Aaron Veden
59d990be0c
correcting repo permissions
2021-11-23 19:45:28 -08:00
Aaron Veden
63e96af04f
updated readme url
2021-11-23 16:58:41 -08:00
Aaron Veden
fe0a7dbe54
updated changelog
2021-09-26 10:03:15 -07:00
Aaron Veden
c31ecbd5b6
see changelog
2021-07-25 17:25:14 -07:00
Aaron Veden
0663a55521
see changelog
2021-07-24 20:23:38 -07:00
Aaron Veden
4f8702d48f
missing changelog entry
2021-07-24 18:24:56 -07:00
Aaron Veden
16986e5f09
finished adaptive behavior
2021-07-24 18:20:13 -07:00
Aaron Veden
5450359cfe
need to finish faction selection on damage
2021-07-21 17:48:52 -07:00
Aaron Veden
e88c4ef1ec
need to fill in damage type base mutations
2021-07-19 21:22:38 -07:00
Aaron Veden
63fe2b58bd
see changelog
2021-05-14 20:58:43 -07:00
Aaron Veden
47fa4eb3cd
Merge branch 'findBaseInitialAlignment-Crash-Fix' of https://github.com/Dagothur/Rampant into prod
2021-05-14 20:57:55 -07:00
Aaron Veden
282243a237
Merge branch 'AI_STATE_AGGRESSIVE-squad-generation-fix' of https://github.com/Dagothur/Rampant into prod
2021-05-14 20:57:32 -07:00
Dagothur
1605248a61
Fix AI_STATE_AGGRESSIVE squad generation
2021-05-13 07:50:27 -04:00
Dagothur
8fb5ce12e8
Fix findBaseInitialAlignment() crash
...
Fixes findBaseInitialAlignment() crash by passing map instead of universe
2021-05-13 07:46:55 -04:00
Aaron Veden
556fa94f22
updated info and upgrade message to tag
2021-05-01 13:52:48 -07:00
Aaron Veden
00534625b3
see changelog
2021-05-01 13:50:40 -07:00
Aaron Veden
0183b78fd1
see changelog
2021-05-01 10:26:05 -07:00
Dagothur
339e3384d0
fix duplicate unregisterEnemyBaseStructure()
2021-05-01 07:58:55 -04:00
Dagothur
722868f6bb
Merge remote-tracking branch 'upstream/master'
2021-05-01 07:52:57 -04:00
Aaron Veden
f5a70dba10
see changelog
2021-04-30 21:28:36 -07:00
Aaron Veden
1963830d86
Merge branch 'patch-2' of https://github.com/Astorin/Rampant into prod
2021-04-30 21:26:43 -07:00
Aaron Veden
8843b973af
see changelog
2021-04-30 21:25:55 -07:00
Dagothur
a98ebe9de6
remove idle biter point bonus mechanic
2021-04-30 23:36:34 -04:00
Dagothur
1754af50d4
adds /rampantSetAIState command
...
adds /rampantSetAIState command
sets the player's current surface to the state index passed to the command
2021-04-30 12:04:59 -04:00
Dagothur
d874784f81
clean up
2021-04-30 11:03:26 -04:00
Dagothur
292d407e13
AI Points: Print spending to chat, print gains to chat, award idle biters bonus points
...
Configurable settings for:
1) Printing AI point spending to chat
2) Printing AI point gains to chat
3) Granting "Idle Biters" bonus points
2021-04-30 09:15:29 -04:00
Aaron Veden
f7c99d03ab
see changelog
2021-04-29 22:24:14 -07:00
Shadow_Man
4f993af673
Delete outdated locale RU.cfg file
2021-04-24 21:49:12 +02:00
Aaron Veden
8e46e96667
see changelog
2021-04-21 20:46:50 -07:00
Aaron Veden
601352efb0
fixed changelog typo
2021-04-16 15:08:48 -07:00
Aaron Veden
95f48cfe60
fixed Dagothur spelling mistake and missing contribution from changelog
2021-04-16 14:43:14 -07:00
Aaron Veden
cf01e07200
updated make script
2021-04-16 14:15:35 -07:00
Aaron Veden
4601aa780b
adjusted changelog section
2021-04-16 13:51:59 -07:00
Aaron Veden
0e7932b70e
see changelog
2021-04-16 13:47:43 -07:00
Aaron Veden
2b1b005892
Merge branch 'master' of https://github.com/Astorin/Rampant into prod
2021-04-16 13:40:37 -07:00
Dagothur
a6cce852b3
Prepend surface name to AI state change messages
2021-04-16 10:28:43 -04:00
Dagothur
07e87ba2d9
Adds bug tier to enemy name's
...
e.g.
Fire biter: Elite
becomes
Fire biter: t6 Elite
2021-04-16 10:12:49 -04:00
Dagothur
485abfd19c
Added Map Setting to disable the AI's Peaceful State
...
Added an AI: Enable Peaceful toggle. Defaults on. If it's disabled and the AI: Enable Migration setting is enabled, then when the AI state rolls Peaceful it is instead converted to Migrating.
Added a 2nd setting to display AI state changes in chat. Defaults off.
2021-04-16 09:54:58 -04:00
Shadow_Man
6c2e7c731a
Update RU locale to v1.0.7
2021-04-12 19:43:14 +02:00
Aaron Veden
5821b8e4e3
Merge branch 'master' of github.com:veden/Rampant into prod
2021-04-11 20:53:40 -07:00
Aaron Veden
39593bcc4f
remove debug message
2021-04-11 20:48:41 -07:00
Aaron Veden
99b5d3f3c1
see changelog
2021-04-11 20:46:21 -07:00
Aaron Veden
0eb46527c2
see changelog
2021-04-11 19:33:59 -07:00
Aaron Veden
eb36e62db5
see changelog
2021-04-04 21:46:43 -07:00
Veden
db2835bda0
Update FUNDING.yml
2021-04-03 18:38:18 -07:00
Veden
ae92cc01c4
Create FUNDING.yml
2021-04-03 18:37:38 -07:00
Aaron Veden
538b4b82d6
see changelog
2021-04-03 17:16:25 -07:00
Aaron Veden
f27614e977
Merge branch 'master' of github.com:veden/Rampant into prod
2021-04-03 16:08:22 -07:00
Metallumere
c01089f42f
Change Faction names and Sizes ( #43 )
...
Changes faction and size wording to minimize confusion, things like "General Biter: Neutral Class" seemed like it was some kind of error.
-Faction names-
Old: "Neutral", "Acid", "Physical", "Electric", "Suicide", "Nuclear", "Fire", "Inferno", "Troll", "Fast", "Laser", "Wasp", "Spawner", "Energy Thief", "Poison"
New: "Common", "Acidic", "Brutal", "Electric", "Suicide", "Nuclear", "Fire", "Inferno", "Regenerative", "Fast", "Laser", "Wasp", "Spawner", "Sapper", "Poison"
-Size names-
Old: "Larva", "Pupae", "Worker", "Grunt", "Soldier", "General", "Overlord", "Titan", "Leviathan", "Juggernaut"
New: "Larva", "Pupae", "Worker", "Grunt", "Soldier", "Elite", "Champion", "Overlord", "Titan", "Leviathan"
2021-04-03 16:07:23 -07:00
Metallumere
64d7b98c99
Faster quickCooldown and quickMovement attributes ( #42 )
...
Speed up quickCooldown's attack speed, but nearly halve damage.
Speed up quickMovement speed.
This is mostly to make Fast faction feel... fast! Preserves their theoretical 15% increase in dps over Neutral faction.
Technically a buff for Nuclear and Suicide faction too.
2021-04-03 16:07:14 -07:00