2007-08-01 14:06:04 +00:00
# ifndef CGAMEINTERFACE_H
# define CGAMEINTERFACE_H
2007-11-18 22:58:28 +00:00
# include "global.h"
2008-05-18 17:33:39 +00:00
# include <set>
2008-04-07 17:51:46 +00:00
# include <vector>
2008-08-04 15:56:36 +00:00
# include "lib/BattleAction.h"
2008-08-15 12:11:42 +00:00
# include "client/FunctionList.h"
2007-09-18 13:30:26 +00:00
2007-08-03 21:47:34 +00:00
using namespace boost : : logic ;
2007-09-14 13:11:10 +00:00
class CCallback ;
2008-04-07 17:51:46 +00:00
class ICallback ;
2007-11-18 22:58:28 +00:00
class CGlobalAI ;
2007-10-27 19:38:48 +00:00
class CGHeroInstance ;
2008-07-30 21:27:15 +00:00
class Component ;
2007-12-27 00:11:46 +00:00
class CSelectableComponent ;
2008-04-07 17:51:46 +00:00
struct HeroMoveDetails ;
class CGHeroInstance ;
class CGTownInstance ;
class CGObjectInstance ;
class CCreatureSet ;
2008-04-15 16:52:31 +00:00
class CArmedInstance ;
2008-08-04 15:56:36 +00:00
struct BattleResult ;
2008-08-08 23:02:32 +00:00
struct BattleAttack ;
2008-10-11 13:14:52 +00:00
struct BattleStackAttacked ;
2008-10-18 11:41:24 +00:00
struct SpellCasted ;
2008-02-24 23:06:27 +00:00
class CObstacle
{
int ID ;
int position ;
//TODO: add some kind of the blockmap
} ;
2008-05-18 17:33:39 +00:00
struct StackState
{
2008-06-04 13:00:56 +00:00
StackState ( ) { attackBonus = defenseBonus = healthBonus = speedBonus = morale = luck = shotsLeft = currentHealth = 0 ; } ;
2008-05-18 17:33:39 +00:00
int attackBonus , defenseBonus , healthBonus , speedBonus ;
int currentHealth ;
int shotsLeft ;
2008-08-02 15:08:03 +00:00
std : : set < int > effects ;
2008-05-18 17:33:39 +00:00
int morale , luck ;
} ;
2007-08-03 21:47:34 +00:00
class CGameInterface
{
2007-08-04 19:01:22 +00:00
public :
bool human ;
2007-08-06 04:03:34 +00:00
int playerID , serialID ;
2007-08-04 19:01:22 +00:00
2008-08-22 12:21:09 +00:00
virtual void buildChanged ( const CGTownInstance * town , int buildingID , int what ) { } ; //what: 1 - built, 2 - demolished
virtual void garrisonChanged ( const CGObjectInstance * obj ) { } ;
2008-08-25 10:25:16 +00:00
virtual void heroArtifactSetChanged ( const CGHeroInstance * hero ) { } ;
2008-08-02 15:08:03 +00:00
virtual void heroCreated ( const CGHeroInstance * ) { } ;
2008-08-22 12:21:09 +00:00
virtual void heroGotLevel ( const CGHeroInstance * hero , int pskill , std : : vector < ui16 > & skills , boost : : function < void ( ui32 ) > & callback ) = 0 ; //pskill is gained primary skill, interface has to choose one of given skills and call callback with selection id
virtual void heroInGarrisonChange ( const CGTownInstance * town ) { } ;
virtual void heroKilled ( const CGHeroInstance * ) { } ;
2008-08-02 15:08:03 +00:00
virtual void heroMoved ( const HeroMoveDetails & details ) { } ;
2008-08-22 12:21:09 +00:00
virtual void heroPrimarySkillChanged ( const CGHeroInstance * hero , int which , int val ) { } ;
2008-10-18 23:20:48 +00:00
virtual void heroManaPointsChanged ( const CGHeroInstance * hero ) { } //not called at the beginning of turn and after spell casts
virtual void heroMovePointsChanged ( const CGHeroInstance * hero ) { } //not called at the beginning of turn and after movement
2008-01-28 14:01:09 +00:00
virtual void heroVisitsTown ( const CGHeroInstance * hero , const CGTownInstance * town ) { } ;
2008-08-22 12:21:09 +00:00
virtual void init ( ICallback * CB ) { } ;
2007-11-25 13:16:45 +00:00
virtual void receivedResource ( int type , int val ) { } ;
2008-08-20 06:57:53 +00:00
virtual void showInfoDialog ( std : : string & text , const std : : vector < Component * > & components ) { } ;
virtual void showSelDialog ( std : : string & text , const std : : vector < Component * > & components , ui32 askID ) { } ;
2008-08-22 12:21:09 +00:00
virtual void showYesNoDialog ( std : : string & text , const std : : vector < Component * > & components , ui32 askID ) { } ;
2008-10-18 23:20:48 +00:00
virtual void tileHidden ( const std : : set < int3 > & pos ) { } ;
virtual void tileRevealed ( const std : : set < int3 > & pos ) { } ;
2008-08-22 12:21:09 +00:00
virtual void yourTurn ( ) { } ;
2008-08-29 21:41:32 +00:00
virtual void availableCreaturesChanged ( const CGTownInstance * town ) { } ;
2008-08-22 12:21:09 +00:00
2008-08-02 15:08:03 +00:00
//battle call-ins
2008-09-28 21:01:49 +00:00
virtual void actionFinished ( const BattleAction * action ) { } ; //occurs AFTER every action taken by any stack or by the hero
virtual void actionStarted ( const BattleAction * action ) { } ; //occurs BEFORE every action taken by any stack or by the hero
2008-04-15 16:52:31 +00:00
virtual BattleAction activeStack ( int stackID ) = 0 ; //called when it's turn of that stack
2008-10-11 13:14:52 +00:00
virtual void battleAttack ( BattleAttack * ba ) { } ; //called when stack is performing attack
virtual void battleStackAttacked ( BattleStackAttacked * bsa ) { } ; //called when stack receives damage (after battleAttack())
2008-08-22 12:21:09 +00:00
virtual void battleEnd ( BattleResult * br ) { } ;
virtual void battleNewRound ( int round ) { } ; //called at the beggining of each turn, round=-1 is the tactic phase, round=0 is the first "normal" turn
2008-09-28 21:01:49 +00:00
virtual void battleStackMoved ( int ID , int dest ) { } ;
2008-10-18 11:41:24 +00:00
virtual void battleSpellCasted ( SpellCasted * sc ) { } ;
2008-08-22 12:21:09 +00:00
virtual void battleStart ( CCreatureSet * army1 , CCreatureSet * army2 , int3 tile , CGHeroInstance * hero1 , CGHeroInstance * hero2 , bool side ) { } ; //called by engine when battle starts; side=0 - left, side=1 - right
virtual void battlefieldPrepared ( int battlefieldType , std : : vector < CObstacle * > obstacles ) { } ; //called when battlefield is prepared, prior the battle beginning
2007-08-03 21:47:34 +00:00
} ;
2007-10-21 16:45:13 +00:00
class CAIHandler
{
public :
static CGlobalAI * getNewAI ( CCallback * cb , std : : string dllname ) ;
} ;
2007-08-25 04:56:25 +00:00
class CGlobalAI : public CGameInterface // AI class (to derivate)
2007-08-03 21:47:34 +00:00
{
2007-08-04 19:01:22 +00:00
public :
2007-10-21 16:45:13 +00:00
//CGlobalAI();
2007-08-04 19:01:22 +00:00
virtual void yourTurn ( ) { } ;
2007-10-27 19:38:48 +00:00
virtual void heroKilled ( const CGHeroInstance * ) { } ;
virtual void heroCreated ( const CGHeroInstance * ) { } ;
2008-04-14 18:24:46 +00:00
virtual void battleStackMoved ( int ID , int dest , bool startMoving , bool endMoving ) { } ;
2008-05-30 11:53:04 +00:00
virtual void battleStackAttacking ( int ID , int dest ) { } ;
2008-08-02 15:08:03 +00:00
virtual void battleStackIsAttacked ( int ID , int dmg , int killed , int IDby , bool byShooting ) { } ;
2008-04-15 16:52:31 +00:00
virtual BattleAction activeStack ( int stackID ) { BattleAction ba ; ba . actionType = 3 ; ba . stackNumber = stackID ; return ba ; } ;
2007-07-28 09:44:10 +00:00
} ;
2008-08-02 15:08:03 +00:00
# endif //CGAMEINTERFACE_H