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vcmi/client/render/CDefFile.cpp

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/*
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* CDefFile.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CDefFile.h"
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#include "IImageLoader.h"
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#include "../../lib/filesystem/Filesystem.h"
#include "../../lib/Point.h"
#include <SDL_pixels.h>
// Extremely simple file cache. TODO: smarter, more general solution
class CFileCache
{
static const int cacheSize = 50; //Max number of cached files
struct FileData
{
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ResourceID name;
size_t size;
std::unique_ptr<ui8[]> data;
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std::unique_ptr<ui8[]> getCopy()
{
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auto ret = std::unique_ptr<ui8[]>(new ui8[size]);
std::copy(data.get(), data.get() + size, ret.get());
return ret;
}
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FileData(ResourceID name_, size_t size_, std::unique_ptr<ui8[]> data_):
name{std::move(name_)},
size{size_},
data{std::move(data_)}
{}
};
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std::deque<FileData> cache;
public:
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std::unique_ptr<ui8[]> getCachedFile(ResourceID rid)
{
for(auto & file : cache)
{
if (file.name == rid)
return file.getCopy();
}
// Still here? Cache miss
if (cache.size() > cacheSize)
cache.pop_front();
auto data = CResourceHandler::get()->load(rid)->readAll();
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cache.emplace_back(std::move(rid), data.second, std::move(data.first));
return cache.back().getCopy();
}
};
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enum class DefType : uint32_t
{
SPELL = 0x40,
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SPRITE = 0x41,
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CREATURE = 0x42,
MAP = 0x43,
MAP_HERO = 0x44,
TERRAIN = 0x45,
CURSOR = 0x46,
INTERFACE = 0x47,
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SPRITE_FRAME = 0x48,
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BATTLE_HERO = 0x49
};
static CFileCache animationCache;
/*************************************************************************
* DefFile, class used for def loading *
*************************************************************************/
static bool colorsSimilar (const SDL_Color & lhs, const SDL_Color & rhs)
{
// it seems that H3 does not requires exact match to replace colors -> (255, 103, 255) gets interpreted as shadow
// exact logic is not clear and requires extensive testing with image editing
// potential reason is that H3 uses 16-bit color format (565 RGB bits), meaning that 3 least significant bits are lost in red and blue component
static const int threshold = 8;
int diffR = static_cast<int>(lhs.r) - rhs.r;
int diffG = static_cast<int>(lhs.g) - rhs.g;
int diffB = static_cast<int>(lhs.b) - rhs.b;
int diffA = static_cast<int>(lhs.a) - rhs.a;
return std::abs(diffR) < threshold && std::abs(diffG) < threshold && std::abs(diffB) < threshold && std::abs(diffA) < threshold;
}
CDefFile::CDefFile(std::string Name):
data(nullptr),
palette(nullptr)
{
//First 8 colors in def palette used for transparency
static const SDL_Color sourcePalette[8] = {
{0, 255, 255, SDL_ALPHA_OPAQUE},
{255, 150, 255, SDL_ALPHA_OPAQUE},
{255, 100, 255, SDL_ALPHA_OPAQUE},
{255, 50, 255, SDL_ALPHA_OPAQUE},
{255, 0, 255, SDL_ALPHA_OPAQUE},
{255, 255, 0, SDL_ALPHA_OPAQUE},
{180, 0, 255, SDL_ALPHA_OPAQUE},
{0, 255, 0, SDL_ALPHA_OPAQUE}
};
static const SDL_Color targetPalette[8] = {
{0, 0, 0, 0 }, // transparency ( used in most images )
{0, 0, 0, 64 }, // shadow border ( used in battle, adventure map def's )
{0, 0, 0, 64 }, // shadow border ( used in fog-of-war def's )
{0, 0, 0, 128}, // shadow body ( used in fog-of-war def's )
{0, 0, 0, 128}, // shadow body ( used in battle, adventure map def's )
{0, 0, 0, 0 }, // selection / owner flag ( used in battle, adventure map def's )
{0, 0, 0, 128}, // shadow body below selection ( used in battle def's )
{0, 0, 0, 64 } // shadow border below selection ( used in battle def's )
};
data = animationCache.getCachedFile(ResourceID(std::string("SPRITES/") + Name, EResType::ANIMATION));
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palette = std::unique_ptr<SDL_Color[]>(new SDL_Color[256]);
int it = 0;
//ui32 type = read_le_u32(data.get() + it);
it+=4;
//int width = read_le_u32(data + it); it+=4;//not used
//int height = read_le_u32(data + it); it+=4;
it+=8;
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ui32 totalBlocks = read_le_u32(data.get() + it);
it+=4;
for (ui32 i= 0; i<256; i++)
{
palette[i].r = data[it++];
palette[i].g = data[it++];
palette[i].b = data[it++];
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palette[i].a = SDL_ALPHA_OPAQUE;
}
// these colors seems to be used unconditionally
palette[0] = targetPalette[0];
palette[1] = targetPalette[1];
palette[4] = targetPalette[4];
// rest of special colors are used only if their RGB values are close to H3
for (uint32_t i = 0; i < 8; ++i)
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{
if (colorsSimilar(sourcePalette[i], palette[i]))
palette[i] = targetPalette[i];
}
for (ui32 i=0; i<totalBlocks; i++)
{
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size_t blockID = read_le_u32(data.get() + it);
it+=4;
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size_t totalEntries = read_le_u32(data.get() + it);
it+=12;
//8 unknown bytes - skipping
//13 bytes for name of every frame in this block - not used, skipping
it+= 13 * (int)totalEntries;
for (ui32 j=0; j<totalEntries; j++)
{
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size_t currOffset = read_le_u32(data.get() + it);
offset[blockID].push_back(currOffset);
it += 4;
}
}
}
void CDefFile::loadFrame(size_t frame, size_t group, IImageLoader &loader) const
{
std::map<size_t, std::vector <size_t> >::const_iterator it;
it = offset.find(group);
assert (it != offset.end());
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const ui8 * FDef = data.get()+it->second[frame];
const SSpriteDef sd = * reinterpret_cast<const SSpriteDef *>(FDef);
SSpriteDef sprite;
sprite.format = read_le_u32(&sd.format);
sprite.fullWidth = read_le_u32(&sd.fullWidth);
sprite.fullHeight = read_le_u32(&sd.fullHeight);
sprite.width = read_le_u32(&sd.width);
sprite.height = read_le_u32(&sd.height);
sprite.leftMargin = read_le_u32(&sd.leftMargin);
sprite.topMargin = read_le_u32(&sd.topMargin);
ui32 currentOffset = sizeof(SSpriteDef);
//special case for some "old" format defs (SGTWMTA.DEF and SGTWMTB.DEF)
if(sprite.format == 1 && sprite.width > sprite.fullWidth && sprite.height > sprite.fullHeight)
{
sprite.leftMargin = 0;
sprite.topMargin = 0;
sprite.width = sprite.fullWidth;
sprite.height = sprite.fullHeight;
currentOffset -= 16;
}
const ui32 BaseOffset = currentOffset;
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loader.init(Point(sprite.width, sprite.height),
Point(sprite.leftMargin, sprite.topMargin),
Point(sprite.fullWidth, sprite.fullHeight), palette.get());
switch(sprite.format)
{
case 0:
{
//pixel data is not compressed, copy data to surface
for(ui32 i=0; i<sprite.height; i++)
{
loader.load(sprite.width, FDef + currentOffset);
currentOffset += sprite.width;
loader.endLine();
}
break;
}
case 1:
{
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//for each line we have offset of pixel data
const ui32 * RWEntriesLoc = reinterpret_cast<const ui32 *>(FDef+currentOffset);
currentOffset += sizeof(ui32) * sprite.height;
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for(ui32 i=0; i<sprite.height; i++)
{
//get position of the line
currentOffset=BaseOffset + read_le_u32(RWEntriesLoc + i);
ui32 TotalRowLength = 0;
while(TotalRowLength<sprite.width)
{
ui8 segmentType = FDef[currentOffset++];
ui32 length = FDef[currentOffset++] + 1;
if(segmentType==0xFF)//Raw data
{
loader.load(length, FDef + currentOffset);
currentOffset+=length;
}
else// RLE
{
loader.load(length, segmentType);
}
TotalRowLength += length;
}
loader.endLine();
}
break;
}
case 2:
{
currentOffset = BaseOffset + read_le_u16(FDef + BaseOffset);
for(ui32 i=0; i<sprite.height; i++)
{
ui32 TotalRowLength=0;
while(TotalRowLength<sprite.width)
{
ui8 segment=FDef[currentOffset++];
ui8 code = segment / 32;
ui8 length = (segment & 31) + 1;
if(code==7)//Raw data
{
loader.load(length, FDef + currentOffset);
currentOffset += length;
}
else//RLE
{
loader.load(length, code);
}
TotalRowLength+=length;
}
loader.endLine();
}
break;
}
case 3:
{
for(ui32 i=0; i<sprite.height; i++)
{
currentOffset = BaseOffset + read_le_u16(FDef + BaseOffset+i*2*(sprite.width/32));
ui32 TotalRowLength=0;
while(TotalRowLength<sprite.width)
{
ui8 segment = FDef[currentOffset++];
ui8 code = segment / 32;
ui8 length = (segment & 31) + 1;
if(code==7)//Raw data
{
loader.load(length, FDef + currentOffset);
currentOffset += length;
}
else//RLE
{
loader.load(length, code);
}
TotalRowLength += length;
}
loader.endLine();
}
break;
}
default:
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logGlobal->error("Error: unsupported format of def file: %d", sprite.format);
break;
}
}
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CDefFile::~CDefFile() = default;
const std::map<size_t, size_t > CDefFile::getEntries() const
{
std::map<size_t, size_t > ret;
for (auto & elem : offset)
ret[elem.first] = elem.second.size();
return ret;
}