Piratux
69a46dd3fc
Tweaked quest market item count formula
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Changes:
- Changed quest item count formula using new philosophy: start lower, scale slightly faster. This results in ~30% on average smaller requirement for items to open the market in early game. The reasoning: it was observed that new players rarely complete the market quest, since they don't make items as fast as needed. As well as when players progress, they can craft items much faster (due to speed modules)
2022-10-12 22:02:12 +03:00
Piratux
7ebe940cbb
Lumberjack buff
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Changes:
- Lumberjack now gets ~4x more ore from chopping trees and ore amount scales with leagues to make it slightly more "relevant" in late game
2022-10-11 23:11:49 +03:00
Piratux
be900aa05b
Officer check code cleanup
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Changes:
- Cleaned up code that checks if player is officer and changed to is_officer()
2022-10-11 21:38:53 +03:00
Piratux
80cc3da1a5
Class check code cleanup
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Changes:
- Cleaned up code that checks for player's class and changed to get_class() where possible
- Deprecated /setclass command (it was equivelant to /unlock + /take command as well as slightly outdated since class GUI was added)
2022-10-11 20:52:23 +03:00
Piratux
a58220a773
Ore generating class tweaks
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Changes:
- Classes that generate ore now generate a constant amount (independent of crew size). Idea behind this is, that it's not fun being "punished" for having more members in your crew, as well as, with bigger crew you spend less time in islands.
2022-10-10 23:30:16 +03:00
Piratux
9cda27df02
Standardised island enum usage
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Changes:
- Moved island enum to its own file to avoid dependency loops
- Standardised island enum usage to use IslandEnum.enum
2022-10-10 22:03:51 +03:00
Piratux
f3f5f0a1b0
Added scroll pane for crews window
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Changes:
- Added scroll pane for crews window.
2022-10-10 20:39:08 +03:00
Piratux
f72a577b7d
New private runs
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Changes:
- Players now can create private runs protected by a password. This run becomes public if the crew is empty or inactive for 24 horus (Limit is currently 1 private run at a time).
2022-10-10 20:21:14 +03:00
Piratux
93636fd1c3
Cave terrain fixes
2022-10-09 16:48:16 +03:00
Piratux
72b5391ce8
Cars and nuclear enabled + cleanup
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Changes:
- Car and nuclear fuel related technologies are now enabled.
- Cliff base now contains tank instead of car after 25 islands.
2022-10-06 14:47:17 +03:00
Piratux
a228fa401a
Fixed uranium-ammo pre-requisites
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Changes:
- Fixed uranium-ammo pre-requisites
2022-10-04 23:56:42 +03:00
Piratux
079be7fe49
Explanatory text for sulfuric barrels in radioactive island
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Changes:
- Changed message in radioactive island "2 [sulfuric barrels]" -> "Free resources granted for staying in this island. 2 [sulfuric barrels]"
2022-10-04 22:25:13 +03:00
Piratux
e75091009d
Added science packs to labs in radioactive island
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Changes:
- Added science packs to labs in radioactive island.
2022-10-04 21:43:11 +03:00
Piratux
077df6c208
Raffle bandaid fix + added cave island to rotation
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Changes:
- Made quest structures return random requirement item when raffle returns nil. This happens because some items have negative weights in lambda raffle.
- Added Cave island to B and D island categories.
2022-10-04 21:28:35 +03:00
Piratux
8542a783cf
New cave island
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Changes:
- New island: Mysterious caves
- New market offers: logistic chests
2022-10-03 00:37:54 +03:00
Piratux
24ff99c6b4
Merge remote-tracking branch 'upstream/develop' into develop
2022-07-31 23:39:19 +01:00
Piratux
c38d2db728
code cleanup
2022-07-31 23:38:57 +01:00
danielmartin0
9a920ef0e4
discord bugfix
2022-07-31 21:13:14 +01:00
danielmartin0
c535696c7a
small balance changes
2022-07-31 15:07:53 +01:00
danielmartin0
353fce2dda
bugfixes, more krakens near the end, unguarded silo threat
2022-07-31 13:08:22 +01:00
danielmartin0
2f3b74bd81
last island should have merchants with power armor
2022-07-31 10:43:51 +01:00
danielmartin0
27f8b940e8
tweaks
2022-07-31 10:40:10 +01:00
danielmartin0
de74e8d2b3
tweaks
2022-07-31 10:25:17 +01:00
danielmartin0
0cd02ed024
tweaks
2022-07-31 10:23:59 +01:00
danielmartin0
9774fd4254
v1.3.4 — kraken bugfix, other smoothings
2022-07-30 21:31:00 +01:00
danielmartin0
f580743cfc
info tab fix
2022-07-30 15:28:28 +01:00
danielmartin0
732d52ca3d
market rendering, allows cannons to be fortified when at max hp
2022-07-30 15:09:53 +01:00
danielmartin0
3b84445d34
fix bugs; remove chests; remove captain inventory slots
2022-07-30 14:55:03 +01:00
danielmartin0
9e9c063295
In-progress: markets not tested, also somehow dies when captain is passed?
2022-07-30 14:02:24 +01:00
danielmartin0
af41fa1aed
Merge pull request #13 from Piratux/develop
2022-07-30 10:30:08 +01:00
danielmartin0
64486c9b78
lots of small tweaks
2022-07-30 10:29:17 +01:00
Piratux
7a9aa90696
Warning fixes
2022-07-30 00:44:31 +01:00
Piratux
5811a2dc3d
oil for pumpjacks + captainhood leave changes
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Changes:
- Added crude oil underneath pumpjacks that spawn with special structures
- When captain leaves game/crew, captainhood is first offered to random officer (afterwards it will cycle through crew members)
2022-07-30 00:37:34 +01:00
Piratux
7aa1bbac7d
Fixed crew GUI buttons
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Changes:
- Fixed some captain's actions not working in crew GUI (like 'pass captain', 'make officer', etc.)
2022-07-29 15:30:32 +01:00
Piratux
184ca52885
Merge remote-tracking branch 'upstream/develop' into develop
2022-07-28 23:45:22 +01:00
Piratux
67f39dba2c
GUI tooltip update
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Changes:
- Changed Crew GUI tooltip.
2022-07-28 23:30:05 +01:00
danielmartin0
cbacbdcd95
Merge pull request #9 from dwightkung/develop
2022-07-28 18:32:43 +01:00
danielmartin0
096abe983b
Merge pull request #12 from Piratux/develop
2022-07-28 18:32:19 +01:00
Piratux
c158395979
Warning fixes
2022-07-28 18:28:27 +01:00
Piratux
e37f74a7e3
Fixed class issues
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Changes:
- Fixed class GUI issues
- added /remove_classes command (removes all classes)
- made /unlock <class> command available while not in debug as well (unlocks a class)
2022-07-28 18:15:31 +01:00
Piratux
81b81305b6
Previous commit fix + code cleanup
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Changes:
- Fixed previous commit issues
2022-07-28 11:28:38 +01:00
Piratux
9f0158546d
Disabled ore generation at sea
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Changes:
- Classes that generate ore passively now don't generate ore when at sea
2022-07-26 21:59:42 +01:00
Piratux
58f46147a8
version + class data fix
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Changes:
- Fixed version string to 1.3.1
- Fixed an issue, where if last player would leave the crew, the class wouldn't become spare
2022-07-26 18:45:43 +01:00
danielmartin0
25efb28a93
Merge branch 'ComfyFactory:develop' into develop
2022-07-25 12:43:40 +01:00
danielmartin0
6ccc22b32f
Merge pull request #11 from Piratux/develop
2022-07-24 23:43:57 +01:00
Piratux
d5bf2a1295
Slight covered market changes
2022-07-24 23:37:15 +01:00
Piratux
93116e0e56
class panel small fix
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Changes:
- Fixed button update to enable/disable it when people pick the class
2022-07-24 22:24:06 +01:00
Piratux
db5e74f147
Merge remote-tracking branch 'upstream/develop' into develop
2022-07-24 21:14:14 +01:00
Piratux
c42953713d
QuarterMaster fixes
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Changes:
- Fixed QM nil value bug and fixed QM tooltip
- Buffed Quarter master nearby physical damage from 10% to 30% (players thought 10% was too low)
2022-07-24 21:09:03 +01:00
danielmartin0
46ea22ab17
Merge pull request #10 from Piratux/develop
2022-07-23 22:31:00 +01:00