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mirror of https://github.com/veden/Rampant.git synced 2025-01-16 02:33:53 +02:00
Commit Graph

115 Commits

Author SHA1 Message Date
Aaron Veden
14b450d54e
FACTO-270: Reduced enemy entity shrinking by mod setting 2023-03-22 17:57:58 -07:00
Aaron Veden
6216e8e799
FACTO-230: onTick performance tuning 2023-03-19 10:25:46 -07:00
Aaron Veden
d4fed8bc0c
FACTO-267: Increase evo to chunk count to 300 2023-03-13 17:57:45 -07:00
Aaron Veden
d6562329aa
FACTO-263: Added particle count scaler for new enemies 2023-03-12 21:14:41 -07:00
Aaron Veden
e3bf7f0efe
f78b307: Bases remember mutation history with mod setting 2023-01-16 12:36:52 -08:00
Aaron Veden
0d1113d0bb
2dcccd9: Reduced maximum enemy variations to 7. Reduced the range of
sizes enemy structures and units can take. Reduced corpse and particle variations
2023-01-14 20:25:45 -08:00
Aaron Veden
b734f193fa
4083077: Enemies landfill water by particle on death 2023-01-08 11:52:31 -08:00
Aaron Veden
798d3cd968
d407c84: Added mod setting for toggling purple settler cloud 2023-01-07 23:02:24 -08:00
Aaron Veden
345e09c72f
MR: added distance to evolution mod setting 2023-01-02 16:11:19 -08:00
Aaron Veden
a066fcb418
Merge remote-tracking branch 'ldinc/settingsevo' into dev 2023-01-02 15:52:40 -08:00
Aaron Veden
6c1c709a19
FACTO-204: added a mod setting to allow for evolution configuration
for adaptation
2022-12-30 14:20:55 -08:00
ldinc
0e737f915d Move evolution factor releation to distance as setting 2022-09-15 20:59:59 +03:00
Aaron Veden
eae7fbe727
FACTO-202: Consolidated variations and tiers 2022-07-09 14:27:53 -07:00
Aaron Veden
fcb15c9957
FACTO-180: Increased default enemy level to 6 and increased
resistences and weaknesses in lower enemy tiers
2022-06-17 15:34:48 -07:00
Aaron Veden
96a887329e
FACTO-178: Increased default mod setting for max squads to 30 2022-06-17 15:18:35 -07:00
Aaron Veden
c1afa9090c
FACTO-176: Fixed disallowFriendlyFire not covering all attacks and
enabled disallowFriendlyFire by default
2022-06-17 15:04:08 -07:00
Aaron Veden
d2f578a9ac
FACTO-107: added hive colors to faction mod settings 2022-04-15 21:49:50 -07:00
Aaron Veden
aadb6dfed9
FACTO-91: Added custom colors and mod setting pattern from ErdwurmJim 2022-04-07 20:54:40 -07:00
Aaron Veden
4aa7914757
FACTO-84: Enemies are now on by default 2022-03-30 21:30:56 -07:00
Aaron Veden
ae43875a21
FACTO-44: Added setting to visual settling 2022-01-14 20:37:43 -08:00
Aaron Veden
909104a3e4
FACTO-19: Switching license to GPLv3 2022-01-14 14:14:15 -08:00
Aaron Veden
50b9e66489
fixed enemy seed overflow 2021-12-31 11:43:45 -08:00
Aaron Veden
3ba01b1e81
changed order of mod settings 2021-12-12 19:14:32 -08:00
Aaron Veden
219826fa86
added an initialPeaceTime setting allow initial base setup 2021-12-12 13:20:16 -08:00
Aaron Veden
be98da5ebe
removed make building safe option 2021-12-04 15:41:53 -08:00
Aaron Veden
9dfb61e735
fixed regional bases processing, distribution, cleanup 2021-12-04 11:04:13 -08:00
Aaron Veden
b71a2de984
corrected mod settings ordering with max mutations 2021-11-26 12:41:23 -08:00
Aaron Veden
48381454a7
added mod setting for debugging inplace enemy structure upgrades 2021-11-26 11:00:59 -08:00
Aaron Veden
3a2d4fa29e
added base mutation limit 2021-11-25 09:04:52 -08:00
Aaron Veden
59d990be0c
correcting repo permissions 2021-11-23 19:45:28 -08:00
Aaron Veden
c31ecbd5b6
see changelog 2021-07-25 17:25:14 -07:00
Aaron Veden
0663a55521
see changelog 2021-07-24 20:23:38 -07:00
Aaron Veden
16986e5f09
finished adaptive behavior 2021-07-24 18:20:13 -07:00
Aaron Veden
0183b78fd1
see changelog 2021-05-01 10:26:05 -07:00
Dagothur
a98ebe9de6 remove idle biter point bonus mechanic 2021-04-30 23:36:34 -04:00
Dagothur
292d407e13 AI Points: Print spending to chat, print gains to chat, award idle biters bonus points
Configurable settings for:

1) Printing AI point spending to chat
2) Printing AI point gains to chat
3) Granting "Idle Biters" bonus points
2021-04-30 09:15:29 -04:00
Aaron Veden
0e7932b70e
see changelog 2021-04-16 13:47:43 -07:00
Dagothur
485abfd19c Added Map Setting to disable the AI's Peaceful State
Added an AI: Enable Peaceful toggle. Defaults on. If it's disabled and the AI: Enable Migration setting is enabled, then when the AI state rolls Peaceful it is instead converted to Migrating.

Added a 2nd setting to display AI state changes in chat. Defaults off.
2021-04-16 09:54:58 -04:00
Aaron Veden
721b458777
see changelog 2021-02-27 14:50:26 -08:00
Aaron Veden
5ebc3b2fd1
system seems stable, needs ai value adjustment 2021-02-20 12:44:52 -08:00
Aaron Veden
1a4fec2c34
working through balancing 2021-02-08 21:55:16 -08:00
Aaron Veden
1ab917e416
see changelog 2020-10-18 20:33:01 -07:00
Aaron Veden
e34c6f6720
see changelog 2020-08-08 13:38:15 -07:00
Aaron Veden
878c2204b3
see changelog 2020-05-24 20:25:21 -07:00
Aaron Veden
9aa81d20d4
RC3 build 2020-05-24 16:41:12 -07:00
Aaron Veden
8be5b06454
needs decay, base, resource and testing 2020-05-21 23:57:03 -07:00
Aaron Veden
fcd52cf91d
currently stuck at factorio crash 2020-05-19 19:37:16 -07:00
Aaron Veden
14e82d074e
see changelog 2020-05-15 13:51:38 -07:00
Aaron Veden
c9b9b82997
see changelog 2020-04-27 20:41:18 -07:00
Aaron Veden
164bccdef6
see changelog 2020-04-02 20:47:26 -07:00