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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-24 03:47:58 +02:00

339 Commits

Author SHA1 Message Date
danielmartin0
096abe983b
Merge pull request #12 from Piratux/develop 2022-07-28 18:32:19 +01:00
Piratux
e37f74a7e3 Fixed class issues
Changes:
- Fixed class GUI issues
- added /remove_classes command (removes all classes)
- made /unlock <class> command available while not in debug as well (unlocks a class)
2022-07-28 18:15:31 +01:00
Piratux
9f0158546d Disabled ore generation at sea
Changes:
- Classes that generate ore passively now don't generate ore when at sea
2022-07-26 21:59:42 +01:00
danielmartin0
25efb28a93
Merge branch 'ComfyFactory:develop' into develop 2022-07-25 12:43:40 +01:00
Piratux
d5bf2a1295 Slight covered market changes 2022-07-24 23:37:15 +01:00
Piratux
93116e0e56 class panel small fix
Changes:
- Fixed button update to enable/disable it when people pick the class
2022-07-24 22:24:06 +01:00
dwightkung
f8bf46aa42
Update pirates.cfg 2022-07-22 21:01:10 +08:00
dwightkung
ba17afb492
Update pirates.cfg 2022-07-22 20:26:47 +08:00
danielmartin0
db8f6300ad more effusive changelog 2022-07-21 20:29:52 +01:00
danielmartin0
622f2b4ce1 version and info update 2022-07-21 20:22:37 +01:00
Gerkiz
664b400198 new module and changes to rpg and mtn v3 2022-07-19 00:25:42 +02:00
Piratux
42bcb51c4a 2 new classes: Soldier and Veteran
Changes:
- New class Soldier: When eating fish, they have 20% chance to summon defender to protect them.
- New class Veteran: When eating fish, they have 20% chance to summon destroyer to protect them. In addition, they have 10% chance to slow the enemy that hits them.
- When combat robots defeat enemies, the loot now goes straight to combat robot owner's inventory
2022-07-17 23:12:27 +03:00
Piratux
c052e2ddc4 New commands, class buffs and some fixes
Changes:
- Added damage reduction to Roc Eater that forgot to add before
- Fixed an issue where "placeability_function_optional" in "try_place" could be nil (it was causing crash in debug mode)
- Fixed an issue where arrival timer would continue ticking during kraken encounter past 20 seconds (this should result in kraken encounter  not being unintentionally skippable anymore when arrival timer ends)
- Fixed an issue where kraken spit sometimes would cause a crash in debug mode
- Added 4 new dev related commands
- Significantly buffed Dredger class loot
- Buffed Master Angler class
- Changed tick tack trap to troll emoji when nothing happens
2022-07-16 21:46:23 +03:00
Piratux
e782796af3 New class Roc Eater
Changes:
- New class: Roc Eater: When eating fish, if they have stone furnaces in their inventory, they will eat those instead. In addition, they receive 10% less damage.
2022-07-11 22:39:29 +03:00
Gerkiz
72c4857902 mtn v3 - minor locale change 2022-07-11 00:14:14 +02:00
Gerkiz
71a3cee6a0 mtn v3 - more fixes 2022-07-10 22:35:22 +02:00
Gerkiz
e12bf74822 mtn v3 - more difficulty fixes 2022-07-10 21:53:18 +02:00
Gerkiz
3e22b93556 locale changes 2022-07-10 19:37:03 +02:00
Piratux
899ce22ed3 Parrot tip for burried treasure
Changes:
- When players find treasure map, but are unable to dig it, parrots will give them tip, when they will leave the island.
2022-07-08 23:06:35 +03:00
Piratux
383035aed1 Deprecated simple class explanations
Changes:
- Removed /classinfofull command and merged it onto /classinfo command
- Shops now show advanced explanation of classes
2022-07-08 15:53:31 +03:00
Piratux
150828987d New class: Chief
Changes:
- New Chief class: receives fish for every biter/worm kill
- Updated Samurai and Hatamoto class descriptions
2022-07-08 14:58:23 +03:00
Piratux
f826660619 New class GUI window
Changes:
- Fixed crash that could happen if player clicked on crew window button with middle mouse button while in lobby
- Removed "Pro..." text from Progress window button
- Moved class related info from crew window to new class window
- Added scroll pane for crew window
2022-07-07 23:01:45 +03:00
Piratux
2944a907aa features+code cleanup
Changes:
- Changed requirements for placing structures on islands: instead of trying to squeeze in-between trees, now it needs a single corner to be on land (it still can't spawn in ocean). In result, islands with more dense forests should see special structures more often and more scattered around the island, rather than them spawning mostly on beaches (because they had no trees)
- When area in which structure is going to be placed contains water, it's replaced with landfill
- New structure: friendly small-cliff-base with cliffs, gun turrets and car
- Captain's cabin now contains cliff-explosives that can be placed in hold's chests to remove them
- Moved repeating code snippets into seperate functions
2022-06-16 00:00:18 +03:00
danielmartin0
686e39e4d4
Merge pull request #6 from Piratux/develop 2022-06-09 16:49:19 +01:00
dwightkung
4123082366
Update pirates.cfg 2022-06-09 11:09:05 +08:00
dwightkung
12f65de94c
Merge branch 'danielmartin0:develop' into develop 2022-06-09 09:35:56 +08:00
Piratux
d3cd4015cd Merge remote-tracking branch 'upstream/develop' into develop 2022-06-08 14:11:23 +03:00
Piratux
0c0c2b4944 localised commands.lua 2022-06-07 23:48:42 +03:00
Gerkiz
fa5e856b11
Merge branch 'develop' into develop 2022-06-07 17:43:37 +02:00
Piratux
4dc9dbfdca purchasing artillery also increases max artillery hp 2022-06-04 21:52:55 +03:00
danielmartin0
3202f9d5cf cleanup; more treasure chests; harder electronic circuit leaving costs 2022-06-04 14:43:08 +01:00
dwightkung
2661dad0b9
add parameter to /tax 2022-06-04 08:07:16 +08:00
dwightkung
dc880881a1
Update pirates.cfg 2022-06-04 08:05:01 +08:00
danielmartin0
2c5e4fb46a fix: locale 2022-06-03 21:53:01 +01:00
danielmartin0
bbb9892790 in-progress changelog writeup, plus typo fix 2022-06-03 21:47:10 +01:00
danielmartin0
cfad373816
Merge pull request #5 from Piratux/develop
Class related update
2022-06-03 20:47:53 +01:00
Piratux
0ba747baaf Merge branch 'develop' of https://github.com/Piratux/ComfyFactorio-Pirates into develop 2022-06-03 22:42:35 +03:00
Piratux
214cdd9b23 requested changes for class update PR 2022-06-03 22:38:46 +03:00
danielmartin0
7dda920daf
Merge pull request #4 from dwightkung/develop
chinese localisation for v1.2.12
2022-06-03 14:58:40 +01:00
Piratux
918fb6476a
Merge branch 'develop' into develop 2022-06-03 16:57:06 +03:00
Piratux
e21483149d class related update
- Damage reduction for players work even with "lethal blows" (except when player is about to be one shotted and regenerates slight amount of health to still get oneshotted, but that's quite rare against biters, although if damage reduction works against uranium grenades, this last_health maybe should be updated every now and then (perhaps every 30 or 60 seconds))
- Moved a lot of class related hard coded constants to Balance.lua
- New command: /classinfofull <class>
- Samurai and Hatamoto classes melee damage now also scales from 'physical projectile damage' research bonus
- Other various code related changes
2022-06-03 16:41:49 +03:00
dwightkung
6a71320d54
Update pirates.cfg 2022-06-03 17:01:54 +08:00
danielmartin0
9da8e2f4af un-localise default crew name 2022-06-03 09:53:14 +01:00
dwightkung
8ffb516148
Update pirates.cfg 2022-06-03 16:35:40 +08:00
dwightkung
05ad049af3
Update pirates.cfg 2022-06-03 13:17:36 +08:00
dwightkung
6725aaf4e9
Update pirates.cfg 2022-06-03 13:14:56 +08:00
dwightkung
3e12d2b47f
Update pirates.cfg 2022-06-03 11:15:37 +08:00
dwightkung
daa1cbf877
Update pirates.cfg 2022-06-03 10:35:13 +08:00
Piratux
4b1f9a7f8c Merge remote-tracking branch 'upstream/develop' into develop 2022-06-02 22:14:19 +03:00
Piratux
776a91fad2 In progress again 2022-06-02 22:08:55 +03:00