* commit '60a21b3d81c1a11cf5a08950eadd4e84ca2e597c':
configure: Check for _M_ARMT to detect thumb when using MSVC
Conflicts:
configure
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
* commit '2192ff84dd720968108bc1ca54e239f4c94eb61d':
configure: Default to armasm for --toolchain=msvc when targeting arm
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
* commit '6d3081e6c374ff7da12b07ed33d1662be1b32dbc':
doc: Remove the now unnecessary remark about PATH and link.exe
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
* commit '9e8627a1ff9207b9e272d248da2e1bd0cc6fe2fe':
asfdec: interpret the first flag in an asf packet as length flag
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
This macro identifies whether VFPv3 is available; MSVC defaults
to hardfloat (except for older MSVC versions for CE, targeting
ARMv4).
Signed-off-by: Martin Storsjö <martin@martin.st>
* commit '342b0ba5f93b09b1d0c2597db44605300e6fcc53':
configure: Only redirect strtoll to _strtoi64 if necessary
Conflicts:
configure
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
* commit '5fd553d31272d5ed42a7a5a0ecaab7b3452da83a':
configure: Only redefine inline to __inline for msvc if necessary
Conflicts:
configure
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
* commit '0cff125200ab53fa3ae70d85b4f614f269fe3426':
configure: Only add -FIstdlib.h for msvc/icl if necessary
Conflicts:
configure
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
* commit '9b4b96c0dee90d260891ec765b28f6ca15594340':
force WINAPI_FAMILY to WINAPI_FAMILY_DESKTOP_APP to be able to use dxva.h
Conflicts:
libavcodec/dxva2_internal.h
See: c5327df838
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
The struct definitions in dxva.h, which are necessary in order to
actually use d3d11va, are hidden when WINAPI_FAMILY targets Windows Phone
or WindowsRT.
Building with WINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP is disallowed
when targeting ARM. ("Compiling Desktop applications for the ARM
platform is not supported.") So we set _CRT_BUILD_DESKTOP_APP to 0
to tell the runtime not to detect some issues with this mismatching.
The same tweaks to detect if the API is available is done in dxva2_internal.h
when compiling each DXVA2/D3D11VA decoders.
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This is only necessary on MSVC 2010/2012 (and possibly on some
ICL versions). This both avoids an extra hack on newer MSVC
versions, and better documents what the extra compiler option
is used for.
Signed-off-by: Martin Storsjö <martin@martin.st>
The struct definitions in dxva.h, which are necessary in order to
actually use d3d11va, are hidden when WINAPI_FAMILY targets Windows Phone
or WindowsRT.
Building with WINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP is disallowed
when targeting ARM. ("Compiling Desktop applications for the ARM
platform is not supported.") So we set _CRT_BUILD_DESKTOP_APP to 0
to tell the runtime not to detect some issues with this mismatching.
The same tweaks to detect if the API is available is done in dxva2_internal.h
when compiling each DXVA2/D3D11VA decoders.
Signed-off-by: Martin Storsjö <martin@martin.st>
Add support for fontsize in style records. The patch uses reset to
directly change back to default style instead of using closing tags,
since we are not handling the default styles right now.
Signed-off-by: Niklesh <niklesh.lalwani@iitb.ac.in>
This also switches to using a separate AVCodecContext for the inner mjpeg decoder
which is cleaner and avoids fields from being overwritten with wrong values
Fixes Ticket162
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Fixes displaying subtitles before any CLUT has been received
Fixes Ticket153
This will of course not display these initial subtitles in the correct
color (as that is not known at that point) but they should look clean
and not corrupted
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Silences warnings when using -Wshift-overflow (GCC 6+)
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: James Almer <jamrial@gmail.com>