Changes:
- Reduced worm and spawner density in Poisonous Fens island by 33%. Reasoning: since this island is very big, there are naturally more biters there and it's a bit too dense with bigger crews.
- Reduced spawner density in Walkways island by 25%. Reasoning: in late game these islands become too hard, so this should help a bit.
- Reduced spawner density in Radioactive island by 20%. Reasoning: defending multiple structures can be difficult.
- Increased coal amounts in Frozen pools by 2x. Also amount now also scales with leagues.
- Added construction bots to findable roboport structure. Also robot amount scales with leagues and is slightly randomised.
- Sulfuric acid amount in Poisonous Fens now scales with leagues.
- Added loot to ship wrecks in Sandworm Caldera.
- Increased ore amount in Sandworm Caldera by 3x. Also amount now also scales with leagues.
Changes:
- Chests with cliff-explosives in holds now explode after 5 second delay.
- Changed the price of cliff explosives to cost 1000 coins for 5 (4x cheaper than before). Reasoning: This is an experiment to shift the coin spending meta.
- Players now can find explosives and cliff-explosives in chests in the wild.
Changes:
- Changed static fuel consumption formula, which scales less aggressively with each additional crew member. For comparison, previously 3 and 6 crew members increased fuel consumption 2x and 3x respectively. Now 3 and 6 crew members increase fuel consumption by 1.24x and 1.44x respectively.
Changes:
- Changed quest item count formula using new philosophy: start lower, scale slightly faster. This results in ~30% on average smaller requirement for items to open the market in early game. The reasoning: it was observed that new players rarely complete the market quest, since they don't make items as fast as needed. As well as when players progress, they can craft items much faster (due to speed modules)