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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-12 10:04:40 +02:00
Commit Graph

283 Commits

Author SHA1 Message Date
TWLTriston
41dbaeaa5f Changes to Island to Threaded 2017-10-11 11:01:27 -04:00
TWLTriston
ad58b95d68 pulled the mined item code out to determine if that is causing on death desyncs 2017-10-10 13:24:24 -04:00
TWLTriston
d7ba450760 Additional updates to the way callbacks are handled, using "STRING" names instead of serializing the function seems to resolve the desync issues. 2017-10-10 12:21:04 -04:00
TWLTriston
d6149e0fab Conversion of borg planet to threaded generation 2017-10-10 06:35:30 -04:00
Triston
2a42074a89 Merge pull request #83 from Valansch/dev_async_worker
Implemented Thread.queue_action
2017-10-06 04:00:10 -04:00
Valansch
adbb1b36be Implemented Thread.queue_action 2017-10-06 02:13:56 +02:00
Triston
8a678bdd4a Merge pull request #82 from Valansch/temp_ban
Temp ban
2017-10-05 19:01:33 -04:00
Triston
5d0adb671f Merge pull request #81 from Valansch/dev_autodecon
Fixed pumpjack deconstruction and miners not deconstructing next to w…
2017-10-05 19:00:25 -04:00
Valansch
4494fc0a6c Changed Animal case 2017-10-06 00:43:55 +02:00
Valansch
37a636fb26 Implemented /tempban 2017-10-06 00:43:30 +02:00
Valansch
edb797a355 Fixed bug where players with special characters in their names cant be used in commands 2017-10-05 23:19:53 +02:00
Valansch
3cfd54b11e Fixed pumpjack deconstruction and miners not deconstructing next to wells 2017-10-04 01:51:42 +02:00
Triston
310660695b Merge pull request #79 from Valansch/dev_autodecon
Implemented autodeconstruct. Closes #70
2017-10-02 18:11:59 -04:00
Valansch
96357fb0b3 Added animal as mod <3 2017-10-02 23:51:37 +02:00
Valansch
017eb88d9f Updated regulars 2017-10-02 23:43:57 +02:00
Valansch
580f7f10b7 Merge pull request #77 from Valansch/develop_pacman_extend
Modified the pacman map generator to allow future additional map grids
2017-10-01 16:02:54 +02:00
Valansch
34813dbd3c Implemented autodeconstruct. Closes #70 2017-10-01 15:58:10 +02:00
Valansch
d8ce30400e Merge pull request #76 from Valansch/dev_forcetoggle_qol_fixes
Dev forcetoggle qol fixes
2017-10-01 14:48:31 +02:00
TWLTriston
84c9c57e4b Modified the pacman map generator to allow future additional map grids 2017-10-01 07:35:16 -04:00
Maik Wild
706fdecaec Added item spill to force toggle #75 2017-09-30 18:40:06 +02:00
Maik Wild
7cf2001f3f Added laser defense to list of items to remove from equip on force toggle #75 2017-09-30 18:19:41 +02:00
Maik Wild
dc06a2dd0c Put roboports into inventory on force toggle #75 2017-09-30 18:11:01 +02:00
Maik Wild
0d85e7994a Brought hodor back. Again 2017-09-30 15:49:04 +02:00
Maik Wild
5c27ab6013 Changed tasklist author to gray 2017-09-30 14:07:41 +02:00
Maik Wild
9a71d7fe79 added missing s from spirals 2017-09-30 14:01:17 +02:00
Valansch
8af647d7d9 Merge pull request #69 from Valansch/develop_pacman_shape
Pacman
2017-09-28 18:02:33 +02:00
TWLTriston
6891e3718c Update to the RSO default config, moved chunk grid to misc generation 2017-09-28 11:43:42 -04:00
TWLTriston
e737f38e59 Merge branch 'develop_pacman_shape' of https://github.com/Valansch/RedMew into develop_pacman_shape 2017-09-28 11:43:16 -04:00
TWLTriston
638eadc890 Changed implementation to be compatible with multiple miscs 2017-09-28 11:41:55 -04:00
TWLTriston
3dcc0c36b8 Modifying existing misc code 2017-09-28 11:41:55 -04:00
TWLTriston
8e150d7fa3 Ship wreck loot 2017-09-28 11:41:55 -04:00
TWLTriston
ad36782c78 First iteration of pacman grid, uses a 0,1 array of pixel data to create an overlay, reuable for other ideas 2017-09-28 11:41:55 -04:00
TWLTriston
931a616bf2 Changed implementation to be compatible with multiple miscs 2017-09-28 10:24:00 -04:00
TWLTriston
e661732f44 Modifying existing misc code 2017-09-28 06:55:33 -04:00
TWLTriston
4ecb81de18 Ship wreck loot 2017-09-28 06:45:10 -04:00
Valansch
6363a77637 Merge pull request #68 from Valansch/develop_rso_ores
Develop rso ores
2017-09-28 12:35:15 +02:00
TWLTriston
29b2c00193 First iteration of pacman grid, uses a 0,1 array of pixel data to create an overlay, reuable for other ideas 2017-09-28 06:20:20 -04:00
TWLTriston
736a6a0f8c Fixed the missing remoteTrees configuration option 2017-09-28 04:34:59 -04:00
TWLTriston
5fc1524112 Changed the debug to be a local function and not collide with other debugs. 2017-09-28 04:31:04 -04:00
TWLTriston
2ae539dea1 Rename of folder to RSO 2017-09-28 04:12:30 -04:00
Valansch
b9aa60958a Merge pull request #67 from Valansch/develop_threaded_spiral
Develop threaded spiral
2017-09-28 02:27:42 +02:00
Maik Wild
f153975301 Fixed indentations 2017-09-28 02:27:03 +02:00
Maik Wild
dad4a5d91d Fixed inserter train loading bug, by preserving the ghost entities direction 2017-09-28 02:02:01 +02:00
Maik Wild
ff109a811f Added bug that would allow regulars to decon thing. 2017-09-28 01:07:38 +02:00
Maik Wild
4677278c87 Fixed missing forcetuggle function head 2017-09-28 01:07:17 +02:00
Maik Wild
2d260dd4bb Fixed that underground pipes could not reconnect because a ghost underground pipe was placed \n Instead a normal pipe is now placed 2017-09-27 23:59:41 +02:00
Maik Wild
13d40e2437 Made regulars unable to use /forcetoggle 2017-09-27 23:58:15 +02:00
Maik Wild
f44789c485 Implemented threaded spiral 2017-09-27 23:55:43 +02:00
TWLTriston
04a7829ea9 Modified OARC's RSO scenario code to genreate what we want. Removed biter logic and most of the non-RedMew specific stuff like infinite ores. 2017-09-26 17:18:47 -04:00
TWLTriston
76f1abc216 Initial commit of RSO feature set, start of soft mod changes 2017-09-26 09:04:58 -04:00