2007-08-28 09:22:57 +03:00
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\input texinfo @c -*- texinfo -*-
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@settitle General Documentation
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@titlepage
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@center @titlefont{General Documentation}
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@end titlepage
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2011-01-29 14:24:13 +02:00
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@top
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@contents
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2007-08-28 09:22:57 +03:00
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2011-12-03 23:50:19 +03:00
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@chapter External libraries
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2011-03-14 23:59:19 +02:00
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Libav can be hooked up with a number of external libraries to add support
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for more formats. None of them are used by default, their use has to be
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explicitly requested by passing the appropriate flags to
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@command{./configure}.
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2007-08-28 09:22:57 +03:00
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2011-12-03 23:50:19 +03:00
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@section OpenCORE and VisualOn libraries
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2011-12-03 23:50:19 +03:00
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Spun off Google Android sources, OpenCore and VisualOn libraries provide
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encoders for a number of audio codecs.
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2009-06-05 15:32:40 +03:00
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2011-12-03 23:50:19 +03:00
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@float NOTE
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OpenCORE and VisualOn libraries are under the Apache License 2.0
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(see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
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incompatible with the LGPL version 2.1 and GPL version 2. You have to
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2011-03-14 23:59:19 +02:00
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upgrade Libav's license to LGPL version 3 (or if you have enabled
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GPL components, GPL version 3) to use it.
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@end float
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@subsection OpenCORE AMR
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Libav can make use of the OpenCORE libraries for AMR-NB
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decoding/encoding and AMR-WB decoding.
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Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
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instructions for installing the libraries.
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Then pass @code{--enable-libopencore-amrnb} and/or
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@code{--enable-libopencore-amrwb} to configure to enable them.
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@subsection VisualOn AAC encoder library
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Libav can make use of the VisualOn AACenc library for AAC encoding.
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Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
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instructions for installing the library.
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Then pass @code{--enable-libvo-aacenc} to configure to enable it.
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@subsection VisualOn AMR-WB encoder library
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Libav can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
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Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
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instructions for installing the library.
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Then pass @code{--enable-libvo-amrwbenc} to configure to enable it.
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@section LAME
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Libav can make use of the LAME library for MP3 encoding.
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Go to @url{http://lame.sourceforge.net/} and follow the
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instructions for installing the library.
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Then pass @code{--enable-libmp3lame} to configure to enable it.
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@section libvpx
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Libav can make use of the libvpx library for VP8 encoding.
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Go to @url{http://www.webmproject.org/} and follow the instructions for
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installing the library. Then pass @code{--enable-libvpx} to configure to
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enable it.
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@section x264
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Libav can make use of the x264 library for H.264 encoding.
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Go to @url{http://www.videolan.org/developers/x264.html} and follow the
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instructions for installing the library. Then pass @code{--enable-libx264} to
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configure to enable it.
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@float NOTE
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x264 is under the GNU Public License Version 2 or later
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(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
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details), you must upgrade Libav's license to GPL in order to use it.
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@end float
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2012-06-16 00:42:13 +03:00
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@section libilbc
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iLBC is a narrowband speech codec that has been made freely available
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by Google as part of the WebRTC project. libilbc is a packaging friendly
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copy of the iLBC codec. Libav can make use of the libilbc library for
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iLBC encoding and decoding.
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Go to @url{https://github.com/dekkers/libilbc} and follow the instructions for
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installing the library. Then pass @code{--enable-libilbc} to configure to
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enable it.
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2009-06-05 15:32:40 +03:00
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2007-08-28 09:22:57 +03:00
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@chapter Supported File Formats and Codecs
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2009-11-20 12:23:40 +02:00
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You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
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@section File Formats
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2011-03-14 23:59:19 +02:00
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Libav supports the following file formats through the @code{libavformat}
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library:
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@multitable @columnfractions .4 .1 .1 .4
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@item Name @tab Encoding @tab Decoding @tab Comments
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@item 4xm @tab @tab X
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@tab 4X Technologies format, used in some games.
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2009-05-07 01:06:19 +03:00
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@item 8088flex TMV @tab @tab X
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@item Adobe Filmstrip @tab X @tab X
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@item Audio IFF (AIFF) @tab X @tab X
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2008-07-10 19:33:10 +03:00
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@item American Laser Games MM @tab @tab X
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@tab Multimedia format used in games like Mad Dog McCree.
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@item 3GPP AMR @tab X @tab X
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2010-08-19 17:54:37 +03:00
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@item Apple HTTP Live Streaming @tab @tab X
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@item ASF @tab X @tab X
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@item AVI @tab X @tab X
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@item AVISynth @tab @tab X
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@item AVS @tab @tab X
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2008-07-10 19:31:11 +03:00
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@tab Multimedia format used by the Creature Shock game.
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@item Beam Software SIFF @tab @tab X
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@tab Audio and video format used in some games by Beam Software.
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@item Bethesda Softworks VID @tab @tab X
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@tab Used in some games from Bethesda Softworks.
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2010-01-31 14:35:09 +02:00
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@item Bink @tab @tab X
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@tab Multimedia format used by many games.
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2011-03-08 17:11:10 +02:00
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@item Bitmap Brothers JV @tab @tab X
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@tab Used in Z and Z95 games.
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@item Brute Force & Ignorance @tab @tab X
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@tab Used in the game Flash Traffic: City of Angels.
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2011-05-18 14:48:39 +03:00
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@item BWF @tab X @tab X
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2011-12-19 19:10:34 +03:00
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@item CRI ADX @tab X @tab X
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2011-11-21 10:34:18 +03:00
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@tab Audio-only format used in console video games.
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2011-11-01 13:58:44 +03:00
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@item Discworld II BMV @tab @tab X
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2009-02-12 19:49:10 +02:00
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@item Interplay C93 @tab @tab X
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2008-07-10 19:31:11 +03:00
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@tab Used in the game Cyberia from Interplay.
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2009-02-12 19:49:10 +02:00
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@item Delphine Software International CIN @tab @tab X
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@tab Multimedia format used by Delphine Software games.
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2009-12-17 19:25:31 +02:00
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@item CD+G @tab @tab X
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@tab Video format used by CD+G karaoke disks
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2012-02-14 20:36:20 +03:00
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@item Commodore CDXL @tab @tab X
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@tab Amiga CD video format
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2009-09-16 15:26:59 +03:00
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@item Core Audio Format @tab @tab X
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@tab Apple Core Audio Format
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2009-02-12 19:52:05 +02:00
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@item CRC testing format @tab X @tab
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@item Creative Voice @tab X @tab X
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2008-07-10 19:31:11 +03:00
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@tab Created for the Sound Blaster Pro.
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2008-07-10 19:33:10 +03:00
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@item CRYO APC @tab @tab X
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@tab Audio format used in some games by CRYO Interactive Entertainment.
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2009-02-12 19:52:05 +02:00
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@item D-Cinema audio @tab X @tab X
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2010-01-10 07:47:50 +02:00
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@item Deluxe Paint Animation @tab @tab X
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2011-03-15 10:37:48 +02:00
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@item DFA @tab @tab X
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@tab This format is used in Chronomaster game
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@item DV video @tab X @tab X
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2008-07-08 17:34:15 +03:00
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@item DXA @tab @tab X
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2008-07-10 19:31:11 +03:00
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@tab This format is used in the non-Windows version of the Feeble Files
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game and different game cutscenes repacked for use with ScummVM.
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2009-02-12 19:52:05 +02:00
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@item Electronic Arts cdata @tab @tab X
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@item Electronic Arts Multimedia @tab @tab X
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2008-07-10 19:31:11 +03:00
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@tab Used in various EA games; files have extensions like WVE and UV2.
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2011-07-26 22:56:56 +03:00
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@item FFM (AVserver live feed) @tab X @tab X
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@item Flash (SWF) @tab X @tab X
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2009-02-12 19:49:10 +02:00
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@item Flash 9 (AVM2) @tab X @tab X
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@tab Only embedded audio is decoded.
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@item FLI/FLC/FLX animation @tab @tab X
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2008-07-10 19:31:11 +03:00
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@tab .fli/.flc files
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2011-04-22 20:24:17 +03:00
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@item Flash Video (FLV) @tab X @tab X
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@tab Macromedia Flash video files
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@item framecrc testing format @tab X @tab
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2009-01-17 22:08:43 +02:00
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@item FunCom ISS @tab @tab X
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@tab Audio format used in various games from FunCom like The Longest Journey.
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@item GIF Animation @tab X @tab
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@item GXF @tab X @tab X
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2008-07-10 19:31:11 +03:00
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@tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
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playout servers.
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2009-03-02 05:30:53 +02:00
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@item id Quake II CIN video @tab @tab X
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2008-07-08 18:05:59 +03:00
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@item id RoQ @tab X @tab X
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2008-07-10 19:31:11 +03:00
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@tab Used in Quake III, Jedi Knight 2, other computer games.
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2010-11-23 00:09:26 +02:00
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@item IEC61937 encapsulation @tab X @tab X
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@item IFF @tab @tab X
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@tab Interchange File Format
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@item Interplay MVE @tab @tab X
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2008-07-10 19:31:11 +03:00
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@tab Format used in various Interplay computer games.
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2009-12-03 02:27:01 +02:00
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@item IV8 @tab @tab X
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@tab A format generated by IndigoVision 8000 video server.
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2011-01-18 08:59:49 +02:00
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@item IVF (On2) @tab X @tab X
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2010-05-28 00:23:04 +03:00
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@tab A format used by libvpx
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2011-09-06 22:05:27 +03:00
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@item LATM @tab X @tab X
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2008-07-08 17:34:15 +03:00
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@item LMLM4 @tab @tab X
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2008-07-10 19:31:11 +03:00
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@tab Used by Linux Media Labs MPEG-4 PCI boards
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@item LXF @tab @tab X
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@tab VR native stream format, used by Leitch/Harris' video servers.
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@item Matroska @tab X @tab X
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2009-02-12 19:52:05 +02:00
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@item Matroska audio @tab X @tab
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2010-12-27 09:46:53 +02:00
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@item FFmpeg metadata @tab X @tab X
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@tab Metadata in text format.
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@item MAXIS XA @tab @tab X
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@tab Used in Sim City 3000; file extension .xa.
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@item MD Studio @tab @tab X
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2010-11-26 12:11:16 +02:00
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@item Mobotix .mxg @tab @tab X
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2008-07-10 19:33:10 +03:00
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@item Monkey's Audio @tab @tab X
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2008-07-10 21:01:21 +03:00
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@item Motion Pixels MVI @tab @tab X
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2009-02-12 19:49:10 +02:00
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@item MOV/QuickTime/MP4 @tab X @tab X
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@tab 3GP, 3GP2, PSP, iPod variants supported
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@item MP2 @tab X @tab X
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@item MP3 @tab X @tab X
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@item MPEG-1 System @tab X @tab X
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@tab muxed audio and video, VCD format supported
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@item MPEG-PS (program stream) @tab X @tab X
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@tab also known as @code{VOB} file, SVCD and DVD format supported
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@item MPEG-TS (transport stream) @tab X @tab X
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@tab also known as DVB Transport Stream
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@item MPEG-4 @tab X @tab X
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@tab MPEG-4 is a variant of QuickTime.
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@item MIME multipart JPEG @tab X @tab
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2008-07-08 18:01:44 +03:00
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@item MSN TCP webcam @tab @tab X
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2008-07-10 19:31:11 +03:00
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@tab Used by MSN Messenger webcam streams.
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@item MTV @tab @tab X
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@item Musepack @tab @tab X
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@item Musepack SV8 @tab @tab X
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@item Material eXchange Format (MXF) @tab X @tab X
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@tab SMPTE 377M, used by D-Cinema, broadcast industry.
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2009-02-22 12:47:16 +02:00
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@item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X
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@tab SMPTE 386M, D-10/IMX Mapping.
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@item NC camera feed @tab @tab X
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@tab NC (AVIP NC4600) camera streams
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2009-03-08 20:33:24 +02:00
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@item NTT TwinVQ (VQF) @tab @tab X
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@tab Nippon Telegraph and Telephone Corporation TwinVQ.
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2009-02-12 19:49:10 +02:00
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@item Nullsoft Streaming Video @tab @tab X
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2009-02-12 19:52:05 +02:00
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@item NuppelVideo @tab @tab X
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2008-07-08 17:34:15 +03:00
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@item NUT @tab X @tab X
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@tab NUT Open Container Format
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2009-02-12 19:52:05 +02:00
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@item Ogg @tab X @tab X
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2011-03-26 17:25:10 +02:00
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@item Playstation Portable PMP @tab @tab X
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2009-02-12 19:49:10 +02:00
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@item TechnoTrend PVA @tab @tab X
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2008-07-10 19:31:11 +03:00
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@tab Used by TechnoTrend DVB PCI boards.
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@item QCP @tab @tab X
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2009-02-13 00:52:03 +02:00
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@item raw ADTS (AAC) @tab X @tab X
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2008-07-08 18:05:59 +03:00
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@item raw AC-3 @tab X @tab X
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2010-07-27 10:18:36 +03:00
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@item raw Chinese AVS video @tab X @tab X
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2009-02-13 00:52:03 +02:00
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@item raw CRI ADX @tab X @tab X
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@item raw Dirac @tab X @tab X
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@item raw DNxHD @tab X @tab X
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@item raw DTS @tab X @tab X
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@item raw E-AC-3 @tab X @tab X
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@item raw FLAC @tab X @tab X
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@item raw GSM @tab @tab X
|
|
|
|
@item raw H.261 @tab X @tab X
|
|
|
|
@item raw H.263 @tab X @tab X
|
|
|
|
@item raw H.264 @tab X @tab X
|
|
|
|
@item raw Ingenient MJPEG @tab @tab X
|
2008-07-08 18:05:59 +03:00
|
|
|
@item raw MJPEG @tab X @tab X
|
2009-02-13 00:52:03 +02:00
|
|
|
@item raw MLP @tab @tab X
|
|
|
|
@item raw MPEG @tab @tab X
|
|
|
|
@item raw MPEG-1 @tab @tab X
|
|
|
|
@item raw MPEG-2 @tab @tab X
|
|
|
|
@item raw MPEG-4 @tab X @tab X
|
|
|
|
@item raw NULL @tab X @tab
|
2009-02-13 00:58:33 +02:00
|
|
|
@item raw video @tab X @tab X
|
2009-02-13 00:52:03 +02:00
|
|
|
@item raw id RoQ @tab X @tab
|
|
|
|
@item raw Shorten @tab @tab X
|
2009-03-19 23:46:56 +02:00
|
|
|
@item raw TrueHD @tab X @tab X
|
2009-02-13 00:52:03 +02:00
|
|
|
@item raw VC-1 @tab @tab X
|
|
|
|
@item raw PCM A-law @tab X @tab X
|
|
|
|
@item raw PCM mu-law @tab X @tab X
|
|
|
|
@item raw PCM signed 8 bit @tab X @tab X
|
|
|
|
@item raw PCM signed 16 bit big-endian @tab X @tab X
|
|
|
|
@item raw PCM signed 16 bit little-endian @tab X @tab X
|
|
|
|
@item raw PCM signed 24 bit big-endian @tab X @tab X
|
|
|
|
@item raw PCM signed 24 bit little-endian @tab X @tab X
|
|
|
|
@item raw PCM signed 32 bit big-endian @tab X @tab X
|
|
|
|
@item raw PCM signed 32 bit little-endian @tab X @tab X
|
|
|
|
@item raw PCM unsigned 8 bit @tab X @tab X
|
|
|
|
@item raw PCM unsigned 16 bit big-endian @tab X @tab X
|
|
|
|
@item raw PCM unsigned 16 bit little-endian @tab X @tab X
|
|
|
|
@item raw PCM unsigned 24 bit big-endian @tab X @tab X
|
|
|
|
@item raw PCM unsigned 24 bit little-endian @tab X @tab X
|
|
|
|
@item raw PCM unsigned 32 bit big-endian @tab X @tab X
|
|
|
|
@item raw PCM unsigned 32 bit little-endian @tab X @tab X
|
|
|
|
@item raw PCM floating-point 32 bit big-endian @tab X @tab X
|
|
|
|
@item raw PCM floating-point 32 bit little-endian @tab X @tab X
|
|
|
|
@item raw PCM floating-point 64 bit big-endian @tab X @tab X
|
|
|
|
@item raw PCM floating-point 64 bit little-endian @tab X @tab X
|
2009-02-12 19:52:05 +02:00
|
|
|
@item RDT @tab @tab X
|
2009-02-12 19:49:10 +02:00
|
|
|
@item REDCODE R3D @tab @tab X
|
2009-01-20 09:42:14 +02:00
|
|
|
@tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
|
2008-07-10 19:33:10 +03:00
|
|
|
@item RealMedia @tab X @tab X
|
2009-02-12 19:52:05 +02:00
|
|
|
@item Redirector @tab @tab X
|
2009-02-12 19:49:10 +02:00
|
|
|
@item Renderware TeXture Dictionary @tab @tab X
|
2008-07-08 17:34:15 +03:00
|
|
|
@item RL2 @tab @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab Audio and video format used in some games by Entertainment Software Partners.
|
2009-02-12 19:52:05 +02:00
|
|
|
@item RPL/ARMovie @tab @tab X
|
2010-07-20 17:13:24 +03:00
|
|
|
@item Lego Mindstorms RSO @tab X @tab X
|
2009-12-04 18:52:16 +02:00
|
|
|
@item RTMP @tab X @tab X
|
|
|
|
@tab Output is performed by publishing stream to RTMP server
|
2010-10-19 10:38:53 +03:00
|
|
|
@item RTP @tab X @tab X
|
2010-02-22 23:28:19 +02:00
|
|
|
@item RTSP @tab X @tab X
|
2010-10-13 12:06:59 +03:00
|
|
|
@item SAP @tab X @tab X
|
2009-02-12 19:52:05 +02:00
|
|
|
@item SDP @tab @tab X
|
2008-07-08 17:34:15 +03:00
|
|
|
@item Sega FILM/CPK @tab @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab Used in many Sega Saturn console games.
|
2009-02-12 19:49:10 +02:00
|
|
|
@item Sierra SOL @tab @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab .sol files used in Sierra Online games.
|
2008-07-08 17:34:15 +03:00
|
|
|
@item Sierra VMD @tab @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab Used in Sierra CD-ROM games.
|
2008-07-08 17:34:15 +03:00
|
|
|
@item Smacker @tab @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab Multimedia format used by many games.
|
2012-01-14 22:29:59 +03:00
|
|
|
@item SMJPEG @tab X @tab X
|
2011-12-24 04:57:34 +03:00
|
|
|
@tab Used in certain Loki game ports.
|
2011-10-22 00:32:33 +03:00
|
|
|
@item Sony OpenMG (OMA) @tab X @tab X
|
2009-02-12 19:49:10 +02:00
|
|
|
@tab Audio format used in Sony Sonic Stage and Sony Vegas.
|
|
|
|
@item Sony PlayStation STR @tab @tab X
|
2009-08-10 19:27:33 +03:00
|
|
|
@item Sony Wave64 (W64) @tab @tab X
|
2009-05-30 21:51:15 +03:00
|
|
|
@item SoX native format @tab X @tab X
|
2008-07-10 19:33:10 +03:00
|
|
|
@item SUN AU format @tab X @tab X
|
2010-07-18 11:06:55 +03:00
|
|
|
@item Text files @tab @tab X
|
2008-07-08 17:34:15 +03:00
|
|
|
@item THP @tab @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab Used on the Nintendo GameCube.
|
2009-02-12 19:49:10 +02:00
|
|
|
@item Tiertex Limited SEQ @tab @tab X
|
|
|
|
@tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
|
2009-02-12 19:52:05 +02:00
|
|
|
@item True Audio @tab @tab X
|
|
|
|
@item VC-1 test bitstream @tab X @tab X
|
2008-07-08 17:34:15 +03:00
|
|
|
@item WAV @tab X @tab X
|
2009-02-12 19:52:05 +02:00
|
|
|
@item WavPack @tab @tab X
|
2010-06-05 01:40:54 +03:00
|
|
|
@item WebM @tab X @tab X
|
2010-12-26 03:28:25 +02:00
|
|
|
@item Windows Televison (WTV) @tab @tab X
|
2009-02-12 19:49:10 +02:00
|
|
|
@item Wing Commander III movie @tab @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab Multimedia format used in Origin's Wing Commander III computer game.
|
2009-02-12 19:49:10 +02:00
|
|
|
@item Westwood Studios audio @tab @tab X
|
|
|
|
@tab Multimedia format used in Westwood Studios games.
|
|
|
|
@item Westwood Studios VQA @tab @tab X
|
|
|
|
@tab Multimedia format used in Westwood Studios games.
|
2011-08-16 22:26:45 +03:00
|
|
|
@item XMV @tab @tab X
|
|
|
|
@tab Microsoft video container used in Xbox games.
|
2011-04-12 14:59:39 +03:00
|
|
|
@item xWMA @tab @tab X
|
|
|
|
@tab Microsoft audio container used by XAudio 2.
|
2009-02-12 19:52:05 +02:00
|
|
|
@item YUV4MPEG pipe @tab X @tab X
|
2010-03-30 01:17:01 +03:00
|
|
|
@item Psygnosis YOP @tab @tab X
|
2012-03-18 22:04:38 +03:00
|
|
|
@item ZeroCodec Lossless Video @tab @tab X
|
2007-08-28 09:22:57 +03:00
|
|
|
@end multitable
|
|
|
|
|
|
|
|
@code{X} means that encoding (resp. decoding) is supported.
|
|
|
|
|
|
|
|
@section Image Formats
|
|
|
|
|
2011-04-23 17:39:03 +03:00
|
|
|
Libav can read and write images for each frame of a video sequence. The
|
2007-08-28 09:22:57 +03:00
|
|
|
following image formats are supported:
|
|
|
|
|
|
|
|
@multitable @columnfractions .4 .1 .1 .4
|
2008-09-26 22:58:27 +03:00
|
|
|
@item Name @tab Encoding @tab Decoding @tab Comments
|
2009-03-02 02:24:10 +02:00
|
|
|
@item .Y.U.V @tab X @tab X
|
|
|
|
@tab one raw file per component
|
|
|
|
@item animated GIF @tab X @tab X
|
|
|
|
@tab Only uncompressed GIFs are generated.
|
2009-03-02 02:29:24 +02:00
|
|
|
@item BMP @tab X @tab X
|
|
|
|
@tab Microsoft BMP image
|
2011-03-26 06:12:35 +02:00
|
|
|
@item DPX @tab X @tab X
|
2009-06-12 08:29:29 +03:00
|
|
|
@tab Digital Picture Exchange
|
2009-03-02 02:24:10 +02:00
|
|
|
@item JPEG @tab X @tab X
|
|
|
|
@tab Progressive JPEG is not supported.
|
|
|
|
@item JPEG 2000 @tab @tab E
|
|
|
|
@tab decoding supported through external library libopenjpeg
|
2009-03-02 02:29:24 +02:00
|
|
|
@item JPEG-LS @tab X @tab X
|
|
|
|
@item LJPEG @tab X @tab
|
|
|
|
@tab Lossless JPEG
|
2009-03-02 08:13:54 +02:00
|
|
|
@item PAM @tab X @tab X
|
2009-03-02 02:24:10 +02:00
|
|
|
@tab PAM is a PNM extension with alpha support.
|
2009-03-02 08:13:54 +02:00
|
|
|
@item PBM @tab X @tab X
|
2009-03-02 02:29:24 +02:00
|
|
|
@tab Portable BitMap image
|
2009-03-20 19:23:45 +02:00
|
|
|
@item PCX @tab X @tab X
|
2009-03-02 02:24:10 +02:00
|
|
|
@tab PC Paintbrush
|
2009-03-02 08:13:54 +02:00
|
|
|
@item PGM @tab X @tab X
|
2009-03-02 02:27:51 +02:00
|
|
|
@tab Portable GrayMap image
|
2009-03-02 08:13:54 +02:00
|
|
|
@item PGMYUV @tab X @tab X
|
2009-03-02 02:24:10 +02:00
|
|
|
@tab PGM with U and V components in YUV 4:2:0
|
2010-06-08 14:55:06 +03:00
|
|
|
@item PIC @tab @tab X
|
|
|
|
@tab Pictor/PC Paint
|
2009-03-02 02:24:10 +02:00
|
|
|
@item PNG @tab X @tab X
|
|
|
|
@tab 2/4 bpp not supported yet
|
2009-03-02 08:13:54 +02:00
|
|
|
@item PPM @tab X @tab X
|
2009-03-02 02:27:51 +02:00
|
|
|
@tab Portable PixelMap image
|
2009-03-02 02:24:10 +02:00
|
|
|
@item PTX @tab @tab X
|
|
|
|
@tab V.Flash PTX format
|
|
|
|
@item SGI @tab X @tab X
|
|
|
|
@tab SGI RGB image format
|
2012-02-17 00:08:51 +03:00
|
|
|
@item Sun Rasterfile @tab X @tab X
|
2009-03-02 05:41:58 +02:00
|
|
|
@tab Sun RAS image format
|
2009-03-02 02:24:10 +02:00
|
|
|
@item TIFF @tab X @tab X
|
|
|
|
@tab YUV, JPEG and some extension is not supported yet.
|
2009-03-02 05:41:58 +02:00
|
|
|
@item Truevision Targa @tab X @tab X
|
|
|
|
@tab Targa (.TGA) image format
|
2012-03-17 20:43:58 +03:00
|
|
|
@item XBM @tab X @tab
|
|
|
|
@tab X BitMap image format
|
2012-01-21 20:45:52 +03:00
|
|
|
@item XWD @tab X @tab X
|
|
|
|
@tab X Window Dump image format
|
2007-08-28 09:22:57 +03:00
|
|
|
@end multitable
|
|
|
|
|
|
|
|
@code{X} means that encoding (resp. decoding) is supported.
|
|
|
|
|
2009-02-06 13:49:31 +02:00
|
|
|
@code{E} means that support is provided through an external library.
|
|
|
|
|
2007-08-28 09:22:57 +03:00
|
|
|
@section Video Codecs
|
|
|
|
|
|
|
|
@multitable @columnfractions .4 .1 .1 .4
|
2008-09-26 22:58:27 +03:00
|
|
|
@item Name @tab Encoding @tab Decoding @tab Comments
|
2009-03-02 03:55:21 +02:00
|
|
|
@item 4X Movie @tab @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab Used in certain computer games.
|
2009-05-07 01:06:19 +03:00
|
|
|
@item 8088flex TMV @tab @tab X
|
2009-03-02 03:55:21 +02:00
|
|
|
@item 8SVX exponential @tab @tab X
|
|
|
|
@item 8SVX fibonacci @tab @tab X
|
2010-08-23 14:48:50 +03:00
|
|
|
@item A64 multicolor @tab X @tab
|
|
|
|
@tab Creates video suitable to be played on a commodore 64 (multicolor mode).
|
2009-02-12 19:49:10 +02:00
|
|
|
@item American Laser Games MM @tab @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab Used in games like Mad Dog McCree.
|
2009-03-02 05:41:58 +02:00
|
|
|
@item AMV Video @tab @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab Used in Chinese MP3 players.
|
2010-07-18 11:06:55 +03:00
|
|
|
@item ANSI/ASCII art @tab @tab X
|
2008-07-08 17:41:12 +03:00
|
|
|
@item Apple MJPEG-B @tab @tab X
|
2012-02-02 22:54:53 +03:00
|
|
|
@item Apple ProRes @tab X @tab X
|
2008-07-08 17:41:12 +03:00
|
|
|
@item Apple QuickDraw @tab @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab fourcc: qdrw
|
2008-07-08 17:41:12 +03:00
|
|
|
@item Asus v1 @tab X @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab fourcc: ASV1
|
2008-07-08 17:41:12 +03:00
|
|
|
@item Asus v2 @tab X @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab fourcc: ASV2
|
2008-07-08 17:41:12 +03:00
|
|
|
@item ATI VCR1 @tab @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab fourcc: VCR1
|
2008-07-08 17:41:12 +03:00
|
|
|
@item ATI VCR2 @tab @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab fourcc: VCR2
|
2009-12-23 15:04:57 +02:00
|
|
|
@item Auravision Aura @tab @tab X
|
2009-12-23 18:01:15 +02:00
|
|
|
@item Auravision Aura 2 @tab @tab X
|
2009-03-02 05:30:53 +02:00
|
|
|
@item Autodesk Animator Flic video @tab @tab X
|
2008-07-08 17:41:12 +03:00
|
|
|
@item Autodesk RLE @tab @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab fourcc: AASC
|
2009-03-02 03:55:21 +02:00
|
|
|
@item AVS (Audio Video Standard) video @tab @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab Video encoding used by the Creature Shock game.
|
2009-03-02 04:25:31 +02:00
|
|
|
@item Beam Software VB @tab @tab X
|
2009-03-02 03:55:21 +02:00
|
|
|
@item Bethesda VID video @tab @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab Used in some games from Bethesda Softworks.
|
2010-02-21 15:28:46 +02:00
|
|
|
@item Bink Video @tab @tab X
|
2011-03-08 17:11:10 +02:00
|
|
|
@item Bitmap Brothers JV video @tab @tab X
|
2009-03-02 03:55:21 +02:00
|
|
|
@item Brute Force & Ignorance @tab @tab X
|
|
|
|
@tab Used in the game Flash Traffic: City of Angels.
|
2008-07-08 18:01:44 +03:00
|
|
|
@item C93 video @tab @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab Codec used in Cyberia game.
|
2008-07-08 17:41:12 +03:00
|
|
|
@item CamStudio @tab @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab fourcc: CSCD
|
2009-12-17 19:25:31 +02:00
|
|
|
@item CD+G @tab @tab X
|
|
|
|
@tab Video codec for CD+G karaoke disks
|
2012-02-14 20:36:20 +03:00
|
|
|
@item CDXL @tab @tab X
|
|
|
|
@tab Amiga CD video codec
|
2010-07-27 10:18:36 +03:00
|
|
|
@item Chinese AVS video @tab E @tab X
|
|
|
|
@tab AVS1-P2, JiZhun profile, encoding through external library libxavs
|
2009-03-02 03:55:21 +02:00
|
|
|
@item Delphine Software International CIN video @tab @tab X
|
|
|
|
@tab Codec used in Delphine Software International games.
|
2011-11-01 13:58:44 +03:00
|
|
|
@item Discworld II BMV Video @tab @tab X
|
2008-07-08 17:41:12 +03:00
|
|
|
@item Cinepak @tab @tab X
|
2011-12-08 03:05:23 +03:00
|
|
|
@item Cirrus Logic AccuPak @tab X @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab fourcc: CLJR
|
2009-03-02 03:55:21 +02:00
|
|
|
@item Creative YUV (CYUV) @tab @tab X
|
2011-03-15 10:37:48 +02:00
|
|
|
@item DFA @tab @tab X
|
|
|
|
@tab Codec used in Chronomaster game.
|
2008-10-25 11:51:46 +03:00
|
|
|
@item Dirac @tab E @tab E
|
2012-04-14 15:54:03 +03:00
|
|
|
@tab supported through external library libschroedinger
|
2010-01-10 07:41:36 +02:00
|
|
|
@item Deluxe Paint Animation @tab @tab X
|
2009-03-02 03:55:21 +02:00
|
|
|
@item DNxHD @tab X @tab X
|
|
|
|
@tab aka SMPTE VC3
|
2009-03-02 04:25:31 +02:00
|
|
|
@item Duck TrueMotion 1.0 @tab @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab fourcc: DUCK
|
2009-03-02 04:25:31 +02:00
|
|
|
@item Duck TrueMotion 2.0 @tab @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab fourcc: TM20
|
2009-03-02 03:55:21 +02:00
|
|
|
@item DV (Digital Video) @tab X @tab X
|
2011-12-09 13:06:02 +03:00
|
|
|
@item Dxtory capture format @tab @tab X
|
2009-03-02 03:55:21 +02:00
|
|
|
@item Feeble Files/ScummVM DXA @tab @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab Codec originally used in Feeble Files game.
|
2009-03-02 03:55:21 +02:00
|
|
|
@item Electronic Arts CMV video @tab @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab Used in NHL 95 game.
|
2009-06-13 05:19:41 +03:00
|
|
|
@item Electronic Arts Madcow video @tab @tab X
|
2009-03-02 05:30:53 +02:00
|
|
|
@item Electronic Arts TGV video @tab @tab X
|
|
|
|
@item Electronic Arts TGQ video @tab @tab X
|
|
|
|
@item Electronic Arts TQI video @tab @tab X
|
|
|
|
@item Escape 124 @tab @tab X
|
2009-08-31 08:48:17 +03:00
|
|
|
@item FFmpeg video codec #1 @tab X @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab experimental lossless codec (fourcc: FFV1)
|
2009-03-02 05:30:53 +02:00
|
|
|
@item Flash Screen Video v1 @tab X @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab fourcc: FSV1
|
2011-07-16 13:02:55 +03:00
|
|
|
@item Flash Screen Video v2 @tab @tab X
|
2009-03-02 05:30:53 +02:00
|
|
|
@item Flash Video (FLV) @tab X @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab Sorenson H.263 used in Flash
|
2012-02-01 23:30:33 +03:00
|
|
|
@item Forward Uncompressed @tab @tab X
|
2009-03-02 05:30:53 +02:00
|
|
|
@item Fraps @tab @tab X
|
2008-07-08 17:41:12 +03:00
|
|
|
@item H.261 @tab X @tab X
|
2009-03-02 05:30:53 +02:00
|
|
|
@item H.263 / H.263-1996 @tab X @tab X
|
|
|
|
@item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X
|
|
|
|
@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X
|
2008-10-25 11:41:00 +03:00
|
|
|
@tab encoding supported through external library libx264
|
2009-03-02 05:30:53 +02:00
|
|
|
@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (VDPAU acceleration) @tab E @tab X
|
2008-07-08 17:41:12 +03:00
|
|
|
@item HuffYUV @tab X @tab X
|
2009-03-02 05:30:53 +02:00
|
|
|
@item HuffYUV FFmpeg variant @tab X @tab X
|
2008-07-08 17:41:12 +03:00
|
|
|
@item IBM Ultimotion @tab @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab fourcc: ULTI
|
2008-07-08 18:01:44 +03:00
|
|
|
@item id Cinematic video @tab @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab Used in Quake II.
|
2009-03-02 05:41:58 +02:00
|
|
|
@item id RoQ video @tab X @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab Used in Quake III, Jedi Knight 2, other computer games.
|
2010-02-03 11:56:16 +02:00
|
|
|
@item IFF ILBM @tab @tab X
|
2011-10-05 15:12:42 +03:00
|
|
|
@tab IFF interleaved bitmap
|
2010-02-03 11:56:16 +02:00
|
|
|
@item IFF ByteRun1 @tab @tab X
|
|
|
|
@tab IFF run length encoded bitmap
|
2009-03-02 05:30:53 +02:00
|
|
|
@item Intel H.263 @tab @tab X
|
|
|
|
@item Intel Indeo 2 @tab @tab X
|
2008-07-08 17:41:12 +03:00
|
|
|
@item Intel Indeo 3 @tab @tab X
|
2011-12-06 16:50:32 +03:00
|
|
|
@item Intel Indeo 4 @tab @tab X
|
2010-02-09 09:55:07 +02:00
|
|
|
@item Intel Indeo 5 @tab @tab X
|
2009-03-02 05:30:53 +02:00
|
|
|
@item Interplay C93 @tab @tab X
|
2009-03-02 03:55:21 +02:00
|
|
|
@tab Used in the game Cyberia from Interplay.
|
2009-03-02 05:30:53 +02:00
|
|
|
@item Interplay MVE video @tab @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab Used in Interplay .MVE files.
|
2009-03-02 05:30:53 +02:00
|
|
|
@item Karl Morton's video codec @tab @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab Codec used in Worms games.
|
2010-03-09 03:03:09 +02:00
|
|
|
@item Kega Game Video (KGV1) @tab @tab X
|
|
|
|
@tab Kega emulator screen capture codec.
|
2011-01-08 23:22:15 +02:00
|
|
|
@item Lagarith @tab @tab X
|
2009-03-02 05:30:53 +02:00
|
|
|
@item LCL (LossLess Codec Library) MSZH @tab @tab X
|
|
|
|
@item LCL (LossLess Codec Library) ZLIB @tab E @tab E
|
2008-07-08 17:41:12 +03:00
|
|
|
@item LOCO @tab @tab X
|
|
|
|
@item lossless MJPEG @tab X @tab X
|
|
|
|
@item Microsoft RLE @tab @tab X
|
2009-03-02 05:30:53 +02:00
|
|
|
@item Microsoft Video 1 @tab @tab X
|
2008-07-08 17:41:12 +03:00
|
|
|
@item Mimic @tab @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab Used in MSN Messenger Webcam streams.
|
2008-07-08 17:41:12 +03:00
|
|
|
@item Miro VideoXL @tab @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab fourcc: VIXL
|
2009-03-02 03:40:21 +02:00
|
|
|
@item MJPEG (Motion JPEG) @tab X @tab X
|
2011-03-28 19:02:19 +03:00
|
|
|
@item Mobotix MxPEG video @tab @tab X
|
2009-03-02 05:30:53 +02:00
|
|
|
@item Motion Pixels video @tab @tab X
|
|
|
|
@item MPEG-1 video @tab X @tab X
|
|
|
|
@item MPEG-1/2 video XvMC (X-Video Motion Compensation) @tab @tab X
|
|
|
|
@item MPEG-1/2 video (VDPAU acceleration) @tab @tab X
|
|
|
|
@item MPEG-2 video @tab X @tab X
|
|
|
|
@item MPEG-4 part 2 @tab X @tab X
|
2012-03-13 14:39:05 +03:00
|
|
|
@tab libxvidcore can be used alternatively for encoding.
|
2010-07-20 17:15:23 +03:00
|
|
|
@item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X
|
2009-03-02 05:30:53 +02:00
|
|
|
@item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X
|
|
|
|
@item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X
|
2009-03-02 03:40:21 +02:00
|
|
|
@item Nintendo Gamecube THP video @tab @tab X
|
2009-03-02 05:52:40 +02:00
|
|
|
@item NuppelVideo/RTjpeg @tab @tab X
|
|
|
|
@tab Video encoding used in NuppelVideo files.
|
2008-07-08 17:41:12 +03:00
|
|
|
@item On2 VP3 @tab @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab still experimental
|
2008-07-08 17:41:12 +03:00
|
|
|
@item On2 VP5 @tab @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab fourcc: VP50
|
2008-07-08 17:41:12 +03:00
|
|
|
@item On2 VP6 @tab @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab fourcc: VP60,VP61,VP62
|
2010-06-22 22:24:09 +03:00
|
|
|
@item VP8 @tab E @tab X
|
|
|
|
@tab fourcc: VP80, encoding supported through external library libvpx
|
2008-07-08 17:41:12 +03:00
|
|
|
@item planar RGB @tab @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab fourcc: 8BPS
|
2009-03-02 05:41:58 +02:00
|
|
|
@item Q-team QPEG @tab @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab fourccs: QPEG, Q1.0, Q1.1
|
2009-03-02 03:55:21 +02:00
|
|
|
@item QuickTime 8BPS video @tab @tab X
|
2009-03-02 05:41:58 +02:00
|
|
|
@item QuickTime Animation (RLE) video @tab X @tab X
|
|
|
|
@tab fourcc: 'rle '
|
|
|
|
@item QuickTime Graphics (SMC) @tab @tab X
|
|
|
|
@tab fourcc: 'smc '
|
|
|
|
@item QuickTime video (RPZA) @tab @tab X
|
|
|
|
@tab fourcc: rpza
|
2010-09-14 01:08:51 +03:00
|
|
|
@item R10K AJA Kona 10-bit RGB Codec @tab @tab X
|
2009-12-17 20:56:56 +02:00
|
|
|
@item R210 Quicktime Uncompressed RGB 10-bit @tab @tab X
|
2009-03-02 05:41:58 +02:00
|
|
|
@item Raw Video @tab X @tab X
|
2007-08-28 09:22:57 +03:00
|
|
|
@item RealVideo 1.0 @tab X @tab X
|
|
|
|
@item RealVideo 2.0 @tab X @tab X
|
2008-12-20 20:06:01 +02:00
|
|
|
@item RealVideo 3.0 @tab @tab X
|
|
|
|
@tab still far from ideal
|
2008-12-01 08:40:36 +02:00
|
|
|
@item RealVideo 4.0 @tab @tab X
|
2009-03-02 04:25:31 +02:00
|
|
|
@item Renderware TXD (TeXture Dictionary) @tab @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab Texture dictionaries used by the Renderware Engine.
|
2009-03-02 05:41:58 +02:00
|
|
|
@item RL2 video @tab @tab X
|
|
|
|
@tab used in some games by Entertainment Software Partners
|
2009-03-02 04:25:31 +02:00
|
|
|
@item Sierra VMD video @tab @tab X
|
|
|
|
@tab Used in Sierra VMD files.
|
2008-07-08 18:01:44 +03:00
|
|
|
@item Smacker video @tab @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab Video encoding used in Smacker.
|
2009-03-02 04:25:31 +02:00
|
|
|
@item SMPTE VC-1 @tab @tab X
|
2008-07-08 17:41:12 +03:00
|
|
|
@item Snow @tab X @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab experimental wavelet codec (fourcc: SNOW)
|
2009-03-02 03:40:21 +02:00
|
|
|
@item Sony PlayStation MDEC (Motion DECoder) @tab @tab X
|
2009-03-02 05:41:58 +02:00
|
|
|
@item Sorenson Vector Quantizer 1 @tab X @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab fourcc: SVQ1
|
2009-03-02 05:41:58 +02:00
|
|
|
@item Sorenson Vector Quantizer 3 @tab @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab fourcc: SVQ3
|
2009-03-02 05:41:58 +02:00
|
|
|
@item Sunplus JPEG (SP5X) @tab @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab fourcc: SP5X
|
2009-03-02 04:25:31 +02:00
|
|
|
@item TechSmith Screen Capture Codec @tab @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab fourcc: TSCC
|
2008-10-25 11:51:46 +03:00
|
|
|
@item Theora @tab E @tab X
|
2008-10-25 11:41:00 +03:00
|
|
|
@tab encoding supported through external library libtheora
|
2009-03-02 05:41:58 +02:00
|
|
|
@item Tiertex Limited SEQ video @tab @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab Codec used in DOS CD-ROM FlashBack game.
|
2011-10-16 18:20:17 +03:00
|
|
|
@item Ut Video @tab @tab X
|
2011-12-13 22:33:48 +03:00
|
|
|
@item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X
|
|
|
|
@item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X
|
2011-11-11 22:46:19 +03:00
|
|
|
@item VBLE Lossless Codec @tab @tab X
|
2009-03-02 03:40:21 +02:00
|
|
|
@item VMware Screen Codec / VMware Video @tab @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab Codec used in videos captured by VMware.
|
2009-03-02 03:40:21 +02:00
|
|
|
@item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X
|
2011-08-17 15:24:42 +03:00
|
|
|
@item Windows Media Image @tab @tab X
|
2009-03-02 05:30:53 +02:00
|
|
|
@item Windows Media Video 7 @tab X @tab X
|
2009-03-02 03:40:21 +02:00
|
|
|
@item Windows Media Video 8 @tab X @tab X
|
2009-03-02 04:25:31 +02:00
|
|
|
@item Windows Media Video 9 @tab @tab X
|
|
|
|
@tab not completely working
|
2009-03-02 03:40:21 +02:00
|
|
|
@item Wing Commander III / Xan @tab @tab X
|
|
|
|
@tab Used in Wing Commander III .MVE files.
|
2011-02-05 00:41:07 +02:00
|
|
|
@item Wing Commander IV / Xan @tab @tab X
|
|
|
|
@tab Used in Wing Commander IV.
|
2008-07-08 17:41:12 +03:00
|
|
|
@item Winnov WNV1 @tab @tab X
|
|
|
|
@item WMV7 @tab X @tab X
|
2009-02-12 19:52:05 +02:00
|
|
|
@item YAMAHA SMAF @tab X @tab X
|
2010-03-30 01:17:01 +03:00
|
|
|
@item Psygnosis YOP Video @tab @tab X
|
2008-07-08 17:41:12 +03:00
|
|
|
@item ZLIB @tab X @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab part of LCL, encoder experimental
|
2009-03-02 03:40:21 +02:00
|
|
|
@item Zip Motion Blocks Video @tab X @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab Encoder works only in PAL8.
|
2007-08-28 09:22:57 +03:00
|
|
|
@end multitable
|
|
|
|
|
|
|
|
@code{X} means that encoding (resp. decoding) is supported.
|
|
|
|
|
2008-10-25 11:51:46 +03:00
|
|
|
@code{E} means that support is provided through an external library.
|
|
|
|
|
2007-08-28 09:22:57 +03:00
|
|
|
@section Audio Codecs
|
|
|
|
|
2008-10-27 16:16:42 +02:00
|
|
|
@multitable @columnfractions .4 .1 .1 .4
|
2008-09-26 22:58:27 +03:00
|
|
|
@item Name @tab Encoding @tab Decoding @tab Comments
|
2008-07-08 17:47:22 +03:00
|
|
|
@item 8SVX audio @tab @tab X
|
2008-10-25 11:51:46 +03:00
|
|
|
@item AAC @tab E @tab X
|
2010-12-19 21:40:23 +02:00
|
|
|
@tab encoding supported through external library libfaac and libvo-aacenc
|
2009-03-02 08:31:28 +02:00
|
|
|
@item AC-3 @tab IX @tab X
|
2009-03-02 07:55:03 +02:00
|
|
|
@item ADPCM 4X Movie @tab @tab X
|
|
|
|
@item ADPCM CDROM XA @tab @tab X
|
|
|
|
@item ADPCM Creative Technology @tab @tab X
|
|
|
|
@tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
|
|
|
|
@item ADPCM Electronic Arts @tab @tab X
|
|
|
|
@tab Used in various EA titles.
|
|
|
|
@item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X
|
|
|
|
@tab Used in Sim City 3000.
|
|
|
|
@item ADPCM Electronic Arts R1 @tab @tab X
|
|
|
|
@item ADPCM Electronic Arts R2 @tab @tab X
|
|
|
|
@item ADPCM Electronic Arts R3 @tab @tab X
|
|
|
|
@item ADPCM Electronic Arts XAS @tab @tab X
|
2010-09-24 00:33:29 +03:00
|
|
|
@item ADPCM G.722 @tab X @tab X
|
2009-03-02 07:55:03 +02:00
|
|
|
@item ADPCM G.726 @tab X @tab X
|
|
|
|
@item ADPCM IMA AMV @tab @tab X
|
|
|
|
@tab Used in AMV files
|
|
|
|
@item ADPCM IMA Electronic Arts EACS @tab @tab X
|
|
|
|
@item ADPCM IMA Electronic Arts SEAD @tab @tab X
|
|
|
|
@item ADPCM IMA Funcom @tab @tab X
|
|
|
|
@item ADPCM IMA QuickTime @tab X @tab X
|
|
|
|
@item ADPCM IMA Loki SDL MJPEG @tab @tab X
|
|
|
|
@item ADPCM IMA WAV @tab X @tab X
|
|
|
|
@item ADPCM IMA Westwood @tab @tab X
|
|
|
|
@item ADPCM ISS IMA @tab @tab X
|
|
|
|
@tab Used in FunCom games.
|
|
|
|
@item ADPCM IMA Duck DK3 @tab @tab X
|
|
|
|
@tab Used in some Sega Saturn console games.
|
|
|
|
@item ADPCM IMA Duck DK4 @tab @tab X
|
|
|
|
@tab Used in some Sega Saturn console games.
|
|
|
|
@item ADPCM Microsoft @tab X @tab X
|
|
|
|
@item ADPCM MS IMA @tab X @tab X
|
|
|
|
@item ADPCM Nintendo Gamecube THP @tab @tab X
|
|
|
|
@item ADPCM QT IMA @tab X @tab X
|
|
|
|
@item ADPCM SEGA CRI ADX @tab X @tab X
|
|
|
|
@tab Used in Sega Dreamcast games.
|
|
|
|
@item ADPCM Shockwave Flash @tab X @tab X
|
|
|
|
@item ADPCM SMJPEG IMA @tab @tab X
|
|
|
|
@tab Used in certain Loki game ports.
|
|
|
|
@item ADPCM Sound Blaster Pro 2-bit @tab @tab X
|
|
|
|
@item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X
|
|
|
|
@item ADPCM Sound Blaster Pro 4-bit @tab @tab X
|
|
|
|
@item ADPCM Westwood Studios IMA @tab @tab X
|
|
|
|
@tab Used in Westwood Studios games like Command and Conquer.
|
|
|
|
@item ADPCM Yamaha @tab X @tab X
|
2010-03-01 16:30:28 +02:00
|
|
|
@item AMR-NB @tab E @tab X
|
2010-02-21 20:01:56 +02:00
|
|
|
@tab encoding supported through external library libopencore-amrnb
|
2009-12-29 16:48:09 +02:00
|
|
|
@item AMR-WB @tab E @tab X
|
|
|
|
@tab encoding supported through external library libvo-amrwbenc
|
2008-08-19 22:25:00 +03:00
|
|
|
@item Apple lossless audio @tab X @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab QuickTime fourcc 'alac'
|
2009-09-22 20:28:03 +03:00
|
|
|
@item Atrac 1 @tab @tab X
|
2009-03-02 03:55:21 +02:00
|
|
|
@item Atrac 3 @tab @tab X
|
2010-01-31 14:51:15 +02:00
|
|
|
@item Bink Audio @tab @tab X
|
|
|
|
@tab Used in Bink and Smacker files in many games.
|
2009-03-02 03:55:21 +02:00
|
|
|
@item Delphine Software International CIN audio @tab @tab X
|
2008-07-10 19:31:11 +03:00
|
|
|
@tab Codec used in Delphine Software International games.
|
2011-11-01 13:58:44 +03:00
|
|
|
@item Discworld II BMV Audio @tab @tab X
|
2009-03-02 03:55:21 +02:00
|
|
|
@item COOK @tab @tab X
|
|
|
|
@tab All versions except 5.1 are supported.
|
|
|
|
@item DCA (DTS Coherent Acoustics) @tab @tab X
|
2009-03-02 08:01:32 +02:00
|
|
|
@item DPCM id RoQ @tab X @tab X
|
|
|
|
@tab Used in Quake III, Jedi Knight 2, other computer games.
|
|
|
|
@item DPCM Interplay @tab @tab X
|
|
|
|
@tab Used in various Interplay computer games.
|
|
|
|
@item DPCM Sierra Online @tab @tab X
|
|
|
|
@tab Used in Sierra Online game audio files.
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@item DPCM Sol @tab @tab X
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@item DPCM Xan @tab @tab X
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2009-06-12 18:27:10 +03:00
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@tab Used in Origin's Wing Commander IV AVI files.
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2008-07-08 17:47:22 +03:00
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@item DSP Group TrueSpeech @tab @tab X
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@item DV audio @tab @tab X
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2011-05-24 22:20:56 +03:00
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@item Enhanced AC-3 @tab X @tab X
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2009-03-02 05:30:53 +02:00
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@item FLAC (Free Lossless Audio Codec) @tab X @tab IX
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2010-07-10 10:55:06 +03:00
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@item GSM @tab E @tab X
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@tab encoding supported through external library libgsm
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@item GSM Microsoft variant @tab E @tab X
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@tab encoding supported through external library libgsm
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2012-06-02 22:07:02 +03:00
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@item IAC (Indeo Audio Coder) @tab @tab X
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2012-06-16 00:42:13 +03:00
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@item iLBC (Internet Low Bitrate Codec) @tab E @tab E
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@tab encoding and decoding supported through external library libilbc
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2009-03-02 05:30:53 +02:00
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@item IMC (Intel Music Coder) @tab @tab X
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@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
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@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
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2009-03-19 23:23:39 +02:00
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@item MLP (Meridian Lossless Packing) @tab @tab X
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@tab Used in DVD-Audio discs.
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2008-07-08 17:47:22 +03:00
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@item Monkey's Audio @tab @tab X
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2008-07-10 19:31:11 +03:00
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@tab Only versions 3.97-3.99 are supported.
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2009-03-02 05:30:53 +02:00
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@item MP1 (MPEG audio layer 1) @tab @tab IX
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@item MP2 (MPEG audio layer 2) @tab IX @tab IX
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@item MP3 (MPEG audio layer 3) @tab E @tab IX
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@tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
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2009-11-12 00:36:17 +02:00
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@item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X
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2009-03-02 05:30:53 +02:00
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@item Musepack SV7 @tab @tab X
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@item Musepack SV8 @tab @tab X
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2009-03-02 05:52:40 +02:00
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@item Nellymoser Asao @tab X @tab X
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@item PCM A-law @tab X @tab X
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@item PCM mu-law @tab X @tab X
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@item PCM 16-bit little-endian planar @tab @tab X
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@item PCM 32-bit floating point big-endian @tab X @tab X
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@item PCM 32-bit floating point little-endian @tab X @tab X
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@item PCM 64-bit floating point big-endian @tab X @tab X
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@item PCM 64-bit floating point little-endian @tab X @tab X
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@item PCM D-Cinema audio signed 24-bit @tab X @tab X
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@item PCM signed 8-bit @tab X @tab X
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@item PCM signed 16-bit big-endian @tab X @tab X
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@item PCM signed 16-bit little-endian @tab X @tab X
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@item PCM signed 24-bit big-endian @tab X @tab X
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@item PCM signed 24-bit little-endian @tab X @tab X
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@item PCM signed 32-bit big-endian @tab X @tab X
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@item PCM signed 32-bit little-endian @tab X @tab X
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2009-08-27 01:10:35 +03:00
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@item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X
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2009-03-02 05:52:40 +02:00
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@item PCM unsigned 8-bit @tab X @tab X
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@item PCM unsigned 16-bit big-endian @tab X @tab X
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@item PCM unsigned 16-bit little-endian @tab X @tab X
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@item PCM unsigned 24-bit big-endian @tab X @tab X
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@item PCM unsigned 24-bit little-endian @tab X @tab X
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@item PCM unsigned 32-bit big-endian @tab X @tab X
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@item PCM unsigned 32-bit little-endian @tab X @tab X
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2011-09-29 19:12:23 +03:00
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@item PCM Zork @tab @tab X
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2008-12-02 18:48:05 +02:00
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@item QCELP / PureVoice @tab @tab X
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2009-03-02 05:41:58 +02:00
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@item QDesign Music Codec 2 @tab @tab X
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2008-07-10 19:31:11 +03:00
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@tab There are still some distortions.
|
2010-06-11 12:01:25 +03:00
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@item RealAudio 1.0 (14.4K) @tab X @tab X
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2008-07-10 19:31:11 +03:00
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@tab Real 14400 bit/s codec
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2009-03-02 05:41:58 +02:00
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@item RealAudio 2.0 (28.8K) @tab @tab X
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2008-07-10 19:31:11 +03:00
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@tab Real 28800 bit/s codec
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2009-03-02 05:41:58 +02:00
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@item RealAudio 3.0 (dnet) @tab IX @tab X
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2008-08-31 22:59:52 +03:00
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@tab Real low bitrate AC-3 codec
|
2012-03-17 10:48:57 +03:00
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@item RealAudio Lossless @tab @tab X
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2010-01-10 23:38:15 +02:00
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@item RealAudio SIPR / ACELP.NET @tab @tab X
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2008-07-08 18:01:44 +03:00
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@item Shorten @tab @tab X
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2009-03-02 04:25:31 +02:00
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@item Sierra VMD audio @tab @tab X
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@tab Used in Sierra VMD files.
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2008-07-08 18:01:44 +03:00
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@item Smacker audio @tab @tab X
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2011-04-13 01:29:09 +03:00
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@item SMPTE 302M AES3 audio @tab @tab X
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2011-10-18 22:16:27 +03:00
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@item Speex @tab E @tab E
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2008-10-25 11:41:00 +03:00
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@tab supported through external library libspeex
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2008-07-08 17:47:22 +03:00
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@item True Audio (TTA) @tab @tab X
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2009-03-19 23:23:39 +02:00
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@item TrueHD @tab @tab X
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@tab Used in HD-DVD and Blu-Ray discs.
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2009-08-23 04:55:54 +03:00
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@item TwinVQ (VQF flavor) @tab @tab X
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2009-03-02 05:30:53 +02:00
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@item Vorbis @tab E @tab X
|
2010-03-09 18:44:10 +02:00
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@tab A native but very primitive encoder exists.
|
2008-07-08 18:01:44 +03:00
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@item WavPack @tab @tab X
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2009-03-02 03:40:21 +02:00
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@item Westwood Audio (SND1) @tab @tab X
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@item Windows Media Audio 1 @tab X @tab X
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@item Windows Media Audio 2 @tab X @tab X
|
2012-03-01 15:43:00 +03:00
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@item Windows Media Audio Lossless @tab @tab X
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2009-09-02 19:41:49 +03:00
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@item Windows Media Audio Pro @tab @tab X
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2010-02-12 16:22:41 +02:00
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@item Windows Media Audio Voice @tab @tab X
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2007-08-28 09:22:57 +03:00
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@end multitable
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@code{X} means that encoding (resp. decoding) is supported.
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2008-10-25 11:51:46 +03:00
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@code{E} means that support is provided through an external library.
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2007-08-28 09:22:57 +03:00
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@code{I} means that an integer-only version is available, too (ensures high
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performance on systems without hardware floating point support).
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|
2008-10-25 12:08:09 +03:00
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@section Subtitle Formats
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|
2009-03-18 09:49:51 +02:00
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@multitable @columnfractions .4 .1 .1 .1 .1
|
2009-02-09 00:24:04 +02:00
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@item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
|
2010-12-29 01:55:56 +02:00
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@item SSA/ASS @tab X @tab X @tab X @tab X
|
2009-02-09 00:24:04 +02:00
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@item DVB @tab X @tab X @tab X @tab X
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@item DVD @tab X @tab X @tab X @tab X
|
2009-08-25 11:47:39 +03:00
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@item PGS @tab @tab @tab @tab X
|
2010-12-29 01:52:53 +02:00
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@item SubRip (SRT) @tab X @tab X @tab @tab X
|
2009-06-19 12:56:35 +03:00
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@item XSUB @tab @tab @tab X @tab X
|
2008-10-25 12:08:09 +03:00
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@end multitable
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@code{X} means that the feature is supported.
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|
2009-02-13 11:52:15 +02:00
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|
@section Network Protocols
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|
2009-03-18 09:49:51 +02:00
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@multitable @columnfractions .4 .1
|
2009-02-13 11:52:15 +02:00
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@item Name @tab Support
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|
@item file @tab X
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|
@item Gopher @tab X
|
2012-06-14 11:34:16 +03:00
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@item HLS @tab X
|
2009-02-13 11:52:15 +02:00
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@item HTTP @tab X
|
2012-06-14 11:34:16 +03:00
|
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|
@item HTTPS @tab X
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@item MMSH @tab X
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@item MMST @tab X
|
2009-02-13 11:52:15 +02:00
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@item pipe @tab X
|
2012-06-14 11:34:16 +03:00
|
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|
@item RTMP @tab X
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@item RTMPE @tab E
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@item RTMPS @tab E
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@item RTMPT @tab E
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@item RTMPTE @tab E
|
2009-02-13 11:52:15 +02:00
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@item RTP @tab X
|
2012-06-14 11:34:16 +03:00
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@item SCTP @tab X
|
2009-02-13 11:52:15 +02:00
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@item TCP @tab X
|
2012-06-14 11:34:16 +03:00
|
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@item TLS @tab X
|
2009-02-13 11:52:15 +02:00
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@item UDP @tab X
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@end multitable
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|
@code{X} means that the protocol is supported.
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|
2012-06-14 11:34:16 +03:00
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@code{E} means that support is provided through an external library.
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|
2009-02-13 11:52:15 +02:00
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|
2009-03-18 09:55:34 +02:00
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@section Input/Output Devices
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@multitable @columnfractions .4 .1 .1
|
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@item Name @tab Input @tab Output
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|
@item ALSA @tab X @tab X
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|
@item BKTR @tab X @tab
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|
@item DV1394 @tab X @tab
|
2012-03-13 14:43:47 +03:00
|
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|
@item Linux framebuffer @tab X @tab
|
2009-04-03 02:53:47 +03:00
|
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|
@item JACK @tab X @tab
|
2012-03-13 14:43:47 +03:00
|
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|
@item LIBCDIO @tab X
|
2009-03-18 09:55:34 +02:00
|
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@item LIBDC1394 @tab X @tab
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|
@item OSS @tab X @tab X
|
2011-12-03 23:53:09 +03:00
|
|
|
@item Pulseaudio @tab X @tab
|
2009-03-18 09:55:34 +02:00
|
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@item Video4Linux2 @tab X @tab
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@item VfW capture @tab X @tab
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|
@item X11 grabbing @tab X @tab
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|
@end multitable
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|
|
2009-03-19 03:04:23 +02:00
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|
@code{X} means that input/output is supported.
|
2009-03-18 09:55:34 +02:00
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|
2007-08-28 09:22:57 +03:00
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@bye
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