Aaron Veden
|
59b364398d
|
reworked squads to work with chunks
|
2018-01-13 21:48:21 -08:00 |
|
Aaron Veden
|
c709c47011
|
working unitclass generation
|
2018-01-13 16:12:09 -08:00 |
|
Aaron Veden
|
347c057dc2
|
almost finished unit generation
|
2018-01-12 18:55:20 -08:00 |
|
Aaron Veden
|
f69075850d
|
fixed invalid function call
|
2018-01-02 10:36:23 -08:00 |
|
Aaron Veden
|
b6d0ac9d3a
|
swiched tile, cliff, resource scans to events. Added artillery turret
to pheromones. Lowered pass score cutoff. added surface checks
|
2018-01-01 22:05:21 -08:00 |
|
Aaron Veden
|
ed5739906d
|
artillery response and unit spawner rally and retreat, fixed cliffs
|
2018-01-01 15:35:25 -08:00 |
|
Aaron Veden
|
bc593fa282
|
working visualizer, cliffs seems to be working poorly, reduced retreat frequency
|
2017-12-31 21:51:51 -08:00 |
|
Aaron Veden
|
86b05704d2
|
adding backing debug functions
|
2017-12-31 11:39:28 -08:00 |
|
Aaron Veden
|
97ac0fdcca
|
finished basic visualizer
|
2017-12-31 11:12:40 -08:00 |
|
Aaron Veden
|
319fb66845
|
trying to better represent map features
|
2017-12-28 21:38:10 -08:00 |
|
Aaron Veden
|
d0ed774587
|
first attempt
|
2017-12-20 19:50:36 -08:00 |
|
Aaron Veden
|
a4a5d2c83c
|
updating to 16
|
2017-12-14 11:33:34 -08:00 |
|
Aaron Veden
|
055e65fe35
|
updated readme and versioning
|
2017-11-26 14:21:48 -08:00 |
|
Aaron Veden
|
3b33cc3af0
|
reduced collision box sizes and reduced memory footprint more
|
2017-11-26 14:10:56 -08:00 |
|
Aaron Veden
|
4f4945971b
|
working adjustments and refactoring
|
2017-11-20 23:27:03 -08:00 |
|
Aaron Veden
|
f6d9c5d02f
|
updated version
|
2017-10-29 12:19:19 -07:00 |
|
Martok88
|
02509019b9
|
Add setting to enable/disable attack wave warnings (#7)
* Update settings.lua
* Update AIPlanning.lua
* Update locale.cfg
* Update AIPlanning.lua
|
2017-10-18 19:12:46 -07:00 |
|
Aaron Veden
|
b6f4612ce9
|
fixed item collectors
|
2017-08-13 17:35:57 -07:00 |
|
Aaron Veden
|
343cdfffd9
|
see readme
|
2017-08-11 18:19:35 -07:00 |
|
Aaron Veden
|
0271a370df
|
fixed world processor
|
2017-08-11 00:49:10 -07:00 |
|
Aaron Veden
|
59186e388e
|
finished item collector
|
2017-08-10 23:37:23 -07:00 |
|
Aaron Veden
|
baee711d7d
|
working item collector complex entity
|
2017-08-08 01:19:51 -07:00 |
|
Aaron Veden
|
7f7177e5fc
|
figuring out approach for item collector
|
2017-07-22 18:07:44 -07:00 |
|
Aaron Veden
|
4f113ab67b
|
fix upgrade latch
|
2017-07-15 12:48:11 -07:00 |
|
Aaron Veden
|
885b3f0bea
|
see readme
|
2017-07-04 15:52:20 -07:00 |
|
Aaron Veden
|
fca0fbf434
|
added more robust resource navigation
|
2017-07-01 22:40:25 -07:00 |
|
Aaron Veden
|
0dd998daaf
|
checking speed vs memory cost
|
2017-07-01 12:21:51 -07:00 |
|
Aaron Veden
|
d8a36bc5f7
|
added localized math.random and refactor biter attacks
|
2017-06-30 21:36:23 -07:00 |
|
Aaron Veden
|
a246928452
|
see readme
|
2017-06-24 11:41:57 -07:00 |
|
Aaron Veden
|
337951c548
|
Code clean, refactored modules, prepping for more custom ai work
|
2017-06-15 18:30:26 -07:00 |
|
Aaron Veden
|
1fbd91908c
|
refactor chunk scoring, and optimized it
|
2017-06-14 22:08:13 -07:00 |
|
Aaron Veden
|
ab1fe32be5
|
refactoring files for movement code and tendril stuff
|
2017-06-12 20:16:43 -07:00 |
|
Aaron Veden
|
fa44b2d984
|
see readme
|
2017-06-10 17:59:06 -07:00 |
|
Aaron Veden
|
c254facfd5
|
prepped for next version
|
2017-06-10 01:47:15 -07:00 |
|
Aaron Veden
|
75eb3a29d4
|
see readme, base work not done
|
2017-06-10 01:38:20 -07:00 |
|
Aaron Veden
|
41fb7d6db4
|
basic working implemention
|
2017-06-08 22:18:59 -07:00 |
|
Aaron Veden
|
73e9dfd7f6
|
tendril
|
2017-06-07 17:57:24 -07:00 |
|
Aaron Veden
|
1ed4d98656
|
see readme
|
2017-06-01 18:59:32 -07:00 |
|
Aaron Veden
|
471c6fe62d
|
working ion cannon reaction
|
2017-06-01 00:03:07 -07:00 |
|
Aaron Veden
|
d9a9045ada
|
re-enabled regrouping
|
2017-05-31 19:48:59 -07:00 |
|
Aaron Veden
|
43fb867c15
|
lots of refactoring
|
2017-05-31 18:46:53 -07:00 |
|
Aaron Veden
|
afe7cacb0f
|
Stable merged with ai toggle
|
2017-05-27 21:50:37 -07:00 |
|
Aaron Veden
|
2b3fa0ca0e
|
Merge branch 'bases' into baseMerger
|
2017-05-26 22:56:45 -07:00 |
|
Aaron Veden
|
9e361b3c06
|
see readme
|
2017-05-26 17:58:33 -07:00 |
|
Aaron Veden
|
49a82fcff4
|
cleanup + optimizations + indestructible
|
2017-05-23 23:46:23 -07:00 |
|
Aaron Veden
|
f21a294696
|
potential optimization
|
2017-05-19 01:14:04 -07:00 |
|
Aaron Veden
|
e8251eec86
|
basic working bases
|
2017-05-19 00:47:24 -07:00 |
|
Aaron Veden
|
99f883651d
|
see readme
|
2017-05-16 23:18:25 -07:00 |
|
Aaron Veden
|
5f2e6be7fc
|
Merge branch 'master' into bases
|
2017-05-14 19:32:32 -07:00 |
|
Aaron Veden
|
b6a381cadb
|
getting ready for next version
|
2017-05-14 18:50:56 -07:00 |
|
Aaron Veden
|
eea06a6c74
|
fixing ai points nil error, changed upgrade process
|
2017-05-14 17:09:43 -07:00 |
|
Aaron Veden
|
aa0899b83b
|
switching tasks
|
2017-05-13 23:31:31 -07:00 |
|
Aaron Veden
|
c88e6cc81f
|
added difficulty setting, interop, and spelling correction
|
2017-05-13 20:23:25 -07:00 |
|
Aaron Veden
|
9b1428d626
|
increased dark threshold, updated readme
|
2017-05-13 16:28:28 -07:00 |
|
Aaron Veden
|
b87e4eece0
|
Added nocturnal mode
|
2017-05-13 15:32:16 -07:00 |
|
Aaron Veden
|
0bc8a220f0
|
switching to other features
|
2017-05-13 11:39:27 -07:00 |
|
Aaron Veden
|
0cf8214488
|
basic expanding bases
|
2017-05-11 21:50:06 -07:00 |
|
Aaron Veden
|
7fac80ec5f
|
basic circle
|
2017-05-07 23:56:11 -07:00 |
|
Aaron Veden
|
65aa977f1e
|
see readme
|
2017-05-06 02:03:28 -07:00 |
|
Aaron Veden
|
26c3ceb66b
|
see readme
|
2017-04-30 15:51:07 -07:00 |
|
Aaron Veden
|
dae6da6cb9
|
see readme
|
2017-04-30 00:46:04 -07:00 |
|
Aaron Veden
|
e46b402b31
|
updated to 0.15
|
2017-04-24 21:08:41 -07:00 |
|
Aaron Veden
|
69ab6e2013
|
adjustment to when console message appears
|
2017-04-21 16:33:17 -07:00 |
|
Aaron Veden
|
9cd4766c8c
|
see readme
|
2017-04-21 16:14:04 -07:00 |
|
Aaron Veden
|
8d3b9cb1a5
|
see readme, also added code stub for safe entities
|
2017-04-16 19:46:36 -07:00 |
|
Aaron Veden
|
2b72f8c813
|
See readme
|
2017-04-15 23:04:22 -07:00 |
|
Aaron Veden
|
78cce214c0
|
respect for peace mode and enforcement fix
|
2017-03-25 14:46:30 -07:00 |
|
Aaron Veden
|
c404e3a37c
|
see readme
|
2017-02-17 16:01:47 -08:00 |
|
Aaron Veden
|
071866d1fe
|
see readme
|
2017-01-19 21:58:36 -08:00 |
|
Aaron Veden
|
3c30e8d961
|
see readme
|
2016-11-04 00:44:22 -07:00 |
|
Aaron Veden
|
52e410f855
|
See readme
|
2016-11-03 16:51:35 -07:00 |
|
Aaron Veden
|
a098591564
|
see readme
|
2016-10-30 20:30:10 -07:00 |
|
Aaron Veden
|
d989322407
|
see changelog 0.14.4
|
2016-10-14 17:01:56 -07:00 |
|
Aaron Veden
|
c7825957b0
|
added configuration parameters, updated attack frequeny, update ramp up
|
2016-10-07 07:53:27 -07:00 |
|
veden
|
b226833f39
|
reduce rabid frequency
|
2016-09-14 13:11:38 -07:00 |
|
veden
|
0a88e0c48e
|
code clean up
|
2016-09-14 12:33:26 -07:00 |
|
veden
|
77c1cb3d32
|
Merge branch 'master' into 0.13
|
2016-09-14 11:18:25 -07:00 |
|
veden
|
87bf6dad47
|
upgrading from old version issue
|
2016-09-14 11:16:00 -07:00 |
|
veden
|
5638f947d5
|
fix for repeated attacks on same chunk
|
2016-09-14 11:00:34 -07:00 |
|
veden
|
44848a65fc
|
Merge branch 'dev' into 0.13
|
2016-09-14 10:53:49 -07:00 |
|
veden
|
31a3c6213f
|
Fix for attacked railroads and electric poles
|
2016-09-14 10:12:29 -07:00 |
|
veden
|
71961abcce
|
0.14.1
|
2016-09-14 05:42:30 -07:00 |
|
veden
|
d2f830cde0
|
fixed retreat issue
|
2016-09-14 05:18:56 -07:00 |
|
veden
|
9e0f35ac77
|
0.0.9 and 0.0.6.1
|
2016-09-14 04:16:33 -07:00 |
|
veden
|
9e2d97cba6
|
Going without the temps in global, no real difference for a loss of clarity
|
2016-09-12 16:23:26 -07:00 |
|
veden
|
039bfa10d1
|
benchmarking
|
2016-09-12 15:33:00 -07:00 |
|
veden
|
4b21d05f58
|
Merge branch 'master' into dev
|
2016-09-08 13:02:23 -07:00 |
|
veden
|
ae39978375
|
Checking performance again before release
|
2016-09-08 10:26:28 -07:00 |
|
veden
|
6c4c986df6
|
shared tables performance check
|
2016-08-29 21:08:22 -07:00 |
|
veden
|
a88f48bba0
|
fixed ai made bases being missed
|
2016-08-28 17:05:28 -07:00 |
|
veden
|
58f831e1e9
|
refactored squad attack to single function
|
2016-08-28 13:48:19 -07:00 |
|
veden
|
9bdb3fefb6
|
changed to scaling based on squad size, evolution factor and flat 5 for kamikazes
|
2016-08-27 19:03:36 -07:00 |
|
veden
|
b4b851436f
|
scaling no retreat squads
|
2016-08-27 17:57:20 -07:00 |
|
veden
|
af1f6654fe
|
rewrote neighbor scoring functions for modularization
|
2016-08-26 23:44:17 -07:00 |
|
veden
|
ab294727f6
|
increased biter squad frequency
|
2016-08-25 15:41:17 -07:00 |
|
veden
|
c75db37550
|
speed improvements and working MP
|
2016-08-25 15:20:06 -07:00 |
|
veden
|
acfb7fe621
|
added versioning and on config change
|
2016-08-24 17:05:20 -07:00 |
|
veden
|
d40ea6fd3d
|
damn windows and casing
|
2016-08-24 16:35:24 -07:00 |
|
veden
|
fdcb103db3
|
updated info and renaming library
|
2016-08-24 16:34:57 -07:00 |
|
veden
|
52a88abd92
|
fixes for nil attack chunk, surface checks, and some work to help with desyncs
|
2016-08-24 16:30:45 -07:00 |
|
veden
|
595db52f38
|
fix for nil chunk on attack due to chunk processing not processing enough
|
2016-08-22 20:26:56 -07:00 |
|
veden
|
75b31047e3
|
remove debug for alpha release
|
2016-08-21 15:48:28 -07:00 |
|
veden
|
7a414e9ade
|
added fire biter prototype logic
|
2016-08-21 14:48:55 -07:00 |
|
veden
|
15a9fa5d51
|
added suicide biter entities, and tunnel entity with fill mechanic
|
2016-08-20 17:28:35 -07:00 |
|
veden
|
d8b3202aec
|
forgot to remove some debugging
|
2016-08-20 12:04:04 -07:00 |
|
veden
|
dacd0b9a35
|
speed improvements
|
2016-08-20 11:24:22 -07:00 |
|
veden
|
e0c12278e7
|
attempted to make everything MP compatible, not very successfully
|
2016-08-19 19:52:27 -07:00 |
|
veden
|
0cd6ad92d4
|
unit group formation and attacks
|
2016-08-18 19:02:13 -07:00 |
|
veden
|
c3d658b4a2
|
unit attack player and location, unit retreat work pretty well. Still needs balancing
|
2016-08-18 15:14:40 -07:00 |
|
veden
|
e410b9e2f5
|
added logic for built, mined, and destroyed entity pheromone generators
|
2016-08-17 22:55:08 -07:00 |
|
veden
|
a1401d5285
|
added code for scouting, but commented out due to computer ai doing thing automatically
|
2016-08-08 19:54:41 -07:00 |
|
veden
|
c4e45563d8
|
fixed stacking unit groups
|
2016-08-08 19:18:19 -07:00 |
|
veden
|
bc8da214a4
|
unit groups guard and swarm
|
2016-08-07 18:35:36 -07:00 |
|
veden
|
ab7aaedac5
|
death pheromone working
|
2016-08-06 20:38:47 -07:00 |
|
veden
|
40a471cbf8
|
added basic logic for unit group backoff if getting slaughtered
|
2016-08-04 21:47:51 -07:00 |
|
veden
|
8caad56849
|
adding some comments, will do more later
|
2016-08-03 17:22:27 -07:00 |
|
veden
|
c229fe9709
|
base pheromone is up, coroutines added for scaling. Moving on to basic attack patterns
|
2016-08-03 15:22:20 -07:00 |
|
veden
|
7f4ae14a64
|
basic pheromone system in place, moving to base pheromone
|
2016-08-03 08:54:21 -07:00 |
|
veden
|
2b7a5b6653
|
figure out something to use pheromone trails with
|
2016-07-29 15:44:31 -07:00 |
|