TWLTriston
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41dbaeaa5f
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Changes to Island to Threaded
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2017-10-11 11:01:27 -04:00 |
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TWLTriston
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ad58b95d68
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pulled the mined item code out to determine if that is causing on death desyncs
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2017-10-10 13:24:24 -04:00 |
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TWLTriston
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d7ba450760
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Additional updates to the way callbacks are handled, using "STRING" names instead of serializing the function seems to resolve the desync issues.
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2017-10-10 12:21:04 -04:00 |
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TWLTriston
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d6149e0fab
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Conversion of borg planet to threaded generation
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2017-10-10 06:35:30 -04:00 |
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Triston
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2a42074a89
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Merge pull request #83 from Valansch/dev_async_worker
Implemented Thread.queue_action
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2017-10-06 04:00:10 -04:00 |
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Valansch
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adbb1b36be
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Implemented Thread.queue_action
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2017-10-06 02:13:56 +02:00 |
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Triston
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8a678bdd4a
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Merge pull request #82 from Valansch/temp_ban
Temp ban
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2017-10-05 19:01:33 -04:00 |
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Triston
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5d0adb671f
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Merge pull request #81 from Valansch/dev_autodecon
Fixed pumpjack deconstruction and miners not deconstructing next to w…
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2017-10-05 19:00:25 -04:00 |
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Valansch
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4494fc0a6c
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Changed Animal case
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2017-10-06 00:43:55 +02:00 |
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Valansch
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37a636fb26
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Implemented /tempban
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2017-10-06 00:43:30 +02:00 |
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Valansch
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edb797a355
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Fixed bug where players with special characters in their names cant be used in commands
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2017-10-05 23:19:53 +02:00 |
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Valansch
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3cfd54b11e
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Fixed pumpjack deconstruction and miners not deconstructing next to wells
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2017-10-04 01:51:42 +02:00 |
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Triston
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310660695b
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Merge pull request #79 from Valansch/dev_autodecon
Implemented autodeconstruct. Closes #70
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2017-10-02 18:11:59 -04:00 |
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Valansch
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96357fb0b3
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Added animal as mod <3
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2017-10-02 23:51:37 +02:00 |
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Valansch
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017eb88d9f
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Updated regulars
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2017-10-02 23:43:57 +02:00 |
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Valansch
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580f7f10b7
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Merge pull request #77 from Valansch/develop_pacman_extend
Modified the pacman map generator to allow future additional map grids
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2017-10-01 16:02:54 +02:00 |
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Valansch
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34813dbd3c
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Implemented autodeconstruct. Closes #70
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2017-10-01 15:58:10 +02:00 |
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Valansch
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d8ce30400e
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Merge pull request #76 from Valansch/dev_forcetoggle_qol_fixes
Dev forcetoggle qol fixes
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2017-10-01 14:48:31 +02:00 |
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TWLTriston
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84c9c57e4b
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Modified the pacman map generator to allow future additional map grids
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2017-10-01 07:35:16 -04:00 |
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Maik Wild
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706fdecaec
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Added item spill to force toggle #75
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2017-09-30 18:40:06 +02:00 |
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Maik Wild
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7cf2001f3f
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Added laser defense to list of items to remove from equip on force toggle #75
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2017-09-30 18:19:41 +02:00 |
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Maik Wild
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dc06a2dd0c
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Put roboports into inventory on force toggle #75
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2017-09-30 18:11:01 +02:00 |
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Maik Wild
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0d85e7994a
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Brought hodor back. Again
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2017-09-30 15:49:04 +02:00 |
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Maik Wild
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5c27ab6013
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Changed tasklist author to gray
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2017-09-30 14:07:41 +02:00 |
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Maik Wild
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9a71d7fe79
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added missing s from spirals
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2017-09-30 14:01:17 +02:00 |
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Valansch
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8af647d7d9
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Merge pull request #69 from Valansch/develop_pacman_shape
Pacman
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2017-09-28 18:02:33 +02:00 |
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TWLTriston
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6891e3718c
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Update to the RSO default config, moved chunk grid to misc generation
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2017-09-28 11:43:42 -04:00 |
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TWLTriston
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e737f38e59
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Merge branch 'develop_pacman_shape' of https://github.com/Valansch/RedMew into develop_pacman_shape
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2017-09-28 11:43:16 -04:00 |
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TWLTriston
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638eadc890
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Changed implementation to be compatible with multiple miscs
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2017-09-28 11:41:55 -04:00 |
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TWLTriston
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3dcc0c36b8
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Modifying existing misc code
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2017-09-28 11:41:55 -04:00 |
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TWLTriston
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8e150d7fa3
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Ship wreck loot
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2017-09-28 11:41:55 -04:00 |
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TWLTriston
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ad36782c78
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First iteration of pacman grid, uses a 0,1 array of pixel data to create an overlay, reuable for other ideas
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2017-09-28 11:41:55 -04:00 |
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TWLTriston
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931a616bf2
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Changed implementation to be compatible with multiple miscs
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2017-09-28 10:24:00 -04:00 |
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TWLTriston
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e661732f44
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Modifying existing misc code
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2017-09-28 06:55:33 -04:00 |
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TWLTriston
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4ecb81de18
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Ship wreck loot
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2017-09-28 06:45:10 -04:00 |
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Valansch
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6363a77637
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Merge pull request #68 from Valansch/develop_rso_ores
Develop rso ores
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2017-09-28 12:35:15 +02:00 |
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TWLTriston
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29b2c00193
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First iteration of pacman grid, uses a 0,1 array of pixel data to create an overlay, reuable for other ideas
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2017-09-28 06:20:20 -04:00 |
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TWLTriston
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736a6a0f8c
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Fixed the missing remoteTrees configuration option
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2017-09-28 04:34:59 -04:00 |
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TWLTriston
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5fc1524112
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Changed the debug to be a local function and not collide with other debugs.
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2017-09-28 04:31:04 -04:00 |
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TWLTriston
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2ae539dea1
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Rename of folder to RSO
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2017-09-28 04:12:30 -04:00 |
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Valansch
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b9aa60958a
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Merge pull request #67 from Valansch/develop_threaded_spiral
Develop threaded spiral
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2017-09-28 02:27:42 +02:00 |
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Maik Wild
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f153975301
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Fixed indentations
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2017-09-28 02:27:03 +02:00 |
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Maik Wild
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dad4a5d91d
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Fixed inserter train loading bug, by preserving the ghost entities direction
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2017-09-28 02:02:01 +02:00 |
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Maik Wild
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ff109a811f
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Added bug that would allow regulars to decon thing.
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2017-09-28 01:07:38 +02:00 |
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Maik Wild
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4677278c87
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Fixed missing forcetuggle function head
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2017-09-28 01:07:17 +02:00 |
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Maik Wild
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2d260dd4bb
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Fixed that underground pipes could not reconnect because a ghost underground pipe was placed \n Instead a normal pipe is now placed
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2017-09-27 23:59:41 +02:00 |
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Maik Wild
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13d40e2437
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Made regulars unable to use /forcetoggle
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2017-09-27 23:58:15 +02:00 |
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Maik Wild
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f44789c485
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Implemented threaded spiral
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2017-09-27 23:55:43 +02:00 |
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TWLTriston
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04a7829ea9
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Modified OARC's RSO scenario code to genreate what we want. Removed biter logic and most of the non-RedMew specific stuff like infinite ores.
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2017-09-26 17:18:47 -04:00 |
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TWLTriston
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76f1abc216
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Initial commit of RSO feature set, start of soft mod changes
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2017-09-26 09:04:58 -04:00 |
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