1
0
mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-10 00:43:27 +02:00
Commit Graph

110 Commits

Author SHA1 Message Date
Piratux
e9f5abe5f2 Island balance changes
Changes:
- Reduced worm and spawner density in Poisonous Fens island by 33%. Reasoning: since this island is very big, there are naturally more biters there and it's a bit too dense with bigger crews.
- Reduced spawner density in Walkways island by 25%. Reasoning: in late game these islands become too hard, so this should help a bit.
- Reduced spawner density in Radioactive island by 20%. Reasoning: defending multiple structures can be difficult.
- Increased coal amounts in Frozen pools by 2x. Also amount now also scales with leagues.
- Added construction bots to findable roboport structure. Also robot amount scales with leagues and is slightly randomised.
- Sulfuric acid amount in Poisonous Fens now scales with leagues.
- Added loot to ship wrecks in Sandworm Caldera.
- Increased ore amount in Sandworm Caldera by 3x. Also amount now also scales with leagues.
2022-10-21 20:16:42 +03:00
Piratux
f32e9c3197 Tweaked static fuel consumption formula
Changes:
- Changed static fuel consumption formula, which scales less aggressively with each additional crew member. For comparison, previously 3 and 6 crew members increased fuel consumption 2x and 3x respectively. Now 3 and 6 crew members increase fuel consumption by 1.24x and 1.44x respectively.
2022-10-12 23:55:22 +03:00
Piratux
69a46dd3fc Tweaked quest market item count formula
Changes:
- Changed quest item count formula using new philosophy: start lower, scale slightly faster. This results in ~30% on average smaller requirement for items to open the market in early game. The reasoning: it was observed that new players rarely complete the market quest, since they don't make items as fast as needed. As well as when players progress, they can craft items much faster (due to speed modules)
2022-10-12 22:02:12 +03:00
Piratux
7ebe940cbb Lumberjack buff
Changes:
- Lumberjack now gets ~4x more ore from chopping trees and ore amount scales with leagues to make it slightly more "relevant" in late game
2022-10-11 23:11:49 +03:00
Piratux
a58220a773 Ore generating class tweaks
Changes:
- Classes that generate ore now generate a constant amount (independent of crew size). Idea behind this is, that it's not fun being "punished" for having more members in your crew, as well as, with bigger crew you spend less time in islands.
2022-10-10 23:30:16 +03:00
Piratux
8542a783cf New cave island
Changes:
- New island: Mysterious caves
- New market offers: logistic chests
2022-10-03 00:37:54 +03:00
Piratux
24ff99c6b4 Merge remote-tracking branch 'upstream/develop' into develop 2022-07-31 23:39:19 +01:00
Piratux
c38d2db728 code cleanup 2022-07-31 23:38:57 +01:00
danielmartin0
c535696c7a small balance changes 2022-07-31 15:07:53 +01:00
danielmartin0
353fce2dda bugfixes, more krakens near the end, unguarded silo threat 2022-07-31 13:08:22 +01:00
danielmartin0
27f8b940e8 tweaks 2022-07-31 10:40:10 +01:00
danielmartin0
0cd02ed024 tweaks 2022-07-31 10:23:59 +01:00
danielmartin0
9e9c063295 In-progress: markets not tested, also somehow dies when captain is passed? 2022-07-30 14:02:24 +01:00
danielmartin0
af41fa1aed
Merge pull request #13 from Piratux/develop 2022-07-30 10:30:08 +01:00
danielmartin0
64486c9b78 lots of small tweaks 2022-07-30 10:29:17 +01:00
Piratux
5811a2dc3d oil for pumpjacks + captainhood leave changes
Changes:
- Added crude oil underneath pumpjacks that spawn with special structures
- When captain leaves game/crew, captainhood is first offered to random officer (afterwards it will cycle through crew members)
2022-07-30 00:37:34 +01:00
Piratux
c42953713d QuarterMaster fixes
Changes:
- Fixed QM nil value bug and fixed QM tooltip
- Buffed Quarter master nearby physical damage from 10% to 30% (players thought 10% was too low)
2022-07-24 21:09:03 +01:00
Piratux
52c233050e Added ore for mining structures
Changes:
- Mining base structures that spawn drillers, have ore underneath them
2022-07-18 15:50:18 +03:00
Piratux
42bcb51c4a 2 new classes: Soldier and Veteran
Changes:
- New class Soldier: When eating fish, they have 20% chance to summon defender to protect them.
- New class Veteran: When eating fish, they have 20% chance to summon destroyer to protect them. In addition, they have 10% chance to slow the enemy that hits them.
- When combat robots defeat enemies, the loot now goes straight to combat robot owner's inventory
2022-07-17 23:12:27 +03:00
Piratux
c052e2ddc4 New commands, class buffs and some fixes
Changes:
- Added damage reduction to Roc Eater that forgot to add before
- Fixed an issue where "placeability_function_optional" in "try_place" could be nil (it was causing crash in debug mode)
- Fixed an issue where arrival timer would continue ticking during kraken encounter past 20 seconds (this should result in kraken encounter  not being unintentionally skippable anymore when arrival timer ends)
- Fixed an issue where kraken spit sometimes would cause a crash in debug mode
- Added 4 new dev related commands
- Significantly buffed Dredger class loot
- Buffed Master Angler class
- Changed tick tack trap to troll emoji when nothing happens
2022-07-16 21:46:23 +03:00
Piratux
e782796af3 New class Roc Eater
Changes:
- New class: Roc Eater: When eating fish, if they have stone furnaces in their inventory, they will eat those instead. In addition, they receive 10% less damage.
2022-07-11 22:39:29 +03:00
Piratux
150828987d New class: Chief
Changes:
- New Chief class: receives fish for every biter/worm kill
- Updated Samurai and Hatamoto class descriptions
2022-07-08 14:58:23 +03:00
Piratux
b4ed57025b damaged cannons and silo now plays alert sound 2022-06-08 16:26:49 +03:00
Piratux
d3cd4015cd Merge remote-tracking branch 'upstream/develop' into develop 2022-06-08 14:11:23 +03:00
Piratux
f9dbf54677 Improved kraken battle
list of changes:
- kraken now may choose to shoot at any spot in the ship instead of some player
- biters, that spawn around kraken, now swim towards the ship
2022-06-06 23:13:58 +03:00
Piratux
4dc9dbfdca purchasing artillery also increases max artillery hp 2022-06-04 21:52:55 +03:00
danielmartin0
fa206b170b variable rename 2022-06-03 21:02:30 +01:00
danielmartin0
dc5f862dc4 manual merge fix 2 2022-06-03 20:55:57 +01:00
danielmartin0
62cda272c5 manual merge issue 1 2022-06-03 20:53:31 +01:00
danielmartin0
6ca581877b adjust: cannon resistance again
we need to make cannon HP go up with the dock upgrade
2022-06-03 20:48:23 +01:00
danielmartin0
26f00e7578 also start with a gun turret 2022-06-03 20:43:05 +01:00
danielmartin0
ccbfff87a3 buff starting items for each player 2022-06-03 20:27:47 +01:00
Piratux
918fb6476a
Merge branch 'develop' into develop 2022-06-03 16:57:06 +03:00
Piratux
e21483149d class related update
- Damage reduction for players work even with "lethal blows" (except when player is about to be one shotted and regenerates slight amount of health to still get oneshotted, but that's quite rare against biters, although if damage reduction works against uranium grenades, this last_health maybe should be updated every now and then (perhaps every 30 or 60 seconds))
- Moved a lot of class related hard coded constants to Balance.lua
- New command: /classinfofull <class>
- Samurai and Hatamoto classes melee damage now also scales from 'physical projectile damage' research bonus
- Other various code related changes
2022-06-03 16:41:49 +03:00
danielmartin0
1adf30c5c5 easy made easier, hard made harder 2022-06-03 14:33:26 +01:00
danielmartin0
5aeaa5e2fb trivial rewrite 2022-06-03 14:15:42 +01:00
danielmartin0
899e5ec9cb buff cannon hp 2022-06-03 12:10:50 +01:00
Piratux
4b1f9a7f8c Merge remote-tracking branch 'upstream/develop' into develop 2022-06-02 22:14:19 +03:00
Piratux
776a91fad2 In progress again 2022-06-02 22:08:55 +03:00
danielmartin0
b817512a43 lab productivity fix 2022-06-02 17:55:56 +01:00
danielmartin0
f10094d57e small rewrite 2022-06-02 17:47:32 +01:00
Piratux
96f1463adb Merge branch 'develop' of https://github.com/Piratux/ComfyFactorio-Pirates into develop 2022-06-02 16:18:53 +03:00
Piratux
ce1a603bfa In progress 2022-06-02 16:07:17 +03:00
danielmartin0
2ffbcb2038 coin economy rescale 2022-06-02 12:57:15 +01:00
danielmartin0
612ab5b6d8 9000->10000 at dock 2022-06-02 12:47:59 +01:00
danielmartin0
dfd171e296 reduce class cost; bugfix ore generation 2022-06-02 12:46:05 +01:00
danielmartin0
281d22bb94 header on each file; clamp function; locale fixes 2022-06-01 19:50:36 +01:00
danielmartin0
f365dd87b4 bugfixes 2022-05-29 16:27:04 +01:00
danielmartin0
f73765515b luacheck 2022-05-29 12:43:31 +01:00
danielmartin0
c9a6bc6ad4 new features & improvements
code restructuring along with:
v1.2.3
• Rework of 'quest buildings' that appear on islands.
• Fixed stutter when loading certain maps, such as swamp.
• Various new player-friendly visual renderings.
• Mod prepared for translation into other languages.
• Expanded Gourmet's sense of taste.
2022-05-29 12:36:27 +01:00