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vcmi/lib/callback/CGameInfoCallback.h

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/*
2014-04-20 12:58:58 +04:00
* CGameInfoCallback.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "IGameInfoCallback.h"
VCMI_LIB_NAMESPACE_BEGIN
struct SThievesGuildInfo;
class Player;
class DLL_LINKAGE CGameInfoCallback : public IGameInfoCallback
{
protected:
2023-04-16 20:42:56 +03:00
bool hasAccess(std::optional<PlayerColor> playerId) const;
bool canGetFullInfo(const CGObjectInstance *obj) const; //true we player owns obj or ally owns obj or privileged mode
public:
//various
int getDate(Date mode=Date::DAY)const override; //mode=0 - total days in game, mode=1 - day of week, mode=2 - current week, mode=3 - current month
const StartInfo * getStartInfo() const override;
const StartInfo * getInitialStartInfo() const;
bool isAllowed(SpellID id) const override;
bool isAllowed(ArtifactID id) const override;
bool isAllowed(SecondarySkill id) const override;
const IGameSettings & getSettings() const override;
//player
virtual std::optional<PlayerColor> getPlayerID() const;
const Player * getPlayer(PlayerColor color) const;
const PlayerState * getPlayerState(PlayerColor color, bool verbose = true) const override;
int getResource(PlayerColor Player, GameResID which) const override;
PlayerRelations getPlayerRelations(PlayerColor color1, PlayerColor color2) const override;
void getThievesGuildInfo(SThievesGuildInfo & thi, const CGObjectInstance * obj);
EPlayerStatus getPlayerStatus(PlayerColor player, bool verbose = true) const override;
bool isPlayerMakingTurn(PlayerColor player) const;
const PlayerSettings * getPlayerSettings(PlayerColor color) const override;
TurnTimerInfo getPlayerTurnTime(PlayerColor color) const;
//map
bool isVisibleFor(int3 pos, PlayerColor player) const override;
bool isVisibleFor(const CGObjectInstance * obj, PlayerColor player) const override;
bool isVisible(const CGObjectInstance * obj) const;
bool isVisible(int3 pos) const;
//armed object
void fillUpgradeInfo(const CArmedInstance *obj, SlotID stackPos, UpgradeInfo &out) const;
//hero
const CGHeroInstance * getHero(ObjectInstanceID objid) const override;
int getHeroCount(PlayerColor player, bool includeGarrisoned) const override;
bool getHeroInfo(const CGObjectInstance * hero, InfoAboutHero & dest, const CGObjectInstance * selectedObject = nullptr) const;
int32_t getSpellCost(const spells::Spell * sp, const CGHeroInstance * caster) const;
int64_t estimateSpellDamage(const CSpell * sp, const CGHeroInstance * hero) const;
const CArtifactInstance * getArtInstance(ArtifactInstanceID aid) const override;
const CGObjectInstance * getObjInstance(ObjectInstanceID oid) const override;
const CArtifactSet * getArtSet(const ArtifactLocation & loc) const;
//objects
const CGObjectInstance * getObj(ObjectInstanceID objid, bool verbose = true) const override;
std::vector<const CGObjectInstance *> getBlockingObjs(int3 pos) const;
std::vector<const CGObjectInstance *> getVisitableObjs(int3 pos, bool verbose = true) const;
std::vector<const CGObjectInstance *> getAllVisitableObjs() const;
std::vector<const CGObjectInstance *> getFlaggableObjects(int3 pos) const;
const CGObjectInstance * getTopObj(int3 pos) const override;
PlayerColor getOwner(ObjectInstanceID heroID) const;
const IMarket * getMarket(ObjectInstanceID objid) const;
//map
int3 guardingCreaturePosition (int3 pos) const override;
std::vector<const CGObjectInstance*> getGuardingCreatures (int3 pos) const override;
bool isTileGuardedUnchecked(int3 tile) const;
const CMapHeader * getMapHeader()const override;
int3 getMapSize() const override;
const TerrainTile * getTile(int3 tile, bool verbose = true) const override;
const TerrainTile * getTileUnchecked(int3 tile) const override;
bool isInTheMap(const int3 &pos) const override;
void getVisibleTilesInRange(std::unordered_set<int3> &tiles, int3 pos, int radious, int3::EDistanceFormula distanceFormula = int3::DIST_2D) const;
void calculatePaths(const std::shared_ptr<PathfinderConfig> & config) const override;
EDiggingStatus getTileDigStatus(int3 tile, bool verbose = true) const override;
bool checkForVisitableDir(const int3 & src, const int3 & dst) const override;
//town
const CGTownInstance* getTown(ObjectInstanceID objid) const override;
int howManyTowns(PlayerColor Player) const;
std::vector<const CGHeroInstance *> getAvailableHeroes(const CGObjectInstance * townOrTavern) const;
std::string getTavernRumor(const CGObjectInstance * townOrTavern) const;
EBuildingState canBuildStructure(const CGTownInstance *t, BuildingID ID);
bool getTownInfo(const CGObjectInstance * town, InfoAboutTown & dest, const CGObjectInstance * selectedObject = nullptr) const;
//from gs
const TeamState *getTeam(TeamID teamID) const override;
const TeamState *getPlayerTeam(PlayerColor color) const override;
//teleport
std::vector<ObjectInstanceID> getVisibleTeleportObjects(std::vector<ObjectInstanceID> ids, PlayerColor player) const override;
std::vector<ObjectInstanceID> getTeleportChannelEntrances(TeleportChannelID id, PlayerColor Player = PlayerColor::UNFLAGGABLE) const override;
std::vector<ObjectInstanceID> getTeleportChannelExits(TeleportChannelID id, PlayerColor Player = PlayerColor::UNFLAGGABLE) const override;
ETeleportChannelType getTeleportChannelType(TeleportChannelID id, PlayerColor player = PlayerColor::UNFLAGGABLE) const;
bool isTeleportChannelImpassable(TeleportChannelID id, PlayerColor player = PlayerColor::UNFLAGGABLE) const override;
bool isTeleportChannelBidirectional(TeleportChannelID id, PlayerColor player = PlayerColor::UNFLAGGABLE) const override;
bool isTeleportChannelUnidirectional(TeleportChannelID id, PlayerColor player = PlayerColor::UNFLAGGABLE) const override;
bool isTeleportEntrancePassable(const CGTeleport * obj, PlayerColor player) const override;
//used for random spawns
void getFreeTiles(std::vector<int3> &tiles) const;
void getTilesInRange(std::unordered_set<int3> & tiles, const int3 & pos, int radius, ETileVisibility mode, std::optional<PlayerColor> player = std::optional<PlayerColor>(), int3::EDistanceFormula formula = int3::DIST_2D) const override;
void getAllTiles(std::unordered_set<int3> &tiles, std::optional<PlayerColor> player, int level, std::function<bool(const TerrainTile *)> filter) const override;
void getAllowedSpells(std::vector<SpellID> &out, std::optional<ui16> level = std::nullopt);
#if SCRIPTING_ENABLED
virtual scripting::Pool * getGlobalContextPool() const override;
#endif
};
VCMI_LIB_NAMESPACE_END