Valansch
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7fa48bc583
|
Changed all windows style line endings to unix style line endings (#393)
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2018-11-18 17:12:00 +01:00 |
|
Lynn
|
74fa8009fa
|
Mining related improvements (#391)
* Fixed manual mining overflow hints
* Smaller memory footprint for collapse message
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2018-11-18 16:48:28 +01:00 |
|
Valansch
|
0909cdfff8
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merged #319
|
2018-11-17 15:15:49 +01:00 |
|
Valansch
|
028095f135
|
changed autojail #319
|
2018-11-17 14:47:59 +01:00 |
|
Lynn
|
b33e75570d
|
Fixed unused requires
|
2018-11-17 12:35:05 +01:00 |
|
Lynn
|
52c818f9dd
|
Some small artefact fixes
|
2018-11-16 22:32:16 +01:00 |
|
der-dave
|
57955cdd86
|
fixes
|
2018-11-16 19:36:29 +01:00 |
|
Rdjrjqouqcu
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4c8ed2ea85
|
Moved changes to a seperate function and converted the method to work generically with different colors
|
2018-11-14 22:31:44 -05:00 |
|
Valansch
|
2cd0b397d5
|
implemented autojail on too many collapses
|
2018-11-12 17:59:25 +01:00 |
|
Valansch
|
817768e59b
|
fixed tile corruption issus closes #310 (#317)
|
2018-11-12 15:03:21 +01:00 |
|
Valansch
|
dbe845db79
|
Merge pull request #299 from plague006/features_split
Move features into features folder
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2018-11-11 20:37:16 +01:00 |
|
plague006
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818391707e
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Move features into features folder
|
2018-11-11 03:08:50 -05:00 |
|
Lynn
|
4e9fb07cbc
|
Added coin loot from biters and mining
|
2018-11-10 19:35:19 +01:00 |
|
Lynn
|
44423f529b
|
Added a noise based chest spawning system for artefacts
|
2018-11-10 19:33:35 +01:00 |
|
Lynn
|
a4605041bb
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Merge pull request #267 from iltar/noise-based-resource-spawning
Added noise based cluster resources
|
2018-11-08 18:57:19 +01:00 |
|
Lynn
|
675e8fb0f5
|
Added scrolling text popups and UX for market chests
|
2018-11-06 21:36:11 +01:00 |
|
Lynn
|
e132765537
|
Small optimizations
|
2018-11-06 18:53:29 +01:00 |
|
Valansch
|
dd31190635
|
Players die on collapse now
|
2018-10-27 14:47:14 +02:00 |
|
Lynn
|
4eb81a23f0
|
Balance changes and fixes based on the second play
|
2018-10-21 20:20:43 +02:00 |
|
Maik Wild
|
5ece77d4d7
|
removed quadrant logic
|
2018-10-20 00:59:57 +02:00 |
|
Valansch
|
d4f597b08a
|
fixed stress calculation bug and buffed tiles (#243)
|
2018-10-19 00:10:17 +02:00 |
|
Maik Wild
|
6ba689f683
|
balance changes to tiles #229
|
2018-10-16 18:05:25 +02:00 |
|
Maik Wild
|
c0e59b8022
|
changed test tile range command to spawn pillars
|
2018-10-16 17:54:46 +02:00 |
|
Maik Wild
|
91d6d8acc3
|
added collapse alert #229
|
2018-10-16 16:38:58 +02:00 |
|
Maik Wild
|
b07f6e3174
|
fixed print_grid_value printing to small numbers #229 #239
|
2018-10-16 13:40:32 +02:00 |
|
Valansch
|
1f9850839f
|
lowered stress map resolution to 2x2 tiles per pixle #229
|
2018-10-15 23:40:36 +02:00 |
|
Valansch
|
67b43f34d4
|
fixed endless collapse loop
|
2018-10-15 21:30:05 +02:00 |
|
Maik Wild
|
cf8a427ab0
|
removed on_void_added #229
|
2018-10-15 14:51:07 +02:00 |
|
Maik Wild
|
178920f394
|
made tiles not support neighbors (except void) #229
|
2018-10-15 14:48:48 +02:00 |
|
Maik Wild
|
639a7a1a8a
|
Implemented /test-tile-support-range #229
|
2018-10-15 13:55:01 +02:00 |
|
Maik Wild
|
64347517cf
|
nerfed tiles even more #229
|
2018-10-15 13:53:56 +02:00 |
|
Maik Wild
|
164e807e9c
|
removed void from collapse #229
|
2018-10-15 13:53:22 +02:00 |
|
Maik Wild
|
64806bc6f2
|
updated stress values. Nerfed tiles
|
2018-10-14 12:19:36 +02:00 |
|
grilledham
|
ed71e89e56
|
merge
|
2018-10-13 20:57:07 +01:00 |
|
Maik Wild
|
ed58437b9a
|
Merge branch 'scenario/diggy' of github.com:iltar/RedMew into scenario/diggy
|
2018-10-13 15:03:04 +02:00 |
|
Maik Wild
|
a445b5719c
|
fixed double crack warning and implemented kill siwtch
|
2018-10-13 15:02:18 +02:00 |
|
Lynn
|
891dcfc56d
|
Adjusted threshold with 0.01 and message
|
2018-10-13 14:53:54 +02:00 |
|
Maik Wild
|
5c6f92a5bc
|
optimized collapse: collapses now happen every 80 ticks
|
2018-10-13 14:24:51 +02:00 |
|
Lynn
|
4148e4c950
|
Some minor fixes and tweaks to go live
|
2018-10-13 00:21:20 +02:00 |
|
Lynn
|
440327b882
|
Minor perf update
|
2018-10-11 20:13:42 +02:00 |
|
Lynn
|
b165acdfcc
|
Fixed some more desyncs and math/table references
|
2018-10-11 19:43:04 +02:00 |
|
Lynn
|
4311a35c10
|
Fixed desync issues due to global state
|
2018-10-10 23:05:48 +02:00 |
|
Maik Wild
|
5d5c22c109
|
fixed cave collapse causing stress corruption
|
2018-10-09 15:50:42 +02:00 |
|
Maik Wild
|
2e904925fb
|
_Merge branch 'scenario/diggy' of github.com:iltar/RedMew into scenario/diggy
|
2018-10-09 01:26:29 +02:00 |
|
Maik Wild
|
2f37961075
|
optimized quadrant and stressmap
|
2018-10-09 01:26:24 +02:00 |
|
Lynn
|
764a0fab99
|
Show a popup on the first mine explaining cave-ins
|
2018-10-08 22:57:29 +02:00 |
|
Lynn
|
93794d1591
|
Disallow deconstruction requests for support beams
|
2018-10-08 22:13:45 +02:00 |
|
Lynn
|
82d4025079
|
Don't automatically open a room twice after collapse
|
2018-10-08 20:40:32 +02:00 |
|
Maik Wild
|
3fa5fa6504
|
fixed collapse delay
|
2018-10-07 21:02:30 +02:00 |
|
Maik Wild
|
8623338c0b
|
fixed merge conflicts
|
2018-10-07 20:56:39 +02:00 |
|