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/*
* Copyright ( c ) 2013 Clément Bœsch
*
* This file is part of FFmpeg .
*
* FFmpeg is free software ; you can redistribute it and / or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation ; either
* version 2.1 of the License , or ( at your option ) any later version .
*
* FFmpeg is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the GNU
* Lesser General Public License for more details .
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg ; if not , write to the Free Software
* Foundation , Inc . , 51 Franklin Street , Fifth Floor , Boston , MA 02110 - 1301 USA
*/
/**
* @ file
* 3 D Lookup table filter
*/
# include "libavutil/opt.h"
# include "libavutil/file.h"
# include "libavutil/intreadwrite.h"
# include "libavutil/avassert.h"
# include "libavutil/pixdesc.h"
# include "libavutil/avstring.h"
# include "avfilter.h"
# include "drawutils.h"
# include "formats.h"
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# include "framesync.h"
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# include "internal.h"
# include "video.h"
# define R 0
# define G 1
# define B 2
# define A 3
enum interp_mode {
INTERPOLATE_NEAREST ,
INTERPOLATE_TRILINEAR ,
INTERPOLATE_TETRAHEDRAL ,
NB_INTERP_MODE
} ;
struct rgbvec {
float r , g , b ;
} ;
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/* 3D LUT don't often go up to level 32, but it is common to have a Hald CLUT
* of 512 x512 ( 64 x64x64 ) */
# define MAX_LEVEL 64
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typedef struct LUT3DContext {
const AVClass * class ;
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int interpolation ; ///<interp_mode
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char * file ;
uint8_t rgba_map [ 4 ] ;
int step ;
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avfilter_action_func * interp ;
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struct rgbvec lut [ MAX_LEVEL ] [ MAX_LEVEL ] [ MAX_LEVEL ] ;
int lutsize ;
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# if CONFIG_HALDCLUT_FILTER
uint8_t clut_rgba_map [ 4 ] ;
int clut_step ;
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int clut_bits ;
int clut_planar ;
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int clut_width ;
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FFFrameSync fs ;
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# endif
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} LUT3DContext ;
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typedef struct ThreadData {
AVFrame * in , * out ;
} ThreadData ;
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# define OFFSET(x) offsetof(LUT3DContext, x)
# define FLAGS AV_OPT_FLAG_FILTERING_PARAM|AV_OPT_FLAG_VIDEO_PARAM
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# define COMMON_OPTIONS \
{ " interp " , " select interpolation mode " , OFFSET ( interpolation ) , AV_OPT_TYPE_INT , { . i64 = INTERPOLATE_TETRAHEDRAL } , 0 , NB_INTERP_MODE - 1 , FLAGS , " interp_mode " } , \
{ " nearest " , " use values from the nearest defined points " , 0 , AV_OPT_TYPE_CONST , { . i64 = INTERPOLATE_NEAREST } , INT_MIN , INT_MAX , FLAGS , " interp_mode " } , \
{ " trilinear " , " interpolate values using the 8 points defining a cube " , 0 , AV_OPT_TYPE_CONST , { . i64 = INTERPOLATE_TRILINEAR } , INT_MIN , INT_MAX , FLAGS , " interp_mode " } , \
{ " tetrahedral " , " interpolate values using a tetrahedron " , 0 , AV_OPT_TYPE_CONST , { . i64 = INTERPOLATE_TETRAHEDRAL } , INT_MIN , INT_MAX , FLAGS , " interp_mode " } , \
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{ NULL }
static inline float lerpf ( float v0 , float v1 , float f )
{
return v0 + ( v1 - v0 ) * f ;
}
static inline struct rgbvec lerp ( const struct rgbvec * v0 , const struct rgbvec * v1 , float f )
{
struct rgbvec v = {
lerpf ( v0 - > r , v1 - > r , f ) , lerpf ( v0 - > g , v1 - > g , f ) , lerpf ( v0 - > b , v1 - > b , f )
} ;
return v ;
}
# define NEAR(x) ((int)((x) + .5))
# define PREV(x) ((int)(x))
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# define NEXT(x) (FFMIN((int)(x) + 1, lut3d->lutsize - 1))
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/**
* Get the nearest defined point
*/
static inline struct rgbvec interp_nearest ( const LUT3DContext * lut3d ,
const struct rgbvec * s )
{
return lut3d - > lut [ NEAR ( s - > r ) ] [ NEAR ( s - > g ) ] [ NEAR ( s - > b ) ] ;
}
/**
* Interpolate using the 8 vertices of a cube
* @ see https : //en.wikipedia.org/wiki/Trilinear_interpolation
*/
static inline struct rgbvec interp_trilinear ( const LUT3DContext * lut3d ,
const struct rgbvec * s )
{
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const int prev [ ] = { PREV ( s - > r ) , PREV ( s - > g ) , PREV ( s - > b ) } ;
const int next [ ] = { NEXT ( s - > r ) , NEXT ( s - > g ) , NEXT ( s - > b ) } ;
const struct rgbvec d = { s - > r - prev [ 0 ] , s - > g - prev [ 1 ] , s - > b - prev [ 2 ] } ;
const struct rgbvec c000 = lut3d - > lut [ prev [ 0 ] ] [ prev [ 1 ] ] [ prev [ 2 ] ] ;
const struct rgbvec c001 = lut3d - > lut [ prev [ 0 ] ] [ prev [ 1 ] ] [ next [ 2 ] ] ;
const struct rgbvec c010 = lut3d - > lut [ prev [ 0 ] ] [ next [ 1 ] ] [ prev [ 2 ] ] ;
const struct rgbvec c011 = lut3d - > lut [ prev [ 0 ] ] [ next [ 1 ] ] [ next [ 2 ] ] ;
const struct rgbvec c100 = lut3d - > lut [ next [ 0 ] ] [ prev [ 1 ] ] [ prev [ 2 ] ] ;
const struct rgbvec c101 = lut3d - > lut [ next [ 0 ] ] [ prev [ 1 ] ] [ next [ 2 ] ] ;
const struct rgbvec c110 = lut3d - > lut [ next [ 0 ] ] [ next [ 1 ] ] [ prev [ 2 ] ] ;
const struct rgbvec c111 = lut3d - > lut [ next [ 0 ] ] [ next [ 1 ] ] [ next [ 2 ] ] ;
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const struct rgbvec c00 = lerp ( & c000 , & c100 , d . r ) ;
const struct rgbvec c10 = lerp ( & c010 , & c110 , d . r ) ;
const struct rgbvec c01 = lerp ( & c001 , & c101 , d . r ) ;
const struct rgbvec c11 = lerp ( & c011 , & c111 , d . r ) ;
const struct rgbvec c0 = lerp ( & c00 , & c10 , d . g ) ;
const struct rgbvec c1 = lerp ( & c01 , & c11 , d . g ) ;
const struct rgbvec c = lerp ( & c0 , & c1 , d . b ) ;
return c ;
}
/**
* Tetrahedral interpolation . Based on code found in Truelight Software Library paper .
* @ see http : //www.filmlight.ltd.uk/pdf/whitepapers/FL-TL-TN-0057-SoftwareLib.pdf
*/
static inline struct rgbvec interp_tetrahedral ( const LUT3DContext * lut3d ,
const struct rgbvec * s )
{
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const int prev [ ] = { PREV ( s - > r ) , PREV ( s - > g ) , PREV ( s - > b ) } ;
const int next [ ] = { NEXT ( s - > r ) , NEXT ( s - > g ) , NEXT ( s - > b ) } ;
const struct rgbvec d = { s - > r - prev [ 0 ] , s - > g - prev [ 1 ] , s - > b - prev [ 2 ] } ;
const struct rgbvec c000 = lut3d - > lut [ prev [ 0 ] ] [ prev [ 1 ] ] [ prev [ 2 ] ] ;
const struct rgbvec c111 = lut3d - > lut [ next [ 0 ] ] [ next [ 1 ] ] [ next [ 2 ] ] ;
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struct rgbvec c ;
if ( d . r > d . g ) {
if ( d . g > d . b ) {
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const struct rgbvec c100 = lut3d - > lut [ next [ 0 ] ] [ prev [ 1 ] ] [ prev [ 2 ] ] ;
const struct rgbvec c110 = lut3d - > lut [ next [ 0 ] ] [ next [ 1 ] ] [ prev [ 2 ] ] ;
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c . r = ( 1 - d . r ) * c000 . r + ( d . r - d . g ) * c100 . r + ( d . g - d . b ) * c110 . r + ( d . b ) * c111 . r ;
c . g = ( 1 - d . r ) * c000 . g + ( d . r - d . g ) * c100 . g + ( d . g - d . b ) * c110 . g + ( d . b ) * c111 . g ;
c . b = ( 1 - d . r ) * c000 . b + ( d . r - d . g ) * c100 . b + ( d . g - d . b ) * c110 . b + ( d . b ) * c111 . b ;
} else if ( d . r > d . b ) {
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const struct rgbvec c100 = lut3d - > lut [ next [ 0 ] ] [ prev [ 1 ] ] [ prev [ 2 ] ] ;
const struct rgbvec c101 = lut3d - > lut [ next [ 0 ] ] [ prev [ 1 ] ] [ next [ 2 ] ] ;
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c . r = ( 1 - d . r ) * c000 . r + ( d . r - d . b ) * c100 . r + ( d . b - d . g ) * c101 . r + ( d . g ) * c111 . r ;
c . g = ( 1 - d . r ) * c000 . g + ( d . r - d . b ) * c100 . g + ( d . b - d . g ) * c101 . g + ( d . g ) * c111 . g ;
c . b = ( 1 - d . r ) * c000 . b + ( d . r - d . b ) * c100 . b + ( d . b - d . g ) * c101 . b + ( d . g ) * c111 . b ;
} else {
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const struct rgbvec c001 = lut3d - > lut [ prev [ 0 ] ] [ prev [ 1 ] ] [ next [ 2 ] ] ;
const struct rgbvec c101 = lut3d - > lut [ next [ 0 ] ] [ prev [ 1 ] ] [ next [ 2 ] ] ;
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c . r = ( 1 - d . b ) * c000 . r + ( d . b - d . r ) * c001 . r + ( d . r - d . g ) * c101 . r + ( d . g ) * c111 . r ;
c . g = ( 1 - d . b ) * c000 . g + ( d . b - d . r ) * c001 . g + ( d . r - d . g ) * c101 . g + ( d . g ) * c111 . g ;
c . b = ( 1 - d . b ) * c000 . b + ( d . b - d . r ) * c001 . b + ( d . r - d . g ) * c101 . b + ( d . g ) * c111 . b ;
}
} else {
if ( d . b > d . g ) {
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const struct rgbvec c001 = lut3d - > lut [ prev [ 0 ] ] [ prev [ 1 ] ] [ next [ 2 ] ] ;
const struct rgbvec c011 = lut3d - > lut [ prev [ 0 ] ] [ next [ 1 ] ] [ next [ 2 ] ] ;
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c . r = ( 1 - d . b ) * c000 . r + ( d . b - d . g ) * c001 . r + ( d . g - d . r ) * c011 . r + ( d . r ) * c111 . r ;
c . g = ( 1 - d . b ) * c000 . g + ( d . b - d . g ) * c001 . g + ( d . g - d . r ) * c011 . g + ( d . r ) * c111 . g ;
c . b = ( 1 - d . b ) * c000 . b + ( d . b - d . g ) * c001 . b + ( d . g - d . r ) * c011 . b + ( d . r ) * c111 . b ;
} else if ( d . b > d . r ) {
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const struct rgbvec c010 = lut3d - > lut [ prev [ 0 ] ] [ next [ 1 ] ] [ prev [ 2 ] ] ;
const struct rgbvec c011 = lut3d - > lut [ prev [ 0 ] ] [ next [ 1 ] ] [ next [ 2 ] ] ;
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c . r = ( 1 - d . g ) * c000 . r + ( d . g - d . b ) * c010 . r + ( d . b - d . r ) * c011 . r + ( d . r ) * c111 . r ;
c . g = ( 1 - d . g ) * c000 . g + ( d . g - d . b ) * c010 . g + ( d . b - d . r ) * c011 . g + ( d . r ) * c111 . g ;
c . b = ( 1 - d . g ) * c000 . b + ( d . g - d . b ) * c010 . b + ( d . b - d . r ) * c011 . b + ( d . r ) * c111 . b ;
} else {
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const struct rgbvec c010 = lut3d - > lut [ prev [ 0 ] ] [ next [ 1 ] ] [ prev [ 2 ] ] ;
const struct rgbvec c110 = lut3d - > lut [ next [ 0 ] ] [ next [ 1 ] ] [ prev [ 2 ] ] ;
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c . r = ( 1 - d . g ) * c000 . r + ( d . g - d . r ) * c010 . r + ( d . r - d . b ) * c110 . r + ( d . b ) * c111 . r ;
c . g = ( 1 - d . g ) * c000 . g + ( d . g - d . r ) * c010 . g + ( d . r - d . b ) * c110 . g + ( d . b ) * c111 . g ;
c . b = ( 1 - d . g ) * c000 . b + ( d . g - d . r ) * c010 . b + ( d . r - d . b ) * c110 . b + ( d . b ) * c111 . b ;
}
}
return c ;
}
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# define DEFINE_INTERP_FUNC_PLANAR(name, nbits, depth) \
static int interp_ # # nbits # # _ # # name # # _p # # depth ( AVFilterContext * ctx , void * arg , int jobnr , int nb_jobs ) \
{ \
int x , y ; \
const LUT3DContext * lut3d = ctx - > priv ; \
const ThreadData * td = arg ; \
const AVFrame * in = td - > in ; \
const AVFrame * out = td - > out ; \
const int direct = out = = in ; \
const int slice_start = ( in - > height * jobnr ) / nb_jobs ; \
const int slice_end = ( in - > height * ( jobnr + 1 ) ) / nb_jobs ; \
uint8_t * grow = out - > data [ 0 ] + slice_start * out - > linesize [ 0 ] ; \
uint8_t * brow = out - > data [ 1 ] + slice_start * out - > linesize [ 1 ] ; \
uint8_t * rrow = out - > data [ 2 ] + slice_start * out - > linesize [ 2 ] ; \
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uint8_t * arow = out - > data [ 3 ] + slice_start * out - > linesize [ 3 ] ; \
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const uint8_t * srcgrow = in - > data [ 0 ] + slice_start * in - > linesize [ 0 ] ; \
const uint8_t * srcbrow = in - > data [ 1 ] + slice_start * in - > linesize [ 1 ] ; \
const uint8_t * srcrrow = in - > data [ 2 ] + slice_start * in - > linesize [ 2 ] ; \
const uint8_t * srcarow = in - > data [ 3 ] + slice_start * in - > linesize [ 3 ] ; \
const float scale = ( 1. / ( ( 1 < < depth ) - 1 ) ) * ( lut3d - > lutsize - 1 ) ; \
\
for ( y = slice_start ; y < slice_end ; y + + ) { \
uint # # nbits # # _t * dstg = ( uint # # nbits # # _t * ) grow ; \
uint # # nbits # # _t * dstb = ( uint # # nbits # # _t * ) brow ; \
uint # # nbits # # _t * dstr = ( uint # # nbits # # _t * ) rrow ; \
uint # # nbits # # _t * dsta = ( uint # # nbits # # _t * ) arow ; \
const uint # # nbits # # _t * srcg = ( const uint # # nbits # # _t * ) srcgrow ; \
const uint # # nbits # # _t * srcb = ( const uint # # nbits # # _t * ) srcbrow ; \
const uint # # nbits # # _t * srcr = ( const uint # # nbits # # _t * ) srcrrow ; \
const uint # # nbits # # _t * srca = ( const uint # # nbits # # _t * ) srcarow ; \
for ( x = 0 ; x < in - > width ; x + + ) { \
const struct rgbvec scaled_rgb = { srcr [ x ] * scale , \
srcg [ x ] * scale , \
srcb [ x ] * scale } ; \
struct rgbvec vec = interp_ # # name ( lut3d , & scaled_rgb ) ; \
dstr [ x ] = av_clip_uintp2 ( vec . r * ( float ) ( ( 1 < < depth ) - 1 ) , depth ) ; \
dstg [ x ] = av_clip_uintp2 ( vec . g * ( float ) ( ( 1 < < depth ) - 1 ) , depth ) ; \
dstb [ x ] = av_clip_uintp2 ( vec . b * ( float ) ( ( 1 < < depth ) - 1 ) , depth ) ; \
if ( ! direct & & in - > linesize [ 3 ] ) \
dsta [ x ] = srca [ x ] ; \
} \
grow + = out - > linesize [ 0 ] ; \
brow + = out - > linesize [ 1 ] ; \
rrow + = out - > linesize [ 2 ] ; \
arow + = out - > linesize [ 3 ] ; \
srcgrow + = in - > linesize [ 0 ] ; \
srcbrow + = in - > linesize [ 1 ] ; \
srcrrow + = in - > linesize [ 2 ] ; \
srcarow + = in - > linesize [ 3 ] ; \
} \
return 0 ; \
}
DEFINE_INTERP_FUNC_PLANAR ( nearest , 8 , 8 )
DEFINE_INTERP_FUNC_PLANAR ( trilinear , 8 , 8 )
DEFINE_INTERP_FUNC_PLANAR ( tetrahedral , 8 , 8 )
DEFINE_INTERP_FUNC_PLANAR ( nearest , 16 , 9 )
DEFINE_INTERP_FUNC_PLANAR ( trilinear , 16 , 9 )
DEFINE_INTERP_FUNC_PLANAR ( tetrahedral , 16 , 9 )
DEFINE_INTERP_FUNC_PLANAR ( nearest , 16 , 10 )
DEFINE_INTERP_FUNC_PLANAR ( trilinear , 16 , 10 )
DEFINE_INTERP_FUNC_PLANAR ( tetrahedral , 16 , 10 )
DEFINE_INTERP_FUNC_PLANAR ( nearest , 16 , 12 )
DEFINE_INTERP_FUNC_PLANAR ( trilinear , 16 , 12 )
DEFINE_INTERP_FUNC_PLANAR ( tetrahedral , 16 , 12 )
DEFINE_INTERP_FUNC_PLANAR ( nearest , 16 , 14 )
DEFINE_INTERP_FUNC_PLANAR ( trilinear , 16 , 14 )
DEFINE_INTERP_FUNC_PLANAR ( tetrahedral , 16 , 14 )
DEFINE_INTERP_FUNC_PLANAR ( nearest , 16 , 16 )
DEFINE_INTERP_FUNC_PLANAR ( trilinear , 16 , 16 )
DEFINE_INTERP_FUNC_PLANAR ( tetrahedral , 16 , 16 )
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# define DEFINE_INTERP_FUNC(name, nbits) \
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static int interp_ # # nbits # # _ # # name ( AVFilterContext * ctx , void * arg , int jobnr , int nb_jobs ) \
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{ \
int x , y ; \
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const LUT3DContext * lut3d = ctx - > priv ; \
const ThreadData * td = arg ; \
const AVFrame * in = td - > in ; \
const AVFrame * out = td - > out ; \
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const int direct = out = = in ; \
const int step = lut3d - > step ; \
const uint8_t r = lut3d - > rgba_map [ R ] ; \
const uint8_t g = lut3d - > rgba_map [ G ] ; \
const uint8_t b = lut3d - > rgba_map [ B ] ; \
const uint8_t a = lut3d - > rgba_map [ A ] ; \
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const int slice_start = ( in - > height * jobnr ) / nb_jobs ; \
const int slice_end = ( in - > height * ( jobnr + 1 ) ) / nb_jobs ; \
uint8_t * dstrow = out - > data [ 0 ] + slice_start * out - > linesize [ 0 ] ; \
const uint8_t * srcrow = in - > data [ 0 ] + slice_start * in - > linesize [ 0 ] ; \
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const float scale = ( 1. / ( ( 1 < < nbits ) - 1 ) ) * ( lut3d - > lutsize - 1 ) ; \
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\
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for ( y = slice_start ; y < slice_end ; y + + ) { \
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uint # # nbits # # _t * dst = ( uint # # nbits # # _t * ) dstrow ; \
const uint # # nbits # # _t * src = ( const uint # # nbits # # _t * ) srcrow ; \
for ( x = 0 ; x < in - > width * step ; x + = step ) { \
const struct rgbvec scaled_rgb = { src [ x + r ] * scale , \
src [ x + g ] * scale , \
src [ x + b ] * scale } ; \
struct rgbvec vec = interp_ # # name ( lut3d , & scaled_rgb ) ; \
dst [ x + r ] = av_clip_uint # # nbits ( vec . r * ( float ) ( ( 1 < < nbits ) - 1 ) ) ; \
dst [ x + g ] = av_clip_uint # # nbits ( vec . g * ( float ) ( ( 1 < < nbits ) - 1 ) ) ; \
dst [ x + b ] = av_clip_uint # # nbits ( vec . b * ( float ) ( ( 1 < < nbits ) - 1 ) ) ; \
if ( ! direct & & step = = 4 ) \
dst [ x + a ] = src [ x + a ] ; \
} \
dstrow + = out - > linesize [ 0 ] ; \
srcrow + = in - > linesize [ 0 ] ; \
} \
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return 0 ; \
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}
DEFINE_INTERP_FUNC ( nearest , 8 )
DEFINE_INTERP_FUNC ( trilinear , 8 )
DEFINE_INTERP_FUNC ( tetrahedral , 8 )
DEFINE_INTERP_FUNC ( nearest , 16 )
DEFINE_INTERP_FUNC ( trilinear , 16 )
DEFINE_INTERP_FUNC ( tetrahedral , 16 )
# define MAX_LINE_SIZE 512
static int skip_line ( const char * p )
{
while ( * p & & av_isspace ( * p ) )
p + + ;
return ! * p | | * p = = ' # ' ;
}
# define NEXT_LINE(loop_cond) do { \
if ( ! fgets ( line , sizeof ( line ) , f ) ) { \
av_log ( ctx , AV_LOG_ERROR , " Unexpected EOF \n " ) ; \
return AVERROR_INVALIDDATA ; \
} \
} while ( loop_cond )
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/* Basically r g and b float values on each line, with a facultative 3DLUTSIZE
* directive ; seems to be generated by Davinci */
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static int parse_dat ( AVFilterContext * ctx , FILE * f )
{
LUT3DContext * lut3d = ctx - > priv ;
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char line [ MAX_LINE_SIZE ] ;
int i , j , k , size ;
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lut3d - > lutsize = size = 33 ;
NEXT_LINE ( skip_line ( line ) ) ;
if ( ! strncmp ( line , " 3DLUTSIZE " , 10 ) ) {
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size = strtol ( line + 10 , NULL , 0 ) ;
if ( size < 2 | | size > MAX_LEVEL ) {
av_log ( ctx , AV_LOG_ERROR , " Too large or invalid 3D LUT size \n " ) ;
return AVERROR ( EINVAL ) ;
}
lut3d - > lutsize = size ;
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NEXT_LINE ( skip_line ( line ) ) ;
}
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for ( k = 0 ; k < size ; k + + ) {
for ( j = 0 ; j < size ; j + + ) {
for ( i = 0 ; i < size ; i + + ) {
struct rgbvec * vec = & lut3d - > lut [ k ] [ j ] [ i ] ;
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if ( k ! = 0 | | j ! = 0 | | i ! = 0 )
NEXT_LINE ( skip_line ( line ) ) ;
if ( sscanf ( line , " %f %f %f " , & vec - > r , & vec - > g , & vec - > b ) ! = 3 )
return AVERROR_INVALIDDATA ;
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}
}
}
return 0 ;
}
/* Iridas format */
static int parse_cube ( AVFilterContext * ctx , FILE * f )
{
LUT3DContext * lut3d = ctx - > priv ;
char line [ MAX_LINE_SIZE ] ;
float min [ 3 ] = { 0.0 , 0.0 , 0.0 } ;
float max [ 3 ] = { 1.0 , 1.0 , 1.0 } ;
while ( fgets ( line , sizeof ( line ) , f ) ) {
if ( ! strncmp ( line , " LUT_3D_SIZE " , 12 ) ) {
int i , j , k ;
const int size = strtol ( line + 12 , NULL , 0 ) ;
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if ( size < 2 | | size > MAX_LEVEL ) {
av_log ( ctx , AV_LOG_ERROR , " Too large or invalid 3D LUT size \n " ) ;
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return AVERROR ( EINVAL ) ;
}
lut3d - > lutsize = size ;
for ( k = 0 ; k < size ; k + + ) {
for ( j = 0 ; j < size ; j + + ) {
for ( i = 0 ; i < size ; i + + ) {
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struct rgbvec * vec = & lut3d - > lut [ i ] [ j ] [ k ] ;
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do {
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try_again :
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NEXT_LINE ( 0 ) ;
if ( ! strncmp ( line , " DOMAIN_ " , 7 ) ) {
float * vals = NULL ;
if ( ! strncmp ( line + 7 , " MIN " , 4 ) ) vals = min ;
else if ( ! strncmp ( line + 7 , " MAX " , 4 ) ) vals = max ;
if ( ! vals )
return AVERROR_INVALIDDATA ;
sscanf ( line + 11 , " %f %f %f " , vals , vals + 1 , vals + 2 ) ;
av_log ( ctx , AV_LOG_DEBUG , " min: %f %f %f | max: %f %f %f \n " ,
min [ 0 ] , min [ 1 ] , min [ 2 ] , max [ 0 ] , max [ 1 ] , max [ 2 ] ) ;
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goto try_again ;
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}
} while ( skip_line ( line ) ) ;
if ( sscanf ( line , " %f %f %f " , & vec - > r , & vec - > g , & vec - > b ) ! = 3 )
return AVERROR_INVALIDDATA ;
vec - > r * = max [ 0 ] - min [ 0 ] ;
vec - > g * = max [ 1 ] - min [ 1 ] ;
vec - > b * = max [ 2 ] - min [ 2 ] ;
}
}
}
break ;
}
}
return 0 ;
}
/* Assume 17x17x17 LUT with a 16-bit depth
* FIXME : it seems there are various 3 dl formats */
static int parse_3dl ( AVFilterContext * ctx , FILE * f )
{
char line [ MAX_LINE_SIZE ] ;
LUT3DContext * lut3d = ctx - > priv ;
int i , j , k ;
const int size = 17 ;
const float scale = 16 * 16 * 16 ;
lut3d - > lutsize = size ;
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NEXT_LINE ( skip_line ( line ) ) ;
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for ( k = 0 ; k < size ; k + + ) {
for ( j = 0 ; j < size ; j + + ) {
for ( i = 0 ; i < size ; i + + ) {
int r , g , b ;
struct rgbvec * vec = & lut3d - > lut [ k ] [ j ] [ i ] ;
NEXT_LINE ( skip_line ( line ) ) ;
if ( sscanf ( line , " %d %d %d " , & r , & g , & b ) ! = 3 )
return AVERROR_INVALIDDATA ;
vec - > r = r / scale ;
vec - > g = g / scale ;
vec - > b = b / scale ;
}
}
}
return 0 ;
}
/* Pandora format */
static int parse_m3d ( AVFilterContext * ctx , FILE * f )
{
LUT3DContext * lut3d = ctx - > priv ;
float scale ;
int i , j , k , size , in = - 1 , out = - 1 ;
char line [ MAX_LINE_SIZE ] ;
uint8_t rgb_map [ 3 ] = { 0 , 1 , 2 } ;
while ( fgets ( line , sizeof ( line ) , f ) ) {
if ( ! strncmp ( line , " in " , 2 ) ) in = strtol ( line + 2 , NULL , 0 ) ;
else if ( ! strncmp ( line , " out " , 3 ) ) out = strtol ( line + 3 , NULL , 0 ) ;
else if ( ! strncmp ( line , " values " , 6 ) ) {
const char * p = line + 6 ;
# define SET_COLOR(id) do { \
while ( av_isspace ( * p ) ) \
p + + ; \
switch ( * p ) { \
case ' r ' : rgb_map [ id ] = 0 ; break ; \
case ' g ' : rgb_map [ id ] = 1 ; break ; \
case ' b ' : rgb_map [ id ] = 2 ; break ; \
} \
while ( * p & & ! av_isspace ( * p ) ) \
p + + ; \
} while ( 0 )
SET_COLOR ( 0 ) ;
SET_COLOR ( 1 ) ;
SET_COLOR ( 2 ) ;
break ;
}
}
if ( in = = - 1 | | out = = - 1 ) {
av_log ( ctx , AV_LOG_ERROR , " in and out must be defined \n " ) ;
return AVERROR_INVALIDDATA ;
}
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if ( in < 2 | | out < 2 | |
in > MAX_LEVEL * MAX_LEVEL * MAX_LEVEL | |
out > MAX_LEVEL * MAX_LEVEL * MAX_LEVEL ) {
av_log ( ctx , AV_LOG_ERROR , " invalid in (%d) or out (%d) \n " , in , out ) ;
return AVERROR_INVALIDDATA ;
}
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for ( size = 1 ; size * size * size < in ; size + + ) ;
lut3d - > lutsize = size ;
scale = 1. / ( out - 1 ) ;
for ( k = 0 ; k < size ; k + + ) {
for ( j = 0 ; j < size ; j + + ) {
for ( i = 0 ; i < size ; i + + ) {
struct rgbvec * vec = & lut3d - > lut [ k ] [ j ] [ i ] ;
float val [ 3 ] ;
NEXT_LINE ( 0 ) ;
if ( sscanf ( line , " %f %f %f " , val , val + 1 , val + 2 ) ! = 3 )
return AVERROR_INVALIDDATA ;
vec - > r = val [ rgb_map [ 0 ] ] * scale ;
vec - > g = val [ rgb_map [ 1 ] ] * scale ;
vec - > b = val [ rgb_map [ 2 ] ] * scale ;
}
}
}
return 0 ;
}
static void set_identity_matrix ( LUT3DContext * lut3d , int size )
{
int i , j , k ;
const float c = 1. / ( size - 1 ) ;
lut3d - > lutsize = size ;
for ( k = 0 ; k < size ; k + + ) {
for ( j = 0 ; j < size ; j + + ) {
for ( i = 0 ; i < size ; i + + ) {
struct rgbvec * vec = & lut3d - > lut [ k ] [ j ] [ i ] ;
vec - > r = k * c ;
vec - > g = j * c ;
vec - > b = i * c ;
}
}
}
}
static int query_formats ( AVFilterContext * ctx )
{
static const enum AVPixelFormat pix_fmts [ ] = {
AV_PIX_FMT_RGB24 , AV_PIX_FMT_BGR24 ,
AV_PIX_FMT_RGBA , AV_PIX_FMT_BGRA ,
AV_PIX_FMT_ARGB , AV_PIX_FMT_ABGR ,
AV_PIX_FMT_0RGB , AV_PIX_FMT_0BGR ,
AV_PIX_FMT_RGB0 , AV_PIX_FMT_BGR0 ,
AV_PIX_FMT_RGB48 , AV_PIX_FMT_BGR48 ,
AV_PIX_FMT_RGBA64 , AV_PIX_FMT_BGRA64 ,
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AV_PIX_FMT_GBRP , AV_PIX_FMT_GBRAP ,
AV_PIX_FMT_GBRP9 ,
AV_PIX_FMT_GBRP10 , AV_PIX_FMT_GBRAP10 ,
AV_PIX_FMT_GBRP12 , AV_PIX_FMT_GBRAP12 ,
AV_PIX_FMT_GBRP14 ,
AV_PIX_FMT_GBRP16 , AV_PIX_FMT_GBRAP16 ,
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AV_PIX_FMT_NONE
} ;
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AVFilterFormats * fmts_list = ff_make_format_list ( pix_fmts ) ;
if ( ! fmts_list )
return AVERROR ( ENOMEM ) ;
return ff_set_common_formats ( ctx , fmts_list ) ;
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}
static int config_input ( AVFilterLink * inlink )
{
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int depth , is16bit = 0 , planar = 0 ;
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LUT3DContext * lut3d = inlink - > dst - > priv ;
const AVPixFmtDescriptor * desc = av_pix_fmt_desc_get ( inlink - > format ) ;
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depth = desc - > comp [ 0 ] . depth ;
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switch ( inlink - > format ) {
case AV_PIX_FMT_RGB48 :
case AV_PIX_FMT_BGR48 :
case AV_PIX_FMT_RGBA64 :
case AV_PIX_FMT_BGRA64 :
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is16bit = 1 ;
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break ;
case AV_PIX_FMT_GBRP9 :
case AV_PIX_FMT_GBRP10 :
case AV_PIX_FMT_GBRP12 :
case AV_PIX_FMT_GBRP14 :
case AV_PIX_FMT_GBRP16 :
case AV_PIX_FMT_GBRAP10 :
case AV_PIX_FMT_GBRAP12 :
case AV_PIX_FMT_GBRAP16 :
is16bit = 1 ;
case AV_PIX_FMT_GBRP :
case AV_PIX_FMT_GBRAP :
planar = 1 ;
break ;
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}
ff_fill_rgba_map ( lut3d - > rgba_map , inlink - > format ) ;
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lut3d - > step = av_get_padded_bits_per_pixel ( desc ) > > ( 3 + is16bit ) ;
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# define SET_FUNC(name) do { \
if ( planar ) { \
switch ( depth ) { \
case 8 : lut3d - > interp = interp_8_ # # name # # _p8 ; break ; \
case 9 : lut3d - > interp = interp_16_ # # name # # _p9 ; break ; \
case 10 : lut3d - > interp = interp_16_ # # name # # _p10 ; break ; \
case 12 : lut3d - > interp = interp_16_ # # name # # _p12 ; break ; \
case 14 : lut3d - > interp = interp_16_ # # name # # _p14 ; break ; \
case 16 : lut3d - > interp = interp_16_ # # name # # _p16 ; break ; \
} \
} else if ( is16bit ) { lut3d - > interp = interp_16_ # # name ; \
} else { lut3d - > interp = interp_8_ # # name ; } \
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} while ( 0 )
switch ( lut3d - > interpolation ) {
case INTERPOLATE_NEAREST : SET_FUNC ( nearest ) ; break ;
case INTERPOLATE_TRILINEAR : SET_FUNC ( trilinear ) ; break ;
case INTERPOLATE_TETRAHEDRAL : SET_FUNC ( tetrahedral ) ; break ;
default :
av_assert0 ( 0 ) ;
}
return 0 ;
}
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static AVFrame * apply_lut ( AVFilterLink * inlink , AVFrame * in )
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{
AVFilterContext * ctx = inlink - > dst ;
LUT3DContext * lut3d = ctx - > priv ;
AVFilterLink * outlink = inlink - > dst - > outputs [ 0 ] ;
AVFrame * out ;
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ThreadData td ;
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if ( av_frame_is_writable ( in ) ) {
out = in ;
} else {
out = ff_get_video_buffer ( outlink , outlink - > w , outlink - > h ) ;
if ( ! out ) {
av_frame_free ( & in ) ;
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return NULL ;
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}
av_frame_copy_props ( out , in ) ;
}
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td . in = in ;
td . out = out ;
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ctx - > internal - > execute ( ctx , lut3d - > interp , & td , NULL , FFMIN ( outlink - > h , ff_filter_get_nb_threads ( ctx ) ) ) ;
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if ( out ! = in )
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av_frame_free ( & in ) ;
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return out ;
}
static int filter_frame ( AVFilterLink * inlink , AVFrame * in )
{
AVFilterLink * outlink = inlink - > dst - > outputs [ 0 ] ;
AVFrame * out = apply_lut ( inlink , in ) ;
if ( ! out )
return AVERROR ( ENOMEM ) ;
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return ff_filter_frame ( outlink , out ) ;
}
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# if CONFIG_LUT3D_FILTER
static const AVOption lut3d_options [ ] = {
{ " file " , " set 3D LUT file name " , OFFSET ( file ) , AV_OPT_TYPE_STRING , { . str = NULL } , . flags = FLAGS } ,
COMMON_OPTIONS
} ;
AVFILTER_DEFINE_CLASS ( lut3d ) ;
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static av_cold int lut3d_init ( AVFilterContext * ctx )
{
int ret ;
FILE * f ;
const char * ext ;
LUT3DContext * lut3d = ctx - > priv ;
if ( ! lut3d - > file ) {
set_identity_matrix ( lut3d , 32 ) ;
return 0 ;
}
f = fopen ( lut3d - > file , " r " ) ;
if ( ! f ) {
ret = AVERROR ( errno ) ;
av_log ( ctx , AV_LOG_ERROR , " %s: %s \n " , lut3d - > file , av_err2str ( ret ) ) ;
return ret ;
}
ext = strrchr ( lut3d - > file , ' . ' ) ;
if ( ! ext ) {
av_log ( ctx , AV_LOG_ERROR , " Unable to guess the format from the extension \n " ) ;
ret = AVERROR_INVALIDDATA ;
goto end ;
}
ext + + ;
if ( ! av_strcasecmp ( ext , " dat " ) ) {
ret = parse_dat ( ctx , f ) ;
} else if ( ! av_strcasecmp ( ext , " 3dl " ) ) {
ret = parse_3dl ( ctx , f ) ;
} else if ( ! av_strcasecmp ( ext , " cube " ) ) {
ret = parse_cube ( ctx , f ) ;
} else if ( ! av_strcasecmp ( ext , " m3d " ) ) {
ret = parse_m3d ( ctx , f ) ;
} else {
av_log ( ctx , AV_LOG_ERROR , " Unrecognized '.%s' file type \n " , ext ) ;
ret = AVERROR ( EINVAL ) ;
}
if ( ! ret & & ! lut3d - > lutsize ) {
av_log ( ctx , AV_LOG_ERROR , " 3D LUT is empty \n " ) ;
ret = AVERROR_INVALIDDATA ;
}
end :
fclose ( f ) ;
return ret ;
}
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static const AVFilterPad lut3d_inputs [ ] = {
{
. name = " default " ,
. type = AVMEDIA_TYPE_VIDEO ,
. filter_frame = filter_frame ,
. config_props = config_input ,
} ,
{ NULL }
} ;
static const AVFilterPad lut3d_outputs [ ] = {
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{
. name = " default " ,
. type = AVMEDIA_TYPE_VIDEO ,
} ,
{ NULL }
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} ;
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AVFilter ff_vf_lut3d = {
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. name = " lut3d " ,
. description = NULL_IF_CONFIG_SMALL ( " Adjust colors using a 3D LUT. " ) ,
. priv_size = sizeof ( LUT3DContext ) ,
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. init = lut3d_init ,
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. query_formats = query_formats ,
. inputs = lut3d_inputs ,
. outputs = lut3d_outputs ,
. priv_class = & lut3d_class ,
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. flags = AVFILTER_FLAG_SUPPORT_TIMELINE_GENERIC | AVFILTER_FLAG_SLICE_THREADS ,
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} ;
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# endif
# if CONFIG_HALDCLUT_FILTER
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static void update_clut_packed ( LUT3DContext * lut3d , const AVFrame * frame )
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{
const uint8_t * data = frame - > data [ 0 ] ;
const int linesize = frame - > linesize [ 0 ] ;
const int w = lut3d - > clut_width ;
const int step = lut3d - > clut_step ;
const uint8_t * rgba_map = lut3d - > clut_rgba_map ;
const int level = lut3d - > lutsize ;
# define LOAD_CLUT(nbits) do { \
int i , j , k , x = 0 , y = 0 ; \
\
for ( k = 0 ; k < level ; k + + ) { \
for ( j = 0 ; j < level ; j + + ) { \
for ( i = 0 ; i < level ; i + + ) { \
const uint # # nbits # # _t * src = ( const uint # # nbits # # _t * ) \
( data + y * linesize + x * step ) ; \
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struct rgbvec * vec = & lut3d - > lut [ i ] [ j ] [ k ] ; \
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vec - > r = src [ rgba_map [ 0 ] ] / ( float ) ( ( 1 < < ( nbits ) ) - 1 ) ; \
vec - > g = src [ rgba_map [ 1 ] ] / ( float ) ( ( 1 < < ( nbits ) ) - 1 ) ; \
vec - > b = src [ rgba_map [ 2 ] ] / ( float ) ( ( 1 < < ( nbits ) ) - 1 ) ; \
if ( + + x = = w ) { \
x = 0 ; \
y + + ; \
} \
} \
} \
} \
} while ( 0 )
2018-06-02 19:14:26 +02:00
switch ( lut3d - > clut_bits ) {
case 8 : LOAD_CLUT ( 8 ) ; break ;
case 16 : LOAD_CLUT ( 16 ) ; break ;
}
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}
2018-06-02 19:14:26 +02:00
static void update_clut_planar ( LUT3DContext * lut3d , const AVFrame * frame )
{
const uint8_t * datag = frame - > data [ 0 ] ;
const uint8_t * datab = frame - > data [ 1 ] ;
const uint8_t * datar = frame - > data [ 2 ] ;
const int glinesize = frame - > linesize [ 0 ] ;
const int blinesize = frame - > linesize [ 1 ] ;
const int rlinesize = frame - > linesize [ 2 ] ;
const int w = lut3d - > clut_width ;
const int level = lut3d - > lutsize ;
# define LOAD_CLUT_PLANAR(nbits, depth) do { \
int i , j , k , x = 0 , y = 0 ; \
\
for ( k = 0 ; k < level ; k + + ) { \
for ( j = 0 ; j < level ; j + + ) { \
for ( i = 0 ; i < level ; i + + ) { \
const uint # # nbits # # _t * gsrc = ( const uint # # nbits # # _t * ) \
( datag + y * glinesize ) ; \
const uint # # nbits # # _t * bsrc = ( const uint # # nbits # # _t * ) \
( datab + y * blinesize ) ; \
const uint # # nbits # # _t * rsrc = ( const uint # # nbits # # _t * ) \
( datar + y * rlinesize ) ; \
struct rgbvec * vec = & lut3d - > lut [ i ] [ j ] [ k ] ; \
vec - > r = gsrc [ x ] / ( float ) ( ( 1 < < ( depth ) ) - 1 ) ; \
vec - > g = bsrc [ x ] / ( float ) ( ( 1 < < ( depth ) ) - 1 ) ; \
vec - > b = rsrc [ x ] / ( float ) ( ( 1 < < ( depth ) ) - 1 ) ; \
if ( + + x = = w ) { \
x = 0 ; \
y + + ; \
} \
} \
} \
} \
} while ( 0 )
switch ( lut3d - > clut_bits ) {
case 8 : LOAD_CLUT_PLANAR ( 8 , 8 ) ; break ;
case 9 : LOAD_CLUT_PLANAR ( 16 , 9 ) ; break ;
case 10 : LOAD_CLUT_PLANAR ( 16 , 10 ) ; break ;
case 12 : LOAD_CLUT_PLANAR ( 16 , 12 ) ; break ;
case 14 : LOAD_CLUT_PLANAR ( 16 , 14 ) ; break ;
case 16 : LOAD_CLUT_PLANAR ( 16 , 16 ) ; break ;
}
}
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static int config_output ( AVFilterLink * outlink )
{
AVFilterContext * ctx = outlink - > src ;
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LUT3DContext * lut3d = ctx - > priv ;
int ret ;
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ret = ff_framesync_init_dualinput ( & lut3d - > fs , ctx ) ;
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if ( ret < 0 )
return ret ;
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outlink - > w = ctx - > inputs [ 0 ] - > w ;
outlink - > h = ctx - > inputs [ 0 ] - > h ;
outlink - > time_base = ctx - > inputs [ 0 ] - > time_base ;
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if ( ( ret = ff_framesync_configure ( & lut3d - > fs ) ) < 0 )
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return ret ;
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return 0 ;
}
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static int activate ( AVFilterContext * ctx )
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{
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LUT3DContext * s = ctx - > priv ;
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return ff_framesync_activate ( & s - > fs ) ;
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}
static int config_clut ( AVFilterLink * inlink )
{
int size , level , w , h ;
AVFilterContext * ctx = inlink - > dst ;
LUT3DContext * lut3d = ctx - > priv ;
const AVPixFmtDescriptor * desc = av_pix_fmt_desc_get ( inlink - > format ) ;
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av_assert0 ( desc ) ;
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lut3d - > clut_bits = desc - > comp [ 0 ] . depth ;
lut3d - > clut_planar = av_pix_fmt_count_planes ( inlink - > format ) > 1 ;
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lut3d - > clut_step = av_get_padded_bits_per_pixel ( desc ) > > 3 ;
ff_fill_rgba_map ( lut3d - > clut_rgba_map , inlink - > format ) ;
if ( inlink - > w > inlink - > h )
av_log ( ctx , AV_LOG_INFO , " Padding on the right (%dpx) of the "
" Hald CLUT will be ignored \n " , inlink - > w - inlink - > h ) ;
else if ( inlink - > w < inlink - > h )
av_log ( ctx , AV_LOG_INFO , " Padding at the bottom (%dpx) of the "
" Hald CLUT will be ignored \n " , inlink - > h - inlink - > w ) ;
lut3d - > clut_width = w = h = FFMIN ( inlink - > w , inlink - > h ) ;
for ( level = 1 ; level * level * level < w ; level + + ) ;
size = level * level * level ;
if ( size ! = w ) {
av_log ( ctx , AV_LOG_WARNING , " The Hald CLUT width does not match the level \n " ) ;
return AVERROR_INVALIDDATA ;
}
av_assert0 ( w = = h & & w = = size ) ;
level * = level ;
if ( level > MAX_LEVEL ) {
const int max_clut_level = sqrt ( MAX_LEVEL ) ;
const int max_clut_size = max_clut_level * max_clut_level * max_clut_level ;
av_log ( ctx , AV_LOG_ERROR , " Too large Hald CLUT "
" (maximum level is %d, or %dx%d CLUT) \n " ,
max_clut_level , max_clut_size , max_clut_size ) ;
return AVERROR ( EINVAL ) ;
}
lut3d - > lutsize = level ;
return 0 ;
}
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static int update_apply_clut ( FFFrameSync * fs )
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{
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AVFilterContext * ctx = fs - > parent ;
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LUT3DContext * lut3d = ctx - > priv ;
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AVFilterLink * inlink = ctx - > inputs [ 0 ] ;
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AVFrame * master , * second , * out ;
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int ret ;
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ret = ff_framesync_dualinput_get ( fs , & master , & second ) ;
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if ( ret < 0 )
return ret ;
if ( ! second )
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return ff_filter_frame ( ctx - > outputs [ 0 ] , master ) ;
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if ( lut3d - > clut_planar )
update_clut_planar ( ctx - > priv , second ) ;
else
update_clut_packed ( ctx - > priv , second ) ;
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out = apply_lut ( inlink , master ) ;
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return ff_filter_frame ( ctx - > outputs [ 0 ] , out ) ;
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}
static av_cold int haldclut_init ( AVFilterContext * ctx )
{
LUT3DContext * lut3d = ctx - > priv ;
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lut3d - > fs . on_event = update_apply_clut ;
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return 0 ;
}
static av_cold void haldclut_uninit ( AVFilterContext * ctx )
{
LUT3DContext * lut3d = ctx - > priv ;
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ff_framesync_uninit ( & lut3d - > fs ) ;
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}
static const AVOption haldclut_options [ ] = {
COMMON_OPTIONS
} ;
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FRAMESYNC_DEFINE_CLASS ( haldclut , LUT3DContext , fs ) ;
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static const AVFilterPad haldclut_inputs [ ] = {
{
. name = " main " ,
. type = AVMEDIA_TYPE_VIDEO ,
. config_props = config_input ,
} , {
. name = " clut " ,
. type = AVMEDIA_TYPE_VIDEO ,
. config_props = config_clut ,
} ,
{ NULL }
} ;
static const AVFilterPad haldclut_outputs [ ] = {
{
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. name = " default " ,
. type = AVMEDIA_TYPE_VIDEO ,
. config_props = config_output ,
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} ,
{ NULL }
} ;
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AVFilter ff_vf_haldclut = {
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. name = " haldclut " ,
. description = NULL_IF_CONFIG_SMALL ( " Adjust colors using a Hald CLUT. " ) ,
. priv_size = sizeof ( LUT3DContext ) ,
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. preinit = haldclut_framesync_preinit ,
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. init = haldclut_init ,
. uninit = haldclut_uninit ,
. query_formats = query_formats ,
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. activate = activate ,
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. inputs = haldclut_inputs ,
. outputs = haldclut_outputs ,
. priv_class = & haldclut_class ,
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. flags = AVFILTER_FLAG_SUPPORT_TIMELINE_INTERNAL | AVFILTER_FLAG_SLICE_THREADS ,
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} ;
# endif