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vcmi/client/mainmenu/CStatisticScreen.h

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/*
* CStatisticScreen.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../windows/CWindowObject.h"
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#include "../../lib/gameState/GameStatistics.h"
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class FilledTexturePlayerColored;
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class CToggleButton;
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class GraphicalPrimitiveCanvas;
class LineChart;
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class CGStatusBar;
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class ComboBox;
class CSlider;
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class IImage;
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class CPicture;
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using TData = std::vector<std::pair<ColorRGBA, std::vector<float>>>;
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using TIcons = std::vector<std::tuple<ColorRGBA, int, std::shared_ptr<IImage>, std::string>>; // Color, Day, Image, Helptext
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class CStatisticScreen : public CWindowObject
{
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enum Content {
OVERVIEW,
CHART_RESOURCES,
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CHART_INCOME,
CHART_NUMBER_OF_HEROES,
CHART_NUMBER_OF_TOWNS,
CHART_NUMBER_OF_ARTIFACTS,
CHART_NUMBER_OF_DWELLINGS,
CHART_NUMBER_OF_MINES,
CHART_ARMY_STRENGTH,
CHART_EXPERIENCE,
CHART_RESOURCES_SPENT_ARMY,
CHART_RESOURCES_SPENT_BUILDINGS,
CHART_MAP_EXPLORED,
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};
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std::map<Content, std::tuple<std::string, bool>> contentInfo = { // tuple: textid, resource selection needed
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{ OVERVIEW, { "vcmi.statisticWindow.title.overview", false } },
{ CHART_RESOURCES, { "vcmi.statisticWindow.title.resources", true } },
{ CHART_INCOME, { "vcmi.statisticWindow.title.income", false } },
{ CHART_NUMBER_OF_HEROES, { "vcmi.statisticWindow.title.numberOfHeroes", false } },
{ CHART_NUMBER_OF_TOWNS, { "vcmi.statisticWindow.title.numberOfTowns", false } },
{ CHART_NUMBER_OF_ARTIFACTS, { "vcmi.statisticWindow.title.numberOfArtifacts", false } },
{ CHART_NUMBER_OF_DWELLINGS, { "vcmi.statisticWindow.title.numberOfDwellings", false } },
{ CHART_NUMBER_OF_MINES, { "vcmi.statisticWindow.title.numberOfMines", true } },
{ CHART_ARMY_STRENGTH, { "vcmi.statisticWindow.title.armyStrength", false } },
{ CHART_EXPERIENCE, { "vcmi.statisticWindow.title.experience", false } },
{ CHART_RESOURCES_SPENT_ARMY, { "vcmi.statisticWindow.title.resourcesSpentArmy", true } },
{ CHART_RESOURCES_SPENT_BUILDINGS, { "vcmi.statisticWindow.title.resourcesSpentBuildings", true } },
{ CHART_MAP_EXPLORED, { "vcmi.statisticWindow.title.mapExplored", false } },
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};
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std::shared_ptr<FilledTexturePlayerColored> filledBackground;
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std::vector<std::shared_ptr<CIntObject>> layout;
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std::shared_ptr<CToggleButton> buttonCsvSave;
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std::shared_ptr<CToggleButton> buttonSelect;
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StatisticDataSet statistic;
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std::shared_ptr<CIntObject> mainContent;
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Rect contentArea;
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using ExtractFunctor = std::function<float(StatisticDataSetEntry val)>;
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TData extractData(const StatisticDataSet & stat, const ExtractFunctor & selector) const;
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TIcons extractIcons() const;
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std::shared_ptr<CIntObject> getContent(Content c, EGameResID res);
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void onSelectButton();
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public:
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CStatisticScreen(const StatisticDataSet & stat);
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static std::string getDay(int day);
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};
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class StatisticSelector : public CWindowObject
{
std::shared_ptr<FilledTexturePlayerColored> filledBackground;
std::vector<std::shared_ptr<CToggleButton>> buttons;
std::shared_ptr<CSlider> slider;
const int LINES = 10;
std::vector<std::string> texts;
std::function<void(int selectedIndex)> cb;
void update(int to);
public:
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StatisticSelector(const std::vector<std::string> & texts, const std::function<void(int selectedIndex)> & cb);
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};
class OverviewPanel : public CIntObject
{
std::shared_ptr<GraphicalPrimitiveCanvas> canvas;
std::vector<std::shared_ptr<CIntObject>> layout;
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std::vector<std::shared_ptr<CIntObject>> content;
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std::shared_ptr<CSlider> slider;
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Point fieldSize;
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StatisticDataSet data;
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std::vector<std::pair<std::string, std::function<std::string(PlayerColor color)>>> dataExtract;
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const int LINES = 15;
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const int Y_OFFS = 30;
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std::vector<StatisticDataSetEntry> playerDataFilter(PlayerColor color);
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void update(int to);
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public:
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OverviewPanel(Rect position, std::string title, const StatisticDataSet & stat);
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};
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class LineChart : public CIntObject
{
std::shared_ptr<GraphicalPrimitiveCanvas> canvas;
std::vector<std::shared_ptr<CIntObject>> layout;
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std::shared_ptr<CGStatusBar> statusBar;
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std::vector<std::shared_ptr<CPicture>> pictures;
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Rect chartArea;
float maxVal;
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int niceMaxVal;
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int maxDay;
void updateStatusBar(const Point & cursorPosition);
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public:
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LineChart(Rect position, std::string title, TData data, TIcons icons, float maxY);
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void mouseMoved(const Point & cursorPosition, const Point & lastUpdateDistance) override;
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void gesturePanning(const Point & initialPosition, const Point & currentPosition, const Point & lastUpdateDistance) override;
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};