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mirror of https://github.com/veden/Rampant.git synced 2025-01-03 22:52:20 +02:00
Commit Graph

332 Commits

Author SHA1 Message Date
Aaron Veden
7cbbd20b93 fix for invalid squad reference 2018-01-23 22:12:31 -08:00
Aaron Veden
2bf7665412 almost working infernos 2018-01-23 22:02:06 -08:00
Aaron Veden
1d1c2bbbd1 updated version info and versioning 2018-01-23 20:23:11 -08:00
Aaron Veden
d6685f3cb6 finish infernos, trolls, fast, laser, wasp, decaying, undying 2018-01-21 23:13:18 -08:00
Aaron Veden
326e7c1df0 need to finish generating other unit classes, calibrate base upgrade path 2018-01-20 23:46:41 -08:00
Aaron Veden
033c09d014 still need base processing, neutral worms, and converting existing
unit spawner and worms
2018-01-19 23:15:13 -08:00
Aaron Veden
3b7746614c need to figure out spawner scaling and fix spitter. remove autoplace
it is too slow
2018-01-18 23:25:32 -08:00
Aaron Veden
33815a27b7 working on uni classes, still need base and entity upgrade logic finished 2018-01-15 23:21:12 -08:00
Aaron Veden
8e76817a19 added base detection, creation, and removal. needs base location on register 2018-01-14 23:41:55 -08:00
Aaron Veden
3c8b82acae Merge branch 'squadRetreatReduction' into enemys 2018-01-14 16:15:30 -08:00
Aaron Veden
9b6e13e0fa free units and unit groups from vanilla get kamikaze roll 2018-01-14 16:14:38 -08:00
Aaron Veden
91e2c72e93 adding different feature 2018-01-14 15:10:56 -08:00
Aaron Veden
0e9936284f upgrade unit spawner work started 2018-01-13 23:07:29 -08:00
Aaron Veden
59b364398d reworked squads to work with chunks 2018-01-13 21:48:21 -08:00
Aaron Veden
c709c47011 working unitclass generation 2018-01-13 16:12:09 -08:00
Aaron Veden
347c057dc2 almost finished unit generation 2018-01-12 18:55:20 -08:00
Aaron Veden
f69075850d fixed invalid function call 2018-01-02 10:36:23 -08:00
Aaron Veden
b6d0ac9d3a swiched tile, cliff, resource scans to events. Added artillery turret
to pheromones. Lowered pass score cutoff. added surface checks
2018-01-01 22:05:21 -08:00
Aaron Veden
ed5739906d artillery response and unit spawner rally and retreat, fixed cliffs 2018-01-01 15:35:25 -08:00
Aaron Veden
bc593fa282 working visualizer, cliffs seems to be working poorly, reduced retreat frequency 2017-12-31 21:51:51 -08:00
Aaron Veden
86b05704d2 adding backing debug functions 2017-12-31 11:39:28 -08:00
Aaron Veden
97ac0fdcca finished basic visualizer 2017-12-31 11:12:40 -08:00
Aaron Veden
319fb66845 trying to better represent map features 2017-12-28 21:38:10 -08:00
Aaron Veden
d0ed774587 first attempt 2017-12-20 19:50:36 -08:00
Aaron Veden
a4a5d2c83c updating to 16 2017-12-14 11:33:34 -08:00
Aaron Veden
055e65fe35 updated readme and versioning 2017-11-26 14:21:48 -08:00
Aaron Veden
3b33cc3af0 reduced collision box sizes and reduced memory footprint more 2017-11-26 14:10:56 -08:00
Aaron Veden
4f4945971b working adjustments and refactoring 2017-11-20 23:27:03 -08:00
Aaron Veden
f6d9c5d02f updated version 2017-10-29 12:19:19 -07:00
Martok88
02509019b9 Add setting to enable/disable attack wave warnings (#7)
* Update settings.lua

* Update AIPlanning.lua

* Update locale.cfg

* Update AIPlanning.lua
2017-10-18 19:12:46 -07:00
Aaron Veden
b6f4612ce9 fixed item collectors 2017-08-13 17:35:57 -07:00
Aaron Veden
343cdfffd9 see readme 2017-08-11 18:19:35 -07:00
Aaron Veden
0271a370df fixed world processor 2017-08-11 00:49:10 -07:00
Aaron Veden
59186e388e finished item collector 2017-08-10 23:37:23 -07:00
Aaron Veden
baee711d7d working item collector complex entity 2017-08-08 01:19:51 -07:00
Aaron Veden
7f7177e5fc figuring out approach for item collector 2017-07-22 18:07:44 -07:00
Aaron Veden
4f113ab67b fix upgrade latch 2017-07-15 12:48:11 -07:00
Aaron Veden
885b3f0bea see readme 2017-07-04 15:52:20 -07:00
Aaron Veden
fca0fbf434 added more robust resource navigation 2017-07-01 22:40:25 -07:00
Aaron Veden
0dd998daaf checking speed vs memory cost 2017-07-01 12:21:51 -07:00
Aaron Veden
d8a36bc5f7 added localized math.random and refactor biter attacks 2017-06-30 21:36:23 -07:00
Aaron Veden
a246928452 see readme 2017-06-24 11:41:57 -07:00
Aaron Veden
337951c548 Code clean, refactored modules, prepping for more custom ai work 2017-06-15 18:30:26 -07:00
Aaron Veden
1fbd91908c refactor chunk scoring, and optimized it 2017-06-14 22:08:13 -07:00
Aaron Veden
ab1fe32be5 refactoring files for movement code and tendril stuff 2017-06-12 20:16:43 -07:00
Aaron Veden
fa44b2d984 see readme 2017-06-10 17:59:06 -07:00
Aaron Veden
c254facfd5 prepped for next version 2017-06-10 01:47:15 -07:00
Aaron Veden
75eb3a29d4 see readme, base work not done 2017-06-10 01:38:20 -07:00
Aaron Veden
41fb7d6db4 basic working implemention 2017-06-08 22:18:59 -07:00
Aaron Veden
73e9dfd7f6 tendril 2017-06-07 17:57:24 -07:00
Aaron Veden
1ed4d98656 see readme 2017-06-01 18:59:32 -07:00
Aaron Veden
471c6fe62d working ion cannon reaction 2017-06-01 00:03:07 -07:00
Aaron Veden
d9a9045ada re-enabled regrouping 2017-05-31 19:48:59 -07:00
Aaron Veden
43fb867c15 lots of refactoring 2017-05-31 18:46:53 -07:00
Aaron Veden
afe7cacb0f Stable merged with ai toggle 2017-05-27 21:50:37 -07:00
Aaron Veden
2b3fa0ca0e Merge branch 'bases' into baseMerger 2017-05-26 22:56:45 -07:00
Aaron Veden
9e361b3c06 see readme 2017-05-26 17:58:33 -07:00
Aaron Veden
49a82fcff4 cleanup + optimizations + indestructible 2017-05-23 23:46:23 -07:00
Aaron Veden
f21a294696 potential optimization 2017-05-19 01:14:04 -07:00
Aaron Veden
e8251eec86 basic working bases 2017-05-19 00:47:24 -07:00
Aaron Veden
99f883651d see readme 2017-05-16 23:18:25 -07:00
Aaron Veden
5f2e6be7fc Merge branch 'master' into bases 2017-05-14 19:32:32 -07:00
Aaron Veden
b6a381cadb getting ready for next version 2017-05-14 18:50:56 -07:00
Aaron Veden
eea06a6c74 fixing ai points nil error, changed upgrade process 2017-05-14 17:09:43 -07:00
Aaron Veden
aa0899b83b switching tasks 2017-05-13 23:31:31 -07:00
Aaron Veden
c88e6cc81f added difficulty setting, interop, and spelling correction 2017-05-13 20:23:25 -07:00
Aaron Veden
9b1428d626 increased dark threshold, updated readme 2017-05-13 16:28:28 -07:00
Aaron Veden
b87e4eece0 Added nocturnal mode 2017-05-13 15:32:16 -07:00
Aaron Veden
0bc8a220f0 switching to other features 2017-05-13 11:39:27 -07:00
Aaron Veden
0cf8214488 basic expanding bases 2017-05-11 21:50:06 -07:00
Aaron Veden
7fac80ec5f basic circle 2017-05-07 23:56:11 -07:00
Aaron Veden
65aa977f1e see readme 2017-05-06 02:03:28 -07:00
Aaron Veden
26c3ceb66b see readme 2017-04-30 15:51:07 -07:00
Aaron Veden
dae6da6cb9 see readme 2017-04-30 00:46:04 -07:00
Aaron Veden
e46b402b31 updated to 0.15 2017-04-24 21:08:41 -07:00
Aaron Veden
69ab6e2013 adjustment to when console message appears 2017-04-21 16:33:17 -07:00
Aaron Veden
9cd4766c8c see readme 2017-04-21 16:14:04 -07:00
Aaron Veden
8d3b9cb1a5 see readme, also added code stub for safe entities 2017-04-16 19:46:36 -07:00
Aaron Veden
2b72f8c813 See readme 2017-04-15 23:04:22 -07:00
Aaron Veden
78cce214c0 respect for peace mode and enforcement fix 2017-03-25 14:46:30 -07:00
Aaron Veden
c404e3a37c see readme 2017-02-17 16:01:47 -08:00
Aaron Veden
071866d1fe see readme 2017-01-19 21:58:36 -08:00
Aaron Veden
3c30e8d961 see readme 2016-11-04 00:44:22 -07:00
Aaron Veden
52e410f855 See readme 2016-11-03 16:51:35 -07:00
Aaron Veden
a098591564 see readme 2016-10-30 20:30:10 -07:00
Aaron Veden
d989322407 see changelog 0.14.4 2016-10-14 17:01:56 -07:00
Aaron Veden
c7825957b0 added configuration parameters, updated attack frequeny, update ramp up 2016-10-07 07:53:27 -07:00
veden
b226833f39 reduce rabid frequency 2016-09-14 13:11:38 -07:00
veden
0a88e0c48e code clean up 2016-09-14 12:33:26 -07:00
veden
77c1cb3d32 Merge branch 'master' into 0.13 2016-09-14 11:18:25 -07:00
veden
87bf6dad47 upgrading from old version issue 2016-09-14 11:16:00 -07:00
veden
5638f947d5 fix for repeated attacks on same chunk 2016-09-14 11:00:34 -07:00
veden
44848a65fc Merge branch 'dev' into 0.13 2016-09-14 10:53:49 -07:00
veden
31a3c6213f Fix for attacked railroads and electric poles 2016-09-14 10:12:29 -07:00
veden
71961abcce 0.14.1 2016-09-14 05:42:30 -07:00
veden
d2f830cde0 fixed retreat issue 2016-09-14 05:18:56 -07:00
veden
9e0f35ac77 0.0.9 and 0.0.6.1 2016-09-14 04:16:33 -07:00
veden
9e2d97cba6 Going without the temps in global, no real difference for a loss of clarity 2016-09-12 16:23:26 -07:00
veden
039bfa10d1 benchmarking 2016-09-12 15:33:00 -07:00
veden
4b21d05f58 Merge branch 'master' into dev 2016-09-08 13:02:23 -07:00
veden
ae39978375 Checking performance again before release 2016-09-08 10:26:28 -07:00
veden
6c4c986df6 shared tables performance check 2016-08-29 21:08:22 -07:00
veden
a88f48bba0 fixed ai made bases being missed 2016-08-28 17:05:28 -07:00
veden
58f831e1e9 refactored squad attack to single function 2016-08-28 13:48:19 -07:00
veden
9bdb3fefb6 changed to scaling based on squad size, evolution factor and flat 5 for kamikazes 2016-08-27 19:03:36 -07:00
veden
b4b851436f scaling no retreat squads 2016-08-27 17:57:20 -07:00
veden
af1f6654fe rewrote neighbor scoring functions for modularization 2016-08-26 23:44:17 -07:00
veden
ab294727f6 increased biter squad frequency 2016-08-25 15:41:17 -07:00
veden
c75db37550 speed improvements and working MP 2016-08-25 15:20:06 -07:00
veden
acfb7fe621 added versioning and on config change 2016-08-24 17:05:20 -07:00
veden
d40ea6fd3d damn windows and casing 2016-08-24 16:35:24 -07:00
veden
fdcb103db3 updated info and renaming library 2016-08-24 16:34:57 -07:00
veden
52a88abd92 fixes for nil attack chunk, surface checks, and some work to help with desyncs 2016-08-24 16:30:45 -07:00
veden
595db52f38 fix for nil chunk on attack due to chunk processing not processing enough 2016-08-22 20:26:56 -07:00
veden
75b31047e3 remove debug for alpha release 2016-08-21 15:48:28 -07:00
veden
7a414e9ade added fire biter prototype logic 2016-08-21 14:48:55 -07:00
veden
15a9fa5d51 added suicide biter entities, and tunnel entity with fill mechanic 2016-08-20 17:28:35 -07:00
veden
d8b3202aec forgot to remove some debugging 2016-08-20 12:04:04 -07:00
veden
dacd0b9a35 speed improvements 2016-08-20 11:24:22 -07:00
veden
e0c12278e7 attempted to make everything MP compatible, not very successfully 2016-08-19 19:52:27 -07:00
veden
0cd6ad92d4 unit group formation and attacks 2016-08-18 19:02:13 -07:00
veden
c3d658b4a2 unit attack player and location, unit retreat work pretty well. Still needs balancing 2016-08-18 15:14:40 -07:00
veden
e410b9e2f5 added logic for built, mined, and destroyed entity pheromone generators 2016-08-17 22:55:08 -07:00
veden
a1401d5285 added code for scouting, but commented out due to computer ai doing thing automatically 2016-08-08 19:54:41 -07:00
veden
c4e45563d8 fixed stacking unit groups 2016-08-08 19:18:19 -07:00
veden
bc8da214a4 unit groups guard and swarm 2016-08-07 18:35:36 -07:00
veden
ab7aaedac5 death pheromone working 2016-08-06 20:38:47 -07:00
veden
40a471cbf8 added basic logic for unit group backoff if getting slaughtered 2016-08-04 21:47:51 -07:00
veden
8caad56849 adding some comments, will do more later 2016-08-03 17:22:27 -07:00
veden
c229fe9709 base pheromone is up, coroutines added for scaling. Moving on to basic attack patterns 2016-08-03 15:22:20 -07:00
veden
7f4ae14a64 basic pheromone system in place, moving to base pheromone 2016-08-03 08:54:21 -07:00
veden
2b7a5b6653 figure out something to use pheromone trails with 2016-07-29 15:44:31 -07:00