2011-12-14 00:23:17 +03:00
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#include "StdInc.h"
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2007-08-27 17:15:03 +03:00
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#include "CCallback.h"
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2011-12-14 00:23:17 +03:00
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2010-12-20 23:22:53 +02:00
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#include "lib/CCreatureHandler.h"
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2009-05-20 13:08:56 +03:00
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#include "client/CGameInfo.h"
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#include "lib/CGameState.h"
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2010-12-25 21:23:30 +02:00
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#include "lib/BattleState.h"
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2009-05-20 13:08:56 +03:00
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#include "client/CPlayerInterface.h"
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2008-08-30 00:41:32 +03:00
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#include "client/Client.h"
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2009-05-20 13:08:56 +03:00
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#include "lib/map.h"
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2010-12-20 23:22:53 +02:00
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#include "lib/CBuildingHandler.h"
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#include "lib/CDefObjInfoHandler.h"
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#include "lib/CGeneralTextHandler.h"
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#include "lib/CHeroHandler.h"
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#include "lib/CObjectHandler.h"
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2008-07-27 20:07:37 +03:00
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#include "lib/Connection.h"
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2008-07-28 15:44:08 +03:00
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#include "lib/NetPacks.h"
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2010-04-06 11:59:24 +03:00
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#include "client/mapHandler.h"
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2010-12-20 23:22:53 +02:00
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#include "lib/CSpellHandler.h"
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#include "lib/CArtHandler.h"
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2011-12-14 00:23:17 +03:00
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#include "lib/GameConstants.h"
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2008-08-04 18:56:36 +03:00
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#ifdef min
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#undef min
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#endif
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#ifdef max
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#undef max
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#endif
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2012-02-20 00:03:43 +03:00
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#include "lib/UnlockGuard.h"
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2008-03-14 20:24:37 +02:00
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2009-04-15 17:03:31 +03:00
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/*
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* CCallback.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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2009-03-07 00:11:17 +02:00
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template <ui16 N> bool isType(CPack *pack)
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{
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return pack->getType() == N;
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}
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2010-06-30 22:27:35 +03:00
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bool CCallback::teleportHero(const CGHeroInstance *who, const CGTownInstance *where)
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{
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CastleTeleportHero pack(who->id, where->id, 1);
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sendRequest(&pack);
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return true;
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}
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2009-08-04 02:53:18 +03:00
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bool CCallback::moveHero(const CGHeroInstance *h, int3 dst)
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2009-03-12 20:50:36 +02:00
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{
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2009-03-20 20:51:48 +02:00
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MoveHero pack(dst,h->id);
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2009-08-04 02:53:18 +03:00
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sendRequest(&pack);
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2007-08-30 13:11:53 +03:00
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return true;
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2007-08-29 15:18:31 +03:00
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}
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2007-12-25 18:25:53 +02:00
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void CCallback::selectionMade(int selection, int asker)
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{
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2009-03-20 20:51:48 +02:00
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QueryReply pack(asker,selection);
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2011-09-06 09:00:32 +03:00
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pack.player = player;
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2012-01-03 04:55:26 +03:00
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cl->serv->sendPackToServer(pack, player);
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2007-12-25 18:25:53 +02:00
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}
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2010-07-10 19:50:23 +03:00
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void CCallback::recruitCreatures(const CGObjectInstance *obj, ui32 ID, ui32 amount, si32 level/*=-1*/)
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2008-04-11 20:41:02 +03:00
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{
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2010-05-15 11:33:32 +03:00
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if(player!=obj->tempOwner && obj->ID != 106)
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return;
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2009-03-20 20:51:48 +02:00
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2010-07-10 19:50:23 +03:00
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RecruitCreatures pack(obj->id,ID,amount,level);
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2009-08-04 02:53:18 +03:00
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sendRequest(&pack);
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2008-04-11 20:41:02 +03:00
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}
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2007-09-14 16:11:10 +03:00
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2008-05-23 22:50:11 +03:00
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bool CCallback::dismissCreature(const CArmedInstance *obj, int stackPos)
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{
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2010-05-02 21:20:26 +03:00
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if(((player>=0) && obj->tempOwner != player) || (obj->stacksCount()<2 && obj->needsLastStack()))
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2008-05-31 23:37:54 +03:00
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return false;
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2009-03-20 20:51:48 +02:00
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DisbandCreature pack(stackPos,obj->id);
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2009-08-04 02:53:18 +03:00
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sendRequest(&pack);
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2008-05-31 23:37:54 +03:00
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return true;
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2008-05-23 22:50:11 +03:00
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}
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2011-05-03 06:14:18 +03:00
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2008-05-31 23:37:54 +03:00
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bool CCallback::upgradeCreature(const CArmedInstance *obj, int stackPos, int newID)
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2008-05-23 22:50:11 +03:00
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{
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2009-03-20 20:51:48 +02:00
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UpgradeCreature pack(stackPos,obj->id,newID);
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2009-08-04 02:53:18 +03:00
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sendRequest(&pack);
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2008-05-23 22:50:11 +03:00
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return false;
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}
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2011-05-03 06:14:18 +03:00
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2008-07-27 20:07:37 +03:00
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void CCallback::endTurn()
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{
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2009-10-31 18:33:11 +02:00
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tlog5 << "Player " << (unsigned)player << " ended his turn." << std::endl;
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2009-03-20 20:51:48 +02:00
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EndTurn pack;
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2009-08-04 02:53:18 +03:00
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sendRequest(&pack); //report that we ended turn
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2008-07-27 20:07:37 +03:00
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}
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2009-04-12 03:58:41 +03:00
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int CCallback::swapCreatures(const CArmedInstance *s1, const CArmedInstance *s2, int p1, int p2)
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2008-01-26 21:36:31 +02:00
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{
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2009-03-20 20:51:48 +02:00
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ArrangeStacks pack(1,p1,p2,s1->id,s2->id,0);
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2009-08-04 02:53:18 +03:00
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sendRequest(&pack);
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2008-04-13 14:05:39 +03:00
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return 0;
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2008-01-26 21:36:31 +02:00
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}
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2008-01-27 18:07:27 +02:00
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2009-04-12 03:58:41 +03:00
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int CCallback::mergeStacks(const CArmedInstance *s1, const CArmedInstance *s2, int p1, int p2)
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{
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2009-03-20 20:51:48 +02:00
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ArrangeStacks pack(2,p1,p2,s1->id,s2->id,0);
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2009-08-04 02:53:18 +03:00
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sendRequest(&pack);
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2008-04-13 14:05:39 +03:00
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return 0;
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2008-01-30 00:47:43 +02:00
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}
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2009-04-12 03:58:41 +03:00
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int CCallback::splitStack(const CArmedInstance *s1, const CArmedInstance *s2, int p1, int p2, int val)
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2008-01-30 00:47:43 +02:00
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{
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2009-03-20 20:51:48 +02:00
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ArrangeStacks pack(3,p1,p2,s1->id,s2->id,val);
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2009-08-04 02:53:18 +03:00
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sendRequest(&pack);
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2008-04-19 19:15:04 +03:00
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return 0;
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2008-01-30 00:47:43 +02:00
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}
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2008-01-27 18:07:27 +02:00
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bool CCallback::dismissHero(const CGHeroInstance *hero)
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{
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2008-08-02 00:41:38 +03:00
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if(player!=hero->tempOwner) return false;
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2009-03-20 20:51:48 +02:00
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DismissHero pack(hero->id);
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2009-08-04 02:53:18 +03:00
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sendRequest(&pack);
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2008-08-02 00:41:38 +03:00
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return true;
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2008-01-27 18:07:27 +02:00
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}
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2010-08-03 14:36:52 +03:00
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// int CCallback::getMySerial() const
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// {
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// boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
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// return gs->players[player].serial;
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// }
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2007-11-19 00:58:28 +02:00
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2012-01-30 19:07:52 +03:00
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bool CCallback::swapArtifacts(const IArtifactSetBase * src, ui16 pos1, const IArtifactSetBase * dest, ui16 pos2)
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2008-01-30 12:55:43 +02:00
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{
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2012-01-30 19:07:52 +03:00
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const CStackInstance * stack1 = dynamic_cast<const CStackInstance*>(src);
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const CStackInstance * stack2 = dynamic_cast<const CStackInstance*>(dest);
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const CGHeroInstance * hero1 = dynamic_cast<const CGHeroInstance*>(src);
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const CGHeroInstance * hero2 = dynamic_cast<const CGHeroInstance*>(dest);
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2012-02-04 19:34:29 +03:00
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ExchangeArtifacts ea(0,0,0,0);
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2012-01-30 19:07:52 +03:00
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if (hero1 && hero2)
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{
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if(player!=hero1->tempOwner && player!=hero2->tempOwner) //player can exchange artifacts only between his own heroes
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return false;
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else
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{
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ExchangeArtifacts ea(hero1->id, hero2->id, pos1, pos2);
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sendRequest(&ea);
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return true;
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}
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}
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else if (hero1 && stack2) //move artifact from hero to stack
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{
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ea.hid1 = hero1->id;
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ea.s2 = StackLocation(stack2->armyObj, stack2->armyObj->findStack(stack2));
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ea.slot1 = pos1;
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ea.slot2 = pos2;
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sendRequest(&ea);
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return true;
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}
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else if (stack1 && hero2) //move artifacts from stakc to hero
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{
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ea.s1 = StackLocation(stack1->armyObj, stack1->armyObj->findStack(stack1));
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ea.hid2 = hero2->id;
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ea.slot1 = pos1;
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ea.slot2 = pos2;
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sendRequest(&ea);
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return true;
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}
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else if (stack1 && stack2)
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{
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//TODO: merge stacks?
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2012-02-28 14:26:08 +03:00
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return false;
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2012-01-30 19:07:52 +03:00
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}
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else
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2008-01-30 12:55:43 +02:00
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return false;
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}
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2007-11-19 00:58:28 +02:00
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2010-02-16 16:39:56 +02:00
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/**
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* Assembles or disassembles a combination artifact.
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* @param hero Hero holding the artifact(s).
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* @param artifactSlot The worn slot ID of the combination- or constituent artifact.
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* @param assemble True for assembly operation, false for disassembly.
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* @param assembleTo If assemble is true, this represents the artifact ID of the combination
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* artifact to assemble to. Otherwise it's not used.
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*/
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bool CCallback::assembleArtifacts (const CGHeroInstance * hero, ui16 artifactSlot, bool assemble, ui32 assembleTo)
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{
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if (player != hero->tempOwner)
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return false;
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AssembleArtifacts aa(hero->id, artifactSlot, assemble, assembleTo);
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sendRequest(&aa);
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return true;
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}
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2008-08-01 14:21:15 +03:00
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bool CCallback::buildBuilding(const CGTownInstance *town, si32 buildingID)
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2008-03-21 02:03:31 +02:00
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{
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2011-07-05 09:14:07 +03:00
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//CGTownInstance * t = const_cast<CGTownInstance *>(town);
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2008-05-03 18:30:11 +03:00
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2008-08-01 14:21:15 +03:00
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if(town->tempOwner!=player)
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2008-03-23 03:01:17 +02:00
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return false;
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2011-07-05 09:14:07 +03:00
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if(!canBuildStructure(town, buildingID))
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return false;
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// const CBuilding *b = CGI->buildh->buildings[t->subID][buildingID];
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// for(int i=0;i<b->resources.size();i++)
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// if(b->resources[i] > gs->players[player].resources[i])
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// return false; //lack of resources
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2008-08-01 14:21:15 +03:00
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2009-03-20 20:51:48 +02:00
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BuildStructure pack(town->id,buildingID);
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2009-08-04 02:53:18 +03:00
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sendRequest(&pack);
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2008-03-21 02:03:31 +02:00
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return true;
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}
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2010-12-22 22:14:40 +02:00
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int CBattleCallback::battleMakeAction(BattleAction* action)
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2008-09-29 00:01:49 +03:00
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{
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2010-12-08 22:17:05 +02:00
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assert(action->actionType == BattleAction::HERO_SPELL);
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2009-03-20 20:51:48 +02:00
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MakeCustomAction mca(*action);
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2009-08-04 02:53:18 +03:00
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sendRequest(&mca);
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2008-09-29 00:01:49 +03:00
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return 0;
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}
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2011-08-25 18:24:37 +03:00
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void CBattleCallback::sendRequest(const CPack* request)
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2010-12-22 22:14:40 +02:00
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{
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2011-07-05 22:05:41 +03:00
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2011-08-25 18:24:37 +03:00
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//TODO should be part of CClient (client owns connection, not CB)
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//but it would have to be very tricky cause template/serialization issues
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2010-12-22 22:14:40 +02:00
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if(waitTillRealize)
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2011-08-25 18:24:37 +03:00
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cl->waitingRequest.set(typeList.getTypeID(request));
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2010-12-22 22:14:40 +02:00
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2012-01-03 04:55:26 +03:00
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cl->serv->sendPackToServer(*request, player);
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2010-12-22 22:14:40 +02:00
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if(waitTillRealize)
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2011-07-05 22:05:41 +03:00
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{
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2012-03-06 19:59:55 +03:00
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unique_ptr<vstd::unlock_shared_guard> unlocker; //optional, if flag set
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2011-07-05 22:05:41 +03:00
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if(unlockGsWhenWaiting)
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2012-03-06 19:59:55 +03:00
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unlocker = make_unique<vstd::unlock_shared_guard>(vstd::makeUnlockSharedGuard(getGsMutex()));
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2012-02-20 00:03:43 +03:00
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2010-12-22 22:14:40 +02:00
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cl->waitingRequest.waitWhileTrue();
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2011-07-05 22:05:41 +03:00
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}
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2010-12-22 22:14:40 +02:00
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}
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2008-08-16 11:47:41 +03:00
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void CCallback::swapGarrisonHero( const CGTownInstance *town )
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{
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if(town->tempOwner != player) return;
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2009-03-20 20:51:48 +02:00
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GarrisonHeroSwap pack(town->id);
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2009-08-04 02:53:18 +03:00
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sendRequest(&pack);
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2008-08-25 13:25:16 +03:00
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}
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void CCallback::buyArtifact(const CGHeroInstance *hero, int aid)
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{
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if(hero->tempOwner != player) return;
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2009-03-20 20:51:48 +02:00
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BuyArtifact pack(hero->id,aid);
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2009-08-04 02:53:18 +03:00
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sendRequest(&pack);
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2008-08-28 20:36:34 +03:00
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}
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2010-05-18 10:01:54 +03:00
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void CCallback::trade(const CGObjectInstance *market, int mode, int id1, int id2, int val1, const CGHeroInstance *hero/* = NULL*/)
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2008-09-07 06:38:37 +03:00
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{
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2010-05-18 10:01:54 +03:00
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TradeOnMarketplace pack;
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pack.market = market;
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pack.hero = hero;
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pack.mode = mode;
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pack.r1 = id1;
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pack.r2 = id2;
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pack.val = val1;
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2009-08-04 02:53:18 +03:00
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sendRequest(&pack);
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2008-09-18 16:54:54 +03:00
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}
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2008-09-19 11:16:19 +03:00
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void CCallback::setFormation(const CGHeroInstance * hero, bool tight)
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2008-09-18 16:54:54 +03:00
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{
|
2010-05-02 21:20:26 +03:00
|
|
|
const_cast<CGHeroInstance*>(hero)-> formation = tight;
|
2009-03-20 20:51:48 +02:00
|
|
|
SetFormation pack(hero->id,tight);
|
2009-08-04 02:53:18 +03:00
|
|
|
sendRequest(&pack);
|
2008-10-19 02:20:48 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
void CCallback::setSelection(const CArmedInstance * obj)
|
|
|
|
{
|
2008-12-27 03:01:59 +02:00
|
|
|
SetSelection ss;
|
|
|
|
ss.player = player;
|
|
|
|
ss.id = obj->id;
|
2011-08-25 18:24:37 +03:00
|
|
|
sendRequest(&(CPackForClient&)ss);
|
2009-09-13 01:17:23 +03:00
|
|
|
|
2011-12-14 00:23:17 +03:00
|
|
|
if(obj->ID == GameConstants::HEROI_TYPE)
|
2009-09-13 01:17:23 +03:00
|
|
|
{
|
2011-06-25 17:22:19 +03:00
|
|
|
if(cl->pathInfo->hero != obj) //calculate new paths only if we selected a different hero
|
|
|
|
cl->calculatePaths(static_cast<const CGHeroInstance *>(obj));
|
|
|
|
|
2009-09-13 01:17:23 +03:00
|
|
|
//nasty workaround. TODO: nice workaround
|
|
|
|
cl->gs->getPlayer(player)->currentSelection = obj->id;
|
|
|
|
}
|
2008-10-26 22:58:34 +02:00
|
|
|
}
|
|
|
|
|
2010-07-09 02:03:27 +03:00
|
|
|
void CCallback::recruitHero(const CGObjectInstance *townOrTavern, const CGHeroInstance *hero)
|
2008-10-26 22:58:34 +02:00
|
|
|
{
|
|
|
|
ui8 i=0;
|
2009-03-09 12:37:49 +02:00
|
|
|
for(; i<gs->players[player].availableHeroes.size(); i++)
|
|
|
|
{
|
2008-10-26 22:58:34 +02:00
|
|
|
if(gs->players[player].availableHeroes[i] == hero)
|
2009-03-09 12:37:49 +02:00
|
|
|
{
|
2010-07-09 02:03:27 +03:00
|
|
|
HireHero pack(i,townOrTavern->id);
|
|
|
|
pack.player = player;
|
2009-08-04 02:53:18 +03:00
|
|
|
sendRequest(&pack);
|
2009-03-09 12:37:49 +02:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
2008-10-26 22:58:34 +02:00
|
|
|
}
|
|
|
|
|
2009-06-11 20:21:06 +03:00
|
|
|
bool CCallback::getPath(int3 src, int3 dest, const CGHeroInstance * hero, CPath &ret)
|
2009-03-19 16:17:19 +02:00
|
|
|
{
|
2009-06-11 20:21:06 +03:00
|
|
|
return gs->getPath(src,dest,hero, ret);
|
2009-03-28 02:38:48 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void CCallback::save( const std::string &fname )
|
|
|
|
{
|
|
|
|
cl->save(fname);
|
2009-04-04 22:26:41 +03:00
|
|
|
}
|
|
|
|
|
2009-04-05 17:37:14 +03:00
|
|
|
|
|
|
|
void CCallback::sendMessage(const std::string &mess)
|
|
|
|
{
|
|
|
|
PlayerMessage pm(player, mess);
|
2011-08-25 18:24:37 +03:00
|
|
|
sendRequest(&(CPackForClient&)pm);
|
2009-05-12 06:35:51 +03:00
|
|
|
}
|
2009-07-20 04:47:49 +03:00
|
|
|
|
2009-07-26 06:33:13 +03:00
|
|
|
void CCallback::buildBoat( const IShipyard *obj )
|
|
|
|
{
|
|
|
|
BuildBoat bb;
|
|
|
|
bb.objid = obj->o->id;
|
2009-08-04 02:53:18 +03:00
|
|
|
sendRequest(&bb);
|
|
|
|
}
|
|
|
|
|
|
|
|
CCallback::CCallback( CGameState * GS, int Player, CClient *C )
|
2010-12-22 22:14:40 +02:00
|
|
|
:CBattleCallback(GS, Player, C)
|
2009-08-04 02:53:18 +03:00
|
|
|
{
|
|
|
|
waitTillRealize = false;
|
2012-02-17 00:46:28 +03:00
|
|
|
unlockGsWhenWaiting = false;
|
2009-07-26 06:33:13 +03:00
|
|
|
}
|
|
|
|
|
2009-08-30 15:47:40 +03:00
|
|
|
const CGPathNode * CCallback::getPathInfo( int3 tile )
|
|
|
|
{
|
2012-02-26 21:31:59 +03:00
|
|
|
if (!gs->map->isInTheMap(tile))
|
|
|
|
return nullptr;
|
|
|
|
|
|
|
|
validatePaths();
|
2009-08-30 15:47:40 +03:00
|
|
|
return &cl->pathInfo->nodes[tile.x][tile.y][tile.z];
|
|
|
|
}
|
|
|
|
|
|
|
|
bool CCallback::getPath2( int3 dest, CGPath &ret )
|
|
|
|
{
|
2009-10-23 05:11:45 +03:00
|
|
|
if (!gs->map->isInTheMap(dest))
|
|
|
|
return false;
|
|
|
|
|
2012-02-26 21:31:59 +03:00
|
|
|
validatePaths();
|
|
|
|
|
2011-06-25 17:22:19 +03:00
|
|
|
boost::unique_lock<boost::mutex> pathLock(cl->pathMx);
|
2009-08-30 15:47:40 +03:00
|
|
|
return cl->pathInfo->getPath(dest, ret);
|
|
|
|
}
|
|
|
|
|
2009-09-07 05:29:44 +03:00
|
|
|
void CCallback::recalculatePaths()
|
|
|
|
{
|
2011-06-25 17:22:19 +03:00
|
|
|
cl->calculatePaths(cl->IGameCallback::getSelectedHero(player));
|
2009-09-07 05:29:44 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
void CCallback::calculatePaths( const CGHeroInstance *hero, CPathsInfo &out, int3 src /*= int3(-1,-1,-1)*/, int movement /*= -1*/ )
|
|
|
|
{
|
|
|
|
gs->calculatePaths(hero, out, src, movement);
|
|
|
|
}
|
|
|
|
|
2010-02-21 17:03:30 +02:00
|
|
|
void CCallback::dig( const CGObjectInstance *hero )
|
|
|
|
{
|
|
|
|
DigWithHero dwh;
|
|
|
|
dwh.id = hero->id;
|
|
|
|
sendRequest(&dwh);
|
|
|
|
}
|
|
|
|
|
2010-03-11 01:16:30 +02:00
|
|
|
void CCallback::castSpell(const CGHeroInstance *hero, int spellID, const int3 &pos)
|
|
|
|
{
|
|
|
|
CastAdvSpell cas;
|
|
|
|
cas.hid = hero->id;
|
|
|
|
cas.sid = spellID;
|
|
|
|
cas.pos = pos;
|
|
|
|
sendRequest(&cas);
|
|
|
|
}
|
2011-05-30 02:49:25 +03:00
|
|
|
|
|
|
|
void CCallback::unregisterMyInterface()
|
|
|
|
{
|
|
|
|
assert(player >= 0); //works only for player callback
|
|
|
|
cl->playerint.erase(player);
|
|
|
|
cl->battleints.erase(player);
|
|
|
|
//TODO? should callback be disabled as well?
|
|
|
|
}
|
|
|
|
|
2012-02-26 21:31:59 +03:00
|
|
|
void CCallback::validatePaths()
|
|
|
|
{
|
|
|
|
const CGHeroInstance *h = cl->IGameCallback::getSelectedHero(player);
|
2012-02-28 14:26:08 +03:00
|
|
|
if(h && ( cl->pathInfo->hero != h //wrong hero
|
|
|
|
|| cl->pathInfo->hpos != h->getPosition(false) //wrong hero positoin
|
|
|
|
|| !cl->pathInfo->isValid)) //paths invalidated by game event
|
2012-02-26 21:31:59 +03:00
|
|
|
{
|
|
|
|
recalculatePaths();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2012-03-11 04:26:11 +03:00
|
|
|
int CCallback::mergeOrSwapStacks(const CArmedInstance *s1, const CArmedInstance *s2, int p1, int p2)
|
|
|
|
{
|
|
|
|
if(s1->getCreature(p1) == s2->getCreature(p2))
|
|
|
|
return mergeStacks(s1, s2, p1, p2);
|
|
|
|
else
|
|
|
|
return swapCreatures(s1, s2, p1, p2);
|
|
|
|
}
|
|
|
|
|
2010-12-22 22:14:40 +02:00
|
|
|
CBattleCallback::CBattleCallback(CGameState *GS, int Player, CClient *C )
|
|
|
|
{
|
|
|
|
gs = GS;
|
|
|
|
player = Player;
|
|
|
|
cl = C;
|
2011-01-08 20:33:40 +02:00
|
|
|
}
|
|
|
|
|
2011-02-12 18:12:48 +02:00
|
|
|
bool CBattleCallback::battleMakeTacticAction( BattleAction * action )
|
|
|
|
{
|
2011-08-25 23:02:38 +03:00
|
|
|
assert(cl->gs->curB->tacticDistance);
|
2011-02-12 18:12:48 +02:00
|
|
|
MakeAction ma;
|
|
|
|
ma.ba = *action;
|
|
|
|
sendRequest(&ma);
|
|
|
|
return true;
|
|
|
|
}
|