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mirror of https://github.com/Refactorio/RedMew.git synced 2025-02-01 13:08:05 +02:00

82 Commits

Author SHA1 Message Date
Jayefuu
64d78f590c Enemy combat robots now explode when they timeout
Players were using remotely located artillery wagons in lakes to cheesily clear the map with no repercussions. Swarms of destroyer capsules would hover over the artillery but not target it. They would timeout and  the player could then refill the wagon with ammo.

I've changed the entity_died_events file to events.lua since it now has on_entity_died, on_player_died and on_combat_robot_expired.

I have added the on_combat_robot_expired event so that when the robots timeout they explode, damaging nearby entities.
2020-11-04 11:30:30 +00:00
Jayefuu
0c8a260bdf
Fixed failed checks 2020-10-29 16:38:14 +00:00
Jayefuu
f1956c7224
Begin logging crash site game time to scenario data
Added lines to store the unix time the restart happens as well as how many ticks the game lasted. Starting storing these now so I have some interesting data to use in a week or two.
2020-10-29 16:26:27 +00:00
Jayefuu
cd242aaa80
Update commands.lua 2020-10-24 11:43:31 +01:00
Jayefuu
073198530b
Update commands.lua
Added changed requested by grilledham:
- Used format_time function
- Added local var to show that text string was role ID.
- Added another commented var with the ID of a test role in case we want to test something and not ping @crash_site
- Added markdown to make printed string bold
2020-10-23 17:10:04 +01:00
Jayefuu
4b2b22b05c
Added Discord notification for "@crash site" when map restarts
Added discord notification for the @crash site role when crash site is restarted using the /restart command. Pings users with @Crash Site role and prints the map time to add to competitiveness.
2020-10-22 18:56:53 +01:00
Jayefuu
166186c11b
Update commands.lua
Added suggested text fixes and cleared up lua check failures.
2020-10-10 13:07:22 +01:00
Jayefuu
c674c1b5e5
Updated crashsite commands.lua to check total biter count
Allows players to restart if there are less than 20 biters left since they were struggling to find the last few.
2020-10-10 10:41:25 +01:00
James Gillham
3a3dcad250 Change crashsite cutscene surface to not spawn enemies. 2020-10-05 20:10:49 +01:00
James Gillham
23bf630cc1 Fix non-admin restart
- Stop the entities count from counting entities on the 'nauvis' and 'cutscene' surfaces.
- Only print abort message to admins.
2020-10-03 15:32:57 +01:00
Jayefuu
ca483ed3c9
Update commands.lua
- Fixed LUA check failures
- Added suggestions by grilledham
- Tested /restart still works from server console
2020-10-01 21:52:47 +01:00
Jayefuu
467092cd6e
Update commands.lua
- Changed behaviour for non-admins. Now checks for spawners, biters and turrets but doesn't require walls and power structures to be destroyed for restart
- Added checks to limit non-admins from changing the scenario by using an argument after /restart. Now defaults to current scenario for non-admins.
2020-10-01 21:08:09 +01:00
Jayefuu
1684d8924a
Update commands.lua 2020-09-25 11:30:48 +01:00
Jayefuu
4b2510cc47
Updated crash site /restart command so that guests and regulars can call it when map is cleared
Updated crash site /restart command so that guests and regulars can call it when map is cleared
- Only admin can abort, once the map is cleared.
- Guests and Regular can both call /restart when all enemy units and structures are dead
- Tested on S10 by running this command:
/c local surface=game.player.surface
for key, entity in pairs(surface.find_entities_filtered({force="enemy"})) do
	entity.destroy()
end
- Need to merge into develop to test on live server in case conditions at the end of the game are different
- Thought about adding rocket launched condition but decided against it.
2020-09-23 11:14:36 +01:00
James Gillham
00aa2c51c9 Revert "commands.lua update 2020"
This reverts commit d0dcf301d2aece4696a10368949ca5ea45009455.
2020-09-21 19:34:51 +01:00
Claude
d0dcf301d2
commands.lua update 2020
check if bitters == 0 in crachsite map
2020-09-21 21:03:25 +03:00
zahir
05cea798f3 spidertron bot spawn 2020-08-17 21:34:24 -04:00
grilledham
4d8aee20c5
Merge pull request #1070 from grilledham/crashsite_do_bot_spawn_bug
fix do_bot_spawn when event.cause is nil
2020-07-21 19:50:46 +01:00
James Gillham
0cb6780922 fix do_bot_spawn when event.cause is nil 2020-07-20 20:26:15 +01:00
Claude
42bdf2be6d
update link 2020-07-18 12:57:57 +03:00
Zahir Khan
645eb375a9
Minor fix
event parameter added to do_spawn_entity
2020-04-28 23:06:41 -04:00
Zahir Khan
e7d5044b59
different spawn rate for arty vs arty 2020-04-25 19:46:04 -04:00
Zahir Khan
8238351252
Artillery will cause bots to spawn 2020-04-25 18:17:12 -04:00
grilledham
c0406c5acb
Merge pull request #985 from Zahir-Khan/In_progress
Feature - Combat bots spawn when player kills a turret.
2020-04-18 17:46:18 +01:00
Zahir Khan
f900cb8d39
small balance change 2020-04-18 01:38:31 -04:00
James Gillham
578f3465e4 refactor on_entity_died event 2020-04-16 12:40:43 +01:00
grilledham
7f8efca5a5 Fix restart state not reset when fails to start sceanrio.
When a scenario fails to start the restarting state was not reset, which prevented another restart from being started. We now clear the restarting flag.
2020-04-15 23:03:51 +01:00
Zahir Khan
ede8802e92
Modifiers for Combat bots 2020-04-06 18:15:01 -04:00
Zahir Khan
530ab4f307
Update entity_died_events.lua
Factorio devs fixed the bug.
2020-04-06 16:30:47 -04:00
grilledham
8ef36c6099 crashsite world map 2020-02-08 13:47:51 +00:00
Zahir Khan
f4739e9edd
Update scenario.lua 2019-12-07 19:55:30 -05:00
Zahir
dfad5aa8e7 added mapgen to cutscene 2019-12-07 19:47:59 -05:00
Zahir Khan
734693a19f
Update cutscene.lua 2019-12-04 16:48:26 -05:00
Zahir Khan
6a43accf85
Update cutscene.lua 2019-12-04 16:07:51 -05:00
Zahir Khan
db66b17314
Update cutscene.lua 2019-12-03 21:38:51 -05:00
Zahir Khan
b0354cdb39
Update cutscene.lua 2019-12-03 21:01:01 -05:00
Zahir Khan
e17c3d28f7 Prevent character collision 2019-12-03 20:47:30 -05:00
Zahir Khan
9ea33b6303 one skip btn press needed
Added supporting changes to cutscene_controller.lua
2019-12-03 20:47:30 -05:00
grilledham
a98aea7b49 missing entity + desync fixes 2019-12-03 20:47:30 -05:00
Zahir Khan
4244afd8c5 Condensed code 2019-12-03 20:47:30 -05:00
Zahir Khan
3afde6617b Added player valid check 2019-12-03 20:47:29 -05:00
Zahir Khan
99a7657681 Timing tweaks for the new strings. 2019-12-03 20:47:29 -05:00
Zahir Khan
46ccb4c277 Added cutscene init 2019-12-03 20:47:29 -05:00
Zahir Khan
5f456347b2 Update cutscene.lua
minor addition
2019-12-03 20:47:29 -05:00
Zahir Khan
8a0873f68f Update scenario.lua 2019-12-03 20:47:29 -05:00
Zahir Khan
20bc8cb5cb Update cutscene.lua 2019-12-03 20:47:29 -05:00
Zahir Khan
f1e8911968 Create cutscene.lua 2019-12-03 20:47:29 -05:00
Zahir Khan
d66b62c19a Added cutscene outpost 2019-12-03 20:47:29 -05:00
grilledham
a7ec8e9856 Change biters to spawn worms on death 2019-11-01 16:04:43 +00:00
grilledham
0f88751faf fix crashsite no wall bug 2019-10-14 19:04:46 +01:00