( 0 )
switch ( lut3d - > clut_bits ) {
case 8 : LOAD_CLUT_PLANAR ( 8 , 8 ) ; break ;
case 9 : LOAD_CLUT_PLANAR ( 16 , 9 ) ; break ;
case 10 : LOAD_CLUT_PLANAR ( 16 , 10 ) ; break ;
case 12 : LOAD_CLUT_PLANAR ( 16 , 12 ) ; break ;
case 14 : LOAD_CLUT_PLANAR ( 16 , 14 ) ; break ;
case 16 : LOAD_CLUT_PLANAR ( 16 , 16 ) ; break ;
}
}
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2020-05-19 04:00:25 +02:00
static void update_clut_float ( LUT3DContext * lut3d , const AVFrame * frame )
{
const uint8_t * datag = frame - > data [ 0 ] ;
const uint8_t * datab = frame - > data [ 1 ] ;
const uint8_t * datar = frame - > data [ 2 ] ;
2023-09-22 09:15:13 +02:00
const ptrdiff_t glinesize = frame - > linesize [ 0 ] ;
const ptrdiff_t blinesize = frame - > linesize [ 1 ] ;
const ptrdiff_t rlinesize = frame - > linesize [ 2 ] ;
2020-05-19 04:00:25 +02:00
const int w = lut3d - > clut_width ;
const int level = lut3d - > lutsize ;
const int level2 = lut3d - > lutsize2 ;
int i , j , k , x = 0 , y = 0 ;
for ( k = 0 ; k < level ; k + + ) {
for ( j = 0 ; j < level ; j + + ) {
for ( i = 0 ; i < level ; i + + ) {
const float * gsrc = ( const float * ) ( datag + y * glinesize ) ;
const float * bsrc = ( const float * ) ( datab + y * blinesize ) ;
const float * rsrc = ( const float * ) ( datar + y * rlinesize ) ;
struct rgbvec * vec = & lut3d - > lut [ i * level2 + j * level + k ] ;
vec - > r = rsrc [ x ] ;
vec - > g = gsrc [ x ] ;
vec - > b = bsrc [ x ] ;
if ( + + x = = w ) {
x = 0 ;
y + + ;
}
}
}
}
}
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static int config_output ( AVFilterLink * outlink )
{
AVFilterContext * ctx = outlink - > src ;
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LUT3DContext * lut3d = ctx - > priv ;
int ret ;
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2017-08-31 19:47:37 +02:00
ret = ff_framesync_init_dualinput ( & lut3d - > fs , ctx ) ;
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if ( ret < 0 )
return ret ;
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outlink - > w = ctx - > inputs [ 0 ] - > w ;
outlink - > h = ctx - > inputs [ 0 ] - > h ;
outlink - > time_base = ctx - > inputs [ 0 ] - > time_base ;
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if ( ( ret = ff_framesync_configure ( & lut3d - > fs ) ) < 0 )
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return ret ;
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return 0 ;
}
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static int activate ( AVFilterContext * ctx )
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{
2017-07-31 12:03:03 +02:00
LUT3DContext * s = ctx - > priv ;
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return ff_framesync_activate ( & s - > fs ) ;
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}
static int config_clut ( AVFilterLink * inlink )
{
int size , level , w , h ;
AVFilterContext * ctx = inlink - > dst ;
LUT3DContext * lut3d = ctx - > priv ;
const AVPixFmtDescriptor * desc = av_pix_fmt_desc_get ( inlink - > format ) ;
2015-06-13 20:49:42 +02:00
av_assert0 ( desc ) ;
2018-06-02 19:14:26 +02:00
lut3d - > clut_bits = desc - > comp [ 0 ] . depth ;
lut3d - > clut_planar = av_pix_fmt_count_planes ( inlink - > format ) > 1 ;
2020-05-19 04:00:25 +02:00
lut3d - > clut_float = desc - > flags & AV_PIX_FMT_FLAG_FLOAT ;
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lut3d - > clut_step = av_get_padded_bits_per_pixel ( desc ) > > 3 ;
ff_fill_rgba_map ( lut3d - > clut_rgba_map , inlink - > format ) ;
if ( inlink - > w > inlink - > h )
av_log ( ctx , AV_LOG_INFO , " Padding on the right (%dpx) of the "
" Hald CLUT will be ignored \n " , inlink - > w - inlink - > h ) ;
else if ( inlink - > w < inlink - > h )
av_log ( ctx , AV_LOG_INFO , " Padding at the bottom (%dpx) of the "
" Hald CLUT will be ignored \n " , inlink - > h - inlink - > w ) ;
lut3d - > clut_width = w = h = FFMIN ( inlink - > w , inlink - > h ) ;
for ( level = 1 ; level * level * level < w ; level + + ) ;
size = level * level * level ;
if ( size ! = w ) {
av_log ( ctx , AV_LOG_WARNING , " The Hald CLUT width does not match the level \n " ) ;
return AVERROR_INVALIDDATA ;
}
av_assert0 ( w = = h & & w = = size ) ;
level * = level ;
if ( level > MAX_LEVEL ) {
const int max_clut_level = sqrt ( MAX_LEVEL ) ;
const int max_clut_size = max_clut_level * max_clut_level * max_clut_level ;
av_log ( ctx , AV_LOG_ERROR , " Too large Hald CLUT "
" (maximum level is %d, or %dx%d CLUT) \n " ,
max_clut_level , max_clut_size , max_clut_size ) ;
return AVERROR ( EINVAL ) ;
}
2020-05-24 04:04:51 +02:00
return allocate_3dlut ( ctx , level , 0 ) ;
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}
2017-07-31 12:03:03 +02:00
static int update_apply_clut ( FFFrameSync * fs )
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{
2017-07-31 12:03:03 +02:00
AVFilterContext * ctx = fs - > parent ;
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LUT3DContext * lut3d = ctx - > priv ;
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AVFilterLink * inlink = ctx - > inputs [ 0 ] ;
2017-10-07 15:59:22 +02:00
AVFrame * master , * second , * out ;
2017-07-31 12:03:03 +02:00
int ret ;
2017-10-07 15:59:22 +02:00
ret = ff_framesync_dualinput_get ( fs , & master , & second ) ;
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if ( ret < 0 )
return ret ;
if ( ! second )
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return ff_filter_frame ( ctx - > outputs [ 0 ] , master ) ;
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if ( lut3d - > clut | | ! lut3d - > got_clut ) {
if ( lut3d - > clut_float )
update_clut_float ( ctx - > priv , second ) ;
else if ( lut3d - > clut_planar )
update_clut_planar ( ctx - > priv , second ) ;
else
update_clut_packed ( ctx - > priv , second ) ;
lut3d - > got_clut = 1 ;
}
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out = apply_lut ( inlink , master ) ;
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return ff_filter_frame ( ctx - > outputs [ 0 ] , out ) ;
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}
static av_cold int haldclut_init ( AVFilterContext * ctx )
{
LUT3DContext * lut3d = ctx - > priv ;
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lut3d - > scale . r = lut3d - > scale . g = lut3d - > scale . b = 1.f ;
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lut3d - > fs . on_event = update_apply_clut ;
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return 0 ;
}
static av_cold void haldclut_uninit ( AVFilterContext * ctx )
{
LUT3DContext * lut3d = ctx - > priv ;
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ff_framesync_uninit ( & lut3d - > fs ) ;
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av_freep ( & lut3d - > lut ) ;
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}
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FRAMESYNC_DEFINE_CLASS_EXT ( haldclut , LUT3DContext , fs ,
& lut3d_haldclut_options [ COMMON_OPTIONS_OFFSET ] ) ;
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static const AVFilterPad haldclut_inputs [ ] = {
{
. name = " main " ,
. type = AVMEDIA_TYPE_VIDEO ,
. config_props = config_input ,
} , {
. name = " clut " ,
. type = AVMEDIA_TYPE_VIDEO ,
. config_props = config_clut ,
} ,
} ;
static const AVFilterPad haldclut_outputs [ ] = {
{
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. name = " default " ,
. type = AVMEDIA_TYPE_VIDEO ,
. config_props = config_output ,
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} ,
} ;
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const AVFilter ff_vf_haldclut = {
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. name = " haldclut " ,
. description = NULL_IF_CONFIG_SMALL ( " Adjust colors using a Hald CLUT. " ) ,
. priv_size = sizeof ( LUT3DContext ) ,
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. preinit = haldclut_framesync_preinit ,
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. init = haldclut_init ,
. uninit = haldclut_uninit ,
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. activate = activate ,
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FILTER_INPUTS ( haldclut_inputs ) ,
FILTER_OUTPUTS ( haldclut_outputs ) ,
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FILTER_PIXFMTS_ARRAY ( pix_fmts ) ,
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. priv_class = & haldclut_class ,
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. flags = AVFILTER_FLAG_SUPPORT_TIMELINE_INTERNAL | AVFILTER_FLAG_SLICE_THREADS ,
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. process_command = process_command ,
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} ;
# endif
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# endif /* CONFIG_LUT3D_FILTER || CONFIG_HALDCLUT_FILTER */
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# if CONFIG_LUT1D_FILTER
enum interp_1d_mode {
INTERPOLATE_1D_NEAREST ,
INTERPOLATE_1D_LINEAR ,
INTERPOLATE_1D_CUBIC ,
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INTERPOLATE_1D_COSINE ,
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INTERPOLATE_1D_SPLINE ,
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NB_INTERP_1D_MODE
} ;
# define MAX_1D_LEVEL 65536
typedef struct LUT1DContext {
const AVClass * class ;
char * file ;
int interpolation ; ///<interp_1d_mode
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struct rgbvec scale ;
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uint8_t rgba_map [ 4 ] ;
int step ;
float lut [ 3 ] [ MAX_1D_LEVEL ] ;
int lutsize ;
avfilter_action_func * interp ;
} LUT1DContext ;
# undef OFFSET
# define OFFSET(x) offsetof(LUT1DContext, x)
static void set_identity_matrix_1d ( LUT1DContext * lut1d , int size )
{
const float c = 1. / ( size - 1 ) ;
int i ;
lut1d - > lutsize = size ;
for ( i = 0 ; i < size ; i + + ) {
lut1d - > lut [ 0 ] [ i ] = i * c ;
lut1d - > lut [ 1 ] [ i ] = i * c ;
lut1d - > lut [ 2 ] [ i ] = i * c ;
}
}
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static int parse_cinespace_1d ( AVFilterContext * ctx , FILE * f )
{
LUT1DContext * lut1d = ctx - > priv ;
char line [ MAX_LINE_SIZE ] ;
float in_min [ 3 ] = { 0.0 , 0.0 , 0.0 } ;
float in_max [ 3 ] = { 1.0 , 1.0 , 1.0 } ;
float out_min [ 3 ] = { 0.0 , 0.0 , 0.0 } ;
float out_max [ 3 ] = { 1.0 , 1.0 , 1.0 } ;
int inside_metadata = 0 , size ;
NEXT_LINE ( skip_line ( line ) ) ;
if ( strncmp ( line , " CSPLUTV100 " , 10 ) ) {
av_log ( ctx , AV_LOG_ERROR , " Not cineSpace LUT format \n " ) ;
return AVERROR ( EINVAL ) ;
}
NEXT_LINE ( skip_line ( line ) ) ;
if ( strncmp ( line , " 1D " , 2 ) ) {
av_log ( ctx , AV_LOG_ERROR , " Not 1D LUT format \n " ) ;
return AVERROR ( EINVAL ) ;
}
while ( 1 ) {
NEXT_LINE ( skip_line ( line ) ) ;
if ( ! strncmp ( line , " BEGIN METADATA " , 14 ) ) {
inside_metadata = 1 ;
continue ;
}
if ( ! strncmp ( line , " END METADATA " , 12 ) ) {
inside_metadata = 0 ;
continue ;
}
if ( inside_metadata = = 0 ) {
for ( int i = 0 ; i < 3 ; i + + ) {
int npoints = strtol ( line , NULL , 0 ) ;
if ( npoints ! = 2 ) {
av_log ( ctx , AV_LOG_ERROR , " Unsupported number of pre-lut points. \n " ) ;
return AVERROR_PATCHWELCOME ;
}
NEXT_LINE ( skip_line ( line ) ) ;
if ( av_sscanf ( line , " %f %f " , & in_min [ i ] , & in_max [ i ] ) ! = 2 )
return AVERROR_INVALIDDATA ;
NEXT_LINE ( skip_line ( line ) ) ;
if ( av_sscanf ( line , " %f %f " , & out_min [ i ] , & out_max [ i ] ) ! = 2 )
return AVERROR_INVALIDDATA ;
NEXT_LINE ( skip_line ( line ) ) ;
}
size = strtol ( line , NULL , 0 ) ;
if ( size < 2 | | size > MAX_1D_LEVEL ) {
av_log ( ctx , AV_LOG_ERROR , " Too large or invalid 1D LUT size \n " ) ;
return AVERROR ( EINVAL ) ;
}
lut1d - > lutsize = size ;
for ( int i = 0 ; i < size ; i + + ) {
NEXT_LINE ( skip_line ( line ) ) ;
if ( av_sscanf ( line , " %f %f %f " , & lut1d - > lut [ 0 ] [ i ] , & lut1d - > lut [ 1 ] [ i ] , & lut1d - > lut [ 2 ] [ i ] ) ! = 3 )
return AVERROR_INVALIDDATA ;
lut1d - > lut [ 0 ] [ i ] * = out_max [ 0 ] - out_min [ 0 ] ;
lut1d - > lut [ 1 ] [ i ] * = out_max [ 1 ] - out_min [ 1 ] ;
lut1d - > lut [ 2 ] [ i ] * = out_max [ 2 ] - out_min [ 2 ] ;
}
break ;
}
}
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lut1d - > scale . r = av_clipf ( 1. / ( in_max [ 0 ] - in_min [ 0 ] ) , 0.f , 1.f ) ;
lut1d - > scale . g = av_clipf ( 1. / ( in_max [ 1 ] - in_min [ 1 ] ) , 0.f , 1.f ) ;
lut1d - > scale . b = av_clipf ( 1. / ( in_max [ 2 ] - in_min [ 2 ] ) , 0.f , 1.f ) ;
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return 0 ;
}
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static int parse_cube_1d ( AVFilterContext * ctx , FILE * f )
{
LUT1DContext * lut1d = ctx - > priv ;
char line [ MAX_LINE_SIZE ] ;
float min [ 3 ] = { 0.0 , 0.0 , 0.0 } ;
float max [ 3 ] = { 1.0 , 1.0 , 1.0 } ;
while ( fgets ( line , sizeof ( line ) , f ) ) {
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if ( ! strncmp ( line , " LUT_1D_SIZE " , 11 ) ) {
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const int size = strtol ( line + 12 , NULL , 0 ) ;
int i ;
if ( size < 2 | | size > MAX_1D_LEVEL ) {
av_log ( ctx , AV_LOG_ERROR , " Too large or invalid 1D LUT size \n " ) ;
return AVERROR ( EINVAL ) ;
}
lut1d - > lutsize = size ;
for ( i = 0 ; i < size ; i + + ) {
do {
try_again :
NEXT_LINE ( 0 ) ;
if ( ! strncmp ( line , " DOMAIN_ " , 7 ) ) {
float * vals = NULL ;
if ( ! strncmp ( line + 7 , " MIN " , 4 ) ) vals = min ;
else if ( ! strncmp ( line + 7 , " MAX " , 4 ) ) vals = max ;
if ( ! vals )
return AVERROR_INVALIDDATA ;
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av_sscanf ( line + 11 , " %f %f %f " , vals , vals + 1 , vals + 2 ) ;
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av_log ( ctx , AV_LOG_DEBUG , " min: %f %f %f | max: %f %f %f \n " ,
min [ 0 ] , min [ 1 ] , min [ 2 ] , max [ 0 ] , max [ 1 ] , max [ 2 ] ) ;
goto try_again ;
} else if ( ! strncmp ( line , " LUT_1D_INPUT_RANGE " , 19 ) ) {
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av_sscanf ( line + 19 , " %f %f " , min , max ) ;
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min [ 1 ] = min [ 2 ] = min [ 0 ] ;
max [ 1 ] = max [ 2 ] = max [ 0 ] ;
goto try_again ;
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} else if ( ! strncmp ( line , " TITLE " , 5 ) ) {
goto try_again ;
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}
} while ( skip_line ( line ) ) ;
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if ( av_sscanf ( line , " %f %f %f " , & lut1d - > lut [ 0 ] [ i ] , & lut1d - > lut [ 1 ] [ i ] , & lut1d - > lut [ 2 ] [ i ] ) ! = 3 )
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return AVERROR_INVALIDDATA ;
}
break ;
}
}
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lut1d - > scale . r = av_clipf ( 1. / ( max [ 0 ] - min [ 0 ] ) , 0.f , 1.f ) ;
lut1d - > scale . g = av_clipf ( 1. / ( max [ 1 ] - min [ 1 ] ) , 0.f , 1.f ) ;
lut1d - > scale . b = av_clipf ( 1. / ( max [ 2 ] - min [ 2 ] ) , 0.f , 1.f ) ;
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return 0 ;
}
static const AVOption lut1d_options [ ] = {
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{ " file " , " set 1D LUT file name " , OFFSET ( file ) , AV_OPT_TYPE_STRING , { . str = NULL } , . flags = TFLAGS } ,
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{ " interp " , " select interpolation mode " , OFFSET ( interpolation ) , AV_OPT_TYPE_INT , { . i64 = INTERPOLATE_1D_LINEAR } , 0 , NB_INTERP_1D_MODE - 1 , TFLAGS , . unit = " interp_mode " } ,
{ " nearest " , " use values from the nearest defined points " , 0 , AV_OPT_TYPE_CONST , { . i64 = INTERPOLATE_1D_NEAREST } , 0 , 0 , TFLAGS , . unit = " interp_mode " } ,
{ " linear " , " use values from the linear interpolation " , 0 , AV_OPT_TYPE_CONST , { . i64 = INTERPOLATE_1D_LINEAR } , 0 , 0 , TFLAGS , . unit = " interp_mode " } ,
{ " cosine " , " use values from the cosine interpolation " , 0 , AV_OPT_TYPE_CONST , { . i64 = INTERPOLATE_1D_COSINE } , 0 , 0 , TFLAGS , . unit = " interp_mode " } ,
{ " cubic " , " use values from the cubic interpolation " , 0 , AV_OPT_TYPE_CONST , { . i64 = INTERPOLATE_1D_CUBIC } , 0 , 0 , TFLAGS , . unit = " interp_mode " } ,
{ " spline " , " use values from the spline interpolation " , 0 , AV_OPT_TYPE_CONST , { . i64 = INTERPOLATE_1D_SPLINE } , 0 , 0 , TFLAGS , . unit = " interp_mode " } ,
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{ NULL }
} ;
AVFILTER_DEFINE_CLASS ( lut1d ) ;
static inline float interp_1d_nearest ( const LUT1DContext * lut1d ,
int idx , const float s )
{
return lut1d - > lut [ idx ] [ NEAR ( s ) ] ;
}
# define NEXT1D(x) (FFMIN((int)(x) + 1, lut1d->lutsize - 1))
static inline float interp_1d_linear ( const LUT1DContext * lut1d ,
int idx , const float s )
{
const int prev = PREV ( s ) ;
const int next = NEXT1D ( s ) ;
const float d = s - prev ;
const float p = lut1d - > lut [ idx ] [ prev ] ;
const float n = lut1d - > lut [ idx ] [ next ] ;
return lerpf ( p , n , d ) ;
}
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static inline float interp_1d_cosine ( const LUT1DContext * lut1d ,
int idx , const float s )
{
const int prev = PREV ( s ) ;
const int next = NEXT1D ( s ) ;
const float d = s - prev ;
const float p = lut1d - > lut [ idx ] [ prev ] ;
const float n = lut1d - > lut [ idx ] [ next ] ;
const float m = ( 1.f - cosf ( d * M_PI ) ) * .5f ;
return lerpf ( p , n , m ) ;
}
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static inline float interp_1d_cubic ( const LUT1DContext * lut1d ,
int idx , const float s )
{
const int prev = PREV ( s ) ;
const int next = NEXT1D ( s ) ;
const float mu = s - prev ;
float a0 , a1 , a2 , a3 , mu2 ;
float y0 = lut1d - > lut [ idx ] [ FFMAX ( prev - 1 , 0 ) ] ;
float y1 = lut1d - > lut [ idx ] [ prev ] ;
float y2 = lut1d - > lut [ idx ] [ next ] ;
float y3 = lut1d - > lut [ idx ] [ FFMIN ( next + 1 , lut1d - > lutsize - 1 ) ] ;
mu2 = mu * mu ;
a0 = y3 - y2 - y0 + y1 ;
a1 = y0 - y1 - a0 ;
a2 = y2 - y0 ;
a3 = y1 ;
return a0 * mu * mu2 + a1 * mu2 + a2 * mu + a3 ;
}
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static inline float interp_1d_spline ( const LUT1DContext * lut1d ,
int idx , const float s )
{
const int prev = PREV ( s ) ;
const int next = NEXT1D ( s ) ;
const float x = s - prev ;
float c0 , c1 , c2 , c3 ;
float y0 = lut1d - > lut [ idx ] [ FFMAX ( prev - 1 , 0 ) ] ;
float y1 = lut1d - > lut [ idx ] [ prev ] ;
float y2 = lut1d - > lut [ idx ] [ next ] ;
float y3 = lut1d - > lut [ idx ] [ FFMIN ( next + 1 , lut1d - > lutsize - 1 ) ] ;
c0 = y1 ;
c1 = .5f * ( y2 - y0 ) ;
c2 = y0 - 2.5f * y1 + 2.f * y2 - .5f * y3 ;
c3 = .5f * ( y3 - y0 ) + 1.5f * ( y1 - y2 ) ;
return ( ( c3 * x + c2 ) * x + c1 ) * x + c0 ;
}
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# define DEFINE_INTERP_FUNC_PLANAR_1D(name, nbits, depth) \
static int interp_1d_ # # nbits # # _ # # name # # _p # # depth ( AVFilterContext * ctx , \
void * arg , int jobnr , \
int nb_jobs ) \
{ \
int x , y ; \
const LUT1DContext * lut1d = ctx - > priv ; \
const ThreadData * td = arg ; \
const AVFrame * in = td - > in ; \
const AVFrame * out = td - > out ; \
const int direct = out = = in ; \
const int slice_start = ( in - > height * jobnr ) / nb_jobs ; \
const int slice_end = ( in - > height * ( jobnr + 1 ) ) / nb_jobs ; \
uint8_t * grow = out - > data [ 0 ] + slice_start * out - > linesize [ 0 ] ; \
uint8_t * brow = out - > data [ 1 ] + slice_start * out - > linesize [ 1 ] ; \
uint8_t * rrow = out - > data [ 2 ] + slice_start * out - > linesize [ 2 ] ; \
uint8_t * arow = out - > data [ 3 ] + slice_start * out - > linesize [ 3 ] ; \
const uint8_t * srcgrow = in - > data [ 0 ] + slice_start * in - > linesize [ 0 ] ; \
const uint8_t * srcbrow = in - > data [ 1 ] + slice_start * in - > linesize [ 1 ] ; \
const uint8_t * srcrrow = in - > data [ 2 ] + slice_start * in - > linesize [ 2 ] ; \
const uint8_t * srcarow = in - > data [ 3 ] + slice_start * in - > linesize [ 3 ] ; \
const float factor = ( 1 < < depth ) - 1 ; \
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const float scale_r = ( lut1d - > scale . r / factor ) * ( lut1d - > lutsize - 1 ) ; \
const float scale_g = ( lut1d - > scale . g / factor ) * ( lut1d - > lutsize - 1 ) ; \
const float scale_b = ( lut1d - > scale . b / factor ) * ( lut1d - > lutsize - 1 ) ; \
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\
for ( y = slice_start ; y < slice_end ; y + + ) { \
uint # # nbits # # _t * dstg = ( uint # # nbits # # _t * ) grow ; \
uint # # nbits # # _t * dstb = ( uint # # nbits # # _t * ) brow ; \
uint # # nbits # # _t * dstr = ( uint # # nbits # # _t * ) rrow ; \
uint # # nbits # # _t * dsta = ( uint # # nbits # # _t * ) arow ; \
const uint # # nbits # # _t * srcg = ( const uint # # nbits # # _t * ) srcgrow ; \
const uint # # nbits # # _t * srcb = ( const uint # # nbits # # _t * ) srcbrow ; \
const uint # # nbits # # _t * srcr = ( const uint # # nbits # # _t * ) srcrrow ; \
const uint # # nbits # # _t * srca = ( const uint # # nbits # # _t * ) srcarow ; \
for ( x = 0 ; x < in - > width ; x + + ) { \
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float r = srcr [ x ] * scale_r ; \
float g = srcg [ x ] * scale_g ; \
float b = srcb [ x ] * scale_b ; \
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r = interp_1d_ # # name ( lut1d , 0 , r ) ; \
g = interp_1d_ # # name ( lut1d , 1 , g ) ; \
b = interp_1d_ # # name ( lut1d , 2 , b ) ; \
dstr [ x ] = av_clip_uintp2 ( r * factor , depth ) ; \
dstg [ x ] = av_clip_uintp2 ( g * factor , depth ) ; \
dstb [ x ] = av_clip_uintp2 ( b * factor , depth ) ; \
if ( ! direct & & in - > linesize [ 3 ] ) \
dsta [ x ] = srca [ x ] ; \
} \
grow + = out - > linesize [ 0 ] ; \
brow + = out - > linesize [ 1 ] ; \
rrow + = out - > linesize [ 2 ] ; \
arow + = out - > linesize [ 3 ] ; \
srcgrow + = in - > linesize [ 0 ] ; \
srcbrow + = in - > linesize [ 1 ] ; \
srcrrow + = in - > linesize [ 2 ] ; \
srcarow + = in - > linesize [ 3 ] ; \
} \
return 0 ; \
}
DEFINE_INTERP_FUNC_PLANAR_1D ( nearest , 8 , 8 )
DEFINE_INTERP_FUNC_PLANAR_1D ( linear , 8 , 8 )
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DEFINE_INTERP_FUNC_PLANAR_1D ( cosine , 8 , 8 )
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DEFINE_INTERP_FUNC_PLANAR_1D ( cubic , 8 , 8 )
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DEFINE_INTERP_FUNC_PLANAR_1D ( spline , 8 , 8 )
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DEFINE_INTERP_FUNC_PLANAR_1D ( nearest , 16 , 9 )
DEFINE_INTERP_FUNC_PLANAR_1D ( linear , 16 , 9 )
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DEFINE_INTERP_FUNC_PLANAR_1D ( cosine , 16 , 9 )
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DEFINE_INTERP_FUNC_PLANAR_1D ( cubic , 16 , 9 )
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DEFINE_INTERP_FUNC_PLANAR_1D ( spline , 16 , 9 )
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DEFINE_INTERP_FUNC_PLANAR_1D ( nearest , 16 , 10 )
DEFINE_INTERP_FUNC_PLANAR_1D ( linear , 16 , 10 )
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DEFINE_INTERP_FUNC_PLANAR_1D ( cosine , 16 , 10 )
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DEFINE_INTERP_FUNC_PLANAR_1D ( cubic , 16 , 10 )
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DEFINE_INTERP_FUNC_PLANAR_1D ( spline , 16 , 10 )
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DEFINE_INTERP_FUNC_PLANAR_1D ( nearest , 16 , 12 )
DEFINE_INTERP_FUNC_PLANAR_1D ( linear , 16 , 12 )
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DEFINE_INTERP_FUNC_PLANAR_1D ( cosine , 16 , 12 )
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DEFINE_INTERP_FUNC_PLANAR_1D ( cubic , 16 , 12 )
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DEFINE_INTERP_FUNC_PLANAR_1D ( spline , 16 , 12 )
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DEFINE_INTERP_FUNC_PLANAR_1D ( nearest , 16 , 14 )
DEFINE_INTERP_FUNC_PLANAR_1D ( linear , 16 , 14 )
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DEFINE_INTERP_FUNC_PLANAR_1D ( cosine , 16 , 14 )
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DEFINE_INTERP_FUNC_PLANAR_1D ( cubic , 16 , 14 )
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DEFINE_INTERP_FUNC_PLANAR_1D ( spline , 16 , 14 )
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DEFINE_INTERP_FUNC_PLANAR_1D ( nearest , 16 , 16 )
DEFINE_INTERP_FUNC_PLANAR_1D ( linear , 16 , 16 )
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DEFINE_INTERP_FUNC_PLANAR_1D ( cosine , 16 , 16 )
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DEFINE_INTERP_FUNC_PLANAR_1D ( cubic , 16 , 16 )
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DEFINE_INTERP_FUNC_PLANAR_1D ( spline , 16 , 16 )
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2020-05-19 04:00:25 +02:00
# define DEFINE_INTERP_FUNC_PLANAR_1D_FLOAT(name, depth) \
static int interp_1d_ # # name # # _pf # # depth ( AVFilterContext * ctx , \
void * arg , int jobnr , \
int nb_jobs ) \
{ \
int x , y ; \
const LUT1DContext * lut1d = ctx - > priv ; \
const ThreadData * td = arg ; \
const AVFrame * in = td - > in ; \
const AVFrame * out = td - > out ; \
const int direct = out = = in ; \
const int slice_start = ( in - > height * jobnr ) / nb_jobs ; \
const int slice_end = ( in - > height * ( jobnr + 1 ) ) / nb_jobs ; \
uint8_t * grow = out - > data [ 0 ] + slice_start * out - > linesize [ 0 ] ; \
uint8_t * brow = out - > data [ 1 ] + slice_start * out - > linesize [ 1 ] ; \
uint8_t * rrow = out - > data [ 2 ] + slice_start * out - > linesize [ 2 ] ; \
uint8_t * arow = out - > data [ 3 ] + slice_start * out - > linesize [ 3 ] ; \
const uint8_t * srcgrow = in - > data [ 0 ] + slice_start * in - > linesize [ 0 ] ; \
const uint8_t * srcbrow = in - > data [ 1 ] + slice_start * in - > linesize [ 1 ] ; \
const uint8_t * srcrrow = in - > data [ 2 ] + slice_start * in - > linesize [ 2 ] ; \
const uint8_t * srcarow = in - > data [ 3 ] + slice_start * in - > linesize [ 3 ] ; \
const float lutsize = lut1d - > lutsize - 1 ; \
const float scale_r = lut1d - > scale . r * lutsize ; \
const float scale_g = lut1d - > scale . g * lutsize ; \
const float scale_b = lut1d - > scale . b * lutsize ; \
\
for ( y = slice_start ; y < slice_end ; y + + ) { \
float * dstg = ( float * ) grow ; \
float * dstb = ( float * ) brow ; \
float * dstr = ( float * ) rrow ; \
float * dsta = ( float * ) arow ; \
const float * srcg = ( const float * ) srcgrow ; \
const float * srcb = ( const float * ) srcbrow ; \
const float * srcr = ( const float * ) srcrrow ; \
const float * srca = ( const float * ) srcarow ; \
for ( x = 0 ; x < in - > width ; x + + ) { \
float r = av_clipf ( sanitizef ( srcr [ x ] ) * scale_r , 0.0f , lutsize ) ; \
float g = av_clipf ( sanitizef ( srcg [ x ] ) * scale_g , 0.0f , lutsize ) ; \
float b = av_clipf ( sanitizef ( srcb [ x ] ) * scale_b , 0.0f , lutsize ) ; \
r = interp_1d_ # # name ( lut1d , 0 , r ) ; \
g = interp_1d_ # # name ( lut1d , 1 , g ) ; \
b = interp_1d_ # # name ( lut1d , 2 , b ) ; \
dstr [ x ] = r ; \
dstg [ x ] = g ; \
dstb [ x ] = b ; \
if ( ! direct & & in - > linesize [ 3 ] ) \
dsta [ x ] = srca [ x ] ; \
} \
grow + = out - > linesize [ 0 ] ; \
brow + = out - > linesize [ 1 ] ; \
rrow + = out - > linesize [ 2 ] ; \
arow + = out - > linesize [ 3 ] ; \
srcgrow + = in - > linesize [ 0 ] ; \
srcbrow + = in - > linesize [ 1 ] ; \
srcrrow + = in - > linesize [ 2 ] ; \
srcarow + = in - > linesize [ 3 ] ; \
} \
return 0 ; \
}
DEFINE_INTERP_FUNC_PLANAR_1D_FLOAT ( nearest , 32 )
DEFINE_INTERP_FUNC_PLANAR_1D_FLOAT ( linear , 32 )
DEFINE_INTERP_FUNC_PLANAR_1D_FLOAT ( cosine , 32 )
DEFINE_INTERP_FUNC_PLANAR_1D_FLOAT ( cubic , 32 )
DEFINE_INTERP_FUNC_PLANAR_1D_FLOAT ( spline , 32 )
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# define DEFINE_INTERP_FUNC_1D(name, nbits) \
static int interp_1d_ # # nbits # # _ # # name ( AVFilterContext * ctx , void * arg , \
int jobnr , int nb_jobs ) \
{ \
int x , y ; \
const LUT1DContext * lut1d = ctx - > priv ; \
const ThreadData * td = arg ; \
const AVFrame * in = td - > in ; \
const AVFrame * out = td - > out ; \
const int direct = out = = in ; \
const int step = lut1d - > step ; \
const uint8_t r = lut1d - > rgba_map [ R ] ; \
const uint8_t g = lut1d - > rgba_map [ G ] ; \
const uint8_t b = lut1d - > rgba_map [ B ] ; \
const uint8_t a = lut1d - > rgba_map [ A ] ; \
const int slice_start = ( in - > height * jobnr ) / nb_jobs ; \
const int slice_end = ( in - > height * ( jobnr + 1 ) ) / nb_jobs ; \
uint8_t * dstrow = out - > data [ 0 ] + slice_start * out - > linesize [ 0 ] ; \
const uint8_t * srcrow = in - > data [ 0 ] + slice_start * in - > linesize [ 0 ] ; \
const float factor = ( 1 < < nbits ) - 1 ; \
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const float scale_r = ( lut1d - > scale . r / factor ) * ( lut1d - > lutsize - 1 ) ; \
const float scale_g = ( lut1d - > scale . g / factor ) * ( lut1d - > lutsize - 1 ) ; \
const float scale_b = ( lut1d - > scale . b / factor ) * ( lut1d - > lutsize - 1 ) ; \
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\
for ( y = slice_start ; y < slice_end ; y + + ) { \
uint # # nbits # # _t * dst = ( uint # # nbits # # _t * ) dstrow ; \
const uint # # nbits # # _t * src = ( const uint # # nbits # # _t * ) srcrow ; \
for ( x = 0 ; x < in - > width * step ; x + = step ) { \
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float rr = src [ x + r ] * scale_r ; \
float gg = src [ x + g ] * scale_g ; \
float bb = src [ x + b ] * scale_b ; \
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rr = interp_1d_ # # name ( lut1d , 0 , rr ) ; \
gg = interp_1d_ # # name ( lut1d , 1 , gg ) ; \
bb = interp_1d_ # # name ( lut1d , 2 , bb ) ; \
dst [ x + r ] = av_clip_uint # # nbits ( rr * factor ) ; \
dst [ x + g ] = av_clip_uint # # nbits ( gg * factor ) ; \
dst [ x + b ] = av_clip_uint # # nbits ( bb * factor ) ; \
if ( ! direct & & step = = 4 ) \
dst [ x + a ] = src [ x + a ] ; \
} \
dstrow + = out - > linesize [ 0 ] ; \
srcrow + = in - > linesize [ 0 ] ; \
} \
return 0 ; \
}
DEFINE_INTERP_FUNC_1D ( nearest , 8 )
DEFINE_INTERP_FUNC_1D ( linear , 8 )
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DEFINE_INTERP_FUNC_1D ( cosine , 8 )
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DEFINE_INTERP_FUNC_1D ( cubic , 8 )
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DEFINE_INTERP_FUNC_1D ( spline , 8 )
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DEFINE_INTERP_FUNC_1D ( nearest , 16 )
DEFINE_INTERP_FUNC_1D ( linear , 16 )
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DEFINE_INTERP_FUNC_1D ( cosine , 16 )
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DEFINE_INTERP_FUNC_1D ( cubic , 16 )
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DEFINE_INTERP_FUNC_1D ( spline , 16 )
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static int config_input_1d ( AVFilterLink * inlink )
{
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int depth , is16bit , isfloat , planar ;
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LUT1DContext * lut1d = inlink - > dst - > priv ;
const AVPixFmtDescriptor * desc = av_pix_fmt_desc_get ( inlink - > format ) ;
depth = desc - > comp [ 0 ] . depth ;
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is16bit = desc - > comp [ 0 ] . depth > 8 ;
planar = desc - > flags & AV_PIX_FMT_FLAG_PLANAR ;
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isfloat = desc - > flags & AV_PIX_FMT_FLAG_FLOAT ;
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ff_fill_rgba_map ( lut1d - > rgba_map , inlink - > format ) ;
lut1d - > step = av_get_padded_bits_per_pixel ( desc ) > > ( 3 + is16bit ) ;
# define SET_FUNC_1D(name) do { \
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if ( planar & & ! isfloat ) { \
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switch ( depth ) { \
case 8 : lut1d - > interp = interp_1d_8_ # # name # # _p8 ; break ; \
case 9 : lut1d - > interp = interp_1d_16_ # # name # # _p9 ; break ; \
case 10 : lut1d - > interp = interp_1d_16_ # # name # # _p10 ; break ; \
case 12 : lut1d - > interp = interp_1d_16_ # # name # # _p12 ; break ; \
case 14 : lut1d - > interp = interp_1d_16_ # # name # # _p14 ; break ; \
case 16 : lut1d - > interp = interp_1d_16_ # # name # # _p16 ; break ; \
} \
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} else if ( isfloat ) { lut1d - > interp = interp_1d_ # # name # # _pf32 ; \
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} else if ( is16bit ) { lut1d - > interp = interp_1d_16_ # # name ; \
} else { lut1d - > interp = interp_1d_8_ # # name ; } \
} while ( 0 )
switch ( lut1d - > interpolation ) {
case INTERPOLATE_1D_NEAREST : SET_FUNC_1D ( nearest ) ; break ;
case INTERPOLATE_1D_LINEAR : SET_FUNC_1D ( linear ) ; break ;
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case INTERPOLATE_1D_COSINE : SET_FUNC_1D ( cosine ) ; break ;
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case INTERPOLATE_1D_CUBIC : SET_FUNC_1D ( cubic ) ; break ;
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case INTERPOLATE_1D_SPLINE : SET_FUNC_1D ( spline ) ; break ;
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default :
av_assert0 ( 0 ) ;
}
return 0 ;
}
static av_cold int lut1d_init ( AVFilterContext * ctx )
{
int ret ;
FILE * f ;
const char * ext ;
LUT1DContext * lut1d = ctx - > priv ;
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lut1d - > scale . r = lut1d - > scale . g = lut1d - > scale . b = 1.f ;
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if ( ! lut1d - > file ) {
set_identity_matrix_1d ( lut1d , 32 ) ;
return 0 ;
}
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f = avpriv_fopen_utf8 ( lut1d - > file , " r " ) ;
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if ( ! f ) {
ret = AVERROR ( errno ) ;
av_log ( ctx , AV_LOG_ERROR , " %s: %s \n " , lut1d - > file , av_err2str ( ret ) ) ;
return ret ;
}
ext = strrchr ( lut1d - > file , ' . ' ) ;
if ( ! ext ) {
av_log ( ctx , AV_LOG_ERROR , " Unable to guess the format from the extension \n " ) ;
ret = AVERROR_INVALIDDATA ;
goto end ;
}
ext + + ;
if ( ! av_strcasecmp ( ext , " cube " ) | | ! av_strcasecmp ( ext , " 1dlut " ) ) {
ret = parse_cube_1d ( ctx , f ) ;
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} else if ( ! av_strcasecmp ( ext , " csp " ) ) {
ret = parse_cinespace_1d ( ctx , f ) ;
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} else {
av_log ( ctx , AV_LOG_ERROR , " Unrecognized '.%s' file type \n " , ext ) ;
ret = AVERROR ( EINVAL ) ;
}
if ( ! ret & & ! lut1d - > lutsize ) {
av_log ( ctx , AV_LOG_ERROR , " 1D LUT is empty \n " ) ;
ret = AVERROR_INVALIDDATA ;
}
end :
fclose ( f ) ;
return ret ;
}
static AVFrame * apply_1d_lut ( AVFilterLink * inlink , AVFrame * in )
{
AVFilterContext * ctx = inlink - > dst ;
LUT1DContext * lut1d = ctx - > priv ;
AVFilterLink * outlink = inlink - > dst - > outputs [ 0 ] ;
AVFrame * out ;
ThreadData td ;
if ( av_frame_is_writable ( in ) ) {
out = in ;
} else {
out = ff_get_video_buffer ( outlink , outlink - > w , outlink - > h ) ;
if ( ! out ) {
av_frame_free ( & in ) ;
return NULL ;
}
av_frame_copy_props ( out , in ) ;
}
td . in = in ;
td . out = out ;
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ff_filter_execute ( ctx , lut1d - > interp , & td , NULL ,
FFMIN ( outlink - > h , ff_filter_get_nb_threads ( ctx ) ) ) ;
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if ( out ! = in )
av_frame_free ( & in ) ;
return out ;
}
static int filter_frame_1d ( AVFilterLink * inlink , AVFrame * in )
{
AVFilterLink * outlink = inlink - > dst - > outputs [ 0 ] ;
AVFrame * out = apply_1d_lut ( inlink , in ) ;
if ( ! out )
return AVERROR ( ENOMEM ) ;
return ff_filter_frame ( outlink , out ) ;
}
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static int lut1d_process_command ( AVFilterContext * ctx , const char * cmd , const char * args ,
char * res , int res_len , int flags )
{
LUT1DContext * lut1d = ctx - > priv ;
int ret ;
ret = ff_filter_process_command ( ctx , cmd , args , res , res_len , flags ) ;
if ( ret < 0 )
return ret ;
ret = lut1d_init ( ctx ) ;
if ( ret < 0 ) {
set_identity_matrix_1d ( lut1d , 32 ) ;
return ret ;
}
return config_input_1d ( ctx - > inputs [ 0 ] ) ;
}
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static const AVFilterPad lut1d_inputs [ ] = {
{
. name = " default " ,
. type = AVMEDIA_TYPE_VIDEO ,
. filter_frame = filter_frame_1d ,
. config_props = config_input_1d ,
} ,
} ;
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const AVFilter ff_vf_lut1d = {
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. name = " lut1d " ,
. description = NULL_IF_CONFIG_SMALL ( " Adjust colors using a 1D LUT. " ) ,
. priv_size = sizeof ( LUT1DContext ) ,
. init = lut1d_init ,
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FILTER_INPUTS ( lut1d_inputs ) ,
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FILTER_OUTPUTS ( ff_video_default_filterpad ) ,
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FILTER_PIXFMTS_ARRAY ( pix_fmts ) ,
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. priv_class = & lut1d_class ,
. flags = AVFILTER_FLAG_SUPPORT_TIMELINE_GENERIC | AVFILTER_FLAG_SLICE_THREADS ,
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. process_command = lut1d_process_command ,
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} ;
# endif