grilledham
0f88751faf
fix crashsite no wall bug
2019-10-14 19:04:46 +01:00
SimonFlapse
21bb182644
Removed sand-1 beach
2019-10-14 17:25:13 +02:00
SimonFlapse
01fb65f323
Moved entity creation to a new function
2019-10-14 17:21:36 +02:00
SimonFlapse
09a565c115
Nice beach transition
2019-10-14 17:18:06 +02:00
SimonFlapse
f131b4d483
Merge remote-tracking branch 'upstream/develop' into space_race
2019-10-14 15:43:52 +02:00
Soggs
d3e82fb1fa
Purging the evil trailing whitespaces.
2019-10-14 13:10:57 +02:00
Soggs
dd544919c8
Snakier_Swamp Initial Commit
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Adds another ribbon style map similar to Snakey Swamp with even windier paths.
2019-10-14 13:03:22 +02:00
Soggs
a9560ffc2a
Merge branch 'snakey_swamp' of https://github.com/Soggs/RedMew into snakey_swamp
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# Conflicts:
# map_gen/maps/snakey_swamp.lua
2019-10-14 12:26:33 +02:00
Soggs
e041cb47ef
Changed snakey_swamp to use Builders.remove_map_gen_entities_by_filter.
2019-10-14 12:10:33 +02:00
Soggs
0fd02e11c8
Now disables Landfill with Event.on_init()
2019-10-14 12:04:10 +02:00
Soggs
1f4bd76451
Merge branch 'master' into snakey_swamp
2019-10-14 11:53:04 +02:00
SimonFlapse
4e4945f159
Changes to starting resources
2019-10-14 09:59:18 +02:00
SimonFlapse
31e534c502
Merge remote-tracking branch 'upstream/develop' into snakey_swamp
2019-10-14 09:45:10 +02:00
Simon
bf8cd265d2
[Builder] Simple entity removal ( #994 )
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* Simple entity removal in Builders
Performance could be improved
* Removed rocks parameter
The increased radius caused simple-entity to work
* Added another way to remove units that should be more efficient
* Changed find_entities to use area instead of radius
* removed remove_units function
* changed function name from names to name
* added table.shallow_copy
* reworked 'remove_*' builders
* used remove_* builders for existing maps
* update .luacheckrc
* Added links to documentation for each public function
* Added links for new functions
2019-10-14 00:09:47 +02:00
Soggs
ef52016d25
Minor fixes to comply with automated testing.
2019-10-13 18:11:06 +02:00
Soggs
706e7bac11
Added Snakey Swamp map script.
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Creates a ribbon works with a snakey path surrounded by water at the top and bottom.
2019-10-13 15:52:03 +02:00
SimonFlapse
edc727da05
Changed cliff generation to allow map_gen cliffs
2019-10-13 13:55:18 +02:00
SimonFlapse
68744bc91a
Disabled default cliff generation
2019-10-12 23:37:29 +02:00
SimonFlapse
1b317d2941
Fixed missing locals
2019-10-12 23:24:36 +02:00
SimonFlapse
ae3fc079a5
CLIFFS!
2019-10-12 23:23:54 +02:00
SimonFlapse
a128e0d234
Added player count to waiting gui
2019-10-12 16:57:31 +02:00
SimonFlapse
8a304ccb69
Fixed introduced bugs from last commit
2019-10-12 14:09:24 +02:00
SimonFlapse
6eb6574cc4
Refactoring + Changes from #996
2019-10-12 13:29:11 +02:00
SimonFlapse
ac7d60643b
More tweaking
2019-10-11 21:07:16 +02:00
SimonFlapse
839019514b
Result from first alpha run
2019-10-11 20:24:28 +02:00
SimonFlapse
505bc0cc53
Unused variable removal
2019-10-11 11:20:10 +02:00
SimonFlapse
8f51a726e1
Removed global from generate, causes desyncs
2019-10-11 11:19:10 +02:00
SimonFlapse
2afc4ac5f0
Made it easier to add a new surface to the generate function
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You add a new surface by calling the get_surfaces() method in generate.lua
And then inserting a new value in the key, value format: [surface_name] = shape
Example
`local Generate = require 'map_gen.shared.generate'
game.create_surface('snake')
Generate.get_surfaces()['snake'] = b.rectangle(45, 4)
2019-10-11 10:54:27 +02:00
SimonFlapse
51dfa636fc
Merge remote-tracking branch 'upstream/develop' into space_race
2019-10-11 10:17:19 +02:00
Simon
ca29a047de
[Snake] Added on_snake_player_died event ( #995 )
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* Added on_snake_player_died event and a snake_demo map
* Added score to the event
* Fixed entities being destructible
Changed comment
* Fixed cases where controller type wasn't god
* Changed players controller to spectator when their snake dies
* Changed start_game call away from remote.call
* Needed new call to show the snake button
* Changed start_game to use Snake.control
* removed snake event from demo map
* Update map_gen/maps/snake_demo.lua
2019-10-11 00:28:40 +02:00
SimonFlapse
153eaf03ac
Fix for #984
2019-10-10 11:39:41 +02:00
SimonFlapse
5122634a3a
Bunch of simple map descriptions
2019-10-10 11:29:28 +02:00
SimonFlapse
96eb160534
Added warning in default.lua to help guide newcomers
2019-10-10 11:10:30 +02:00
SimonFlapse
5975942db8
(Hoping to fix the removed cutscene changes)
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Revert "Revert "Merge pull request #947 from SimonFlapse/diggy_cutscene""
This reverts commit 0f87f7040a
.
2019-10-10 11:01:16 +02:00
SimonFlapse
16810d4a67
Fixed pollution and updated map_settings reference
2019-10-10 10:40:32 +02:00
SimonFlapse
4d33c46b76
Merge remote-tracking branch 'upstream/develop' into mapmodify-3
2019-10-10 10:25:16 +02:00
SimonFlapse
99fe5a8d88
Restricted landfill to 'water' (connected_dots)
2019-10-10 10:24:41 +02:00
SimonFlapse
f5b40ddd07
Market items now working
2019-10-09 21:36:11 +02:00
SimonFlapse
d6842d8e4a
Fixed random desync (Static oil placement)
2019-10-09 13:25:43 +02:00
SimonFlapse
f0e147f39e
Added markets and more
2019-10-09 02:02:48 +02:00
SimonFlapse
301c57a536
Changed rail_grid_restrictions to use Token
2019-10-08 10:51:07 +02:00
SimonFlapse
1ecf72a86a
Merge remote-tracking branch 'upstream/develop' into concrete_jungle
2019-10-08 10:48:30 +02:00
SimonFlapse
5182e21607
Initial commit of Space Race
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Playable version 0.1
2019-10-07 22:44:17 +02:00
SimonFlapse
a9836b31f2
Moved containers to tier 1, new logic to prevent chest spilling
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Regulars and above ignored by the anti grief
2019-10-06 22:59:09 +02:00
Jayefuu
f905cbf4d9
Update map_gen/maps/grid_islands_rotated.lua
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Co-Authored-By: Simon <44922798+SimonFlapse@users.noreply.github.com>
2019-10-06 17:24:36 +01:00
SimonFlapse
199c824ad7
Refactoring + Locales + Welcome message fix
2019-10-06 14:53:51 +02:00
SimonFlapse
dcf66d3bac
anti-grief spilling
2019-10-06 02:17:05 +02:00
SimonFlapse
3b34afca3d
Popup for spilling items
2019-10-06 02:05:01 +02:00
SimonFlapse
f94fdcd660
Added info popup
2019-10-06 01:43:27 +02:00
SimonFlapse
5145b2ac26
Re-disable tile blueprints
2019-10-06 01:27:07 +02:00