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Commit Graph

17 Commits

Author SHA1 Message Date
Valansch
d143880f1d implemented print_admins and print_except 2017-11-09 20:28:56 +01:00
Valansch
7bcbe9c988 implemented warning, when a non regular tried to deconstruct more than 1000 entities 2017-11-09 20:05:37 +01:00
Valansch
16a8912e69 made decons a tiny bit faster 2017-11-09 19:56:53 +01:00
Valansch
822e1967c5 added entity valid check and fixed bug where an entity was removed right when deconstructed, causing a non regular to be able to decon 2017-11-09 19:54:16 +01:00
Valansch
b30d20c5c5 Added debug output to on_player_died 2017-10-27 23:23:40 +02:00
Valansch
70a055a495 implemented debug outout and enable/disable for nuke_control.on_player_mined 2017-10-26 16:28:08 +02:00
Valansch
d709f53ad3 brought back ghosts 2017-10-25 01:51:15 +02:00
TWLTriston
ad58b95d68 pulled the mined item code out to determine if that is causing on death desyncs 2017-10-10 13:24:24 -04:00
Maik Wild
7cf2001f3f Added laser defense to list of items to remove from equip on force toggle #75 2017-09-30 18:19:41 +02:00
Maik Wild
dad4a5d91d Fixed inserter train loading bug, by preserving the ghost entities direction 2017-09-28 02:02:01 +02:00
Maik Wild
ff109a811f Added bug that would allow regulars to decon thing. 2017-09-28 01:07:38 +02:00
Maik Wild
2d260dd4bb Fixed that underground pipes could not reconnect because a ghost underground pipe was placed \n Instead a normal pipe is now placed 2017-09-27 23:59:41 +02:00
Valansch
a94fc36cf4 Blueprint remove crash hotfix 2017-09-25 16:19:27 +02:00
Valansch
a033e5c8af Added event handler on entity removed that places an enemy ghost to detect griefers 2017-09-24 00:22:51 +02:00
Valansch
4596e56468 implemented deconstruction control
also fixed on_tick nil pointer
2017-07-23 04:39:02 +02:00
Valansch
f83daaffc7 implemented permissions 2017-07-09 15:20:01 +02:00
Valansch
f8f5eb340a implemented nuke control #8 2017-07-08 22:24:24 +02:00