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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-16 10:19:27 +02:00
Commit Graph

101 Commits

Author SHA1 Message Date
Jayefuu
f42367bb7c whitespace 2020-11-29 21:54:15 +00:00
Jayefuu
fcca5de12a Logic change and lua check fixes 2020-11-29 21:52:41 +00:00
Jayefuu
ecff8f86eb Fixed part of artillery pickup exploit
- Current behaviour is that when destroyers/defenders are created their target position is set to the entity that killed them.
- If a player picks up the artillery after the capsules spawn then they lose their cause.target and stop, not reaching the cause of the turret death.
- I've changed this behaviour so that if the target.cause is artillery then it spawns a defender/destroyer projectile NOT an entity. The projectile target can therefore be a position not an entity. So the capsules won't stop if the artillery is picked up.
- If the cause is not artillery turret or wagon then a destroyer/defender capsule entity is spawned instead of a projectile because a projectile cannot track the player.
- If the player picks up the artillery turret before the projectile that kills a turret arrives then the event cause.name will be missing and no bots spawn at all. I have changed the behaviour so that "if not cause" then we assume they're doing something fucky. We won't have the entity cause name or position, so let's just spawn double the normal amount of destroyers and just send them at 0, 0 since we know nothing else to do with them.
2020-11-29 21:26:01 +00:00
James Gillham
4c227a14e8 luacheck - remove trailing whitespace 2020-11-24 20:20:26 +00:00
James Gillham
2bd3348287 ammo-category fixes 2020-11-24 17:45:07 +00:00
James Gillham
762d31d465 Gui fixes 2020-11-24 17:44:31 +00:00
James Gillham
171737e587 Remove removed items/entities. 2020-11-24 16:39:22 +00:00
James Gillham
0b95a25f1d Change train_saviour to use 'player-port' instead of 'small-plane'. 2020-11-24 16:39:22 +00:00
Jayefuu
4e4b62a152 Spidertron artillery immunity fix
- Added spidetron to artillery_target_entities list
- Added code to fire a rocket at spidertrons as well as the non-damaging artillery
- Tested effect of 4 and 8 artillery rockets on spidertron. Kills shields quick but spidertron takes about a minute to die. Enough to deter them from staying too long but not too OP.
2020-11-17 18:03:59 +00:00
grilledham
b2f5cfb7c4
Merge pull request #1101 from Refactorio/crash-site-spy-command
Added a /spy command to allow players to reveal map
2020-11-10 21:04:59 +00:00
Jayefuu
2c744211b1 Add combat robots explode on artillery wagons.
When a combat robot expires and is targeting an artillery wagon, it will now explode. This is a work around for a factorio bug where combat robots do not attack artillery wagons.
2020-11-10 20:45:37 +00:00
Jayefuu
1afccaa664 Fixed as per requests
- fixed use of game.player
- if player surface contains a number, now won't fail.
2020-11-10 20:11:18 +00:00
Jayefuu
f2f2a6d766 Updated as per comments
- Changed get_inventory(1) to get_inventory(defines.inventory.character_main) to make it clearer which inventory we're getting.
- changed area charted to 3x3 full chunks cented on the chunk containing the pinged coordinate. Will now charta 96x96 tile area which is more reasonable considering the cost of /spy
2020-11-08 21:59:54 +00:00
grilledham
674e95993f
Revert "Crash Site: Enemy combat robots now explode when they timeout" 2020-11-07 19:26:09 +00:00
Jayefuu
f06d34ca48 Fixed failed checks 2020-11-06 18:56:42 +00:00
Jayefuu
358c13c8ca Changed as per description
- Updated local to be specific to player that used the command (woops!)
- Success message now prints to all players not the user.
2020-11-06 18:52:33 +00:00
Jayefuu
f19c399bc6 Updated as per suggestions 2020-11-05 18:28:34 +00:00
Jayefuu
6bce1ad294 Fixed failed checks. 2020-11-04 16:24:14 +00:00
Jayefuu
05828cba29 Added a /spy command to allow players to reveal map 2020-11-04 16:19:52 +00:00
Jayefuu
64d78f590c Enemy combat robots now explode when they timeout
Players were using remotely located artillery wagons in lakes to cheesily clear the map with no repercussions. Swarms of destroyer capsules would hover over the artillery but not target it. They would timeout and  the player could then refill the wagon with ammo.

I've changed the entity_died_events file to events.lua since it now has on_entity_died, on_player_died and on_combat_robot_expired.

I have added the on_combat_robot_expired event so that when the robots timeout they explode, damaging nearby entities.
2020-11-04 11:30:30 +00:00
Jayefuu
0c8a260bdf
Fixed failed checks 2020-10-29 16:38:14 +00:00
Jayefuu
f1956c7224
Begin logging crash site game time to scenario data
Added lines to store the unix time the restart happens as well as how many ticks the game lasted. Starting storing these now so I have some interesting data to use in a week or two.
2020-10-29 16:26:27 +00:00
Jayefuu
cd242aaa80
Update commands.lua 2020-10-24 11:43:31 +01:00
Jayefuu
073198530b
Update commands.lua
Added changed requested by grilledham:
- Used format_time function
- Added local var to show that text string was role ID.
- Added another commented var with the ID of a test role in case we want to test something and not ping @crash_site
- Added markdown to make printed string bold
2020-10-23 17:10:04 +01:00
Jayefuu
4b2b22b05c
Added Discord notification for "@crash site" when map restarts
Added discord notification for the @crash site role when crash site is restarted using the /restart command. Pings users with @Crash Site role and prints the map time to add to competitiveness.
2020-10-22 18:56:53 +01:00
Jayefuu
166186c11b
Update commands.lua
Added suggested text fixes and cleared up lua check failures.
2020-10-10 13:07:22 +01:00
Jayefuu
c674c1b5e5
Updated crashsite commands.lua to check total biter count
Allows players to restart if there are less than 20 biters left since they were struggling to find the last few.
2020-10-10 10:41:25 +01:00
James Gillham
3a3dcad250 Change crashsite cutscene surface to not spawn enemies. 2020-10-05 20:10:49 +01:00
James Gillham
23bf630cc1 Fix non-admin restart
- Stop the entities count from counting entities on the 'nauvis' and 'cutscene' surfaces.
- Only print abort message to admins.
2020-10-03 15:32:57 +01:00
Jayefuu
ca483ed3c9
Update commands.lua
- Fixed LUA check failures
- Added suggestions by grilledham
- Tested /restart still works from server console
2020-10-01 21:52:47 +01:00
Jayefuu
467092cd6e
Update commands.lua
- Changed behaviour for non-admins. Now checks for spawners, biters and turrets but doesn't require walls and power structures to be destroyed for restart
- Added checks to limit non-admins from changing the scenario by using an argument after /restart. Now defaults to current scenario for non-admins.
2020-10-01 21:08:09 +01:00
Jayefuu
1684d8924a
Update commands.lua 2020-09-25 11:30:48 +01:00
Jayefuu
4b2510cc47
Updated crash site /restart command so that guests and regulars can call it when map is cleared
Updated crash site /restart command so that guests and regulars can call it when map is cleared
- Only admin can abort, once the map is cleared.
- Guests and Regular can both call /restart when all enemy units and structures are dead
- Tested on S10 by running this command:
/c local surface=game.player.surface
for key, entity in pairs(surface.find_entities_filtered({force="enemy"})) do
	entity.destroy()
end
- Need to merge into develop to test on live server in case conditions at the end of the game are different
- Thought about adding rocket launched condition but decided against it.
2020-09-23 11:14:36 +01:00
James Gillham
00aa2c51c9 Revert "commands.lua update 2020"
This reverts commit d0dcf301d2.
2020-09-21 19:34:51 +01:00
Claude
d0dcf301d2
commands.lua update 2020
check if bitters == 0 in crachsite map
2020-09-21 21:03:25 +03:00
zahir
05cea798f3 spidertron bot spawn 2020-08-17 21:34:24 -04:00
grilledham
4d8aee20c5
Merge pull request #1070 from grilledham/crashsite_do_bot_spawn_bug
fix do_bot_spawn when event.cause is nil
2020-07-21 19:50:46 +01:00
James Gillham
0cb6780922 fix do_bot_spawn when event.cause is nil 2020-07-20 20:26:15 +01:00
Claude
42bdf2be6d
update link 2020-07-18 12:57:57 +03:00
Zahir Khan
645eb375a9
Minor fix
event parameter added to do_spawn_entity
2020-04-28 23:06:41 -04:00
Zahir Khan
e7d5044b59
different spawn rate for arty vs arty 2020-04-25 19:46:04 -04:00
Zahir Khan
8238351252
Artillery will cause bots to spawn 2020-04-25 18:17:12 -04:00
grilledham
c0406c5acb
Merge pull request #985 from Zahir-Khan/In_progress
Feature - Combat bots spawn when player kills a turret.
2020-04-18 17:46:18 +01:00
Zahir Khan
f900cb8d39
small balance change 2020-04-18 01:38:31 -04:00
James Gillham
578f3465e4 refactor on_entity_died event 2020-04-16 12:40:43 +01:00
grilledham
7f8efca5a5 Fix restart state not reset when fails to start sceanrio.
When a scenario fails to start the restarting state was not reset, which prevented another restart from being started. We now clear the restarting flag.
2020-04-15 23:03:51 +01:00
Zahir Khan
ede8802e92
Modifiers for Combat bots 2020-04-06 18:15:01 -04:00
Zahir Khan
530ab4f307
Update entity_died_events.lua
Factorio devs fixed the bug.
2020-04-06 16:30:47 -04:00
grilledham
8ef36c6099 crashsite world map 2020-02-08 13:47:51 +00:00
Zahir Khan
f4739e9edd
Update scenario.lua 2019-12-07 19:55:30 -05:00