If the modal dialog was opened and the focus was preset inside the
player, move the focus to the modal dialog.
When the modal dialog is closed, move the focus back to the previously
active element.
When focus is inside the dialog, trap tab focus. This was inspired by https://github.com/gdkraus/accessible-modal-dialog and ally.js.
Fix the structure of elements in menus so that actionable elements are not children of actionable elements, as required by ARIA.
Remove unnecessary aria-labels on menus.
* Fixes#3986
* update `techOptions` to look for `TitleCase`/`camelCase` user tech options
* remove deprecated usage of Tech as Component
* add a unit test to verify that registerTech works
* change defaultTech_ to defaultTechOrder_
IE8 can't run the html5 tech and the mute toggle tests rely on a working
volume and mute functionality which tech faker does not have. Instead of
implementing it in tech faker, skip it on non-html5 environments.
If a user changed the volume to zero either via the mouse or keyboard, clicking unmute will now restore the volume back to this last position. Previously, the mute and volume values were completely not linked.
Fixes#3909.
Middleware registration now only accept a factory method which takes a player reference and returns some object that represents the middleware with the various methods on it.
Also, add a use to register a middleware for all types.
Advanced plugins introduced the concept of mixins and added two: evented and stateful.
This provides Components with the benefits of the stateful mixin
Advanced plugins introduced the concept of mixins and added two: evented and stateful.
This refactors Component to use the evented mixin, granting it event broadcast/handling capabilities.
Add middleware support. Middleware can function as go-between between the player and the tech. For example, it can modify the duration that the tech returns to the player. In addition, middleware allow for supporting custom video sources and types.
Currently, middleware can only intercept timeline methods like duration, currentTime, and setCurrentTime.
For example,
```js
videojs.use('video/foo', {
setSource(src, next) {
next(null, {
src: 'http://example.com/video.mp4',
type: 'video/mp4'
});
}
});
```
Will allow you to set a source with type `video/foo` which will play back `video.mp4`.
This makes setting the source asynchronous, which aligns it with the spec a bit more. Methods like play can still be called synchronously on the player after setting the source and the player will play once the source has loaded.
`sourceOrder` option was removed as well and it will now always use source ordering.
BREAKING CHANGE: setting the source is now asynchronous. `sourceOrder` option removed and made the default.
Switch to `keepTooltipsInside` by default and simplify DOM structure around the time tooltips and progress control.
BREAKING CHANGE: removal of `keepTooltipsInside` option.
* Switch to es3 preset for babel so that it runs last. Plugins run before presets and presets run in reverse order. Also, we ran into a weird bug in babel that causes `default` not to be quoted in some cases (https://github.com/babel/babel/issues/4799) which we've worked around here.
* Restore the es-shims for tests and the ie8 fallback script.
* Do a null-check around `Player.players`.
* use more round fractions (like 0.5 and 1) to avoid rounding issues.
Remove method chaining from videojs. This helps keep the methods consistent especially since play() now returns a Promise in some cases. Also, it can add some performance benefits.
BREAKING CHANGE: player methods no longer return a player instance when called. Fixes#3704.
Return the native Promise from `play()` if it exists. `undefined` is returned otherwise.
This comes in as part of the greater effort to remove method chaining.
BREAKING CHANGE: `play()` no longer returns the player object but instead the native Promise or nothing.
Prevent techs (and others) from being registered via registerComponent.
* `registerComponent` now throws if given an object that is not a subclass of Component (or Component itself).
* `registerComponent` now throws if given a non-empty string as its name argument.
BREAKING CHANGE: registerComponent now throws if no name or not a component is passed in.
`Player#tech` can now be called without passing an object into it. It no longer requires passing an object into it, so, current code will not break.
If nothing is passed in, a warning will be logged about knowing what you're doing. If anything is passed in, the warning is silenced.
This is both a change as well as a bug fix. We tried to have better awareness of when the underlying video element changed underneath us so we can dispose of the source handler but that broke some use cases of MSE. Given that we weren't able to fix it in a reasonable non-breaking and non-invasive solution, we're taking it out.
BREAKING CHANGE: remove the double loadstart handlers that dispose the tech/source handlers if a secondary loadstart event is heard.
Add a log levels and history api: `videojs.log.level()` and `videojs.log.history()`.
`.level()` will return the current level and you can also set it to be one of: `all`, `error`, `off`, or `warn`.
`.history()` will return a list of all things logged since videojs loaded. It can be disabled via `videojs.log.history.disable()` (and re-enabled with `enable()`) as well as cleared with `videojs.log.history.clear()`.
If the videojs embed code (a video element) is wrapped in a div with the
'data-vjs-player' attribute on it, that element will be used for the
player div and a new one will not be created. In addition, on browsers
like iOS that don't support moving the media element inside the DOM, we
will not need to clone the element and we could continue to re-use the
same video element give to us in the embed code.
This could also be extended in the future to change our embed code to a
div-only approach if we so choose.
Chrome has a bug where if you add a remote text track and try to use it programmatically, you won't get any cues displayed. So, just switch to always emulated mode.
Also, add IS_SAFARI and IS_ANY_SAFARI to the browsers.
This adds nativeAudioTracks and nativeVideoTracks tech options, this will disable hooking into the native track APIs. This would be useful when using videojs-contrib-hls on Edge.
* Refactored ChaptersButton, broke logic into several methods.
* Fixed the issues in #3447 about in some browsers tracks have an empty cues array instead of null. * Now we always subscribe to load event, and force an update. Also, track changes are handled, so chapters track can now be changed at runtime.
* Fixed the issue in #3447 about chapters menu items are not selectable. Now automatic update of the selected item based on player time works fine.
* Implemented the usage of the chapters track's label attribute as menu title, if it's present. If not, we fall back to the localized "Chapters" title.
* Refined the menu styling, so that vjs-menu-title telement won't get the hover effect, It would confuse users, because they might believe that the title item is a clickable item too.
This allows a user to register a new Player component with videojs to be used when videojs is called. If a player has been created already when trying to register a Player component, an error is thrown.
Fixes#3335 and #3016.
Tech#addRemoteTextTrack now accepts a second parameter - a boolean named manualCleanup which defaults to true preserving backwards compatibility. When that value is set to false the text track will be removed from the video element whenever a source change occurs.
Safari 10 automatically dedupes duplicate class names in an element. So,
our test was failing because we had an extra "foo" in the check. This is
an unlikely scenario that has browser variations, so, better to just
remove it.
Calling into the SWF too often is expensive. Current time and buffered don't actually change that often but it's very common to call them a couple times in the handling of a single event. Cache their return values for 100ms so the performance penalty of going through ExternalInterface is limited.
Adds `currentSource` and `currentSources` methods to the player that return the current source object, containing `currentSrc()` and `currentType()`, and all source objects that were given to the player.
Fixes#2443
enable() and disable() on clickable components is only cosmetic. "Disabled" implies the control should not be functional.
* Remove event listeners on disable() and add back on enable().
* Move adding listeners from constructor to enable
* Remove tabindex from disabled components and add disabled attribute to disabled buttons to prevent keyboard access.
HTML5 tech will return NaN instead of Infinity if playback has not started. Fires a durationupdate event once the reported duration can be believed if the duration is still Infinity, so controls can update.
Fixes#3079.
If a player is fluid and does not have a width set, and preload is set to none, the height of the player is zero. This includes where preload is forced to none by mobile Chrome as in #3606.
* If the player has the .vjs-fluid class when initialised, fluid is set to true, so adding the class behaves the same as {fluid: true} in the setup options.
* The fluid(bool) setter calls player.updateStyleEl_(). Otherwise it won't be triggered in createEl() if an aspect ratio is not also set.
* Corrects the test for a set videoWidth() in updateStyleEl_() - videoWidth() returns 0 if the width is unknown. This allows the default 16:9 to kick in rather than using 0:0.
* Disable HLS hack on Firefox for Android
* Fix canPlayType patching tests
* Add test to ensure that canPlayType is not patched in Firefox for Android
* Fix assertion message in Firefox for Android test
* Guard against exceptions in an event handler to stop them from breaking further processing of event handlers
* Added a test for try/catch behavior for exceptions originating in event handlers
- Get rid of our custom XHR shim. Export it as videojs.xhr.
- Updated XHR to be stubbed everywhere in tests to prevent errors.
- Added npm install to the review process
closes#2318closes#2594
This is important for enforcing the model that techs should
work the same for everything.
closes#2590fixes#2060
- Made techGet and techCall private functions
- Made loadTech, techName, and unloadTech private
- Cleaned up all other private method naming in the player
- Removed some unneeded comments
- Fixed a console error in dom tests from loading a track source
- Switched to non-fetching poster urls in tests to prevent errors
- Stubbed XHR for TextTrack tests to prevent log errors
- Fixed text track console errors that stubbing async didn't catch
because there's some async happening in tracks that makes it so
- XHR isn't even used until the test is complete
- Removed extra code
- Added player.dispose more places and fixed attributes test
- Temporarily killed API tests. Combining them with other tests.
- Using browserify:watch for build/temp/video.js (sandbox testing)
- Using karma:watch for automated tests
Using individual watch tasks allows watchify to use smart caching in both
instances.
- Switched to grunt-concurrent for watch tasks
- Switched to travis containers, sudo: false
- Added caching of npm modules in Travis
- Consolidated travis testing
- Cleaned up grunt file
- Fixed travis.yml spacing
- Added the watchAll task for trying it out
- Moved travis test script logic to package.json
- Moved coverage reporting to Travis only
closes#2254
Delay manual progress checks until the tech is ready to avoid errors.
The Flash tech errors if buffered() is called before the SWF has loaded,
for instance.
closes#2316fixes#2288
rel #2289
- Broke out RTMP tests into their own file.
- Cleaned up the currentTime test to not create the swf
- Cleaned up the flash dispose test
- Cleaned up formatting for additional flash tests
--skip-ci
Use primary code ('en') if specific code ('en-us') doesn not match
Always re-merge languages
closes#2177
Updated language function to lowercase internally
Updated component.localize to not require stubbing
Preparing to export utility functions on the videojs object
closes#2182
Change el() to getEl() for consistency
Cleaned up DOM functions library
Clean up and document videojs object API
Fixed mergeOptions to modify the first object instead of a copy
More cleanup of the main video.js file and documentation
Fixed issues with mergeOptions
Cleaned up the addLanguage function
Removed unnecessary underscores in private module vars
closes#2166closes#2126
this.tech.emitTapEvents(); should be handled by the tech
De-dupe the bufferedPercent code in both Tech and Player
Have the player generate the tech ID
Added autoplay/preload/loop/muted to tech option
Remove the watch for native timeupdates
Fixed the JSDoc for bufferedPercent
Removed the unit test for native timeupdate
Added cute whitespaces
buffer should always return a TimeRange
Broke out bind, guid, and element data functions from Lib
Separated out more dom functions in to dom.js
Broke out URL functions into url.js
Removed setLocalStorage since it wasn't being used
Moved browser tests out of lib
Moved log functions into their own file
Removed trim() since it wasn't being used
Moved formatTime into its own file
Moved round into its own file and renamed roundFloat()
Moved capitalize into its own file and renamed as toTitleCase()
Moved createTimeRange into its own file
Removed Lib.arr.forEach infavor of the native forEach
Removed Lib.obj.create in favor of native Object.create (ES6-sham)
Removed obj.each in favor of native Object.getOwnPropertyNames().forEach()
Removed obj.merge and copy. Using lodash.assign instead.
Replaced Lib.obj.isPlain with lodash.isPlainObject
Removed Lib.obj.isArray in favor of the native Array.isArray
Also removed the lib.js tests file as all tests have been moved
or removed.
Removed Lib.isEmpty in favor of !Object.getOwnPropertyNames().length
Switched Util.mergeOptions and deepMerge to use new mergeOptions()
Moved Lib.TEST_VID to Html5.TEST_VID
Removed Lib references everywhere. Woo!
Attempting to fix sourcemap test errors by setting grunt-browserify version
Switched to object.assign from lodash.assign
Removed unused 'inherits' dependency
Reorganzied test files and added '.test' to file names
Combined js/core.js and js/video.js
Moved events.js into the utils directory
Fix for #1561. If the HTML tech is being constructed without a video element to work off of, make sure that the controls attribute is only added under the same circumstances it would be at player init. Before this fix, if you loaded the Flash tech and then switched to the HTML tech, you would see the native controls underneath the video.js controls.
Fix controls attribute test on iOS
iOS uses native controls by default and so was failing the assertions that native controls weren't used. Force custom controls for this test case to make it work like everywhere else.
Update nativeControlsForTouch default
The default value changed so fix the predicate that tested for whether it was in use.
closes#1811, closes#1564, closes#1561
On ended, pause player if not paused or looping
IE11 (and maybe other browsers as well) only fire 'ended' event when the
video ends and doesn't fire pause. This makes IE11 not reset it's state
into a paused state that allows a user to replay immediately. However, a
two clicks on the play/pause button will allow you to replay.
In Chrome, we get first a pause event and then an ended event. When
'loop' is set, neither the last pause nor ended fire.
In the flash tech, the pause and ended events fire like in chrome in all
browsers.
Add tests for onEnded change
Appease jshint.
Trying to create a player-like subclass of component requires overriding languages() but that method was being minified. Add it to externs so that it can be overridden after minification. Fixes#1420.
Clear out pending errors on player disposal.
Source selection errors are dispatched asynchronously so that there is an opportunity to override the error message. If the player is disposed during that period, the error timeout wasn't being cleared properly. Fix for #1480.
Fix whitespace
When defining variables inline with declarations, stick to one variable per line.
Add vjs.isNaN to have a better cross browser isNaN checker.
Previously, only undefined was ignored, so, it tried setting the
dimension using null and NaN as values. In most browsers this isn't a
problem, but in particular on IE8, things break.
With this PR, all three of those values will be ignored.
add base documentation for language support
typo fix
added utility function for adding languages per conversation with @heff. Includes test.
move addLanguage to core. update both core and util tests. added export property
added language sandbox for demo
fix comment
doc udpate
remove build instructions
add addLanguage API to doc
fix deep merge in test
test update
update local reference to string for compiled tests
Migrate the timers that manage creating timeupdate and progress events when the tech doesn't support them natively. Now, techs that extend MediaTechController will continue to automatically pick up synthetic playback and buffering events but they're scoped much more closely to the entity that needs them. In addition, time and progress tracking have been moved much earlier into the component initialization which fixes#1414.
set attributes of video tag and not only values
add unsupported attribute to the video tag - test failing
helper to set attributes on an element from a map of values
dummy compare of html content with a sort of the attributes
ignore html attributes order for comparition
save original tag attributes
restore original tag attributes n creation and overwrite if required by settings
replace object.keys with vjs.obj.each for ie<9
fix spacing
API consistency, getAttributeValues renamed to getElementAttributes
clear variable naming
move setElementAttributes close to getElementAttributes
The flash tech doesn't need to hold onto a reference to the placeholder element after the embed code has been generated. Set this.el_ to the embed code immediately instead of using another property to track it during init. Tested in IE8.
If dispose() was called before the SWF triggered onReady(), the placeholder div would be cleaned up but the actual object element would be left behind to mess things up in the future. Keep track of the object element during initialization and make sure it is removed if flash is unloaded early.
Squashed commit of the following:
commit 81d785980d
Author: Steve Heffernan <steve@zencoder.com>
Date: Mon May 12 12:53:59 2014 -0700
Removed unneeded comments
commit c7ad7322e4
Author: Steve Heffernan <steve@zencoder.com>
Date: Fri May 9 14:29:31 2014 -0700
Addressed comments in #1191
Now clearing errors on loadstart events.
Added some default error messages.
commit a742239d0e
Author: Steve Heffernan <steve@zencoder.com>
Date: Wed May 7 15:38:31 2014 -0700
Fixed the error display to hide by default
commit 561c3f8449
Author: Steve Heffernan <steve@zencoder.com>
Date: Mon May 5 10:44:47 2014 -0700
Added support for displaying a message for the error.
commit 2214207842
Author: Steve Heffernan <steve@zencoder.com>
Date: Fri May 2 17:18:22 2014 -0700
Updated spinner to hide on all errors
commit 95d7e70274
Author: Steve Heffernan <steve@zencoder.com>
Date: Fri May 2 15:37:44 2014 -0700
Exported ErrorDisplay
commit 11ca9cdd8d
Author: Steve Heffernan <steve@zencoder.com>
Date: Fri May 2 15:35:46 2014 -0700
Updated flash tech to support new errors
commit 56cbe66f42
Author: Steve Heffernan <steve@zencoder.com>
Date: Fri May 2 13:06:49 2014 -0700
Started on better error handling and displaying in the UI when an error has occurred.
commit 740014c57b
Author: Steve Heffernan <steve@zencoder.com>
Date: Wed Apr 30 16:11:33 2014 -0700
Added better global log/error/warn functions.
Added sinon.js for stubs in tests.
Updated grunt version to satisfy peer dependency warning.
Included are two sanity check tests for the two areas being checked
to make sure that the menu title items are being correctly placed
in the actual UL element of the menu.
Fixes#1107
patchCanPlayType is called on load.
It patched video#canPlayType if needed.
unpatchCanPlayType will revert the patch and return the patch function.
There are also corresponding tests that test patchCanPlayType,
unpatchCanPlayType and also whether the patch functions themselves work
correctly.
It can be handy that src() returns the player object when it is invoked but it does not match the behavior of the corresponding property on the video element. Ignoring the spec however, while the video element is running the resource selection algorithm, currentSrc may be undefined. If the video source has been specified through an attribute on the video element, src() is the natural way to expose that URL programmatically. Without this change, it's necessary to bypass the player and interact with the tech directly to determine the value of the src attribute.
TOUCH_ENABLED is false on non-touch devices which causes our minified API test to fail when opened in a browser on a traditional destktop machine. It worked fine through the command line because apparanetly phantomjs supports touch events (ha!). Check to make sure the property is not undefined instead.
Instead of caching the last seek time at the player level, cache it in the Flash tech. The only place this value was used was in the progress controls when Flash was loaded, so this simplifies the logic in that component and pushes the hack down into a single location at least.