Valansch
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d143880f1d
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implemented print_admins and print_except
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2017-11-09 20:28:56 +01:00 |
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Valansch
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7bcbe9c988
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implemented warning, when a non regular tried to deconstruct more than 1000 entities
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2017-11-09 20:05:37 +01:00 |
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Valansch
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16a8912e69
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made decons a tiny bit faster
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2017-11-09 19:56:53 +01:00 |
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Valansch
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822e1967c5
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added entity valid check and fixed bug where an entity was removed right when deconstructed, causing a non regular to be able to decon
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2017-11-09 19:54:16 +01:00 |
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Valansch
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b30d20c5c5
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Added debug output to on_player_died
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2017-10-27 23:23:40 +02:00 |
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Valansch
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70a055a495
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implemented debug outout and enable/disable for nuke_control.on_player_mined
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2017-10-26 16:28:08 +02:00 |
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Valansch
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d709f53ad3
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brought back ghosts
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2017-10-25 01:51:15 +02:00 |
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TWLTriston
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ad58b95d68
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pulled the mined item code out to determine if that is causing on death desyncs
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2017-10-10 13:24:24 -04:00 |
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Maik Wild
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7cf2001f3f
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Added laser defense to list of items to remove from equip on force toggle #75
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2017-09-30 18:19:41 +02:00 |
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Maik Wild
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dad4a5d91d
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Fixed inserter train loading bug, by preserving the ghost entities direction
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2017-09-28 02:02:01 +02:00 |
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Maik Wild
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ff109a811f
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Added bug that would allow regulars to decon thing.
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2017-09-28 01:07:38 +02:00 |
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Maik Wild
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2d260dd4bb
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Fixed that underground pipes could not reconnect because a ghost underground pipe was placed \n Instead a normal pipe is now placed
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2017-09-27 23:59:41 +02:00 |
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Valansch
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a94fc36cf4
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Blueprint remove crash hotfix
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2017-09-25 16:19:27 +02:00 |
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Valansch
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a033e5c8af
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Added event handler on entity removed that places an enemy ghost to detect griefers
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2017-09-24 00:22:51 +02:00 |
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Valansch
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4596e56468
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implemented deconstruction control
also fixed on_tick nil pointer
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2017-07-23 04:39:02 +02:00 |
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Valansch
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f83daaffc7
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implemented permissions
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2017-07-09 15:20:01 +02:00 |
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Valansch
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f8f5eb340a
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implemented nuke control #8
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2017-07-08 22:24:24 +02:00 |
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