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vcmi/client/renderSDL/SDLImage.cpp

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/*
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* SDLImage.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "SDLImage.h"
#include "SDLImageLoader.h"
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#include "SDL_Extensions.h"
#include "../render/ColorFilter.h"
#include "../render/CBitmapHandler.h"
#include "../render/CDefFile.h"
#include "../render/Graphics.h"
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#include "../../lib/JsonNode.h"
#include <SDL_surface.h>
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class SDLImageLoader;
std::shared_ptr<IImage> IImage::createFromFile( const std::string & path )
{
return std::shared_ptr<IImage>(new SDLImage(path));
}
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std::shared_ptr<IImage> IImage::createFromSurface( SDL_Surface * source )
{
return std::shared_ptr<IImage>(new SDLImage(source, true));
}
IImage::IImage() = default;
IImage::~IImage() = default;
int IImage::width() const
{
return dimensions().x;
}
int IImage::height() const
{
return dimensions().y;
}
SDLImage::SDLImage(CDefFile * data, size_t frame, size_t group)
: surf(nullptr),
margins(0, 0),
fullSize(0, 0),
originalPalette(nullptr)
{
SDLImageLoader loader(this);
data->loadFrame(frame, group, loader);
savePalette();
}
SDLImage::SDLImage(SDL_Surface * from, bool extraRef)
: surf(nullptr),
margins(0, 0),
fullSize(0, 0),
originalPalette(nullptr)
{
surf = from;
if (surf == nullptr)
return;
savePalette();
if (extraRef)
surf->refcount++;
fullSize.x = surf->w;
fullSize.y = surf->h;
}
SDLImage::SDLImage(const JsonNode & conf)
: surf(nullptr),
margins(0, 0),
fullSize(0, 0),
originalPalette(nullptr)
{
std::string filename = conf["file"].String();
surf = BitmapHandler::loadBitmap(filename);
if(surf == nullptr)
return;
savePalette();
const JsonNode & jsonMargins = conf["margins"];
margins.x = static_cast<int>(jsonMargins["left"].Integer());
margins.y = static_cast<int>(jsonMargins["top"].Integer());
fullSize.x = static_cast<int>(conf["width"].Integer());
fullSize.y = static_cast<int>(conf["height"].Integer());
if(fullSize.x == 0)
{
fullSize.x = margins.x + surf->w + (int)jsonMargins["right"].Integer();
}
if(fullSize.y == 0)
{
fullSize.y = margins.y + surf->h + (int)jsonMargins["bottom"].Integer();
}
}
SDLImage::SDLImage(std::string filename)
: surf(nullptr),
margins(0, 0),
fullSize(0, 0),
originalPalette(nullptr)
{
surf = BitmapHandler::loadBitmap(filename);
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if(surf == nullptr)
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{
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logGlobal->error("Error: failed to load image %s", filename);
return;
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}
else
{
savePalette();
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fullSize.x = surf->w;
fullSize.y = surf->h;
}
}
void SDLImage::draw(SDL_Surface *where, int posX, int posY, const Rect *src) const
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{
if(!surf)
return;
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Rect destRect(posX, posY, surf->w, surf->h);
draw(where, &destRect, src);
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}
void SDLImage::draw(SDL_Surface* where, const Rect * dest, const Rect* src) const
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{
if (!surf)
return;
Rect sourceRect(0, 0, surf->w, surf->h);
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Point destShift(0, 0);
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if(src)
{
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if(src->x < margins.x)
destShift.x += margins.x - src->x;
if(src->y < margins.y)
destShift.y += margins.y - src->y;
sourceRect = Rect(*src).intersect(Rect(margins.x, margins.y, surf->w, surf->h));
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sourceRect -= margins;
}
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else
destShift = margins;
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if(dest)
destShift += dest->topLeft();
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uint8_t perSurfaceAlpha;
if (SDL_GetSurfaceAlphaMod(surf, &perSurfaceAlpha) != 0)
logGlobal->error("SDL_GetSurfaceAlphaMod faied! %s", SDL_GetError());
if(surf->format->BitsPerPixel == 8 && perSurfaceAlpha == SDL_ALPHA_OPAQUE)
{
CSDL_Ext::blit8bppAlphaTo24bpp(surf, sourceRect, where, destShift);
}
else
{
CSDL_Ext::blitSurface(surf, sourceRect, where, destShift);
}
}
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std::shared_ptr<IImage> SDLImage::scaleFast(const Point & size) const
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{
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float scaleX = float(size.x) / width();
float scaleY = float(size.y) / height();
auto scaled = CSDL_Ext::scaleSurfaceFast(surf, (int)(surf->w * scaleX), (int)(surf->h * scaleY));
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if (scaled->format && scaled->format->palette) // fix color keying, because SDL loses it at this point
CSDL_Ext::setColorKey(scaled, scaled->format->palette->colors[0]);
else if(scaled->format && scaled->format->Amask)
SDL_SetSurfaceBlendMode(scaled, SDL_BLENDMODE_BLEND);//just in case
else
CSDL_Ext::setDefaultColorKey(scaled);//just in case
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SDLImage * ret = new SDLImage(scaled, false);
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ret->fullSize.x = (int) round((float)fullSize.x * scaleX);
ret->fullSize.y = (int) round((float)fullSize.y * scaleY);
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ret->margins.x = (int) round((float)margins.x * scaleX);
ret->margins.y = (int) round((float)margins.y * scaleY);
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return std::shared_ptr<IImage>(ret);
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}
void SDLImage::exportBitmap(const boost::filesystem::path& path) const
{
SDL_SaveBMP(surf, path.string().c_str());
}
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void SDLImage::playerColored(PlayerColor player)
{
graphics->blueToPlayersAdv(surf, player);
}
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void SDLImage::setAlpha(uint8_t value)
{
CSDL_Ext::setAlpha (surf, value);
SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_BLEND);
}
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void SDLImage::setFlagColor(PlayerColor player)
{
if(player < PlayerColor::PLAYER_LIMIT || player==PlayerColor::NEUTRAL)
CSDL_Ext::setPlayerColor(surf, player);
}
bool SDLImage::isTransparent(const Point & coords) const
{
return CSDL_Ext::isTransparent(surf, coords.x, coords.y);
}
Point SDLImage::dimensions() const
{
return fullSize;
}
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void SDLImage::horizontalFlip()
{
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margins.y = fullSize.y - surf->h - margins.y;
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//todo: modify in-place
SDL_Surface * flipped = CSDL_Ext::horizontalFlip(surf);
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SDL_FreeSurface(surf);
surf = flipped;
}
void SDLImage::verticalFlip()
{
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margins.x = fullSize.x - surf->w - margins.x;
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//todo: modify in-place
SDL_Surface * flipped = CSDL_Ext::verticalFlip(surf);
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SDL_FreeSurface(surf);
surf = flipped;
}
// Keep the original palette, in order to do color switching operation
void SDLImage::savePalette()
{
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// For some images that don't have palette, skip this
if(surf->format->palette == nullptr)
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return;
if(originalPalette == nullptr)
originalPalette = SDL_AllocPalette(DEFAULT_PALETTE_COLORS);
SDL_SetPaletteColors(originalPalette, surf->format->palette->colors, 0, DEFAULT_PALETTE_COLORS);
}
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void SDLImage::shiftPalette(int from, int howMany)
{
//works with at most 16 colors, if needed more -> increase values
assert(howMany < 16);
if(surf->format->palette)
{
SDL_Color palette[16];
for(int i=0; i<howMany; ++i)
{
palette[(i+1)%howMany] = surf->format->palette->colors[from + i];
}
CSDL_Ext::setColors(surf, palette, from, howMany);
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}
}
void SDLImage::adjustPalette(const ColorFilter & shifter, size_t colorsToSkip)
{
if(originalPalette == nullptr)
return;
SDL_Palette* palette = surf->format->palette;
// Note: here we skip first colors in the palette that are predefined in H3 images
for(int i = colorsToSkip; i < palette->ncolors; i++)
{
palette->colors[i] = shifter.shiftColor(originalPalette->colors[i]);
}
}
void SDLImage::resetPalette()
{
if(originalPalette == nullptr)
return;
// Always keept the original palette not changed, copy a new palette to assign to surface
SDL_SetPaletteColors(surf->format->palette, originalPalette->colors, 0, originalPalette->ncolors);
}
void SDLImage::resetPalette( int colorID )
{
if(originalPalette == nullptr)
return;
// Always keept the original palette not changed, copy a new palette to assign to surface
SDL_SetPaletteColors(surf->format->palette, originalPalette->colors + colorID, colorID, 1);
}
void SDLImage::setSpecialPallete(const IImage::SpecialPalette & SpecialPalette)
{
if(surf->format->palette)
{
CSDL_Ext::setColors(surf, const_cast<SDL_Color *>(SpecialPalette.data()), 1, 7);
}
}
SDLImage::~SDLImage()
{
SDL_FreeSurface(surf);
if(originalPalette != nullptr)
{
SDL_FreePalette(originalPalette);
originalPalette = nullptr;
}
}