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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-12 10:04:40 +02:00
Commit Graph

4316 Commits

Author SHA1 Message Date
RedRafe
26e1c28dc0
Factorio 2.0 update (#1436)
* Init Factorio 2.0 update

* add credits

* fix test module

* I know luackeck, I know

* Fixes

* Fix bad event.player_index handling

* Hotfixes

* Remove all filter inserters

* Migrate removed items

* Deprecating spidertron control and landfill features
2024-10-22 20:22:35 +01:00
James Gillham
cd0a5292a4 Fix typo in map_selection file name 2024-10-19 14:37:45 +01:00
grilledham
95d23eec8d
Add minimal scenario (#1437) 2024-10-19 14:33:41 +01:00
grilledham
1d2760d3e5
Add missing & in role Ids (#1435) 2024-09-21 17:15:37 +01:00
RedRafe
5152d642ce
Updates/frontier v8 (#1434)
* Fix player pockets

* Add scenario manager gui

* tweak terrain gen

* Add discord notifications

* Add restart UI
2024-09-13 17:05:47 +01:00
RedRafe
4b040d1048
Add admin panel (#1432)
* Add admin panel
2024-09-02 21:32:20 +01:00
RedRafe
9da9fd021a
Updates/frontier v7 (#1433)
* Turret delay
2024-09-02 21:14:02 +01:00
RedRafe
d109a6606b
Drop players armor and weapons (#1430)
* Drop players armor and weapons

* Always drop banned players armors

---------

Co-authored-by: James Gillham <jrdgillham@gmail.com>
2024-08-28 21:37:04 +01:00
RedRafe
7789ac4ec6
Updates/frontier v6 (#1431)
* New terrain gen

* Artillery targeting

* Fix silo positioning

* Frontier v6 tweaks
2024-08-28 17:06:34 +01:00
RedRafe
a5a61b9a32
Updates/frontier v5 (#1429)
* Frontier v5

* K2 tweaks
2024-08-21 20:55:35 +01:00
RedRafe
eefc8da5f9
Fix restart bottlenecks (#1428) 2024-08-18 20:11:42 +01:00
RedRafe
23dd8f5bf7
Tidy up Frontier scenario into smaller files (#1427)
* Tidy up Frontier scenario into smaller files
2024-08-18 15:44:00 +01:00
RedRafe
5090b09cb7
Updates/frontier v4 (#1426)
* Add markets

* Update frontier

* Add support for modded accumulators

* Pollution changes

* Terrain tweaks
2024-08-17 16:57:45 +01:00
RedRafe
3dabc84ccc
Update Frontier to V3 (#1425)
* Enemy AI

* Change enemy spawn wave logic

* Add bard messages

* Update changelog

* Fox reseed

* Fix luachecks
2024-08-15 20:05:18 +01:00
RedRafe
162b3aa0f0
Resolves #1421 and modded train colors (#1424) 2024-08-12 16:39:10 +01:00
RedRafe
90479d06d6
Fix toast gui (#1423)
* Fix toast gui
2024-08-12 16:38:11 +01:00
RedRafe
963dc1048d
Fix incorrect rocket score displayed (#1422) 2024-08-12 16:37:12 +01:00
RedRafe
a1f1b81ca4
Update Frontier to V2 (#1420)
* Frontier V2

* Shortcuts default disabled
2024-08-10 14:36:11 +01:00
RedRafe
8ccf00fc6d
Update Frontier scenario (#1419)
* Add mixed ores and explosion FX

* Add more silo effects
2024-08-04 18:12:22 +01:00
RedRafe
926032b276
GUIs refactor using mod-gui (#1418)
* Use mod-gui for GUIs

* Height 40 and score reorder
2024-08-03 17:31:10 +01:00
RedRafe
3bdda79a74
Fix DO:Expanse allowed entities (#1417) 2024-08-01 08:06:38 +01:00
RedRafe
5f5613d6da
Add K2 Maze scenario (#1415)
* Add K2 Maze scenario

* Add maze presets to templates
2024-07-31 17:23:17 +01:00
RedRafe
545a93f9a1
New map: Frontier (#1414)
* Add frontier scenario

* Updates to luackeckrc

* Move price_raffle from danger ore modules to features
2024-07-31 17:10:27 +01:00
RedRafe
09ca909d2f
Fix DO:Expanse inf rock/tree disappearing (#1416) 2024-07-31 16:43:35 +01:00
RedRafe
da4e31284c
Add sounds module (#1413) 2024-07-22 13:04:29 +01:00
RedRafe
850c48bd39
Fixes for incorrect chest behaviors in DO:Expanse (#1410)
* Fixes for incorrect chest behaviors in DO:Expanse

* Code simplification & cleanup

* Fix luachecks

* Update spawn radius

* Fix next() on empty values
2024-04-23 10:57:09 +01:00
grilledham
8f01d04862
Remove debug functionality that was removed in Factorio 1.1.107 (#1412)
`debug.getupvalue` is no longer supported.
2024-04-19 20:46:08 +01:00
RedRafe
f1fa20b4e3
Add DangerOres Expanse preset (#1409)
* Add DangerOres Expanse preset
2024-04-10 21:31:40 +01:00
RedRafe
7a083cabd9
Updates/april fools 2024 (#1408)
* Update april_fools_2024

* Fix oil deadlock

* Fix luacheck
2024-04-02 02:35:12 +01:00
RedRafe
3baad63727
Add Diggy features to AprilFools2024 (#1406) 2024-03-29 13:09:51 +00:00
RedRafe
acc257b8b6
April fools maps (#1404)
* Upload pinguin scenario

* Fix relative path

* Pinguin scenario modularization

* Update enemy_turrets.lua

Added energy interface controls to limit power available to enemy laser turrets, with laser_shots_per_level constant for balancing.

* Update floor_is_lava.lua

Now spawns fire under players when level is half of max.

* Explosion Scare Module

Added explosion_scare module. Chooses players to randomly explode (non-damaging) a number of times before switching to new targets. Explosion intensity increases as module increases.

* Update pinguin.lua

Removed comment block over modules.

* Added New Module: permanent_factory

Has a very small chance to make an entity unminable and undestructible when placed.

* MeteOres

Added new module: MeteOres.
Spawns a random meteor that damages entities, creates ore, and spawns biters.

* Update meteOres.lua

Added explosion to meteor

* Added Auto Build

Added auto_build module. Selects random players, and automatically builds the item in their cursor nearby for a while, before changing targets.

* New module: Unorganized Recipes

Added a new module to hide recipe groups and subgroups for random players. This leads to "unorganized" crafting menus.

* Update auto_build.lua

Fixed typo. I must have changed base targets to 0 instead of the global level when preparing this file for commit.

* Add Biter Ores Module

Add new module. Spawns ores on death of biters, worms, and spawners, based on difficulty of biter and level.

looks for ores on the tile the biter dies on to add to, otherwise looks nearby for an ore type and uses that, otherwise decides on a new ore type to spawn.

This should allow players to set up "farms" for their ores, creating reasonable ore patches.

Contains a RANDOM_ORES constant that will make the search radius small and ensure random ores are placed instead.

* Update biter_ores.lua

Found typo. radius should be .1 not 1 for tile directly beneath biter.

* Updated Existing Modules

Got luacheck setup in my IDE so we don't have to wait for RedMew to run it. Fixed white-space and other linting errors.

* Split AF scenarios

* Add alien biomes module

* Draft april-fools scenarios

* Fix draft issues

---------

Co-authored-by: R. Nukem <Reoisasa@gmail.com>
2024-03-28 23:27:27 +00:00
RedRafe
2efc9b2604
Add players' logistic requests synch between instances (#1401) 2024-03-08 19:32:09 +00:00
grilledham
6f5713b451
Fix mini outpost positioning in crashsite. (#1402) 2024-03-06 20:17:47 +00:00
Claude
5e93bf1d85
Update manhattan.lua (#1399)
* Update manhattan.lua

-changed spawn point to center
-scaled map 2 to 1(easier handle monsters)
-normaly take 70hours complete map

* Update manhattan.lua

update2024 
-location reswanpoint
-scale 1,8 so about 20% smaller map

* Update manhattan.lua

40% smaller that original

* Update manhattan.lua

half grid_number_of_blocks
half mini_grid_number_of_blocks

* Use odd numbers for output number of blocks.

---------

Co-authored-by: James Gillham <jrdgillham@gmail.com>
2024-03-04 19:24:25 +00:00
RedRafe
b257630315
Add DangerOres Scrap preset (#1400) 2024-02-25 12:07:40 +00:00
James Gillham
5f813c5918 Change line endings for safety_ore.lua 2024-02-24 16:48:31 +00:00
Ross Newcome
cc2e19efc0
Safety Ores Scenario (#1397)
* Add Safety Ores Scenario

Added safety_ores.lua. Initial commit.

* Update safety_ores.lua

Fixed whitespace and removed unused builders.

* Add scenario template for safety_ores

* Update safety_ores.lua

Added floating error messages
Expanded allowed list
spawn stone ores under pumpjacks
re-enable loaders
balance mapgen

* Update safety_ores.lua

remove unused variable, whitespace
2024-02-10 15:51:15 +00:00
Zahir Khan
8c9e6f5bea
Crash site spawn chest changed to requester chest 2024-02-08 14:53:45 -05:00
Zahir Khan
162c3a0fcd
Crash site spawn chest changed to requester chest 2024-02-08 14:18:28 -05:00
RedRafe
233a365c26
Add popup chat feature (#1394) 2024-01-18 21:50:17 +00:00
RedRafe
579dad4453
Add permissions module for DO (#1391)
* Enable 'no-blueprints' for all DO maps.
2024-01-14 14:18:25 +00:00
grilledham
d598d9f208
Test template (#1393) 2024-01-13 19:26:54 +00:00
RedRafe
17f259fad2
Enhance tasklist GUI button with number of tasks (#1392) 2024-01-13 13:45:50 +00:00
RedRafe
91596c06bd
Fix DO+EI restart conditions (#1390)
* Fix DO+EI restart conditions

* DOEI remove redundant condition
2023-12-20 11:44:50 +00:00
Simon
6b0cbf94a3
Crowdin sync 2023-12-17 (#1389)
* Sync based on new Crowdin API v2

Happy Holidays
2023-12-17 16:25:35 +01:00
RedRafe
cb695fd0fb
Update modded DangerOres presets (#1388) 2023-12-12 17:51:26 +00:00
grilledham
c9b64afafd
Fix duplicate outpost IDs. (#1385) 2023-11-26 14:30:24 +00:00
RedRafe
112739c3a2
Add new DangerOre presets (#1383)
- Omnimatter
- Omnimatter cages
- Very BZ
- Exotic Industries
- Exotic Industries spiral
- Pyanodon Short
- Industrial Revolution 3
- Industrial Revolution 3 chessboard
2023-11-09 17:00:08 +00:00
grilledham
4f41d1e914
Enable logistic-system for danger-bobs-ores. (#1381) 2023-10-23 16:44:19 +01:00
grilledham
ac3b95284a
Add map poll for crashsite maps. (#1380) 2023-10-17 17:42:17 +01:00