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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-12 10:04:40 +02:00
Commit Graph

421 Commits

Author SHA1 Message Date
TWLTriston
76b3693619 Next map's tweaks 2017-11-28 10:00:08 -05:00
Valansch
d0d0c23711
Merge pull request #124 from Valansch/develop_nextmap
Current map config, moved all LUA out to separate _locale folder to keep save file size down
2017-11-26 17:35:57 +01:00
Valansch
2fc758ced9
Merge pull request #122 from Valansch/develop_north_america
Final version of North America map
2017-11-26 17:35:28 +01:00
TWLTriston
fda06bb6dc Fish market bug fix and RSO tweaks from current map 2017-11-22 17:55:51 -05:00
TWLTriston
aa3e5fcef5 Moved all map gen data into the _locale folder to keep save files managable 2017-11-20 11:29:01 -05:00
TWLTriston
d5b2516535 Adjusting fish market costs and rewards -- added chain saw mode 2017-11-20 11:17:42 -05:00
TWLTriston
f3647face5 Leave the forests alone! 2017-11-20 11:17:30 -05:00
TWLTriston
fff3395cad Logistics slots save/reset during force toggle event 2017-11-20 11:17:21 -05:00
TWLTriston
d48afec47f Final version 2017-11-20 08:51:13 -05:00
Valansch
06ec743530 changed bitcoin & paypal info to diffies 2017-11-16 19:14:13 +01:00
Valansch
81aff01e6d uncommented things from maplayout 2017-11-16 16:00:23 +01:00
TWLTriston
b54cf39e03 Merge branch 'develop_decos' of https://github.com/Valansch/RedMew into develop_decos 2017-11-16 09:00:28 -05:00
TWLTriston
fce96ea3f8 Map config 2017-11-16 04:27:54 -05:00
TWLTriston
dc235bdac0 As deployed / playtested with changes. 2017-11-16 04:27:54 -05:00
Maik Wild
7d122ed5a7 Moved poisson rng to utils, fixed a potential nil reference and fixed poison typo 2017-11-16 04:27:54 -05:00
TWLTriston
edf992da12 Order of operations on Misc vs ores in map layout to allow glitter to take effect. Also implemented the poisson RNG 2017-11-16 04:27:46 -05:00
TWLTriston
a4889d9f3b Staging for play test 2017-11-16 04:27:37 -05:00
TWLTriston
533c8572e7 Additional tweaks and reordered the biomes to be next to each other 2017-11-16 04:27:27 -05:00
TWLTriston
4c3a7779ce Current status, messing with decoratives 2017-11-16 04:27:06 -05:00
TWLTriston
1802153657 Grass tiles now get dagobah swamp based values 2017-11-16 04:26:09 -05:00
TWLTriston
ea5259cadf Multi row and column representation for all tile types. 2017-11-16 04:25:10 -05:00
TWLTriston
9580f449f8 As deployed / playtested with changes. 2017-11-16 04:22:28 -05:00
Maik Wild
ac8bac3ef1 Moved poisson rng to utils, fixed a potential nil reference and fixed poison typo 2017-11-16 04:22:17 -05:00
TWLTriston
11c7382607 Order of operations on Misc vs ores in map layout to allow glitter to take effect. Also implemented the poisson RNG 2017-11-16 04:22:17 -05:00
TWLTriston
e998051e7b Staging for play test 2017-11-16 04:22:16 -05:00
TWLTriston
469976af33 Additional tweaks and reordered the biomes to be next to each other 2017-11-16 04:22:05 -05:00
TWLTriston
5ecca117c2 Current status, messing with decoratives 2017-11-16 04:22:05 -05:00
TWLTriston
8c024f3ed9 Grass tiles now get dagobah swamp based values 2017-11-16 04:21:29 -05:00
TWLTriston
2d16463cb0 Multi row and column representation for all tile types. 2017-11-16 04:21:29 -05:00
TWLTriston
c88f119a2e Start of the deco overlay on picture maps -- working on a biome test area 2017-11-16 04:21:29 -05:00
TWLTriston
a85a3975bb Merge branch 'develop_decos' of https://github.com/Valansch/RedMew into develop_decos 2017-11-16 04:18:58 -05:00
TWLTriston
bdf1bfdc6e As deployed / playtested with changes. 2017-11-16 04:16:01 -05:00
Maik Wild
6d65656cf0 Moved poisson rng to utils, fixed a potential nil reference and fixed poison typo 2017-11-16 04:15:47 -05:00
TWLTriston
f1b3e0ffb8 Order of operations on Misc vs ores in map layout to allow glitter to take effect. Also implemented the poisson RNG 2017-11-16 04:15:47 -05:00
TWLTriston
9b23a72289 Staging for play test 2017-11-16 04:15:47 -05:00
TWLTriston
51d646f026 Additional tweaks and reordered the biomes to be next to each other 2017-11-16 04:15:32 -05:00
TWLTriston
73878a00c9 Current status, messing with decoratives 2017-11-16 04:15:31 -05:00
TWLTriston
1a770ecca2 Grass tiles now get dagobah swamp based values 2017-11-16 04:14:54 -05:00
TWLTriston
910b55f650 Multi row and column representation for all tile types. 2017-11-16 04:14:54 -05:00
TWLTriston
5a5d77f7ca Start of the deco overlay on picture maps -- working on a biome test area 2017-11-16 04:14:54 -05:00
TWLTriston
1d82203c4f As deployed / playtested with changes. 2017-11-15 19:24:20 -05:00
Valansch
9abbc14e8e
Merge pull request #119 from Valansch/dev_spy
Developed spy command
2017-11-15 13:42:08 +01:00
Maik Wild
10d1b0ebe3 Moved poisson rng to utils, fixed a potential nil reference and fixed poison typo 2017-11-15 13:41:34 +01:00
TWLTriston
23a78b468e Order of operations on Misc vs ores in map layout to allow glitter to take effect. Also implemented the poisson RNG 2017-11-15 05:53:49 -05:00
Triston
6e98aac3fb
Merge branch 'develop' into develop_decos 2017-11-13 15:52:11 -05:00
TWLTriston
13d0b77b4d Staging for play test 2017-11-13 15:50:14 -05:00
TWLTriston
07c386ac32 Additional tweaks and reordered the biomes to be next to each other 2017-11-13 07:05:18 -05:00
TWLTriston
707f90255d Current status, messing with decoratives 2017-11-12 18:56:26 -05:00
TWLTriston
53f55aba22 Grass tiles now get dagobah swamp based values 2017-11-12 16:30:17 -05:00
Valansch
85cb09b2ec snuck in zoom 2017-11-12 19:43:51 +01:00