Jayefuu
c83f2b7206
Merge pull request #1109 from Refactorio/miner-grammor
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Updated en locale message
release/2020-11-13-c83f2b7
2020-11-13 23:09:02 +00:00
Jayefuu
cf9e0b6d0c
Merge pull request #1108 from Refactorio/spidertron_jail_fix
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Spidertron jail fix
release/2020-11-13-cf9e0b6
2020-11-13 20:21:55 +00:00
Jayefuu
fd49d61d63
Updated en locale message
2020-11-13 20:21:03 +00:00
Jayefuu
5098ab875a
Whitespace (╯°□°)╯︵ ┻━┻
2020-11-13 19:59:46 +00:00
Jayefuu
10bff3c5bc
Linebreaks mkay!
2020-11-13 19:56:22 +00:00
Jayefuu
465f9441ec
fixed whitespace
2020-11-13 19:36:46 +00:00
Jayefuu
9a2fcd03d5
Fixed jail bug when player in spidertron
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As per issue #1102 .
- Checks if player is in spidertron
- Sets autopilot destination to position when jail used.
- Tried using similar to the train check but it didn't work for spidertron.
2020-11-13 19:36:20 +00:00
grilledham
b2f5cfb7c4
Merge pull request #1101 from Refactorio/crash-site-spy-command
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Added a /spy command to allow players to reveal map
release/2020-11-10-b2f5cfb
2020-11-10 21:04:59 +00:00
grilledham
9ed9260a31
Merge pull request #1106 from Refactorio/crash-site-artillery-wagon-changes
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Add combat robots explode on artillery wagons.
release/2020-11-10-9ed9260
2020-11-10 20:48:33 +00:00
Jayefuu
2c744211b1
Add combat robots explode on artillery wagons.
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When a combat robot expires and is targeting an artillery wagon, it will now explode. This is a work around for a factorio bug where combat robots do not attack artillery wagons.
2020-11-10 20:45:37 +00:00
Jayefuu
1afccaa664
Fixed as per requests
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- fixed use of game.player
- if player surface contains a number, now won't fail.
2020-11-10 20:11:18 +00:00
grilledham
c13b2822ca
Merge pull request #1094 from grilledham/gui_update
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Gui update
release/2020-11-09-c13b282
2020-11-09 20:35:04 +00:00
Jayefuu
f2f2a6d766
Updated as per comments
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- Changed get_inventory(1) to get_inventory(defines.inventory.character_main) to make it clearer which inventory we're getting.
- changed area charted to 3x3 full chunks cented on the chunk containing the pinged coordinate. Will now charta 96x96 tile area which is more reasonable considering the cost of /spy
2020-11-08 21:59:54 +00:00
grilledham
33bcc880a0
Merge pull request #1104 from Refactorio/revert-1099-crash-site-artillery-wagon-changes
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Revert "Crash Site: Enemy combat robots now explode when they timeout"
release/2020-11-07-33bcc88
2020-11-07 19:27:17 +00:00
grilledham
674e95993f
Revert "Crash Site: Enemy combat robots now explode when they timeout"
2020-11-07 19:26:09 +00:00
Jayefuu
f06d34ca48
Fixed failed checks
2020-11-06 18:56:42 +00:00
Jayefuu
358c13c8ca
Changed as per description
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- Updated local to be specific to player that used the command (woops!)
- Success message now prints to all players not the user.
2020-11-06 18:52:33 +00:00
Jayefuu
f19c399bc6
Updated as per suggestions
2020-11-05 18:28:34 +00:00
Jayefuu
92373bce63
Merge pull request #1099 from Refactorio/crash-site-artillery-wagon-changes
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Crash Site: Enemy combat robots now explode when they timeout
release/2020-11-05-92373bc
2020-11-05 16:40:36 +00:00
Jayefuu
6bce1ad294
Fixed failed checks.
2020-11-04 16:24:14 +00:00
Jayefuu
05828cba29
Added a /spy command to allow players to reveal map
2020-11-04 16:19:52 +00:00
Jayefuu
64d78f590c
Enemy combat robots now explode when they timeout
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Players were using remotely located artillery wagons in lakes to cheesily clear the map with no repercussions. Swarms of destroyer capsules would hover over the artillery but not target it. They would timeout and the player could then refill the wagon with ammo.
I've changed the entity_died_events file to events.lua since it now has on_entity_died, on_player_died and on_combat_robot_expired.
I have added the on_combat_robot_expired event so that when the robots timeout they explode, damaging nearby entities.
2020-11-04 11:30:30 +00:00
Jayefuu
5a82550acc
Merge pull request #1098 from Refactorio/Jayefuu-crash-site-scen-data-patch
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Begin logging crash site game time to scenario data
release/2020-10-30-5a82550
2020-10-30 20:47:55 +00:00
Jayefuu
0c8a260bdf
Fixed failed checks
2020-10-29 16:38:14 +00:00
Jayefuu
f1956c7224
Begin logging crash site game time to scenario data
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Added lines to store the unix time the restart happens as well as how many ticks the game lasted. Starting storing these now so I have some interesting data to use in a week or two.
2020-10-29 16:26:27 +00:00
grilledham
4c9cc3ed4c
Merge pull request #1097 from Refactorio/Jayefuu-crashsite-patch
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Added Discord notification for "@crash site" when map restarts
release/2020-10-24-4c9cc3e
2020-10-24 12:52:14 +01:00
Jayefuu
cd242aaa80
Update commands.lua
2020-10-24 11:43:31 +01:00
Jayefuu
073198530b
Update commands.lua
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Added changed requested by grilledham:
- Used format_time function
- Added local var to show that text string was role ID.
- Added another commented var with the ID of a test role in case we want to test something and not ping @crash_site
- Added markdown to make printed string bold
2020-10-23 17:10:04 +01:00
Jayefuu
4b2b22b05c
Added Discord notification for "@crash site" when map restarts
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Added discord notification for the @crash site role when crash site is restarted using the /restart command. Pings users with @Crash Site role and prints the map time to add to competitiveness.
2020-10-22 18:56:53 +01:00
grilledham
e4712f9cdc
Merge pull request #1096 from Refactorio/Jayefuu-patch-crashsite-restart
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Updated crashsite commands.lua to check total biter count
release/2020-10-10-e4712f9
2020-10-10 19:36:31 +01:00
Jayefuu
166186c11b
Update commands.lua
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Added suggested text fixes and cleared up lua check failures.
2020-10-10 13:07:22 +01:00
Jayefuu
c674c1b5e5
Updated crashsite commands.lua to check total biter count
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Allows players to restart if there are less than 20 biters left since they were struggling to find the last few.
2020-10-10 10:41:25 +01:00
grilledham
6315136ba4
Merge pull request #1095 from grilledham/crashsite-restart-cutscene
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Change crashsite cutscene surface to not spawn enemies.
release/2020-10-06-6315136
2020-10-06 16:58:51 +01:00
James Gillham
3a3dcad250
Change crashsite cutscene surface to not spawn enemies.
2020-10-05 20:10:49 +01:00
James Gillham
50db0ba5c3
Fix luacheck errors
2020-10-04 21:23:14 +01:00
James Gillham
2d238750d3
Ensure Poll is never nil.
2020-10-04 21:19:05 +01:00
James Gillham
0293d92791
Consistent style for close buttons
2020-10-04 21:13:09 +01:00
James Gillham
aaa87601f9
change close buttons
2020-10-04 21:12:32 +01:00
grilledham
7720121848
Merge pull request #1093 from Refactorio/Jayefuu-patch-2
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Update map.lua
release/2020-10-04-7720121
2020-10-04 19:44:40 +01:00
Jayefuu
5840f143f2
Update map.lua
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Uses new builder function to ensure there are no rocks in the position the silo will spawn.
2020-10-04 18:04:04 +01:00
Jayefuu
ff989b9c30
Updated to add Builders.remove_map_gen_simple_entity to remove rocks
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Space race has a bug that sometimes a rock will spawn where the silo needs to be. But the code only removes trees. This will allow me to call a function to delete rocks.
release/2020-10-04-ff989b9
2020-10-04 17:59:56 +01:00
grilledham
4b78d9eae3
Merge pull request #1092 from grilledham/test_framework
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Test framework
release/2020-10-04-4b78d9e
2020-10-04 12:11:57 +01:00
James Gillham
08d291b62a
Store surface_count in Global
2020-10-04 12:10:27 +01:00
James Gillham
31601c4ec3
include ignores deflated files
2020-10-04 11:44:50 +01:00
James Gillham
6d0b83e2bd
better error handling
2020-10-04 11:44:12 +01:00
James Gillham
bb96ccf15f
Add module names and better error handling.
2020-10-03 21:11:15 +01:00
James Gillham
980ca7672b
More Landfill tests plus fix entity filter blacklist
2020-10-03 21:10:25 +01:00
grilledham
3e9b24fdf0
Merge pull request #1088 from Refactorio/Jayefuu-patch-1
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Updated crash site /restart command so that auto trusted and regulars can call it when map is cleared
release/2020-10-03-3e9b24f
2020-10-03 21:07:51 +01:00
James Gillham
23bf630cc1
Fix non-admin restart
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- Stop the entities count from counting entities on the 'nauvis' and 'cutscene' surfaces.
- Only print abort message to admins.
2020-10-03 15:32:57 +01:00
James Gillham
031517fb85
More landfill remover tests
2020-10-03 14:37:56 +01:00