Changes:
- Reduced worm and spawner density in Poisonous Fens island by 33%. Reasoning: since this island is very big, there are naturally more biters there and it's a bit too dense with bigger crews.
- Reduced spawner density in Walkways island by 25%. Reasoning: in late game these islands become too hard, so this should help a bit.
- Reduced spawner density in Radioactive island by 20%. Reasoning: defending multiple structures can be difficult.
- Increased coal amounts in Frozen pools by 2x. Also amount now also scales with leagues.
- Added construction bots to findable roboport structure. Also robot amount scales with leagues and is slightly randomised.
- Sulfuric acid amount in Poisonous Fens now scales with leagues.
- Added loot to ship wrecks in Sandworm Caldera.
- Increased ore amount in Sandworm Caldera by 3x. Also amount now also scales with leagues.
Changes:
- Changed static fuel consumption formula, which scales less aggressively with each additional crew member. For comparison, previously 3 and 6 crew members increased fuel consumption 2x and 3x respectively. Now 3 and 6 crew members increase fuel consumption by 1.24x and 1.44x respectively.
Changes:
- Changed quest item count formula using new philosophy: start lower, scale slightly faster. This results in ~30% on average smaller requirement for items to open the market in early game. The reasoning: it was observed that new players rarely complete the market quest, since they don't make items as fast as needed. As well as when players progress, they can craft items much faster (due to speed modules)
Changes:
- Classes that generate ore now generate a constant amount (independent of crew size). Idea behind this is, that it's not fun being "punished" for having more members in your crew, as well as, with bigger crew you spend less time in islands.
Changes:
- Added crude oil underneath pumpjacks that spawn with special structures
- When captain leaves game/crew, captainhood is first offered to random officer (afterwards it will cycle through crew members)
Changes:
- Fixed QM nil value bug and fixed QM tooltip
- Buffed Quarter master nearby physical damage from 10% to 30% (players thought 10% was too low)
Changes:
- New class Soldier: When eating fish, they have 20% chance to summon defender to protect them.
- New class Veteran: When eating fish, they have 20% chance to summon destroyer to protect them. In addition, they have 10% chance to slow the enemy that hits them.
- When combat robots defeat enemies, the loot now goes straight to combat robot owner's inventory
Changes:
- Added damage reduction to Roc Eater that forgot to add before
- Fixed an issue where "placeability_function_optional" in "try_place" could be nil (it was causing crash in debug mode)
- Fixed an issue where arrival timer would continue ticking during kraken encounter past 20 seconds (this should result in kraken encounter not being unintentionally skippable anymore when arrival timer ends)
- Fixed an issue where kraken spit sometimes would cause a crash in debug mode
- Added 4 new dev related commands
- Significantly buffed Dredger class loot
- Buffed Master Angler class
- Changed tick tack trap to troll emoji when nothing happens
Changes:
- New class: Roc Eater: When eating fish, if they have stone furnaces in their inventory, they will eat those instead. In addition, they receive 10% less damage.
list of changes:
- kraken now may choose to shoot at any spot in the ship instead of some player
- biters, that spawn around kraken, now swim towards the ship
- Damage reduction for players work even with "lethal blows" (except when player is about to be one shotted and regenerates slight amount of health to still get oneshotted, but that's quite rare against biters, although if damage reduction works against uranium grenades, this last_health maybe should be updated every now and then (perhaps every 30 or 60 seconds))
- Moved a lot of class related hard coded constants to Balance.lua
- New command: /classinfofull <class>
- Samurai and Hatamoto classes melee damage now also scales from 'physical projectile damage' research bonus
- Other various code related changes
code restructuring along with:
v1.2.3
• Rework of 'quest buildings' that appear on islands.
• Fixed stutter when loading certain maps, such as swamp.
• Various new player-friendly visual renderings.
• Mod prepared for translation into other languages.
• Expanded Gourmet's sense of taste.