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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-12 10:04:40 +02:00
Commit Graph

1341 Commits

Author SHA1 Message Date
grilledham
900920bd51 updated regs 2018-10-16 15:29:41 +01:00
Maik Wild
1ea0f7018c fixed all_tech syntax error 2018-10-16 15:59:31 +02:00
Valansch
7629518e10
Merge pull request #239 from Valansch/scenario/diggy
Changed stress map resolution
2018-10-16 13:41:08 +02:00
Maik Wild
b07f6e3174 fixed print_grid_value printing to small numbers #229 #239 2018-10-16 13:40:32 +02:00
Valansch
6dadc083a6
Merge pull request #231 from plague006/patch-1
When jailing, kick from vehicle and remove weapon
2018-10-16 10:05:55 +02:00
Valansch
fab3dcba9e
Merge pull request #203 from plague006/all-tech
Add a check before granting all techs to player force
2018-10-16 10:04:40 +02:00
~iltar
c9380a1661 Fix spawn location for players (#238) 2018-10-16 10:01:22 +02:00
~iltar
49c22dc765 Disable Landfill to avoid griefing (#237) 2018-10-16 10:00:28 +02:00
~iltar
45a9562092 Fixed spilled loot performance when rocks die (#236) 2018-10-16 09:59:58 +02:00
~iltar
20ffe9181d Do not track noise tiles used to open rooms (#235) 2018-10-15 23:45:14 +02:00
Valansch
b4f1c88af8
Merge pull request #234 from iltar/market-message-on-buy
Show a market message when upgrades are received
2018-10-15 23:43:39 +02:00
Valansch
53c0dc2b96
Merge pull request #233 from iltar/update-market-contents
Updated Market Contents
2018-10-15 23:43:12 +02:00
Valansch
900edef89e
Merge pull request #232 from iltar/balance-ores-biters
Balanced resources and biter spawns
2018-10-15 23:42:50 +02:00
Valansch
1f9850839f lowered stress map resolution to 2x2 tiles per pixle #229 2018-10-15 23:40:36 +02:00
Valansch
67b43f34d4 fixed endless collapse loop 2018-10-15 21:30:05 +02:00
Lynn
93ad04c204 Show a market message when upgrades are received 2018-10-15 19:06:58 +02:00
Lynn
7f2b592a56 Updated Market Contents 2018-10-15 18:41:51 +02:00
Lynn
6086ef98d0 Balanced resources and biter spawns 2018-10-15 18:32:01 +02:00
Matthew
5ea32091cd
Have all-tech only register when in debug mode 2018-10-15 12:12:30 -04:00
Matthew
e53d15bb48
When jailing, kick from vehicle and remove weapon 2018-10-15 11:51:07 -04:00
Valansch
f16a1ccf44
Merge pull request #230 from Valansch/scenario/diggy
Collapse changes
2018-10-15 15:10:28 +02:00
Maik Wild
cf8a427ab0 removed on_void_added #229 2018-10-15 14:51:07 +02:00
Maik Wild
178920f394 made tiles not support neighbors (except void) #229 2018-10-15 14:48:48 +02:00
Maik Wild
639a7a1a8a Implemented /test-tile-support-range #229 2018-10-15 13:55:01 +02:00
Maik Wild
64347517cf nerfed tiles even more #229 2018-10-15 13:53:56 +02:00
Maik Wild
164e807e9c removed void from collapse #229 2018-10-15 13:53:22 +02:00
Maik Wild
646e629c69 fixed debug error 2018-10-15 13:50:41 +02:00
Valansch
3dad1db67d
Merge pull request #221 from iltar/scenario/diggy
Initial setup for Diggy
2018-10-15 12:08:51 +02:00
Lynn
52dfc8aec9 Disabled diggy by default 2018-10-14 14:25:41 +02:00
Maik Wild
64806bc6f2 updated stress values. Nerfed tiles 2018-10-14 12:19:36 +02:00
grilledham
ed71e89e56 merge 2018-10-13 20:57:07 +01:00
Maik Wild
ed58437b9a Merge branch 'scenario/diggy' of github.com:iltar/RedMew into scenario/diggy 2018-10-13 15:03:04 +02:00
Maik Wild
a445b5719c fixed double crack warning and implemented kill siwtch 2018-10-13 15:02:18 +02:00
grilledham
29d1235f7f Merge branch 'scenario/diggy' of https://github.com/iltar/RedMew into scenario/diggy 2018-10-13 13:54:01 +01:00
Lynn
891dcfc56d Adjusted threshold with 0.01 and message 2018-10-13 14:53:54 +02:00
Lynn
7090f5a904 Revert collapse fix due to corrupted stress levels
This commit can be reverted again later, but we need a playable version
right now :D

This reverts commit 5c6f92a5bc.
2018-10-13 14:46:02 +02:00
Maik Wild
5c6f92a5bc optimized collapse: collapses now happen every 80 ticks 2018-10-13 14:24:51 +02:00
Lynn
ba739a8563 Merge branch 'develop' into scenario/diggy 2018-10-13 00:26:28 +02:00
Lynn
4148e4c950 Some minor fixes and tweaks to go live 2018-10-13 00:21:20 +02:00
Lynn
0d4ed60d5b Fixed noise used map desync and refresh GUI 2018-10-12 19:37:16 +02:00
Lynn
029a2b38fd Added functional GUI for stone sent 2018-10-11 22:17:25 +02:00
Lynn
440327b882 Minor perf update 2018-10-11 20:13:42 +02:00
Lynn
b165acdfcc Fixed some more desyncs and math/table references 2018-10-11 19:43:04 +02:00
Lynn
4311a35c10 Fixed desync issues due to global state 2018-10-10 23:05:48 +02:00
Lynn
ad24aeeef2 Added buffs from the market and rebalanced the market prices/items 2018-10-10 20:49:49 +02:00
grilledham
59df4cefa0 updated regs 2018-10-09 15:32:29 +01:00
Maik Wild
5d5c22c109 fixed cave collapse causing stress corruption 2018-10-09 15:50:42 +02:00
Valansch
8e28e40143
Merge pull request #226 from Valansch/sqrt_cleansing
Removed several math.sqrt in codebase
2018-10-09 11:44:39 +02:00
Maik Wild
2e904925fb _Merge branch 'scenario/diggy' of github.com:iltar/RedMew into scenario/diggy 2018-10-09 01:26:29 +02:00
Maik Wild
2f37961075 optimized quadrant and stressmap 2018-10-09 01:26:24 +02:00