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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-14 10:13:13 +02:00
Commit Graph

71 Commits

Author SHA1 Message Date
Valansch
7fa48bc583
Changed all windows style line endings to unix style line endings (#393) 2018-11-18 17:12:00 +01:00
Lynn
74fa8009fa Mining related improvements (#391)
* Fixed manual mining overflow hints

* Smaller memory footprint for collapse message
2018-11-18 16:48:28 +01:00
Valansch
0909cdfff8 merged #319 2018-11-17 15:15:49 +01:00
Valansch
028095f135 changed autojail #319 2018-11-17 14:47:59 +01:00
Lynn
b33e75570d Fixed unused requires 2018-11-17 12:35:05 +01:00
Lynn
52c818f9dd Some small artefact fixes 2018-11-16 22:32:16 +01:00
der-dave
57955cdd86 fixes 2018-11-16 19:36:29 +01:00
Rdjrjqouqcu
4c8ed2ea85 Moved changes to a seperate function and converted the method to work generically with different colors 2018-11-14 22:31:44 -05:00
Valansch
2cd0b397d5 implemented autojail on too many collapses 2018-11-12 17:59:25 +01:00
Valansch
817768e59b
fixed tile corruption issus closes #310 (#317) 2018-11-12 15:03:21 +01:00
Valansch
dbe845db79
Merge pull request #299 from plague006/features_split
Move features into features folder
2018-11-11 20:37:16 +01:00
plague006
818391707e Move features into features folder 2018-11-11 03:08:50 -05:00
Lynn
4e9fb07cbc Added coin loot from biters and mining 2018-11-10 19:35:19 +01:00
Lynn
44423f529b Added a noise based chest spawning system for artefacts 2018-11-10 19:33:35 +01:00
Lynn
a4605041bb
Merge pull request #267 from iltar/noise-based-resource-spawning
Added noise based cluster resources
2018-11-08 18:57:19 +01:00
Lynn
675e8fb0f5 Added scrolling text popups and UX for market chests 2018-11-06 21:36:11 +01:00
Lynn
e132765537 Small optimizations 2018-11-06 18:53:29 +01:00
Valansch
dd31190635
Players die on collapse now 2018-10-27 14:47:14 +02:00
Lynn
4eb81a23f0 Balance changes and fixes based on the second play 2018-10-21 20:20:43 +02:00
Maik Wild
5ece77d4d7 removed quadrant logic 2018-10-20 00:59:57 +02:00
Valansch
d4f597b08a
fixed stress calculation bug and buffed tiles (#243) 2018-10-19 00:10:17 +02:00
Maik Wild
6ba689f683 balance changes to tiles #229 2018-10-16 18:05:25 +02:00
Maik Wild
c0e59b8022 changed test tile range command to spawn pillars 2018-10-16 17:54:46 +02:00
Maik Wild
91d6d8acc3 added collapse alert #229 2018-10-16 16:38:58 +02:00
Maik Wild
b07f6e3174 fixed print_grid_value printing to small numbers #229 #239 2018-10-16 13:40:32 +02:00
Valansch
1f9850839f lowered stress map resolution to 2x2 tiles per pixle #229 2018-10-15 23:40:36 +02:00
Valansch
67b43f34d4 fixed endless collapse loop 2018-10-15 21:30:05 +02:00
Maik Wild
cf8a427ab0 removed on_void_added #229 2018-10-15 14:51:07 +02:00
Maik Wild
178920f394 made tiles not support neighbors (except void) #229 2018-10-15 14:48:48 +02:00
Maik Wild
639a7a1a8a Implemented /test-tile-support-range #229 2018-10-15 13:55:01 +02:00
Maik Wild
64347517cf nerfed tiles even more #229 2018-10-15 13:53:56 +02:00
Maik Wild
164e807e9c removed void from collapse #229 2018-10-15 13:53:22 +02:00
Maik Wild
64806bc6f2 updated stress values. Nerfed tiles 2018-10-14 12:19:36 +02:00
grilledham
ed71e89e56 merge 2018-10-13 20:57:07 +01:00
Maik Wild
ed58437b9a Merge branch 'scenario/diggy' of github.com:iltar/RedMew into scenario/diggy 2018-10-13 15:03:04 +02:00
Maik Wild
a445b5719c fixed double crack warning and implemented kill siwtch 2018-10-13 15:02:18 +02:00
Lynn
891dcfc56d Adjusted threshold with 0.01 and message 2018-10-13 14:53:54 +02:00
Maik Wild
5c6f92a5bc optimized collapse: collapses now happen every 80 ticks 2018-10-13 14:24:51 +02:00
Lynn
4148e4c950 Some minor fixes and tweaks to go live 2018-10-13 00:21:20 +02:00
Lynn
440327b882 Minor perf update 2018-10-11 20:13:42 +02:00
Lynn
b165acdfcc Fixed some more desyncs and math/table references 2018-10-11 19:43:04 +02:00
Lynn
4311a35c10 Fixed desync issues due to global state 2018-10-10 23:05:48 +02:00
Maik Wild
5d5c22c109 fixed cave collapse causing stress corruption 2018-10-09 15:50:42 +02:00
Maik Wild
2e904925fb _Merge branch 'scenario/diggy' of github.com:iltar/RedMew into scenario/diggy 2018-10-09 01:26:29 +02:00
Maik Wild
2f37961075 optimized quadrant and stressmap 2018-10-09 01:26:24 +02:00
Lynn
764a0fab99 Show a popup on the first mine explaining cave-ins 2018-10-08 22:57:29 +02:00
Lynn
93794d1591 Disallow deconstruction requests for support beams 2018-10-08 22:13:45 +02:00
Lynn
82d4025079 Don't automatically open a room twice after collapse 2018-10-08 20:40:32 +02:00
Maik Wild
3fa5fa6504 fixed collapse delay 2018-10-07 21:02:30 +02:00
Maik Wild
8623338c0b fixed merge conflicts 2018-10-07 20:56:39 +02:00