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vcmi/README.linux

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This readme covers VCMI compilation on Unix-like systems.
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To run the game you will need:
1) Heroes 3 data files (SoD or Complete editions);
2) Unofficial WoG addon
2) VCMI data pack (http://download.vcmi.eu/core.zip)
For complete installation instructions see VCMI wiki:
http://wiki.vcmi.eu/index.php?title=Installation_on_Linux#Preparing_data
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I. Prerequisites
To compile, at least the following packages (and their development counterparts) are needed to build:
* libstdc++ devel
* CMake build system
* SDL and SDL-devel
* SDL_mixer and SDL_mixer-devel
* SDL_image and SDL_image-devel
* SDL_ttf and SDL_ttf-devel
* zlib and zlib-devel
* the ffmpeg libraries (libavformat and libswscale). Their name could be libavformat-devel and libswscale-devel, or ffmpeg-libs-devel or similar names.
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* boost c++ libraries v1.44+ (www.boost.org):
- program-options
- filesystem
- system
- thread
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On Debian-based systems (e.g. Ubuntu) run:
sudo apt-get install cmake g++ libsdl1.2debian libsdl-image1.2-dev libsdl-ttf2.0-dev libsdl-mixer1.2-dev zlib1g-dev libavformat-dev libswscale-dev libboost-dev libboost-filesystem-dev libboost-system-dev libboost-thread-dev libboost-program-options-dev
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On RPM-based distributions (e.g. Fedora) run:
sudo yum install cmake gcc-c++ SDL-devel SDL_image-devel SDL_ttf-devel SDL_mixer-devel boost boost-devel boost-filesystem boost-system boost-thread boost-program-options zlib-devel ffmpeg-devel ffmpeg-libs
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II. Getting the sources
VCMI is still in development. We recommend the following initial directory structure:
trunk
trunk/src -> contains sources and is under SVN control
trunk/build -> contains build output, makefiles, object files,...
You can get latest sources with subversion:
cd trunk
svn co https://vcmi.svn.sourceforge.net/svnroot/vcmi/trunk src
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III. Compilation
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Run configure:
mkdir build && cd build
cmake ../src -DCMAKE_BUILD_TYPE=Debug (to enable debugging)
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Notice:
The ../src/ is not a typo, it will place makefile scripts into the build dir
as the build dir is your working dir when calling CMake.
Then build vcmi:
make -j2 (j2 = compile with 2 cpu cores, you can specifiy any value)
That will generate vcmiclient, vcmiserver as well as 3 .so libraries.
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III. Installing binaries
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Since VCMI is still in development, there's no install procedure, although this will work:
make install
You also need to update configuration files:
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cp /PATH_TO_SOURCE/config /DATA_PATH/vcmi
In this case you'll have to manually update these files after any changes.
For more permament solution you should use links as described below.
For development puposes, it's better to use links. Go
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to /BIN_PATH/, and type:
ln -s .../trunk/build/client/vcmiclient
ln -s .../trunk/build/server/vcmiserver
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Go to /LIB_PATH/vcmi, and type:
ln -s .../trunk/build/lib/libvcmi.so libvcmi.so
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Go to /LIB_PATH/vcmi/AI, and type:
ln -s .../trunk/build/AI/VCAI/VCAI.so
ln -s .../trunk/build/AI/StupidAI/StupidAI.so
ln -s .../trunk/build/AI/BattleAI/BattleAI.so
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Go to /DATA_PATH/vcmi, and type:
ln -s .../trunk/source/config