Aaron Veden
|
3e56e0a9e2
|
see changelog
|
2018-02-18 16:21:18 -08:00 |
|
Aaron Veden
|
4d265abe5f
|
removed necessary squad roll and bumped version
|
2018-02-16 19:50:43 -08:00 |
|
Aaron Veden
|
b002f85392
|
still needs tuning for migration
|
2018-02-16 19:31:29 -08:00 |
|
Aaron Veden
|
30f9cfbfb2
|
figure out why build command isn't working
|
2018-02-16 17:44:19 -08:00 |
|
Aaron Veden
|
6cd78eb59c
|
make sure map doesn't have expansion disable
|
2018-02-14 00:28:42 -08:00 |
|
Aaron Veden
|
45df8df069
|
need to finish migration code
|
2018-02-12 23:10:17 -08:00 |
|
Aaron Veden
|
3dc5eb2670
|
see changelog
|
2018-02-11 21:48:36 -08:00 |
|
Aaron Veden
|
be25ea1378
|
see changelog
|
2018-02-11 19:21:28 -08:00 |
|
Aaron Veden
|
2b40676e53
|
adding raiding ai state, interop unit group registering
|
2018-02-09 23:57:04 -08:00 |
|
Aaron Veden
|
a910db6448
|
working blockables, added rocket event, support for bob, ne
|
2018-02-09 21:28:41 -08:00 |
|
Aaron Veden
|
11ad4bc470
|
working blockables
|
2018-02-06 23:57:41 -08:00 |
|
Aaron Veden
|
a2c0adec14
|
fixed naming and bobs
|
2018-02-05 17:50:36 -08:00 |
|
Aaron Veden
|
21d1aa2224
|
added spawner faction, changed colors
|
2018-02-04 19:24:28 -08:00 |
|
Aaron Veden
|
11c3621e46
|
added the wasp faction
|
2018-02-04 16:07:25 -08:00 |
|
Aaron Veden
|
b126d15359
|
added tier settings, organized settings
|
2018-02-04 10:56:46 -08:00 |
|
Aaron Veden
|
05e5661bb2
|
biter spawn tables and friendly fire setting
|
2018-02-02 22:40:01 -08:00 |
|
Aaron Veden
|
c9dbf420d6
|
increased squad attack range
|
2018-01-31 20:42:36 -08:00 |
|
Aaron Veden
|
02f1372680
|
lots of fixes and a squad tracking rework
|
2018-01-31 20:01:28 -08:00 |
|
Aaron Veden
|
7683e8a969
|
increased base adaptation rate
|
2018-01-29 19:10:43 -08:00 |
|
Aaron Veden
|
40cab5ed60
|
fix for bobs and ne integration
|
2018-01-29 19:04:35 -08:00 |
|
Aaron Veden
|
f4fdb2a80f
|
fixed inverted check
|
2018-01-28 23:12:34 -08:00 |
|
Aaron Veden
|
b9fb54fbbc
|
fix for load dependencies
|
2018-01-28 22:40:21 -08:00 |
|
Aaron Veden
|
8b3bab5f5d
|
added support for artifacts and bobs enemies, ne.
|
2018-01-28 17:51:24 -08:00 |
|
Aaron Veden
|
ecce636595
|
fix for null group and setting options
|
2018-01-27 17:02:33 -08:00 |
|
Aaron Veden
|
6910f724d3
|
fixed invalid function call
|
2018-01-27 14:46:45 -08:00 |
|
Aaron Veden
|
df811b2ced
|
fix kamikaze and deadzones
|
2018-01-27 12:57:50 -08:00 |
|
Aaron Veden
|
cc2b0db52b
|
Discovered and fixed the actual problem
|
2018-01-26 19:07:16 -08:00 |
|
Aaron Veden
|
4ebff567e1
|
fix for empty interval
|
2018-01-26 18:51:48 -08:00 |
|
Aaron Veden
|
5849a165bc
|
more typos
|
2018-01-26 18:25:53 -08:00 |
|
Aaron Veden
|
9aae1b56c2
|
updated smoke, and added variations properties
|
2018-01-26 18:15:40 -08:00 |
|
Aaron Veden
|
e3f43edc09
|
qa'ing
|
2018-01-25 21:48:12 -08:00 |
|
Aaron Veden
|
102b864c36
|
Add base garbage collection and colors for the types
|
2018-01-25 21:13:47 -08:00 |
|
Aaron Veden
|
80b4677dea
|
Need to figure out why bases or displaying incorrectly
|
2018-01-25 16:52:26 -08:00 |
|
Aaron Veden
|
a2a3344678
|
still need to add laser, then alignment table, numbers pass
|
2018-01-24 00:07:22 -08:00 |
|
Aaron Veden
|
2bf7665412
|
almost working infernos
|
2018-01-23 22:02:06 -08:00 |
|
Aaron Veden
|
1d1c2bbbd1
|
updated version info and versioning
|
2018-01-23 20:23:11 -08:00 |
|
Aaron Veden
|
d6685f3cb6
|
finish infernos, trolls, fast, laser, wasp, decaying, undying
|
2018-01-21 23:13:18 -08:00 |
|
Aaron Veden
|
326e7c1df0
|
need to finish generating other unit classes, calibrate base upgrade path
|
2018-01-20 23:46:41 -08:00 |
|
Aaron Veden
|
033c09d014
|
still need base processing, neutral worms, and converting existing
unit spawner and worms
|
2018-01-19 23:15:13 -08:00 |
|
Aaron Veden
|
33815a27b7
|
working on uni classes, still need base and entity upgrade logic finished
|
2018-01-15 23:21:12 -08:00 |
|
Aaron Veden
|
8e76817a19
|
added base detection, creation, and removal. needs base location on register
|
2018-01-14 23:41:55 -08:00 |
|
Aaron Veden
|
91e2c72e93
|
adding different feature
|
2018-01-14 15:10:56 -08:00 |
|
Aaron Veden
|
59b364398d
|
reworked squads to work with chunks
|
2018-01-13 21:48:21 -08:00 |
|
Aaron Veden
|
f69075850d
|
fixed invalid function call
|
2018-01-02 10:36:23 -08:00 |
|
Aaron Veden
|
b6d0ac9d3a
|
swiched tile, cliff, resource scans to events. Added artillery turret
to pheromones. Lowered pass score cutoff. added surface checks
|
2018-01-01 22:05:21 -08:00 |
|
Aaron Veden
|
ed5739906d
|
artillery response and unit spawner rally and retreat, fixed cliffs
|
2018-01-01 15:35:25 -08:00 |
|
Aaron Veden
|
bc593fa282
|
working visualizer, cliffs seems to be working poorly, reduced retreat frequency
|
2017-12-31 21:51:51 -08:00 |
|
Aaron Veden
|
319fb66845
|
trying to better represent map features
|
2017-12-28 21:38:10 -08:00 |
|
Aaron Veden
|
d0ed774587
|
first attempt
|
2017-12-20 19:50:36 -08:00 |
|
Aaron Veden
|
a4a5d2c83c
|
updating to 16
|
2017-12-14 11:33:34 -08:00 |
|
Aaron Veden
|
055e65fe35
|
updated readme and versioning
|
2017-11-26 14:21:48 -08:00 |
|
Aaron Veden
|
4f4945971b
|
working adjustments and refactoring
|
2017-11-20 23:27:03 -08:00 |
|
Aaron Veden
|
f6d9c5d02f
|
updated version
|
2017-10-29 12:19:19 -07:00 |
|
Aaron Veden
|
b6f4612ce9
|
fixed item collectors
|
2017-08-13 17:35:57 -07:00 |
|
Aaron Veden
|
343cdfffd9
|
see readme
|
2017-08-11 18:19:35 -07:00 |
|
Aaron Veden
|
0271a370df
|
fixed world processor
|
2017-08-11 00:49:10 -07:00 |
|
Aaron Veden
|
59186e388e
|
finished item collector
|
2017-08-10 23:37:23 -07:00 |
|
Aaron Veden
|
baee711d7d
|
working item collector complex entity
|
2017-08-08 01:19:51 -07:00 |
|
Aaron Veden
|
7f7177e5fc
|
figuring out approach for item collector
|
2017-07-22 18:07:44 -07:00 |
|
Aaron Veden
|
4f113ab67b
|
fix upgrade latch
|
2017-07-15 12:48:11 -07:00 |
|
Aaron Veden
|
885b3f0bea
|
see readme
|
2017-07-04 15:52:20 -07:00 |
|
Aaron Veden
|
fca0fbf434
|
added more robust resource navigation
|
2017-07-01 22:40:25 -07:00 |
|
Aaron Veden
|
d8a36bc5f7
|
added localized math.random and refactor biter attacks
|
2017-06-30 21:36:23 -07:00 |
|
Aaron Veden
|
a246928452
|
see readme
|
2017-06-24 11:41:57 -07:00 |
|
Aaron Veden
|
337951c548
|
Code clean, refactored modules, prepping for more custom ai work
|
2017-06-15 18:30:26 -07:00 |
|
Aaron Veden
|
1fbd91908c
|
refactor chunk scoring, and optimized it
|
2017-06-14 22:08:13 -07:00 |
|
Aaron Veden
|
ab1fe32be5
|
refactoring files for movement code and tendril stuff
|
2017-06-12 20:16:43 -07:00 |
|
Aaron Veden
|
fa44b2d984
|
see readme
|
2017-06-10 17:59:06 -07:00 |
|
Aaron Veden
|
c254facfd5
|
prepped for next version
|
2017-06-10 01:47:15 -07:00 |
|
Aaron Veden
|
75eb3a29d4
|
see readme, base work not done
|
2017-06-10 01:38:20 -07:00 |
|
Aaron Veden
|
41fb7d6db4
|
basic working implemention
|
2017-06-08 22:18:59 -07:00 |
|
Aaron Veden
|
73e9dfd7f6
|
tendril
|
2017-06-07 17:57:24 -07:00 |
|
Aaron Veden
|
1ed4d98656
|
see readme
|
2017-06-01 18:59:32 -07:00 |
|
Aaron Veden
|
471c6fe62d
|
working ion cannon reaction
|
2017-06-01 00:03:07 -07:00 |
|
Aaron Veden
|
d9a9045ada
|
re-enabled regrouping
|
2017-05-31 19:48:59 -07:00 |
|
Aaron Veden
|
43fb867c15
|
lots of refactoring
|
2017-05-31 18:46:53 -07:00 |
|
Aaron Veden
|
afe7cacb0f
|
Stable merged with ai toggle
|
2017-05-27 21:50:37 -07:00 |
|
Aaron Veden
|
2b3fa0ca0e
|
Merge branch 'bases' into baseMerger
|
2017-05-26 22:56:45 -07:00 |
|
Aaron Veden
|
9e361b3c06
|
see readme
|
2017-05-26 17:58:33 -07:00 |
|
Aaron Veden
|
49a82fcff4
|
cleanup + optimizations + indestructible
|
2017-05-23 23:46:23 -07:00 |
|
Aaron Veden
|
e8251eec86
|
basic working bases
|
2017-05-19 00:47:24 -07:00 |
|
Aaron Veden
|
5f2e6be7fc
|
Merge branch 'master' into bases
|
2017-05-14 19:32:32 -07:00 |
|
Aaron Veden
|
b6a381cadb
|
getting ready for next version
|
2017-05-14 18:50:56 -07:00 |
|
Aaron Veden
|
eea06a6c74
|
fixing ai points nil error, changed upgrade process
|
2017-05-14 17:09:43 -07:00 |
|
Aaron Veden
|
b87e4eece0
|
Added nocturnal mode
|
2017-05-13 15:32:16 -07:00 |
|
Aaron Veden
|
0cf8214488
|
basic expanding bases
|
2017-05-11 21:50:06 -07:00 |
|
Aaron Veden
|
7fac80ec5f
|
basic circle
|
2017-05-07 23:56:11 -07:00 |
|
Aaron Veden
|
65aa977f1e
|
see readme
|
2017-05-06 02:03:28 -07:00 |
|
Aaron Veden
|
e46b402b31
|
updated to 0.15
|
2017-04-24 21:08:41 -07:00 |
|
Aaron Veden
|
9cd4766c8c
|
see readme
|
2017-04-21 16:14:04 -07:00 |
|
Aaron Veden
|
8d3b9cb1a5
|
see readme, also added code stub for safe entities
|
2017-04-16 19:46:36 -07:00 |
|
Aaron Veden
|
2b72f8c813
|
See readme
|
2017-04-15 23:04:22 -07:00 |
|
Aaron Veden
|
78cce214c0
|
respect for peace mode and enforcement fix
|
2017-03-25 14:46:30 -07:00 |
|
Aaron Veden
|
071866d1fe
|
see readme
|
2017-01-19 21:58:36 -08:00 |
|
Aaron Veden
|
3c30e8d961
|
see readme
|
2016-11-04 00:44:22 -07:00 |
|
Aaron Veden
|
52e410f855
|
See readme
|
2016-11-03 16:51:35 -07:00 |
|
Aaron Veden
|
a098591564
|
see readme
|
2016-10-30 20:30:10 -07:00 |
|
Aaron Veden
|
d989322407
|
see changelog 0.14.4
|
2016-10-14 17:01:56 -07:00 |
|
Aaron Veden
|
c7825957b0
|
added configuration parameters, updated attack frequeny, update ramp up
|
2016-10-07 07:53:27 -07:00 |
|
veden
|
79b38e90bc
|
Cleaning up code
|
2016-09-14 11:21:50 -07:00 |
|
veden
|
87bf6dad47
|
upgrading from old version issue
|
2016-09-14 11:16:00 -07:00 |
|
veden
|
31a3c6213f
|
Fix for attacked railroads and electric poles
|
2016-09-14 10:12:29 -07:00 |
|
veden
|
ae39978375
|
Checking performance again before release
|
2016-09-08 10:26:28 -07:00 |
|
veden
|
a88f48bba0
|
fixed ai made bases being missed
|
2016-08-28 17:05:28 -07:00 |
|
veden
|
58f831e1e9
|
refactored squad attack to single function
|
2016-08-28 13:48:19 -07:00 |
|
veden
|
b4b851436f
|
scaling no retreat squads
|
2016-08-27 17:57:20 -07:00 |
|
veden
|
af1f6654fe
|
rewrote neighbor scoring functions for modularization
|
2016-08-26 23:44:17 -07:00 |
|
veden
|
c75db37550
|
speed improvements and working MP
|
2016-08-25 15:20:06 -07:00 |
|
veden
|
acfb7fe621
|
added versioning and on config change
|
2016-08-24 17:05:20 -07:00 |
|
veden
|
52a88abd92
|
fixes for nil attack chunk, surface checks, and some work to help with desyncs
|
2016-08-24 16:30:45 -07:00 |
|
veden
|
7a414e9ade
|
added fire biter prototype logic
|
2016-08-21 14:48:55 -07:00 |
|
veden
|
d8b3202aec
|
forgot to remove some debugging
|
2016-08-20 12:04:04 -07:00 |
|
veden
|
dacd0b9a35
|
speed improvements
|
2016-08-20 11:24:22 -07:00 |
|
veden
|
e0c12278e7
|
attempted to make everything MP compatible, not very successfully
|
2016-08-19 19:52:27 -07:00 |
|
veden
|
0cd6ad92d4
|
unit group formation and attacks
|
2016-08-18 19:02:13 -07:00 |
|
veden
|
c3d658b4a2
|
unit attack player and location, unit retreat work pretty well. Still needs balancing
|
2016-08-18 15:14:40 -07:00 |
|
veden
|
e410b9e2f5
|
added logic for built, mined, and destroyed entity pheromone generators
|
2016-08-17 22:55:08 -07:00 |
|
veden
|
bc8da214a4
|
unit groups guard and swarm
|
2016-08-07 18:35:36 -07:00 |
|
veden
|
ab7aaedac5
|
death pheromone working
|
2016-08-06 20:38:47 -07:00 |
|
veden
|
c229fe9709
|
base pheromone is up, coroutines added for scaling. Moving on to basic attack patterns
|
2016-08-03 15:22:20 -07:00 |
|